Argonath RPG - A World of its own

Community => News and Announcements => Topic started by: JayL on September 29, 2013, 07:44:15 pm

Title: MTA:SA RP 2.0 is now officially released
Post by: JayL on September 29, 2013, 07:44:15 pm
Argonath RPG MTA:SA - RP 2.0 Official Release Information

(https://dl.dropbox.com/u/48339001/sf/20.png)


IP: 95.141.36.204:22003


Introduction

      During the months following the release of RP 1.0, we learned that having a basic game-mode was not enough to attract MTA players, who are used to servers with more interesting things and more advanced game-modes than there are in the default game.

      A completely new version of the game-mode, 2.0, was written from scratch in order to feature more maps, modifications, and scripts. After a lot of hard work, we are pleased to announce the release of RP 2.0. At the moment, RP 2.0 script is one of the most advanced in Argonath.

      Nevertheless, this doesn't mean that development of current scripts is finished. Consider 2.0 to be a solid base for future releases: we will be constantly adding new features in order to make the game-play much more enjoyable.

      Next releases will be called 2.01, 2.02, 2.03, and so on. We may soon release a schedule of upcoming releases and details involved, so that you will be able to know what to expect next.

      RP 2.0 has also got a strong anti-cheat. You may be kicked if you try to connect while having mods that give you an advantage over other players.

      The list below is a summary of all new features brought by RP2.0 Open Beta and Final versions.


New Features


Ammu-Nations

      Certain weapons are no longer sold at all Ammu-Nations, and now can be obtained through illegal means available to official criminal groups.

New Economy

      One of the biggest updates coming with 2.0 is a completely new business system. Just like in 1.0, we stayed loyal to the idea of having no entrance fees. The biggest change is that all items available for sale in shops now have to be bought by their owners from wholesalers. This works in a way that is a little bit similar to previous (re)stocking scripts available in this and some other Argonath servers.

      Wholesalers' prices regularly change within a certain range, directly affecting the economy. Shop owners may also set at in item's price with a range. It is important to understand that if a shop runs out of stock, customers will not be able buy items inside it. Consequently, it is important that owners of businesses frequently dedicate time to managing their business.

      Of course, we understand that there may be situations when all the businesses of one type run out of stock, leaving players with no means of buying a certain item. To prevent this from happening, there will be a state business of each type that will sell all items; however, these state-owned shops will sell their items at the highest price possible in order to give players a possibility to compete.

      Several jobs and features have been balanced in order to create a realistic economy in the server. Money no longer gets "deleted" - it either flows between players directly (e.g. /send), indirectly (e.g. medical fees and coroner rewards) or is kept at the State's accounts (e.g. fee paid for repairing vehicles). The money kept in State account will flow back towards the active economy by being sent to players in the form of job rewards. For that purpose, the rewards for each scripted job have been carefully balanced in order to make all jobs equally profitable.

     The scripts contain a number of stimuli for economic flow. For example, firemen who take part in firefights suffer a loss of HP due to the work's hazards, making them either get help from a medic or buy food from a business. Countless items that help players in their roleplaying, such as cellphones and calculators, as well as handheld objects are available for purchase in different businesses. Some of these items can even be lost, requiring players to purchase them again. This induces the players into regularly spending money in shops, and said money will either go back to players in the form of employee payments or as owner's profit, or return to State in the form of restock fees.


Criminal Side


GUIs

Jobs

      Delivery Job:

      Medics:

      Taxi Drivers:

Keybinds

      Keybinds have been changed. Check MTA:SA Manual on Wiki for additional information.

Law Enforcement


Maps

      New maps:

Object Spawning

      To enhance role-play in 2.0, it is now possible to buy objects from certain businesses and spawn them anywhere you want. To prevent abuse, these objects were made to not have any collision, preventing the possibility to block any place or player. You may only carry two objects at the moment, and you will lose them on death. There are also objects that you can attach to your character.

Properties

      New business types:
      New property type:
      Property management:

Vehicles


Bugs

      If you run across any bugs, please use the helpdesk (http://www.argonathrpg.eu/index.php?action=helpdesk;sa=main;dept=3) to report them. Please remember that players who intentionally abuse bugs will get banned.
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: Dorg on September 29, 2013, 08:51:05 pm
Awesome!
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: Borus on September 29, 2013, 09:48:29 pm
Was fun today, big kudos to the dev team.
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: .Mario. on September 30, 2013, 02:22:36 pm
awesome.
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: Alfreddo. on November 03, 2013, 07:02:53 am
Awesome.
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: Mario_Rinna on November 03, 2013, 07:24:08 am
Awesome.
Well, that was fast. :D

Title: Re: MTA:SA RP 2.0 is now officially released
Post by: Def Perry on November 06, 2013, 06:00:48 pm
I just realized I registered 2 days after the opening. Anyways, we could definitely use more players here!
Title: Re: MTA:SA RP 2.0 is now officially released
Post by: beLTa on November 06, 2013, 06:03:03 pm
Awesome!  :jackson:
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