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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: CBFasi on November 02, 2013, 04:06:57 pm

Title: Rockstars 5.0 - Object dfferances
Post by: CBFasi on November 02, 2013, 04:06:57 pm
There has been recent accusation that we removed some objects to remove a group...

Honestly that is NOT the case!

I was asked to review ALL objects that had already been placed in RS5 and then was told to decided what was wanted from RS4 to RS5..

I looked at all we added, and its lots of objects.

A very large amount of external objects in RS4 have NOT be added to RS5.

These include...

Extra antenna at Big ear
Properties  near LS Airport
Extra properties at Blackfield
Extra properties at White Wood Estates
Extra Properties at Creek
Extra properties at Rockshorre East and West

Most have not been added in as there has either been no need for further housing yet or what was placed looked out of place and un-realistic with what is already present by gta-sa.

This last point is the most important and explains the thinking behind some of what has been added new or adjusted.
It needs to look like it belongs, that is 'believable in context', thus you wont get big fancy houses right next to an industrial park.

Groups never came into consideration because I do not know who has what anyway.

What this does mean is future stuff can be added but has to be quite tight criteria and my understanding of the real world, visual modelling, etc means I do know what I am talking about.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: AlSforza on November 02, 2013, 04:26:05 pm
You missed the part where I apologized. But ok.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: CBFasi on November 04, 2013, 07:58:42 pm
I still needed to let all know that there are difference and a bit about why, I didn't say who, I just said recent accusations.

And thank you for that apology, I hope the above helps to understand a bit more about the why
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pandalink on November 04, 2013, 08:18:00 pm
Hey CBF, I know that the objects were added in kinda a big clump in one script for RS3/4, but what's the chances of getting stuff like the custom ints, SkyBar, and stuff put in? :)
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Def Perry on November 05, 2013, 12:41:52 am
What about the /use command CBF?
Title: Re: Rockstars 5.0 - Object dfferances
Post by: CharlieKasper on November 05, 2013, 10:34:20 am
What about the statue in front of CMHQ? :P
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Zorex116 on November 07, 2013, 06:54:00 am
Hey CBF, I know that the objects were added in kinda a big clump in one script for RS3/4, but what's the chances of getting stuff like the custom ints, SkyBar, and stuff put in? :)

+Bowling Alley
Title: Re: Rockstars 5.0 - Object dfferances
Post by: [NP]Monte Montague on November 09, 2013, 12:23:57 pm
Put a new Navy Air Craft Carrier in Bayside.  (accessible by boat and plane only )
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Bradley_Hood on December 10, 2013, 04:35:57 pm
Put a new Navy Air Craft Carrier in Bayside.  (accessible by boat and plane only )

This completely goes against what CBF just said.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Lustigkurre on December 15, 2013, 11:40:10 am
I was hoping for GS9's look to be upgraded, but it was kinda downgraded ;(
Title: Re: Rockstars 5.0 - Object dfferances
Post by: [NP]Monte Montague on December 15, 2013, 03:56:36 pm
They changed the big sing at Gs9 roof?

It's now difficult to land a raindance there.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Lionel Valdes on December 15, 2013, 06:07:59 pm
differences*
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 08:34:13 am
What in the fuck's name was being smoked when a barn in a middle class 'hood seemed like a grand idea?

(http://img843.imageshack.us/img843/9351/tdpp.png)
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Devin on December 29, 2013, 10:16:43 am
That is in there from Single Player..  :gand:
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Cyril on December 29, 2013, 10:19:57 am
What in the f**k's name was being smoked when a barn in a middle class 'hood seemed like a grand idea?

(http://img843.imageshack.us/img843/9351/tdpp.png)

No offense but that's a default building from single player...
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 10:20:58 am
:(

I'm quite certain it was replaced in RS4.1, 'cause I remember seeing that thing and going "WTF", don't think I ever saw it before xD
Title: Re: Rockstars 5.0 - Object dfferances
Post by: KhornateMonkey on December 29, 2013, 07:39:30 pm
:(

I'm quite certain it was replaced in RS4.1, 'cause I remember seeing that thing and going "WTF", don't think I ever saw it before xD

Nope, it's always been there  :lol:
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 07:49:45 pm
Please map something over it, it looks ugly as fuke! <3
Title: Re: Rockstars 5.0 - Object dfferances
Post by: KhornateMonkey on December 29, 2013, 08:22:13 pm
Please map something over it, it looks ugly as fuke! <3

What would you suggest? ARA tried to have a go, but I just don't think it's going to cut it...


(http://i42.tinypic.com/2i8zv68.png)
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 08:47:01 pm
Better suggestion, can you make that cone a hat?


Honestly though, anything will do. Conroy's trying to make a nice apartment system, could have a building there with plenty of parking in the back for that.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Devin on December 29, 2013, 08:49:58 pm
Better suggestion, can you make that cone a hat?

Dunce hat?
Title: Re: Rockstars 5.0 - Object dfferances
Post by: [WS]Jacob on December 29, 2013, 08:54:08 pm
Dunce hat?
Yeah! When you get warned/muted the hat appears on your head.

Seriously: No
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 08:57:13 pm
But that would be a fun hat to have!
Title: Re: Rockstars 5.0 - Object dfferances
Post by: eymas on December 29, 2013, 08:59:36 pm
What would you suggest? ARA tried to have a go, but I just don't think it's going to cut it...


(http://i42.tinypic.com/2i8zv68.png)
:eek:
I hope this is just an illusion
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Pingster on December 29, 2013, 11:25:18 pm
Looking back at it, you could've done a better job with it, Monkey. For example, use the cone to hide the awfully ugly tower.
Title: Re: Rockstars 5.0 - Object dfferances
Post by: matheus_98 on December 29, 2013, 11:28:10 pm
What would you suggest? ARA tried to have a go, but I just don't think it's going to cut it...


(http://i42.tinypic.com/2i8zv68.png)

well i think police should have it at the back of the car , i mean , when need it open the back do the command and place
Title: Re: Rockstars 5.0 - Object dfferances
Post by: KhornateMonkey on December 29, 2013, 11:32:40 pm
well i think police should have it at the back of the car , i mean , when need it open the back do the command and place

You can suggest that here:

http://www.argonathrpg.eu/index.php?board=126.0
Title: Re: Rockstars 5.0 - Object dfferances
Post by: Kirgiz on December 29, 2013, 11:47:38 pm
What in the f**k's name was being smoked when a barn in a middle class 'hood seemed like a grand idea?

(http://img843.imageshack.us/img843/9351/tdpp.png)

(http://i0.kym-cdn.com/photos/images/masonry/000/259/943/694.png)
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