Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Talya_taya on November 21, 2013, 12:25:13 am
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Sadly , in an unfair world , where criminals and cops , fight each day with each other,whether its a sunny or a rainy day, no matter what time it is, how lighted up or how its dark.. JUST COME TO THE IDEA WILL YA? [:okay:] :hah:
I was thinking about making cops to pay money when they die by suspects only to force them to roleplay as a team and start to work as a team for real [Which will raise rp/teamwork/radio usage thanks to need of teamwork]
Its enough that government supported our rambo officers isnt it? No doubt why our government cant even support a limo driver for our Server Leader! [Referred to Tai, complaining about government {because of money problems}doesnt support a limo driver for him.] :rolleyes:
Please share your ideas, both positive and negative about this idea!! Which Im sure you ll even if I dont write this sentence. :gand:
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Actully idk Forcing players To Rp ?? Doesn't seems to be a good idea this is an Relaxed rp server We don't Force Players To rp But about Cops losing money if they died Hmmm i guess maybe yeah That will make them Act more Carefully while Engaging suspect
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Actully idk Forcing players To Rp ?? Doesn't seems to be a good idea this is an Relaxed rp server We don't Force Players To rp But about Cops losing money if they died Hmmm i guess maybe yeah That will make them Act more Carefully while Engaging suspect
If you think by force rp and if you consider cops getting forced to rp ... you should be considering whole suspect system forces to rp too. :dead:
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By the way, no any point of this idea relies on forcing someone.. as the person who will fight with the suspect will still be allowed to fight alone but, in a way with some risk
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If suspects would consider the value of their lives and those of officers, they might give up. In that case the amount of pensions paid to the widows of the deceased officers might drop enough to allow a limo driver for Tai.
The interesting thing about this discussion is that in most cases the suspects feel they have the right to kill officers, and officers should lose something. Perhaps in return we should use the logic implemented in RS5 of SA:MP, where the amount a criminal loses when he is jailed or fined rises with the number of people he killed.
That way the suspects would also contribute to the pension fund.
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where the amount a criminal loses when he is jailed or fined rises with the number of people he killed.
This same script Will probably ruin my hit man organization as the prize probably won't pay off the risk.
Back to the original topic, most of the cops killed are new comers trying to make some money out of it, they shouldn't be fined for it.
And as Gandalf said, the goal is not to kill cops even thought its fun to have a organized shoot out sometimes.
Hopefully someone will come up with a better solution.
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Cops gets fined for " accidentaly " killing their mates, and you want them to pay an amount of money when they get killed by suspects ? that's way too much for those cops.
Not supported pal.
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This same script Will probably ruin my hit man organization as the prize probably won't pay off the risk.
Back to the original topic, most of the cops killed are new comers trying to make some money out of it, they shouldn't be fined for it.
And as Gandalf said, the goal is not to kill cops even thought its fun to have a organized shoot out sometimes.
Hopefully someone will come up with a better solution.
I know most of them are newcomers but what about suspects' side? Most of the suspects are newcomers too, which has no idea about laws, as they re not declared by some command in game.
And actually I think , if we raise the teamwork , people will be in contact, and by this way, newcomers will have some people to do something together and since we have nice rpers, we can influcence the roleplay willing to newcomers too, since most of ivmp players has no idea about roleplaying and the fun they coul get by doing.
I am aware suspects job is not to kill cops, but shooting and killing a cop is and should be done only if there is no other chance. Killing cops already makes the /rhl reset to its max value so a suspect who wants to run away always will try to go for another way before attempt to kill an officer.
Cops gets fined for " accidentaly " killing their mates, and you want them to pay an amount of money when they get killed by suspects ? that's way too much for those cops.
Not supported pal.
A job with big earning, brings big responsibility. And this has nothing to do with, also I was thinking about 100$-150$ will keep it balanced.
The interesting thing about this discussion is that in most cases the suspects feel they have the right to kill officers, and officers should lose something.
The fear of losing money would make cops hang around together which will make suspects be afraid to attack on cops.. And also, if a cop is not on chase of the specific suspect, then that suspect has no right to kill that cop and this will become a direct rulebreak as DM.
This idea is not based on make cops lose something but give a valor to their own lives, so that they cannot waste it that easy.
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:rage:
/not supported
Reason: already 500- if u kill a mate.
SoulSlayer89 :war:
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Yea, I am not supporting this one. There are a lot of rulebreakers that just drive into cops. They shouldn't be punished for that.
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:rage:
altough i think there should be a hospital fee - minimal fee - otherwise people abuse /resetspawn /kill
SoulSlayer89 :war:
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not supported
thats make the suspect kills the cops so they loose money and there will be no more cops , cops loose money by killing anyone except suspects , so if you wanna make this , they will not work as cops ,
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not supported
thats make the suspect kills the cops so they loose money and there will be no more cops , cops loose money by killing anyone except suspects , so if you wanna make this , they will not work as cops ,
Yea right, u just showed me how these players mind work, thank you, lock and delete this topic; its not a thing for cops to become better in LC anyway, lets just keep going with respawning rambo cops...
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Yea right, u just showed me how these players mind work, thank you, lock and delete this topic; its not a thing for cops to become better in LC anyway, lets just keep going with respawning rambo cops...
From what I have seen there are more rambo criminals then rambo cops :)
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From what I have seen there are more rambo criminals then rambo cops :)
Then go ban them. Engaging to a cop is not allowed in case u re not aware.
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Then go ban them. Engaging to a cop is not allowed in case u re not aware.
There is the difference between cop hunting and rambo approach which sometimes you like to use as well. :gand:
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There is the difference between cop hunting and rambo approach which sometimes you like to use as well. :gand:
Its reason is there is no threat if there arent 4+ Cops. :3 And its not rambo, by rambo I mean more like messing with a group of enemy. The difference for suspect is, suspects just need to defend theirself, u cant call it rambo. :P
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Yes he can.. as 80% of suspects do not surrender but rather make a shootout with police which is ridicilous
And rambo is doing exactly that in the first movie.. fighting bunch of cops all alone.
case closed
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Yes he can.. as 80% of suspects do not surrender but rather make a shootout with police which is ridicilous
And rambo is doing exactly that in the first movie.. fighting bunch of cops all alone.
case closed
Well, I think -300$ is pretty less for suspects too. ^^"
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Yes he can.. as 80% of suspects do not surrender but rather make a shootout with police which is ridicilous
And rambo is doing exactly that in the first movie.. fighting bunch of cops all alone.
case closed
But in first part of Rambo movie only one (1) guy dies. And he died when he fell from helicopter on which Rambo thew a stone. He didn't killed a single policeman with rifle/gun/knife/traps, he only wound them :P
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A solution would be returning to the 2011 system where you spawned at the nearest hospital. However that would make the /resetspawn thingy useless and /kill would need to be either disabled or taxed. *shrugs his shoulders*
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A solution would be returning to the 2011 system where you spawned at the nearest hospital. However that would make the /resetspawn thingy useless and /kill would need to be either disabled or taxed. *shrugs his shoulders*
In 2011 when you die you get TPed to hospital in Broker. But this option - respawning at nearest hospital is good idea. /resetspawn is then useless and using /kill as TP should be (more) punishable just like it is now.
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In 2011 when you die you get TPed to hospital in Broker. But this option - respawning at nearest hospital is good idea. /resetspawn is then useless and using /kill as TP should be (more) punishable just like it is now.
It will not fully solve since Hospital - WeaponShop - FBI HQ are really close to each other. However other places than downtown-schottler, that problem would be gone, well that is something for a start. However, this should be done as spawning at the closest Hospital, otherwise suiciding is not something hard...
However this is not helping the main purpose of idea, its made for more realistic engaging by Law side not to prevent respawn and reDM..
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I support this idea cause i am tired of cops that have no idea whats an rp and don't get punished when they ruin it or kill their mates. They have to be a little more responsible. There should also be a test when becoming a cop (only once) like the passport test.
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I really think that there's a problem with the cops and criminals... There're always criminals making rulebreak to get suspected and have 'fun', they cop hunt too. I really think that we need a solution for this problem, anyway I'm not sure about this is the correct one.