Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Talya_taya on November 26, 2013, 12:36:58 am

Title: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 12:36:58 am
Somehow this idea came up with the /giveweapon idea of mine and /getout aka /thawme commands.

I was thinking if we can do something like... /rules which will launch theirself automatically when for the first time they will be used on. And actually first I was thinking about making it GUI but since GUIs wont be healthy, we could actually use the normal chat too. It will be like when you first time register to a forum, "Do you accept terms and agreements" question...

Like:

A player registers and logins. Lots of state cars around, he gotta use them, he has no idea about what he should do, and what he shouldnt do...

The player enters to a car for the first time, he is getting frozen and the rules about car usage like: No carkill/no carram etc rules are being counted automatically; then with it at the bottom, a question appears:
"Do you accept the rules to drive a vehicle?" Commands: /yes /no
If yes, player is getting unfrozen, and he ll no more will be asked to answer this question anymore.
If no, player is getting unfrozen, getting removed from the vehicle, and whenever (s)he wants to drive a
vehicle again, (s)he ll be asked again if they accept the rules..

Same thing could be done for /buyweapon also. Or anyother thing which is/can be abused.  :gand:

Someone may not be interested or can remember where the rules will be used in /rules form, but if we give it that on the time they have to respect, it can help and lead players to read and obey to rules more.

Please share your ideas and thoughts about this, and maybe if this is a nice idea in your opinion, we can make it better with more brains working together.  :gand:
 


Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 01:11:08 am
The player enters to a car for the first time, he is getting frozen and the rules about car usage like: No carkill/no carram etc rules are being counted automatically; then with it at the bottom, a question appears:
"Do you accept the rules to drive a vehicle?" Commands: /yes /no
If yes, player is getting unfrozen, and he ll no more will be asked to answer this question anymore.
If no, player is getting unfrozen, getting removed from the vehicle, and whenever (s)he wants to drive a
vehicle again, (s)he ll be asked again if they accept the rules..

Same thing could be done for /buyweapon also. Or anyother thing which is/can be abused.  :gand:
Do you believe there will be anyone, not counting those who do not/refuse to speak English, that will type "/no"? Maybe one newcomer every second year. Do you believe even if he types in /yes, he will read the rules and/or respect them?

I agree that rules should be launched upon logging in and of course a sign of welcoming below, but the quoted part is borderline sadistic and unnecessary.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 01:18:05 am
Do you believe there will be anyone, not counting those who do not/refuse to speak English, that will type "/no"? Maybe one newcomer every second year. Do you believe even if he types in /yes, he will read the rules and/or respect them?

I agree that rules should be launched upon logging in and of course a sign of welcoming below, but the quoted part is borderline sadistic and unnecessary.

Today: +Why did you carkill that guy? -I didnt know that.
A day with this idea scripted: +Why did you carkill that guy? -I didnt kn... wait a min, I should have known that.. :rage:  +Exactly  :cowboy:
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: tBKwtWS on November 26, 2013, 06:20:45 pm
When you get an EULA, however small. Do you read it or click yes in a annoyed fashion?
I am admin on a server where we had a system like this. We took it out again.
People were typing in mainchat /acceptrules along with foreign remarks. Clearly people were accepting them without understanding.
Later player still claimed they never agreed to the rules and asked the crew if they ever read an EULA of another service then their own.

The idea but I think it needs some work. I suggest to generate a random number, and make some different /acceprules commands. So you actualy have to read your own chat warning when you join and understand it to accept it.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 06:49:02 pm
When you get an EULA, however small. Do you read it or click yes in a annoyed fashion?
I am admin on a server where we had a system like this. We took it out again.
People were typing in mainchat /acceptrules along with foreign remarks. Clearly people were accepting them without understanding.
Later player still claimed they never agreed to the rules and asked the crew if they ever read an EULA of another service then their own.

The idea but I think it needs some work. I suggest to generate a random number, and make some different /acceprules commands. So you actualy have to read your own chat warning when you join and understand it to accept it.

Im pretty sure that %95 of the players who joins to server doesnt check /rules , and actually making him accept wont let him deny that he accepted otherwise scripts wont make him be able to abuse the thing he is using... And I would definitely read an EULA which has only 4 5 lanes only, its the problem of the person that wont spend their 20 sec to read something. Since disobeying rules always make you have problems and chats taking more than 20 sec, I think also some other people other than me would read it too...

Its better to display it one time, than doing it never...
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: tBKwtWS on November 26, 2013, 08:21:21 pm
Its better to display it one time, than doing it never...

I totally agree. But would it not be better to act proactively and make the accept command a bit randomized?
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 08:28:06 pm
I totally agree. But would it not be better to act proactively and make the accept command a bit randomized?
Its better to display it one time, than doing it never...
That's why rules must be displayed on the very start, every time you log in. Accepting or declining them will change the current behavior trend very little if none.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 08:31:20 pm
I totally agree. But would it not be better to act proactively and make the accept command a bit randomized?

By randomizing accept command, what do you mean, I didnt get it. Could you be more exact?

Please share your ideas and thoughts about this, and maybe if this is a nice idea in your opinion, we can make it better with more brains working together.  :gand:

Well, there is a reason I write this sentence, to find out the best form of this idea and if/when it is accepted, could give good results. 

That's why rules must be displayed on the very start, every time you log in. Accepting or declining them will change the current behavior trend very little if none.

Well, there is no such thing like that, and unless something actually freeze someone, some ppl deny to read something, [Example: Every single usage of "Freeze Command" by Administration]  :rolleyes:

By making players accept something, also the problem "Sorry, didnt know" excuse wont be available anymore. Since someone who ignores even the server's automatic messages which aim to help that person, it is that person's problem and wont care about rules in anyway.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 08:46:32 pm
By making players accept something, also the problem "Sorry, didnt know" excuse wont be available anymore. Since someone who ignores even the server's automatic messages which aim to help that person, it is that person's problem and wont care about rules in anyway.
The question should not be "Did you read the rules?" but "Why didn't you read the rules?", and that's why rules upon entering the server is something that's more appealing (and if there is a misunderstanding, there is the staff to clear them). If you wish to register and log in, you have to look at the top left corner of the monitor, and if you look at the top left corner of the monitor you will also see rules, which you can in turn read. Simply by placing your eyes/attention on that corner when logging in and seeing the rules, you are bound to respect them. No contracts, no silly bounds of treaties or accepting/declining. I hope you understand now.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 08:52:20 pm
The question should not be "Did you read the rules?" but "Why didn't you read the rules?", and that's why rules upon entering the server is something that's more appealing. If you wish to register and log in, you have to look at the top left corner of the monitor, and if you look at the top left corner of the monitor you will also see rules, which you can in turn read. Simply by placing your eyes/attention on that corner when logging in and seeing the rules, you are bound to respect them. No contracts, no silly bounds of treaties or accepting/declining. I hope you understand now.

I dont say IM against to it, but there is nothing that display rules, and IM saying, rules where are used can be displayed to make sure of it. A player might still not be able to look at chat, when they get in... and I didnt get why are you against to this idea, as it will make sure, players will check them, %100... and then they can still choose to play by rules, or not to play by rules... It will be their decision, though the server displayed everything. I hope you understand me now too..
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 08:55:55 pm
I dont say IM against to it, but there is nothing that display rules, and IM saying, rules where are used can be displayed to make sure of it. A player might still not be able to look at chat, when they get in... and I didnt get why are you against to this idea, as it will make sure, players will check them, %100... and then they can still choose to play by rules, or not to play by rules... It will be their decision, though the server displayed everything. I hope you understand me now too..
I don't see why we need to repeat ourselves and go in circles. I understand we currently don't have rules displaying, I'm aware of it and that's what I support at the moment. I used your template and scrapped off the "/yes" and "/no" principles on the logic that a player, when he sees the rules upon entering, automatically agrees to them. For the rest, there are administrators to clear it up.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 08:58:35 pm
I don't see why we need to repeat ourselves and go in circles. I understand we currently don't have rules displaying, I'm aware of it and that's what I support at the moment. I used your template and scrapped off the "/yes" and "/no" principles on the logic that a player, when he sees the rules upon entering, automatically agrees to them. For the rest, there are administrators to clear up.

You do understand that these rules and the way to accept/deny wont be showed when the player will come in for the first time, right?
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 09:01:30 pm
You do understand that these rules and the way to accept/deny wont be showed when the player will come in for the first time, right?
I understand and it still doesn't change anything.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 09:03:40 pm
For some, it may not; but for some, it may. And there is always someone who doesnt accept something.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 09:07:14 pm
For some, it may not; but for some, it may. And there is always someone who doesnt accept something.
We are not discussing "something" or particles/aspects here. Rules. A set of written lines that ensure certain equality among players. Basics/Roots that define game play and environment. For those who do not accept "something" within these rules, take it to the management or if you wish, the owners. No virtual agreements will solve this.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 10:20:36 pm
We are not discussing "something" or particles/aspects here. Rules. A set of written lines that ensure certain equality among players. Basics/Roots that define game play and environment. For those who do not accept "something" within these rules, take it to the management or if you wish, the owners. No virtual agreements will solve this.

From that sentence, you understood that? I didnt mean to accept rules. I meant that of course this idea cannot fix the situation, nor can change the %100 newcomer's behavior against rules. Though it can affect a more percentage of newcomers as it will be more be able to be seen and to be respected,[which of course there will be some newcomers that nothing can help them to understand rules] not all people, but "More".

I ll act like I havent seen what you wrote, as I do not judge rules, or talk about rules. I just talk about showing these rules more often around, in their used places. I'm not the person who will/can/should talk about rules.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 10:30:03 pm
From what I mean accepting, it means the player accepted the rules and can be fairly questioned since server has done everything to show the rules, and its player's mistake if the player rulebreaks.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 10:47:39 pm
From that sentence, you understood that? I didnt mean to accept rules. I meant that of course this idea cannot fix the situation, nor can change the %100 newcomer's behavior against rules. Though it can affect a more percentage of newcomers as it will be more be able to be seen and to be respected,[which of course there will be some newcomers that nothing can help them to understand rules] not all people, but "More".

I ll act like I havent seen what you wrote, as I do not judge rules, or talk about rules. I just talk about showing these rules more often around, in their used places. I'm not the person who will/can/should talk about rules.
I understand that you're a concerned player who wants rules to be seen and enjoy game play with as less trouble as possible. I'll try to answer again using fragments of your upper post.

From that sentence, you understood that?
Yes, I did. Why? See here:
Quote
And there is always someone who doesnt accept something.
How do you interpret this? I offered the first interpretation which means that someone would generally assume there are rules but he doesn't accept certain parts in them but there is another explanation I used which was dismissed 4 seconds after coming up with it. This explanation means "There are always people who disagree with things". Now, why did I dismiss this explanation and went with the first one? If you display rules upon log in, as proposed above, you are automatically agreeing to follow them. They do not disappear like a blink but stick until the chat "washes" them away so the problem of "too speedy rules" is non existent (especially in a server with a slot of 32 players). If he has seen the rules and breaks them, perhaps it means he didn't understand them for various reasons which is correctable. If he gets redirected to rules and says "but I don't accept them", you need only half of your brain to conclude he deserves punishment. Why? Because he had seen the rules and sticks around despite having disagreed with them. Tell me, does that person deserve punishment or a signed contract and guarantee that he will follow rules?

I ll act like I havent seen what you wrote, as I do not judge rules, or talk about rules. I just talk about showing these rules more often around, in their used places. I'm not the person who will/can/should talk about rules.
And no one here talks about correcting rules but presenting them. This thread is a discussion on how to successfully and effectively present rules without making a strenuous and tiresome atmosphere which we will exactly create with this:
I just talk about showing these rules more often around, in their used places
And the frosting on the cake which stupefies the most.

No matter how cynic or jape this may sound it still essential boils down to players basically signing contracts of agreement when they enter a sports car, go to an ammunition, take a helicopter, go on public service duties, change nicknames or any other thing you had in mind.

From what I mean accepting, it means the player accepted the rules and can be fairly questioned since server has done everything to show the rules, and its player's mistake if the player rulebreaks.
And they would accept them, as soon as they see the rules displayed upon log in.

 
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 11:17:07 pm
Quote
How do you interpret this? I offered the first interpretation which means that someone would generally assume there are rules but he doesn't accept certain parts in them but there is another explanation I used which was dismissed 4 seconds after coming up with it. This explanation means "There are always people who disagree with things". Now, why did I dismiss this explanation and went with the first one? If you display rules upon log in, as proposed above, you are automatically agreeing to follow them. They do not disappear like a blink but stick until the chat "washes" them away so the problem of "too speedy rules" is non existent (especially in a server with a slot of 32 players). If he has seen the rules and breaks them, perhaps it means he didn't understand them for various reasons which is correctable. If he gets redirected to rules and says "but I don't accept them", you need only half of your brain to conclude he deserves punishment. Why? Because he had seen the rules and sticks around despite having disagreed with them. Tell me, does that person deserve punishment or a signed contract and guarantee that he will follow rules?

First of all, I ve never been against on displaying the rules when there in a newcomer.

Secondly, I propose this idea because a newcomer, unless can see the "Welcome to ArgonathRPG, please read /rules and obey them." message, has no way to hear about rules commands. Even if the player see it, I doubt player will check as we all know there are some general rules and no need to enter to details much.

Third, proposing this idea also because newcomers are not aware there is /rules , and most of them hear about it, when they commit a rulebreak; which is pretty annoying by both sides, and useless, time taking chat while "in my opinion"   with this idea, we can do this problem occur lesser.

Fourth, of course a newcomer cant be directly punished just because they accept they saw the rules. But still a percent of newcomers will be able to see and try not to commit rulebreaks when %100 of newcomers see the /rules instead of an unknown, unsure percent.

Quote
And no one here talks about correcting rules but presenting them. This thread is a discussion on how to successfully and effectively present rules without making a strenuous and tiresome atmosphere which we will exactly create with this: [My Quote]
And the frosting on the cake which stupefies the most.

No matter how cynic or jape this may sound it still essential boils down to players basically signing contracts of agreement when they enter a sports car, go to an ammunition, take a helicopter, go on public service duties, change nicknames or any other thing you had in mind.

I wonder how its being this much annoying when they wont be displayed once they re accepted. And of course it will be annoying if we do this contract style reading all the time for every single little thing. This is why I said:
Quote
Same thing could be done for /buyweapon also. Or anyother thing which is/can be abused.
Which means this will/should be used only for most of the things that they re abused, which as we all aware of most broken rules are DMing/carjack/cophunt/carram/carkill
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Undertaker on November 26, 2013, 11:17:49 pm
I do like the idea of the rules being displayed in a way or another times to times, but to type something to agree to it.. No.  Once you register an account and play on the server, you agree you have read the rules, despite some don't..


 Reason why I don't like typing to agree.

Before registering an accont :

- A newcomer joins the server , they find themselves stuck in the water with nobody around , of course they will start to panic and they will try to type something in main chat , but they cant as it will flood them with /register then /login so if it will be in main chat , the whole agreement thing will be long gone  :lol: ( Assuming the player doesnt know how to scroll up or down ) so of course he will get annoyed and leave.


After registering an account :


To have them frozen while individual rules are being displayed when entering a car/helicopter/boat/bike, as some people wont even pay attention to the chat will just result into a simple   "WTF I CANT MOVE HELP HELP HELP" ( Not always ) or some will just see a  /yes /no , which of course most will type /yes to start driving around. Reference to how many people enter sales vehicle , they dont pay attention to the magic /getout command.


So... something like a timed line saying "Check out our rules by typing /rules" or something like that would come in handy  :)








PS : You know how many newcomers didn't paid attention on how to get out of the water, so an agreement is kinda the same as that :P



Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 11:21:59 pm
I do like the idea of the rules being displayed in a way or another times to times, but to type something to agree to it.. No.  Once you register an account and play on the server, you agree you have read the rules, despite some don't..


 Reason why I don't like typing to agree.

Before registering an accont :

- A newcomer joins the server , they find themselves stuck in the water with nobody around , of course they will start to panic and they will try to type something in main chat , but they cant as it will flood them with /register then /login so if it will be in main chat , the whole agreement thing will be long gone  :lol: ( Assuming the player doesnt know how to scroll up or down ) so of course he will get annoyed and leave.


After registering an account :


To have them frozen while individual rules are being displayed when entering a car/helicopter/boat/bike, as some people wont even pay attention to the chat will just result into a simple   "WTF I CANT MOVE HELP HELP HELP" ( Not always ) or some will just see a  /yes /no , which of course most will type /yes to start driving around. Reference to how many people enter sales vehicle , they dont pay attention to the magic /getout command.


So... something like a timed line saying "Check out our rules by typing /rules" or something like that would come in handy  :)








PS : You know how many newcomers didn't paid attention on how to get out of the water, so an agreement is kinda the same as that :P

You're right, but what I mean is, not all are like this; so this can help not all but to some people also. Its why Im proposing, otherwise, is there anything that affects %100 alone itself? :)

@PS >> I know how many people do that, but I dont know how many do not. :))))))))))))))
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 11:40:27 pm
Secondly, I propose this idea because a newcomer, unless can see the "Welcome to ArgonathRPG, please read /rules and obey them." message, has no way to hear about rules commands. Even if the player see it, I doubt player will check as we all know there are some general rules and no need to enter to details much.
Third, proposing this idea also because newcomers are not aware there is /rules , and most of them hear about it, when they commit a rulebreak; which is pretty annoying by both sides, and useless, time taking chat while "in my opinion"   with this idea, we can do this problem occur lesser.

Fourth, of course a newcomer cant be directly punished just because they accept they saw the rules. But still a percent of newcomers will be able to see and try not to commit rulebreaks when %100 of newcomers see the /rules instead of an unknown, unsure percent.

I wonder how its being this much annoying when they wont be displayed once they re accepted. And of course it will be annoying if we do this contract style reading all the time for every single little thing. This is why I said:Which means this will/should be used only for most of the things that they re abused, which as we all aware of most broken rules are DMing/carjack/cophunt/carram/carkill

Secondly, I propose this idea because a newcomer, unless can see the "Welcome to ArgonathRPG, please read /rules and obey them." message, has no way to hear about rules commands
You don't understand, again. A clear example of my proposal can be seen below:

Code: [Select]
[b]Argonath RPG - Rockstars X.X[/b]
[i]initiated scripts or those .cq files[/i]
-----------------------------------------------------------
RULES: (in red)
- Rule1
- Rule2
- Rule3
...
-----------------------------------------------------------
Welcome and enjoy your stay!
Please use /register if you are not registered, otherwise use /login

This is just a template susceptible to change.

Now this can and will be seen every time players enter the server and automatically obliges players to follow them.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Undertaker on November 26, 2013, 11:40:57 pm
otherwise, is there anything that affects %100 alone itself? :)


You know that annoucement text ? Have that as wide as their monitor saying   /rules  :lol:


Quote
You're right, but what I mean is, not all are like this; so this can help not all but to some people also. Its why Im proposing

Thous who are not like that , will probably take their time into reading the rules upon registration, if not they could ask in the chat. Like people gets on and come up with a simple question "What do I do"  So of course some players will tell him/her to start with /help then with /rules and so on. Sometimes they wont get any awnsers at all... However that happens barely, also we need to think of the language barrier.

So to put it like very simple , a text line with saying Check out our rules with /rules being displayed on a period of time or somethting like that should be good enough , as for thous who still dont and commit stuffs against the rules, well... its left to the moderators/administrators to remind them what they did wrong and how to check out the rules and so on


Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 11:44:52 pm
You don't understand, again. A clear example of my proposal can be seen below:

Code: [Select]
[b]Argonath RPG - Rockstars X.X[/b]
[i]initiated scripts or those .cq files[/i]
-----------------------------------------------------------
RULES: (in red)
- Rule1
- Rule2
- Rule3
...
-----------------------------------------------------------
Welcome and enjoy your stay!
Please use /register if you are not registered, otherwise use /login

This is just a template susceptible to change.

Now this can and will be seen every time players enter the server and automatically obliges players to follow them.

And I told it about 3 4 times that I am not against to this idea, but it has nothing to do with what I'm proposing, since this idea is based on being sure that player who really wants to know the rules will know them and be respectful against them. And for those who doesnt want to know, if they want to read or not, they can know what rules they re not respecting, but cant deny that its not told to him.



Quote
You know that annoucement text ? Have that as wide as their monitor saying   /rules 
Damn, I didnt know that, no one showed me some kind of auto-announcement to me when I signed up T_T

But still!! If someone is too lazy, maybe a little pressure by this way may make them change their idea. :P

Quote
Thous who are not like that , will probably take their time into reading the rules upon registration, if not they could ask in the chat. Like people gets on and come up with a simple question "What do I do"  So of course some players will tell him/her to start with /help then with /rules and so on. Sometimes they wont get any awnsers at all... However that happens barely, also we need to think of the language barrier.

So to put it like very simple , a text line with saying Check out our rules with /rules being displayed on a period of time or somethting like that should be good enough , as for thous who still dont and commit stuffs against the rules, well... its left to the moderators/administrators to remind them what they did wrong and how to check out the rules and so on

Not all people can be that confident and ask it directly into mainchat, to people which this newcomer doesnt know.. [I wouldnt do for e.x not because I wouldnt want to know rules, its about personality]

About that language barrier, in some other idea, which Im right now too lazy to take quote from there, saying,@MultilingualRulesIdea "If a player doesnt have enough english to understand our rules, there is nothing to do about that." [you ll get when u read it, its standing as someone said it, though dunno who with which rank or why said it.]

There are laziness types for some which will make some ppl to read /rules with a prejudice like: "Omg who knows how many millions of rules are in written, will check it later..." , so an automatic one time displaying script, can be more helpful, as I think

Its just an idea, it can be a good or bad idea, can be good and bad too. :P
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 26, 2013, 11:50:38 pm
And I told it about 3 4 times that I am not against to this idea, but it has nothing to do with what I'm proposing, since this idea is based on being sure that player who really wants to know the rules will know them and be respectful against them. And for those who doesnt want to know, if they want to read or not, they can know what rules they re not respecting, but cant deny that its not told to him.
I am just modifying your idea and it seems fitting to write here instead of opening a new thread based on a very similar concept. If you don't want any of my inputs, say so. I can leave your topic hoping I didn't cause any hostilities.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 26, 2013, 11:55:30 pm
I am just modifying your idea and it seems fitting to write here instead of opening a new thread based on a very similar concept. If you don't want any of my inputs, say so. I can leave your topic hoping I didn't cause any hostilities.

I didnt mean such thing, Im just saying that I am understanding what you re telling and asking why cant be both to be sure about that?
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Void on November 27, 2013, 12:07:04 am
I didnt mean such thing, Im just saying that I am understanding what you re telling and asking why cant be both to be sure about that?
As I said a few posts above
If you display rules upon log in, as proposed above, you are automatically agreeing to follow them. They do not disappear like a blink but stick until the chat "washes" them away so the problem of "too speedy rules" is non existent (especially in a server with a slot of 32 players). If he has seen the rules and breaks them, perhaps it means he didn't understand them for various reasons which is correctable. If he gets redirected to rules and says "but I don't accept them", you need only half of your brain to conclude he deserves punishment.

....it still essential boils down to players basically signing contracts of agreement when they enter a sports car, go to an ammunition, take a helicopter, go on public service duties, change nicknames or any other thing you had in mind.
We do not need to display rules upon entering the server then eventually freezing someone in front of a car asking him if he agrees not to misuse the vehicle to car kill.
I ask you to put yourself into a newcomer's shoes. Everyone wants to play and have a good time. No one wants to sign agreements, click "yes" or "no". Many of them won't even understand this addition and a lot of questions will arise, such as "what is this?!", "admins I can't play!", "admin, I am frozen", "my screen is blocked!!".

I certainly remember your first hours here and they weren't different than many other players' experiences.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 27, 2013, 12:10:23 am
Quote
I certainly remember your first hours here and they were different than many other players' experiences.

I doubt you remember but okay, do it however you want, since no one will even try to test some ideas, I ll not try to swim against river but instead will swim where it takes to me anymore for this idea at least. Not even something that will affect me in anyway...
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Andy. on November 27, 2013, 12:17:56 am
Best we can do is: once the new player logs in for first time, rules window pops up to his/her screen and  the player gets frozen.  The window stays open for 30 seconds and is uncloseable by the player.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Talya_taya on November 27, 2013, 12:19:58 am
Best we can do is: once the new player logs in for first time, rules window pops up to his/her screen and  the player gets frozen.  The window stays open for 30 seconds and is uncloseable by the player.

A pretty good moment to take something to eat and drink.  :D
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: Kerbe on November 27, 2013, 12:21:00 am
Best we can do is: once the new player logs in for first time, rules window pops up to his/her screen and  the player gets frozen.  The window stays open for 30 seconds and is uncloseable by the player.

GUI is unstable and we refrain from using it for that reason. I support the idea of displaying rules upon registering, but without any options to agree/decline.
Title: Re: Some Idea to Help Newcomers Learning The Rules
Post by: kawashty on July 22, 2018, 11:37:43 am
Bumb!
It would be useful with GUI since the T4 client affoards it,It will help in making people who don't use /rules to see it they would see it practically as an example the usage of the car ...etc
Some people really don't check rules because they somehow don't care or interested to see gta iv in the multi mode so it would teach them some..
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