Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Lustigkurre on December 22, 2013, 05:40:12 pm

Title: "Poll" - /Spawnreset
Post by: Lustigkurre on December 22, 2013, 05:40:12 pm
"Poll" - Do you want /spawnreset or not?
Title: Re: "Poll" - /Spawnreset
Post by: Zlatan on December 22, 2013, 05:50:08 pm
Would be nice to have. Yes.
Title: Re: "Poll" - /Spawnreset
Post by: clancker on December 22, 2013, 06:00:42 pm
Yes.
Title: Re: "Poll" - /Spawnreset
Post by: eymas on December 22, 2013, 06:02:02 pm
...And there are no arguments to explain why and why not?
Title: Re: "Poll" - /Spawnreset
Post by: David. on December 22, 2013, 06:02:17 pm
Ofc, i don't want to spawn in LV...
Title: Re: "Poll" - /Spawnreset
Post by: Thomas R on December 22, 2013, 06:06:12 pm
Yup.
Title: Re: "Poll" - /Spawnreset
Post by: Zaila on December 22, 2013, 06:35:25 pm
And what would the purpose be considering we wont change so you can spawn at that position all the time?
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 22, 2013, 07:46:58 pm
Yeah, bring it back.
Title: Re: "Poll" - /Spawnreset
Post by: Devin on December 22, 2013, 07:59:49 pm
Yeah, bring it back.

Why?
Title: Re: "Poll" - /Spawnreset
Post by: Frank_Hawk on December 22, 2013, 08:01:54 pm
When was /spawnreset first introduced? RS2? RS3?
Title: Re: "Poll" - /Spawnreset
Post by: Fuzzy on December 22, 2013, 08:28:59 pm
When was /spawnreset first introduced? RS2? RS3?
What does that matter?
Title: Re: "Poll" - /Spawnreset
Post by: Vitoo on December 22, 2013, 08:39:19 pm
Why?
Well I think it's much better to spawn in a location you chose to than spawning in some random place or in your house or whichever the options are.
Let's suppose you're somewhere and you wish to spawn there but because this feature is disabled you can't; someone pops up and wastes you and you spawn somewhere at Las Venturas or some random hotel in a far location from where you were primarily, wouldn't that suck?

Yeah I'm with you on this one Lustig.
Title: Re: "Poll" - /Spawnreset
Post by: Ben. on December 22, 2013, 09:33:27 pm
It'd be nice to be able to select the city you spawn at, at least - or make it logical, so you spawn at the closest hospital to your location when you die?
I don't like appearing somewhere random when I die next to LS hospital  :jackson:
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 23, 2013, 12:13:57 am
I think it cause more trouble than helping. People, including me, just /q when spawning at SF hospital cause it's such a partypooper. Takes away the good spirit in me instantly. Simply annoying.

Someone else made a good point too: None will buy a house outside of LS.
Title: Re: "Poll" - /Spawnreset
Post by: murdoxix on December 23, 2013, 12:30:44 am
Yes.

At least this, please:
make it logical, so you spawn at the closest hospital to your location when you die.
I don't like appearing somewhere random when I die next to LS hospital  :jackson:
Title: Re: "Poll" - /Spawnreset
Post by: Xavier12 on December 23, 2013, 05:06:03 am
I think it cause more trouble than helping. People, including me, just /q when spawning at SF hospital cause it's such a partypooper. Takes away the good spirit in me instantly. Simply annoying.

Someone else made a good point too: None will buy a house outside of LS.
I like what you said except some ones idea of buying houses outside of ls.
Title: Re: "Poll" - /Spawnreset
Post by: TiMoN on December 23, 2013, 05:35:05 am
Yes.
Title: Re: "Poll" - /Spawnreset
Post by: ElMartu on December 23, 2013, 06:00:14 am
It'd be nice to be able to select the city you spawn at, at least - or make it logical, so you spawn at the closest hospital to your location when you die?
I don't like appearing somewhere random when I die next to LS hospital  :jackson:

pretty much this, no need for a spawnreset
Title: Re: "Poll" - /Spawnreset
Post by: kun4L on December 23, 2013, 06:20:35 am
/spawnreset /resetspawn was removed cause people use to abuse it a lot.
On player level its almost not noticeable until someone is killed and spawned at the same place (Drug spot or while in combat) but at admin level its worst as the amount of reports and problems people cause by abusing it is way too much affecting the performance of other report handling...

/bar 9
Title: Re: "Poll" - /Spawnreset
Post by: Ritcher on December 23, 2013, 06:22:36 am
It would be better.
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 23, 2013, 12:43:42 pm
What is more important, players losing the joy of playing on the server, or admins comfort?
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on December 23, 2013, 01:01:04 pm
What is more important, players losing the joy of playing on the server, or admins comfort?
You're talking about opinion, never in history  was a place and time where everyone agreed upon something. For admins it is more important to keep control of everyone, I enjoyed Argonath because it was simple, user friendly and you had a lot of freedom compared to other roleplay servers where there were random wallet mechanics, you died and spawned at the hospital, silly property and vehicle systems, so RS5 is a step forward, but a step away from what Argonath RPG used to be, now why would /spawnreset be helpful towards players? Argonath doesn't have 800 players online at a time, so why do you want me to spawn lightyears away from human beings, I when spawned want to be next to someone I can interact with, talk to, not spawn in fking Fort Carson and need to walk to LS.. You're making this complicated, I hate when the developers do what is better for them, if the players feel strongly against something, the least you can do is listen to them.
Title: Re: "Poll" - /Spawnreset
Post by: clancker on December 23, 2013, 01:50:50 pm
You're talking about opinion, never in history  was a place and time where everyone agreed upon something. For admins it is more important to keep control of everyone, I enjoyed Argonath because it was simple, user friendly and you had a lot of freedom compared to other roleplay servers where there were random wallet mechanics, you died and spawned at the hospital, silly property and vehicle systems, so RS5 is a step forward, but a step away from what Argonath RPG used to be, now why would /spawnreset be helpful towards players? Argonath doesn't have 800 players online at a time, so why do you want me to spawn lightyears away from human beings, I when spawned want to be next to someone I can interact with, talk to, not spawn in fking Fort Carson and need to walk to LS.. You're making this complicated, I hate when the developers do what is better for them, if the players feel strongly against something, the least you can do is listen to them.

I fully support you man
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 23, 2013, 07:08:02 pm
What needs to be fixed is the bright idea to make you spawn everywhere, except LS, 95% of the time. It says random, make it random, I understand completely that the idea is to spread the playerbase to other cities, but that's just cheating. Right now, spawning anywhere in LS is equal to winning a lotto, it just doesn't happen very often. Combine the experience of many, plus the general idea of RS5 (again, to spread the playerbase), it's quite obvious the script is rigged to spawn you at Angel Pine or Fort Carson or EQPD or, best case scenario, SF. Or, it's rigged to spawn you in a different jurisdiction. Still, it's rigged and not random.


If you want, reintroduce this system if/when there's enough players to go around, otherwise it just doesn't work and is more frustrating than is good for the server or whatever vision it was meant to go with. Same as it is with hitman dumpster, it's a great idea, but doesn't work for shit when it's in Angel Pine. You pretty much have to advertise that people should check out the hitman dumpster, 'cause honestly, no one's going to go to Angel Pine on a regular basis. And in that case, might as well just pay a friend of yours to kill someone.

All these things, great ideas, but quite useless when the population in ONE city is lacking enough, nevermind 2 or 3.
Title: Re: "Poll" - /Spawnreset
Post by: Zaila on December 23, 2013, 07:31:15 pm
Has anyone thought about WHY it was removed and WHY it wasn't needed anymore?
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 23, 2013, 07:36:11 pm
Why?
Man look. I luv to do stunts with my shamal. If I die, I would love to spawn right next to it, instead of spawning some random place! feel me?
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 23, 2013, 07:36:56 pm
Sure, it's not needed, but a more appealing replacement system should be introduced, not the anger magnet that we have now. Only reason /kill is not abused as much as /spawnreset was is because it's so obvious. I'd imagine everyone is /killing once there are no admins, I know I would, 'cause I know otherwise I'm just going to have to spend 10 minutes getting back to where I was every time I die for whatever reason. Get DMed? O well. Get carkilled? Sucks for you. Cop can't aim for balls? Happy days. There's no medics available? /getin Shame.


Ethan, you're not going to get a shamal for a LOOOOOOOOOONG time. Think it's 900k or something now?
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 23, 2013, 07:38:32 pm
someone help little me to get cash enough for shamal plz, i'm nothin without it  :cry:
Title: Re: "Poll" - /Spawnreset
Post by: Devin on December 23, 2013, 07:47:03 pm
Man look. I luv to do stunts with my shamal. If I die, I would love to spawn right next to it, instead of spawning some random place! feel me?

Ever considered stunting on the stunt server? Ya feel my vibes?
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on December 23, 2013, 08:07:42 pm
Ever considered stunting on the stunt server? Ya feel my vibes?
wait, so you're telling me Argonath samp is switching to a srsbzns rp server? gotta RP me squeezing my intestents to fart?
Title: Re: "Poll" - /Spawnreset
Post by: Devin on December 23, 2013, 08:18:34 pm
wait, so you're telling me Argonath samp is switching to a srsbzns rp server? gotta RP me squeezing my intestents to fart?

Seeing more into a simple statement than there actually is written.
At no point did I say you can't have fun but if you want to say not being able to stunt because when you die you're nowhere near your plane you can always go stunt on the stunt server.
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 23, 2013, 08:27:59 pm
Ever considered stunting on the stunt server? Ya feel my vibes?
Man, dats da unique thing about ArgoRPG.. I always fly shamals with 10 other guys, making stunts. Spawning random places ain't cool!
Title: Re: "Poll" - /Spawnreset
Post by: TheLegitHabibi on December 23, 2013, 08:32:22 pm
Man, dats da unique thing about ArgoRPG.. I always fly shamals with 10 other guys, making stunts. Spawning random places ain't cool!
word man
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 23, 2013, 08:51:16 pm
Man, dats da unique thing about ArgoRPG.. I always fly shamals with 10 other guys, making stunts. Spawning random places ain't cool!
Well, here's an alternative, don't explode :-)
Title: Re: "Poll" - /Spawnreset
Post by: Frank_Hawk on December 23, 2013, 09:53:27 pm
What does that matter?

Why does it not matter? This was existing functionality. Knowing that RS5 was built ground up by ideas suggested by the community - I'm yet to find a topic which supports its removal by overwhelming majority. Can you point me to one?
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 23, 2013, 10:26:13 pm
Im sure admins loves it this way cause it means less work for them. Too bad it's on the behalf of all players joy of the game. You can clearly see that the majority of the people wants a change.

I don't think the admins actually can be that blind that they don't see the mega-annoying part with spawning at random hospitals all over the map. You''re slowly killing the entire server by keeping it this way.
Title: Re: "Poll" - /Spawnreset
Post by: Pandalink on December 23, 2013, 11:40:56 pm
Has anyone thought about WHY it was removed and WHY it wasn't needed anymore?
I can't think of a good reason at all.

What was the reason actually?
Title: Re: "Poll" - /Spawnreset
Post by: Que on December 24, 2013, 01:20:43 am
Why not spawn at the closest located hospital? Why random?
Title: Re: "Poll" - /Spawnreset
Post by: Walter_Sisan on December 24, 2013, 03:15:29 am
You're talking about opinion, never in history  was a place and time where everyone agreed upon something. For admins it is more important to keep control of everyone, I enjoyed Argonath because it was simple, user friendly and you had a lot of freedom compared to other roleplay servers where there were random wallet mechanics, you died and spawned at the hospital, silly property and vehicle systems, so RS5 is a step forward, but a step away from what Argonath RPG used to be, now why would /spawnreset be helpful towards players? Argonath doesn't have 800 players online at a time, so why do you want me to spawn lightyears away from human beings, I when spawned want to be next to someone I can interact with, talk to, not spawn in fking Fort Carson and need to walk to LS.. You're making this complicated, I hate when the developers do what is better for them, if the players feel strongly against something, the least you can do is listen to them.

You speak wise young man....
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 24, 2013, 03:53:07 am
 ^Amen
Title: Re: "Poll" - /Spawnreset
Post by: TheLegitHabibi on December 24, 2013, 07:32:31 am
I whole heartedly agree with that gentleman's statement.
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on December 24, 2013, 08:34:38 am
You speak wise young man....
Cheers lad.
Title: Re: "Poll" - /Spawnreset
Post by: Kirgiz on December 24, 2013, 12:57:18 pm
I can't think of a good reason at all.

What was the reason actually?
it was abused, obviously

dont ask me how, im clueless myself.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 24, 2013, 08:21:08 pm
dont ask me how, im clueless
QFT


Have fun killing someone at a drug spot for their drugs when they respawn right there and take the drugs, or being a medic when all the firemen have their spawns set at the mission, or roleplaying when the person who dies reappears 5 seconds later.
Title: Re: "Poll" - /Spawnreset
Post by: Arslan on December 24, 2013, 08:38:59 pm
QFT


Have fun killing someone at a drug spot for their drugs when they respawn right there and take the drugs, or being a medic when all the firemen have their spawns set at the mission, or roleplaying when the person who dies reappears 5 seconds later.

Lolwut? How many do you think do that? Just because of a few losers who abused it and the command has been taken away for the whole server. That sounds right and I've seen enough "drug" situations and it was very rare I would seen someone spawn at the spot. The ones who would, would be the regular rule breakers who should just be banned until they learn since warning don't seem to work.

Also as I said in another topic why are scripts being used to tackle rule breakers and making the game mode user unfriendly by making people walk half way across map. Rule breakers should be controlled by stricter punishments or make a bigger admin team if there aren't enough admins to deal with reports.
So far scripts like /em or /spawnreset have been taken away just because of abusers who affect the whole server. Why? They should be dealt with individually with a straight ban if they can't follow the rules.

Title: Re: "Poll" - /Spawnreset
Post by: Mark_C on December 24, 2013, 08:43:01 pm
"Poll" - Do you want /spawnreset or not?
Roleplay it.
 :jackson:
Title: Re: "Poll" - /Spawnreset
Post by: Kirgiz on December 24, 2013, 09:47:56 pm
QFT


Have fun killing someone at a drug spot for their drugs when they respawn right there and take the drugs, or being a medic when all the firemen have their spawns set at the mission, or roleplaying when the person who dies reappears 5 seconds later.

I've no idea why you Quoted for Truth my message, but as far as I'm concerned ArgonathRPG always stood against real-life roleplay.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 24, 2013, 10:43:28 pm
I've no idea why you Quoted for Truth my message
This just reinforces my previous QFT

Arslan, I'm not saying I agree that the system is to be replaced due to some abusers, I was just explaining to a clueless person how it got abused.

I quite dislike the system myself, it's got potential, but requires work. Posted earlier as to what could be done about it.
Title: Re: "Poll" - /Spawnreset
Post by: Pandalink on December 25, 2013, 12:42:33 am
This just reinforces my previous QFT
I don't think you know what QFT means.
Title: Re: "Poll" - /Spawnreset
Post by: Kirgiz on December 25, 2013, 01:52:33 am
This just reinforces my previous QFT

Do you even--
I don't think you know what QFT means.

Oh, yes, thank you, kindly!
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 25, 2013, 03:03:13 am
I don't think you know what QFT means.
Couldn't care less  :jackson:
Title: Re: "Poll" - /Spawnreset
Post by: Que on December 25, 2013, 05:09:09 am
Couldn't care less  :jackson:
Na, you couldn't even save yourself with the classic line.
Title: Re: "Poll" - /Spawnreset
Post by: Kirgiz on December 25, 2013, 11:22:44 pm
Couldn't care less  :jackson:
Suddenly you just showed that your posts show no significance. Pathetic.
Title: Re: "Poll" - /Spawnreset
Post by: Gandalf on December 25, 2013, 11:36:49 pm
I can't think of a good reason at all.

What was the reason actually?
/spawnreset was introduced with RS4.1
It enhanced the prior 'automatic respawn' as that had the downside of bugging out under certain circumstances.
The reason we made the command, and the respawn at leaving location, was that the frequent crashes of SA:MP 0.2 caused interference in play. At the time we came up with the command it was usual not to be able tp play more as 10 minutes without a crash, 20 if you were lucky.
/spawnreset was made a manual reset instead of an automatic on request of people who wished to spawn at their home or car.
As SA:MP has increased stability to a level where the server or client rarely crash by faults in the programming, the command has become outdated, and was mainly abused to teleport back fast to a situation after death.

Current spawning include the possibility to spawn at your house or business or at an event, which was the original reason to make /spawnreset. The abuse of the command to frequently change the spawn to a convenient location that was not connected to anything has thus been solved.

Title: Re: "Poll" - /Spawnreset
Post by: Kirgiz on December 26, 2013, 12:19:14 am
/spawnreset was introduced with RS4.1
It enhanced the prior 'automatic respawn' as that had the downside of bugging out under certain circumstances.
The reason we made the command, and the respawn at leaving location, was that the frequent crashes of SA:MP 0.2 caused interference in play.

RS 4 started in 0.2x which was stable enough.
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 26, 2013, 04:30:07 pm
Almost none likes it this way and yet you decide to keep it this way? You're turning the server to some kind of hardcore rp server. Give us some air to breath. People don't want to be completly controlled by scripts telling you where to go and what to do.

Argonath has, during all these years, fit me better than any other servers. But now im considering leaving.

Why don't you come ingame yourself Gandalf, and try to play. Im sure you would find it annoying to spawn at Fort carson hospital after getting killed. Most of the people that likes this are admins. And everyone knows they are not actually playing the game.
Title: Re: "Poll" - /Spawnreset
Post by: Que on December 26, 2013, 05:07:57 pm
You're turning the server to some kind of hardcore rp server.
No. What is being done is something unrelated to roleplay at all.
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 26, 2013, 05:43:29 pm
No. What is being done is something unrelated to roleplay at all.

It's a useful tool for not feeling like logging off when you die. Some people abused it, but it was used in a good way by many players. If /spawnreset means shitloads of work for admins in that scale that they can't handle it, I simply prefer more admins anyday than removing the command.
Title: Re: "Poll" - /Spawnreset
Post by: Que on December 26, 2013, 06:15:55 pm
It's a useful tool for not feeling like logging off when you die. Some people abused it, but it was used in a good way by many players. If /spawnreset means shitloads of work for admins in that scale that they can't handle it, I simply prefer more admins anyday than removing the command.
Still, it has nothing to do with roleplay. I am still on your side and think the command was useful. And if it is going to remain the way it is, they should fix so the spawning takes place at the nearest hospital.
Title: Re: "Poll" - /Spawnreset
Post by: Ben. on December 29, 2013, 11:48:26 pm
RS 4 started in 0.2x which was stable enough.
Definitely had /spawnreset when SA:MP was unstable...
Title: Re: "Poll" - /Spawnreset
Post by: Gandalf on December 30, 2013, 01:02:57 am
Almost none likes it this way and yet you decide to keep it this way? You're turning the server to some kind of hardcore rp server. Give us some air to breath. People don't want to be completly controlled by scripts telling you where to go and what to do.

Argonath has, during all these years, fit me better than any other servers. But now im considering leaving.

Why don't you come ingame yourself Gandalf, and try to play. Im sure you would find it annoying to spawn at Fort carson hospital after getting killed. Most of the people that likes this are admins. And everyone knows they are not actually playing the game.
Annoying? Well perhaps a reason to get killed less. Considering your recent behviour I am unsure if leaving would really be a loss.
When you login you can still go to your last location, the hospital thing is a measure against using /kill as fast teleport.
That people are annoyed by it shows that they have been using it incorrect.
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on December 30, 2013, 01:46:25 am
Man, just remove /kill and bring back spawnreset. Got DM'd today by some random player and spawned in SF.. Common man, ain't fun
Title: Re: "Poll" - /Spawnreset
Post by: Xaera on December 30, 2013, 01:49:20 am
Current system working randomly spawn at any location of SA Map,which is really huge for now cause we dont have enough population at SF and LV ,that makes no-sense to spawn at these places,however we can bring back spawnposition like an option that you save last position but you need to pay cash to spawn your specific position not like free house and hospital things,that will be okay for everyone else :)
Title: Re: "Poll" - /Spawnreset
Post by: JDC on December 30, 2013, 09:12:38 am
For those saying "just get a bigger admin team", I doubt you have had much proper administrative experience, let alone management experience. When I was in charge of SA:MP Stunt's administration, from 3-4 pages of moderator applicants, I would be lucky to screen out 6-7 proper candidates that I can induct as new mods. That alone took weeks of observing applicants and their behavior, sometimes with very extensive background checks.

Not to rely entirely on comparisons, but I would say what I had to go through was easier than it was for those in charge of SA:MP RPG's recruitment, considering the different standards and magnitude. So no, you cannot simply "just get a bigger admin team" in the sense that others are forwarding it here, unless you want to risk complaints that the administration is compromising its standards.



That aside, I see spawning at a random hospital as a measure against simple returning after death.
However, what concerns me with the feature is the inconvenience this causes for players who are overpowered by DMers.
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on December 30, 2013, 01:52:36 pm
Annoying? Well perhaps a reason to get killed less. Considering your recent behviour I am unsure if leaving would really be a loss.
When you login you can still go to your last location, the hospital thing is a measure against using /kill as fast teleport.
That people are annoyed by it shows that they have been using it incorrect.

Im pretty sure people think the same thing about you.

I thought that it was possible to change things on this community if we had a big majority and good ideas, but clearly that ain't enough.
For example, spawning at nearest hospital is a perfect idea and makes alot more sense than random spawning. I wonder why you think it's better to spawn all over the map?
Title: Re: "Poll" - /Spawnreset
Post by: JDC on December 30, 2013, 03:11:06 pm
Im pretty sure people think the same thing about you.

Why don't we make a poll about that too so we can prove your statement beyond any doubt?

I thought that it was possible to change things on this community if we had a big majority and good ideas, but clearly that ain't enough.
For example, spawning at nearest hospital is a perfect idea and makes alot more sense than random spawning. I wonder why you think it's better to spawn all over the map?

Sometimes, what the majority wants is not the best idea, but rather the judgment of those who have kept this community successful and running for 7.5 years.

This does not mean I am entirely convinced / sold on the random spawning though.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on December 30, 2013, 04:32:16 pm
the hospital thing is a measure against using /kill as fast teleport.
Because teleporting to SF when you're at Temple is a slower teleport than teleporting to All Saint's when you're at Temple.
Title: Re: "Poll" - /Spawnreset
Post by: Bengt on December 31, 2013, 05:15:15 pm
Maybe still bring the /spawnreset command back and set more stricter punishments to the abusers?  :)
Title: Re: "Poll" - /Spawnreset
Post by: Leon. on January 03, 2014, 03:45:43 am
Has anyone thought about WHY it was removed and WHY it wasn't needed anymore?
Can't medics revive dead players now? I don't remember. If so, is it to increase medic roleplay?
Title: Re: "Poll" - /Spawnreset
Post by: Louis H on January 03, 2014, 04:42:09 am
No, I don't think spawn reset should come back. Though I do think that if you die in Ganton you shouldn't spawn at angel pine medical centre, but Jefferson hospital instead.
Title: Re: "Poll" - /Spawnreset
Post by: Caesar. on January 03, 2014, 07:30:40 pm
Give back /spawnreset or give us spawn pos at nearest hospital, job etc. not in fucking desert.
Title: Re: "Poll" - /Spawnreset
Post by: Ivan_Dzeba on January 06, 2014, 08:39:08 pm
Everyone here is right,but atleast let us spawn at the nearest hospital where we die,that would be fine too  :D
Title: Re: "Poll" - /Spawnreset
Post by: Zaila on January 06, 2014, 08:42:06 pm
Can't medics revive dead players now? I don't remember. If so, is it to increase medic roleplay?

The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.
Title: Re: "Poll" - /Spawnreset
Post by: Teddy on January 06, 2014, 08:44:56 pm
The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.

You can block respawning instantly and they can select to wait for a medic or just respawn. Then just TP the player back to their body upon "revival". But that's like [insert generic srs rp server name here]. Not useful imo.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on January 06, 2014, 08:46:44 pm
The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.
If player at 1-9 (?) hp, lock them in /hurt animation, freeze them, give them dialogue to either wait for a medic or to respawn at [Current respawn locations], or smth. If the damage gets you to 0 straight away, treat it as FATALITY!


Alternatively, as far as I can tell, when you die and get the respawn screen, your body seems to stay on the floor nearby. If a medic were to use a command on you, could you not get an option to respawn at the medic? Saving and loading weapons and stuff could be possible as well.
Title: Re: "Poll" - /Spawnreset
Post by: Pandalink on January 06, 2014, 09:06:51 pm
Alternatively, as far as I can tell, when you die and get the respawn screen, your body seems to stay on the floor nearby.
If this is true, then it's entirely possible to have the medic heal thing.

Basically how does the respawn menu work? Does it actually teleport the player to Pershing or is it just a camera change? If the player isn't teleported then until they respawn they should still be at their corpse location.

Even so, I can't see many legit uses for it. Basically it would just force combatants in a battle to have a combat medic at the ready to revive people.
Title: Re: "Poll" - /Spawnreset
Post by: Jubin on January 06, 2014, 11:46:13 pm
I do not want medic bringing people back from the dead, as I already see in my head a gang of medics terrorizing everybody. This is still GTA not Enemy Territory.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on January 06, 2014, 11:59:58 pm
I do not want medic bringing people back from the dead, as I already see in my head a gang of medics terrorizing everybody. This is still GTA not Enemy Territory.
Thank you for the nostalgia. Jesus, that was some time ago. I loved it. Field ops, camping with my binoculars.
Title: Re: "Poll" - /Spawnreset
Post by: Leon. on January 07, 2014, 12:08:17 am
People want /spawnreset, others want to keep it how it is. So why the fuck are we so hard-headed that we can't compromise a little and allow players to spawn to the nearest hospital? Isn't it logical for someone to be taken to the nearest hospital after all?

hurr durr you died i'mma take you all the way from ls to sf :^)
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 12, 2014, 02:19:51 pm
You should spawn at LS graveyard infront of a tombstone when you die.
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 16, 2014, 04:14:31 pm
Change so you spawn at the nearest hospital, spawning in SF when you die in LS is stupid as mentioned before.

Or simply give us /spawnreset back.
Title: Re: "Poll" - /Spawnreset
Post by: Slavik on January 17, 2014, 06:23:28 pm
Change so you spawn at the nearest hospital, spawning in SF when you die in LS is stupid as mentioned before.

Or simply give us /spawnreset back.

Don't think you will get the /spawnreset.
If you spawn in SF and you want to be in LS or other city, then yo can /taxi ;)
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 17, 2014, 06:25:23 pm
Don't think you will get the /spawnreset.
If you spawn in SF and you want to be in LS or other city, then yo can /taxi ;)

Yes because RS5 made everyone rich so we can afford taxis.
Title: Re: "Poll" - /Spawnreset
Post by: Slavik on January 17, 2014, 06:27:57 pm
Yes because RS5 made everyone rich so we can afford taxis.
Hm, you don't need to be rich to call a taxi.
Title: Re: "Poll" - /Spawnreset
Post by: Mr. Goobii on January 17, 2014, 08:11:23 pm
If medics could bring people back to life, I wish they were zombies after; eating brains of other. Like a mini-mission!  :lol:


I wish something better than right now. Random spawns isn't fun
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 17, 2014, 08:19:00 pm
Don't think you will get the /spawnreset.
If you spawn in SF and you want to be in LS or other city, then yo can /taxi ;)

Why do you think its better to spawn at random hospitals instead of closest hospital?
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 17, 2014, 08:27:05 pm
Why do you think its better to spawn at random hospitals instead of closest hospital?

He is an admin, he can tp
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 17, 2014, 08:52:03 pm
added an actual poll
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 17, 2014, 08:56:47 pm
added an actually poll

i voted sir
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on January 17, 2014, 09:01:34 pm
Don't think you will get the /spawnreset.
If you spawn in SF and you want to be in LS or other city, then yo can /taxi ;)
Can't afford it and what if there's no taxis available?
Title: Re: "Poll" - /Spawnreset
Post by: Eps_Smalls on January 17, 2014, 09:01:49 pm
Lol - "Spawn at LS graveyard"
Title: Re: "Poll" - /Spawnreset
Post by: Mr. Goobii on January 17, 2014, 09:31:00 pm
Voted for Graveyard! Sound epic! There is like one in each city! So it's perfect!

Imagine when you die and u respawn:
"[SERVER]: You have been resurfaced from the grave. Go and eat brains."
Title: Re: "Poll" - /Spawnreset
Post by: Leon. on January 18, 2014, 12:06:41 am
I believe "Spawn at nearest hospital" is a good compromise between the developer's wishes of spawning at a random hospital and our (the players) wishes to spawn wherever.
Title: Re: "Poll" - /Spawnreset
Post by: Teddy on January 18, 2014, 06:19:33 am
I believe "Spawn at nearest hospital" is a good compromise between the developer's wishes of spawning at a random hospital and our (the players) wishes to spawn wherever.

I agree! This is after all how SP works if I recall correctly!
Title: Re: "Poll" - /Spawnreset
Post by: JDC on January 18, 2014, 07:03:28 am
I believe "Spawn at nearest hospital" is a good compromise between the developer's wishes of spawning at a random hospital and our (the players) wishes to spawn wherever.

This would actually be practical. There's the matter of people returning from combat (and some "geniuses" may get the idea of having their last stand in front of the hospital), but there are admins for that.

P.S: I voted.
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on January 18, 2014, 08:42:06 am
I agree! This is after all how SP works if I recall correctly!
Even though I voted for Graveyard because I find it hilarious to spawn as a zombie I like the compromise.. It actually makes sense as when a ambulance would pick you up it wouldn't take you to a random hospital, it would take you to the nearest one to ensure your chance of survival, or in this case revival. It does make sense RPly but as JDC mentioned it might affect people into going for revenge kills.. but to be fair admins also need some work.
Title: Re: "Poll" - /Spawnreset
Post by: Slavik on January 18, 2014, 10:32:02 am
Why do you think its better to spawn at random hospitals instead of closest hospital?
Because the taxis wont be useless that way.

He is an admin, he can tp
Admins do NOT use their commands for fun, only for admin work.

Can't afford it and what if there's no taxis available?

Then I'll geuss you'll have to walk.
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 18, 2014, 10:44:36 am
Because the taxis wont be useless that way.

Since we barely have taxis online and people hate this way, yeah...

Then I'll geuss you'll have to walk.

And here's another reason people will stop playing here.



TIP;Listen to the players and give them what they want (change spawn isn't even a mayor stuff to change) and the players will stay, otherwise they will leave, like many already did.
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on January 18, 2014, 10:58:21 am

TIP;Listen to the players and give them what they want (Unless it's stupid or utterly ridiculous) and the players will stay, otherwise they will leave, like many already did.
FTFY
Title: Re: "Poll" - /Spawnreset
Post by: JDC on January 18, 2014, 11:24:25 am
Since we barely have taxis online and people hate this way, yeah...

And here's another reason people will stop playing here.

Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...

TIP;Listen to the players and give them what they want (change spawn isn't even a mayor stuff to change) and the players will stay, otherwise they will leave, like many already did.

You do realize that much of the stuff people are complaining about now are things that players themselves wanted, do you?

Run a server even for a year or two, add each and every idea that the players ask for, and see how much of a clusterf**k it becomes. There is a reason the developers are developers, and you are not. It's up to them to find that balance.
Title: Re: "Poll" - /Spawnreset
Post by: Devin on January 18, 2014, 11:28:47 am
TIP;Listen to the players and give them what they want (change spawn isn't even a mayor stuff to change) and the players will stay, otherwise they will leave, like many already did.

We are listening to the community and got some changes planned which i wont go into more discussion about now.

Who said we aren't listening?
Title: Re: "Poll" - /Spawnreset
Post by: Ethan. on January 18, 2014, 11:29:30 am
Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...
Probably at that time there were around 100+ players online and not 10-20 sir
20% are mechanic. 60% are cops and 20% are fireman sir
Title: Re: "Poll" - /Spawnreset
Post by: JDC on January 18, 2014, 11:52:59 am
Probably at that time there were around 100+ players online and not 10-20 sir
20% are mechanic. 60% are cops and 20% are fireman sir

Maybe if you will do some actual research instead of pulling out imaginary statistics, you will see the latest such topic was made on January 2, 2014, certainly a date when I do not recall us having 100+ players. (as I hosted the new year's gathering)
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 18, 2014, 01:35:36 pm
Who said we aren't listening?

You get that feeling when every admin replying is defending random hospital spawn.
I saw one admin on the last page though who is positive to a change. Or maybe Teddy is not a admin. I dont remember.
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on January 18, 2014, 01:47:31 pm
Probably at that time there were around 100+ players online and not 10-20 sir
20% are mechanic. 60% are cops and 20% are fireman sir
LOL more like
80% fireman ; 5% cop; 5% mechanic; 5% admins; 5% civil


You get that feeling when every admin replying is defending random hospital spawn.
I saw one admin on the last page though who is positive to a change. Or maybe Teddy is not a admin. I dont remember.
Everyone is just expressing his opinion, it isn't like this topic is admins vs players.
Title: Re: "Poll" - /Spawnreset
Post by: Ted on January 18, 2014, 01:50:43 pm
Voted for Graveyard! Sound epic! There is like one in each city! So it's perfect!

Imagine when you die and u respawn:
"[SERVER]: You have been resurfaced from the grave. Go and eat brains."

Maybe come Halloween :)

Spawning at the nearest hospital would be better.
Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 18, 2014, 01:50:57 pm
Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...

You do realize that much of the stuff people are complaining about now are things that players themselves wanted, do you?

Run a server even for a year or two, add each and every idea that the players ask for, and see how much of a clusterf**k it becomes. There is a reason the developers are developers, and you are not. It's up to them to find that balance.

I would like to see the topic with random hospital spawn suggestion and the huge amount of players agreeing on it, if it existed.

Title: Re: "Poll" - /Spawnreset
Post by: Lustigkurre on January 18, 2014, 01:56:01 pm
Everyone is just expressing his opinion, it isn't like this topic is admins vs players.

So it's a coincident that the few players supporting random hospital spawn are admins? I believe admins support it because it makes their job a little easier.
Title: Re: "Poll" - /Spawnreset
Post by: AK47 on January 18, 2014, 01:56:28 pm
Spawning at the nearest hospital would be better.

ALL HAIL TED
Title: Re: "Poll" - /Spawnreset
Post by: Gimli on January 18, 2014, 02:03:13 pm
I believe "Spawn at nearest hospital" is a good compromise between the developer's wishes of spawning at a random hospital and our (the players) wishes to spawn wherever.
I agree, we shall be reviewing the spawn system and this might just be a good compromise

...or perhaps a mixture of hospital/graveyard :P
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on January 18, 2014, 02:07:15 pm
Unless you consider someone respawning and doing their best to punch you a revenge kill attempt, spawning at the nearest hospital will not increase RKing.

Them having to drive to ammu-nation first, then back... well, doesn't matter where they spawned then, does it?
Title: Re: "Poll" - /Spawnreset
Post by: Mr. Goobii on January 18, 2014, 03:36:56 pm
...or perhaps a mixture of hospital/graveyard :P


I would like to see graveyards! I have never in my SA:MP gaming career seen any server that has any usage of graveyards like this!  :D
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on January 18, 2014, 04:26:20 pm
So it's a coincident that the few players supporting random hospital spawn are admins? I believe admins support it because it makes their job a little easier.
Or maybe you're just being a bit judgemental?
Unless you consider someone respawning and doing their best to punch you a revenge kill attempt, spawning at the nearest hospital will not increase RKing.

Them having to drive to ammu-nation first, then back... well, doesn't matter where they spawned then, does it?
Carkill, car bomb, punching, if in LV you can also heli kill, blow him the fuck up with a plane.. there are ways.
Title: Re: "Poll" - /Spawnreset
Post by: Pingster on January 18, 2014, 06:23:00 pm
Good point, carkill is an actual threat.


Oh well, it's not like you can script a utopia where breaking rules is just impossible. Guess we have to deal with problems the old fashioned way, by interacting with people who will interact with other people who will stop these problems. Part of what Argonath is about anyway, player interactions.
Title: Re: "Poll" - /Spawnreset
Post by: Pandalink on January 18, 2014, 07:02:26 pm
Ironic, we just had some topics asking the developers to reduce the amount of state cars as the OPs held the current levels to be "too much"...
We had a single topic made by someone who didn't think his "idea" through even for a moment.

You do realize that much of the stuff people are complaining about now are things that players themselves wanted, do you?
Oh yea, I remember all those topics where the cops wanted to be forced to stay in a dead city against their will.
When will it finally be understood that some features of RS5 are just near-universally disliked and unwanted except by the devs who spent time making them.

Run a server even for a year or two, add each and every idea that the players ask for, and see how much of a clusterf**k it becomes.
No shit, but if your server is hemorrhaging players and nearly your entire userbase is calling for a change to something, you'd have to be a fool not to do something about it.

There is a reason the developers are developers, and you are not. It's up to them to find that balance.
They're developers because they know how to script. That doesn't make them pro at game design, it makes them pro at coding.
Title: Re: "Poll" - /Spawnreset
Post by: JDC on January 18, 2014, 07:24:51 pm
We had a single topic made by someone who didn't think his "idea" through even for a moment.
I've seen the occasional instance of complaining vs. state cars in /p, so the sentiment should be more than just one not very-well-thought-of topic.

Oh yea, I remember all those topics where the cops wanted to be forced to stay in a dead city against their will.
At the time (I was privy to inside discussion about jurisdictions between the higher ARPD command as early as 2010, even before some players supported it publicly), it seemed like a good idea and quite some people wanted cops from their respective PDs to attend more to their own cities, and for ways to populate the other cities. Not even I anticipated the current outcome.

I don't like the jurisdiction system either, you know. Getting players to populate another city is nice, but rendering them powerless in the rest of the map is just frustrating.

When will it finally be understood that some features of RS5 are just near-universally disliked and unwanted except by the devs who spent time making them.
No shit, but if your server is hemorrhaging players and nearly your entire userbase is calling for a change to something, you'd have to be a fool not to do something about it.
I believe the HQ has made it clear that they are listening for changes and will get to work on the rest after they finish implementing the core components of RS5 in order to fully compensate for the 4 months' data loss.

They're developers because they know how to script. That doesn't make them pro at game design, it makes them pro at coding.
Not only the coding developers have input regarding how the game design will go, but also the rest of the HQ. One example was myself when I was a Manager assigned to manage administration, I was not one of those who coded but I had significant influence over the features, and I won't be surprised if all the other servers work the same way or similar.

Naturally, an HQ member who specializes in observing player behavior rather than coding scripts would also be able to bring together ideas that the coding developers' scripts are based on, based on their active experience in IG administration. Otherwise it would be a waste of (human) resources.
Title: Re: "Poll" - /Spawnreset
Post by: Jaka_Lah on January 18, 2014, 07:42:22 pm
JDC and Panda remind me of something.. (http://wallpoper.com/images/00/33/37/54/ying-yang_00333754.jpg)
Title: Re: "Poll" - /Spawnreset
Post by: Leon. on January 24, 2014, 03:47:34 am
The revengekilling shouldn't really be an issue with an admin team :P
SimplePortal 2.3.7 © 2008-2025, SimplePortal