Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: KhornateMonkey on January 05, 2014, 05:17:07 pm

Title: Fire mission improvments
Post by: KhornateMonkey on January 05, 2014, 05:17:07 pm
Currently, many players are going to fire missions in nothing but a Comet or any other fast car, just to get the $100 bonus before anyone else. It should be made that you can only do the fire mission in a fire truck and the bonus depends on the amount of "progress" you make.

Also, the missions should be in randomized order and not the same order repeating because players are simply able to work out the order and wait at the exact location for the next mission to start.
Title: Re: Fire mission improvments
Post by: yoske on January 05, 2014, 08:00:54 pm
Currently, many players are going to fire missions in nothing but a Comet or any other fast car, just to get the $100 bonus before anyone else. It should be made that you can only do the fire mission in a fire truck and the bonus depends on the amount of "progress" you make.

Also, the missions should be in randomized order and not the same order repeating because players are simply able to work out the order and wait at the exact location for the next mission to start.

Any chance that position of currently ongoing mission can be set to be visible only while being in fire truck?
Title: Re: Fire mission improvments
Post by: Batta on January 05, 2014, 08:38:28 pm
Any chance that position of currently ongoing mission can be set to be visible only while being in fire truck?

I know it wasn't easy to make it visible for firefighters only, so that should be the same.
Title: Re: Fire mission improvments
Post by: BojanS on January 05, 2014, 09:40:18 pm
Great idea. I think even having two missions at the same time would be cool.
Title: Re: Fire mission improvments
Post by: Talya_taya on January 05, 2014, 10:15:55 pm
It will create a problem: How to hold F while standing in a vehicle? ... and I dont think the vision could be limited for a car. But who knows!?
Title: Re: Fire mission improvments
Post by: James Conway on January 08, 2014, 02:51:49 pm
I think this is a good idea. That you need to use /mission while in a firetruck. Transportation after that really doesnt matter, right?
Title: Re: Fire mission improvments
Post by: Talya_taya on January 08, 2014, 03:59:44 pm
I think this is a good idea. That you need to use /mission while in a firetruck. Transportation after that really doesnt matter, right?

Can cause a greedy player to hide all that firetrucks and use them only for theirself. Since it will still not force the player to use firetruck.
Title: Re: Fire mission improvments
Post by: yoske on January 08, 2014, 08:25:46 pm
Can cause a greedy player to hide all that firetrucks and use them only for theirself. Since it will still not force the player to use firetruck.

You got really unbelievable ideas sometimes. Every single job can be abused if you look that way. Why don't we just remove all scripts?

p.s. Reset car could do the job.
Title: Re: Fire mission improvments
Post by: James Conway on January 08, 2014, 08:58:11 pm
Can cause a greedy player to hide all that firetrucks and use them only for theirself. Since it will still not force the player to use firetruck.
One thought to far Talya
Title: Re: Fire mission improvments
Post by: Talya_taya on January 09, 2014, 12:42:40 am
A player who is active each day for at least 6 7 hours can see it.  :gand:
Title: Re: Fire mission improvments
Post by: yoske on January 09, 2014, 01:31:33 am
A player who is active each day for at least 6 7 hours can see it.  :gand:

Yea, but your thoughts are always dark. Be more optimistic  :balance:
Title: Re: Fire mission improvments
Post by: Talya_taya on January 09, 2014, 08:53:58 am
Yea, but your thoughts are always dark. Be more optimistic  :balance:

Being optimistic wont help, 1 person who is thinking to do it is enough for this to happen!  :gand:
Title: Re: Fire mission improvments
Post by: yoske on January 09, 2014, 11:36:35 am
Once we found out about that, there will be 0 person and 1 open unban request.
Title: Re: Fire mission improvments
Post by: Talya_taya on January 09, 2014, 12:42:40 pm
I dont think it would be a bannable reason, whatwill you write? /ban id hides FD vehicles ?  :rolleyes:
Title: Re: Fire mission improvments
Post by: yoske on January 09, 2014, 12:50:27 pm
I dont think it would be a bannable reason, whatwill you write? /ban id hides FD vehicles ?  :rolleyes:

I've lost it.

Anyway, hiding FD vehicles is stupid thing to do and I doubt someone would even try that. If he does, /resetcar would do the work. And, yes, abusing scripts is bannable. :)
Title: Re: Fire mission improvments
Post by: Talya_taya on January 09, 2014, 01:38:18 pm
I've lost it.

Anyway, hiding FD vehicles is stupid thing to do and I doubt someone would even try that. If he does, /resetcar would do the work. And, yes, abusing scripts is bannable. :)

Hiding FD vehicle is as guilty only as hiding the SultanRS or leaving cop cars around, in unguessable places etc.

/resetcar is not a sth used much.. And for the greedy guy, it wont be sth hard to redo that.
Title: Re: Fire mission improvments
Post by: yoske on January 09, 2014, 02:11:21 pm
Hiding FD vehicle is as guilty only as hiding the SultanRS or leaving cop cars around, in unguessable places etc.

Not really. You can't earn on scripted job with SultanRS.
Title: Re: Fire mission improvments
Post by: Talya_taya on January 09, 2014, 03:55:09 pm
Not really. You can't earn on scripted job with SultanRS.

Ok that was a bad example, focus on other one. x3
SimplePortal 2.3.7 © 2008-2025, SimplePortal