Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: bobholmes30 on February 01, 2014, 02:43:14 am

Title: salvage yard/car impound
Post by: bobholmes30 on February 01, 2014, 02:43:14 am
locaton=northwood,Algonquin
(http://imageshack.com/a/img809/6918/pzse.jpg)
(http://imageshack.com/a/img545/1788/65l0.jpg)

ok the perks thew cops would need a new command /impound =once they sit in the car

we can then use 2 different kinds of trucks and if we click /tow -in the car it put it on the nearst tow truck
(http://imageshack.com/a/img547/7638/q8o7.jpg)

and then have this be for mechanics to a job.
Title: Re: salvage yard/car impound
Post by: BojanS on February 01, 2014, 03:50:04 am
Wow... Awesome idea!
/Supported
Title: Re: salvage yard/car impound
Post by: yoske on February 01, 2014, 04:24:11 am
This is very good idea actually. Hope something can be done about it.
Title: Re: salvage yard/car impound
Post by: bobholmes30 on February 01, 2014, 07:28:42 am
This is very good idea actually. Hope something can be done about it.

well they had a impound yard on sa:mp and it was really kool to the money went to the state,but its better to have this like for rping and then a player own car would still get impound and you know they be paying to get there cars back and well the state cars im not sure maybe have them get reset back to reset spawn area but only when server restarts.and then people cant keep running to the same car to try and out run cops in it.
and maybe can open up a new jobs for others
Title: Re: salvage yard/car impound
Post by: Manoni on February 01, 2014, 07:50:58 am
well they had a impound yard on sa:mp

SA:MP had one of these? :uhm: I don't remember. Still this is a good idea for the IV:MP there's many things in general that it can increase from roleplays to job opportunities; Supported.
Title: Re: salvage yard/car impound
Post by: Senate on February 02, 2014, 05:51:16 am
Supported, although I don't think the game will support this.
Title: Re: salvage yard/car impound
Post by: gabrielkiriac on February 02, 2014, 10:41:32 am
Nice idea. Supported.
Title: Re: salvage yard/car impound
Post by: thejorens on February 02, 2014, 11:00:52 am
I know the simple native trainer supports objext attachment to other objects, and from what I have seen, IV:MP tends to support a lot of it's features so I would guess that could be done.
 inb4 one of the dev come and call me a dumbass xD
Title: Re: salvage yard/car impound
Post by: SoulSlayer89 on February 02, 2014, 02:01:17 pm
 :rage:
Supported - Great idea
SoulSlayer89 :war:
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