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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Talya_taya on February 03, 2014, 08:16:27 pm

Title: -
Post by: Talya_taya on February 03, 2014, 08:16:27 pm
Can Be Deleted if Wished
Title: [IV:MP]Ideas Regarding Update 14(For Update 15 also)
Post by: Talya_taya on February 03, 2014, 09:14:17 pm
Change Log

Update 1 (#post_Update1), idea 8 was added. - 21.13 / 03.02.2014
Update 2 (#post_Update2), idea 5 is now considering state vehicles too, and a problem is explained. - 22.12 / 03.02.2014
Update 3 (#post_Update3), idea 9 was added. - 17.58 / 04.02.2014
Update 4 (#post_Update4), idea 10 was added. - 01.51 / 09.02.2014
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Title: Re: Since some handy stuff can now be traded illegally... Some idea time!
Post by: thejorens on February 03, 2014, 09:32:11 pm
Holy mother of structured topics :eek:
Title: [IV:MP]Ideas Regarding Update 14
Post by: Talya_taya on February 03, 2014, 09:44:19 pm
Holy mother of structured topics :eek:

Tables ftw.   :cowboy:
Title: Re: Since some handy stuff can now be traded illegally... Some idea time!
Post by: Batta on February 03, 2014, 10:13:00 pm
Why no one thinks about poor Batta who has to read these neverending topics  :neutral2:
Title: Re: Since some handy stuff can now be traded illegally... Some idea time!
Post by: Talya_taya on February 03, 2014, 10:15:43 pm
Why no one thinks about poor Batta who has to read these neverending topics  :neutral2:

Because ideas are fun to read. Well for me at least it is, especially if they really make the server a better place. I like to read some imagination, dont you? =(
Title: Re: Since some handy stuff can now be traded illegally... Some idea time!
Post by: gabrielkiriac on February 04, 2014, 08:27:23 am
I couldn't stay and read all the stuff that is there, but i read the bold lines. Supported. I like it.
Title: [IV:MP]Ideas Regarding Update 14
Post by: Talya_taya on February 04, 2014, 10:48:20 am
I had to open 8 topics instead T_T
Title: Re: Since some handy stuff can now be traded illegally... Some idea time!
Post by: NiSaNz on February 04, 2014, 11:11:40 am
Very nice topic Talya! :O
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: murdoxix on February 06, 2014, 04:12:42 pm
Very nice topic Talya! :O
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: Talya_taya on February 06, 2014, 05:25:26 pm
I had to do a less nice topic to get some comments on ideas I guess  :mad:  :rage:  :lol:
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: murdoxix on February 06, 2014, 05:31:41 pm
I had to do a less nice topic to get some comments on ideas I guess  :mad:  :rage:  :lol:
Ugh, sorry :c! The thing is that I don't normally buy legal/illegal weapons, so I don't know how the system works, then I don't know what to say about this ideas, anyway I wish you good luck with them :)
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: hurricane on February 09, 2014, 01:41:45 am
Do I have to open a new thread or shall I just continue?
Due to the last update when you need to pay a lot of cash to have some descent ammount of ammo( I even bought a house to be able to /storegun and /loadgun after that update) and as it was mentioned above, that there are millions of ways to loose those wepons, I would suggest to change:..(losing all the weapons except driveby weapons after some crashes bug, I guess is unfixable, but) losing weapons as you become a /driver or leaving this job, because you always have to have a trusted person whom you can /giveweapon after you /loadgun or before /storegun, become a /driver (or leave the job) and they /giveweapon back! :sweat: :app:
So we have to buy guns every time, if no trusted person is available after we decide to /driver which is now my favourite (although very hard and nervous (because of all those crashes and carjacks)) job
This is the only way to be able to use your owned guns that are stored at the house if you want to become a driver (or quit):rage: :eek:

P.S. I don't support #4) of the Talyas request because its the only way to change, for example mp5 to uzi, m4 to ak or viceversa, the guns stored at the house at the same slot. Let it be how it is now, just be more attentive, always use /guns before you do some actions. Unless its restricted to be only changed like for every slot: assault rifles (only ak or m), only shotguns, only snipers, smgs(only uzi or mp5) and pistols (Desert Eagle and some other hangun only), baseball bat or knife.
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: Talya_taya on February 09, 2014, 01:53:22 am
Update 4 (#post_Update4), idea 10 was added. - 01.51 / 09.02.2014

Idea is proposed for Hurricane's problem, which also limits roleplay possibilities.

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Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: Talya_taya on February 09, 2014, 01:59:41 am
P.S. I don't support #4) of the Talyas request because its the only way to change, for example mp5 to uzi, m4 to ak or viceversa, the guns stored at the house at the same slot. Let it be how it is now, just be more attentive, always use /guns before you do some actions. Unless its restricted to be only changed like for every slot: assault rifles (only ak or m), only shotguns, only snipers, smgs(only uzi or mp5) and pistols (Desert Eagle and some other hangun only), baseball bat or knife.

People who will store lots of ammo, due to a mistake can lose lots of weapon by using a single id wrong.
I hope this id system will be removed however because you re right also... But well on first 2 days of this command I lost over 10k$ worth stuff and Im sure some other who doesnt own house or who hasnt tried will lose... And since earning money is not that easy stuff for all... I especially stand on that idea.
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: hurricane on February 09, 2014, 02:06:14 am
People who will store lots of ammo, due to a mistake can lose lots of weapon by using a single id wrong.
I hope this id system will be removed however because you re right also... But well on first 2 days of this command I lost over 10k$ worth stuff and Im sure some other who doesnt own house or who hasnt tried will lose... And since earning money is not that easy stuff for all... I especially stand on that idea.
Try to be more attentive, always use /guns before any operation with guns at the house. I have it like this:
1: rifles
2: shotguns
3: sniper
4: smg
5: hangun
and I haven't messed it because I just remembered every type of guns positions (because I was afraid to mess it actually :lol: )
Title: Re: [IV:MP]Ideas Regarding Update 14(Weapons system)
Post by: Talya_taya on February 09, 2014, 02:27:41 am
I just dont want people to experience a loss like that like I had (above 10k$) it should be something safe, no need my weapons to be lost from an unknown way. =(
Title: Re: [IV:MP]Ideas Regarding Update 14(also 15)[Weapon System]
Post by: hurricane on February 09, 2014, 03:28:00 am
P.S. I've lost several thousands of cash for guns too, because of: changing driver job, dying on spawn, loosing non-driveby weapons after crash (somites), carkills and many things like that.  :neutral2:
Title: Re: [IV:MP]Ideas Regarding Update 14(also 15)[Weapon System]
Post by: Badboyz on February 12, 2014, 02:38:01 pm


Because as all of you are aware of, Weapon Dealing and Drug Dealing became too worthless, due to people sharing the positions for free or for money... Which also is a fact of decreasing rp... Poor drugdealers cant even buy a meal these days..





^^ Totally Agreed.Most of players are just considering about the money to earn in a easier way.Meanwhile,the Drug dealers cant have a good deal with the newcomers as well.Hopefully the management will solve this problem.
Title: Re: [IV:MP]Ideas Regarding Update 14(also 15)[Weapon System]
Post by: psyron on February 14, 2014, 12:05:34 pm
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