Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: NiSaNz on February 04, 2014, 11:35:17 am

Title: Spawning in Argonath RPG :)
Post by: NiSaNz on February 04, 2014, 11:35:17 am
Hello guys! I have an idea which can be great for some players.. : )

1) When someone join the server, it will be great if he spawns on a very high building (Not in the ocean)..

2) When someone die, it will be cool if he spawns in the hospital which is near main Gas Station.

Please tell me did you like this idea or not ! : )
Title: Re: Spawn
Post by: Talya_taya on February 04, 2014, 11:40:37 am
Hello guys! I have an idea which can be great for some players.. :]

1) When someone join the server, it will be great if he spawns on a very high building (Not in the ocean)..

2) When someone die, it will be cool if he spawns in the hospital which is near main Gas Station.

Please tell me did you like this idea or not ! :]

Spawn is hold miles away because when someone spawns near you, there is a chance for ppl around of him to crash... Its why its put in sea,miles away.

For hospital, its also suggested in somewhere else. The reason of its not made is cos ppl use /kill for teleporting to 1st island though in my opinion a system must be made which u ll spawn at closest hospital.. cos current /resetspawn system is way more abused than teleport.
Title: Re: Spawn
Post by: NiSaNz on February 04, 2014, 11:45:01 am
Spawn is hold miles away because when someone spawns near you, there is a chance for ppl around of him to crash... Its why its put in sea,miles away.

For hospital, its also suggested in somewhere else. The reason of its not made is cos ppl use /kill for teleporting to 1st island though in my opinion a system must be made which u ll spawn at closest hospital.. cos current /resetspawn system is way more abused than teleport..
So thats why we are spawning so far away.. : (
There is other option.. We can spawn in the sky (Very, very high).. Falling down to the ocean.. There will be more fun when we are Logging In.. : )

And about the hospitals.. Yeah, It will be cool if we will be able to spawn to the nearest hospital after death, just like in the original Grand Theft Auto 4 ! : )
Title: Re: Spawning in Argonath RPG :)
Post by: c903jerk on February 04, 2014, 03:22:59 pm
I agree the first one because it's annoying for me to spawn in the sea just to get stuck in there.I know the problems of people crashing but guys,deal with it.


The second one however is not supported because people will use it as teleport devices when far away from stuff.
Title: Re: Spawning in Argonath RPG :)
Post by: Mihail Junkovich on February 04, 2014, 03:48:09 pm
I know the problems of people crashing but guys,deal with it.

You do not know..
Title: Re: Spawning in Argonath RPG :)
Post by: yoske on February 04, 2014, 03:56:52 pm
I know the problems of people crashing but guys,deal with it.

When people start crashing 10 times in 5 minutes, they ll moan to get back spawn at sea... ;)
Title: Re: Spawn
Post by: Khm on February 04, 2014, 11:18:41 pm
Spawn is hold miles away because when someone spawns near you, there is a chance for ppl around of him to crash... Its why its put in sea,miles away.

For hospital, its also suggested in somewhere else. The reason of its not made is cos ppl use /kill for teleporting to 1st island though in my opinion a system must be made which u ll spawn at closest hospital.. cos current /resetspawn system is way more abused than teleport.
Then admins should be more strict about thay if you script abuse you get direct ban, rulebreaking would never ruin the game play.
Title: Re: Spawning in Argonath RPG :)
Post by: NiSaNz on February 06, 2014, 12:34:23 pm
How Talya said the Second idea should be this: 2) When someone die, he should spawn to the nearest hospital in the city.. I think this will be very cool! ;)
Title: Re: Spawning in Argonath RPG :)
Post by: murdoxix on February 06, 2014, 04:37:53 pm
About the first idea I don't care so much being really.

About the second one, the people is saying that can be abused, are you serious? /resetspawn can be abused... The problem with this idea is that I don't see any reason of why should be implented, there are any problem with /resetspawn?
Title: Re: Spawning in Argonath RPG :)
Post by: NiSaNz on February 08, 2014, 11:20:51 pm
About the first idea I don't care so much being really.

About the second one, the people is saying that can be abused, are you serious? /resetspawn can be abused... The problem with this idea is that I don't see any reason of why should be implented, there are any problem with /resetspawn?
There's no problem with it, but some players forgot about it or they are respawning before they write it.. Here are some people who don't know about this command (New players).. And its cool, just like in the real game!
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