Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: emirtekin on February 15, 2014, 08:38:56 am
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Evreyone knows when server is full you cant join xD i wish the server would kick people thats is afk (AWAY FROM KEYBOARD)
They will have 10 mintues to stay afk more then 190 minutes will get kicked :war: :war: :cop: :dead:
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No, I love it when I spend 25 minutes waiting to connect, and then when I finally do, the game often crashes when tossing me into the water.
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Evreyone knows when server is full you cant join xD i wish the server would kick people thats is afk (AWAY FROM KEYBOARD)
They will have 10 mintues to stay afk more then 190 minutes will get kicked :war: :war: :cop: :dead:
Please check other ideas before suggesting one, there is already a topic about an autokicker for afks..
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I Don't hate this, Because RS5 got maximum 20 - 30 players at a time.
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I love to play on full server :jackson:
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On SA:MP, once I came across this guy who was talking about the idea of our IV division having two IV:MP servers in order to avoid the problem of players being limited and having to wait to connect due to the player cap per individual server.
Not supporting or criticizing it though as I don't play IV myself.
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I love to play on full server :jackson:
Everyone love to play on full server(s) Because more players means more sexy RP'ers ;)
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We all hate when we got crashed and other people join on our slot..., IV MP supporting only 32 players...
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If I am not mistaken, isn't Argonath's IV division developing a MultiV server as well?
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I Don't hate this, Because RS5 got maximum 20 - 30 players at a time.
Check the section you're posting in next time.
If I am not mistaken, isn't Argonath's IV division developing a MultiV server as well?
I would like to know this as well..
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If I am not mistaken, isn't Argonath's IV division developing a MultiV server as well?
They're waiting for a stable version to be released.
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I would like to know this as well..
They're waiting for a stable version to be released.
They already seem to have the framework ready and waiting for that release.
http://www.argonathrpg.eu/index.php?action=groups;sa=members;group=144
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They already seem to have the framework ready and waiting for that release.
http://www.argonathrpg.eu/index.php?action=groups;sa=members;group=144
Yeah, I know that. I, as many other members of the staff, still don't know anything about that.. so I can't answer your question.
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I support this idea! I think that the auto-kicker should only work when the server is completely full.
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I laugh at SA:MP, while IV:MP grows nicely..
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I laugh at SA:MP, while IV:MP grows nicely..
Still continuing your shitting, I see. Praising one Argonath server is no reason to shit on another, but you were hardly more than a doomsayer anyway.
SA:MP has been recovering, with the average player count increasing, more bugs being fixed, and more groups being made official. Meanwhile, anyone has yet to see what usefulness you have to contribute to this community.
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I laugh at SA:MP, while IV:MP grows nicely..
IV:MP was popular even when SA:MP was popular...
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This is not the place to discuss this. Back on topic.