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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Conroy on February 21, 2014, 04:28:47 pm

Title: 0.3z
Post by: Conroy on February 21, 2014, 04:28:47 pm
SA-MP has been updated to 0.3z, so update your clients

http://www.sa-mp.com/download.php
Title: Re: 0.3z
Post by: AK47 on February 21, 2014, 04:31:15 pm
YES
Title: Re: 0.3z
Post by: Afyea on February 21, 2014, 04:39:49 pm
What happens if we don't? :D Doesnt work n' shit?
Title: Re: 0.3z
Post by: Aca on February 21, 2014, 04:43:37 pm
What happens if we don't? :D Doesnt work n' shit?

You will not have an access to the server.

Also, I had the honor to log in first and test the lagshooting with Conroy :P
Title: Re: 0.3z
Post by: Manoni on February 21, 2014, 04:48:22 pm
YES. Finally! What a great friday i'll be there the whole day.
Title: Re: 0.3z
Post by: Jaka_Lah on February 21, 2014, 04:52:07 pm
SA-MP has been updated to 0.3z, so update your clients

(http://i.imgur.com/og4A8en.gif)
Title: Re: 0.3z
Post by: Devin on February 21, 2014, 04:55:39 pm
 :app:
Title: Re: 0.3z
Post by: Exterminator on February 21, 2014, 05:02:02 pm
log in first

That is under dispute!

Just kill dominic and i'll forget about it all tho
Title: Re: 0.3z
Post by: Marcel on February 21, 2014, 05:05:39 pm
Finally! Good job and i've also seen some important bugfixes being completed for RS5. Good start of a holiday week :D
Title: Re: 0.3z
Post by: Slavik on February 21, 2014, 05:07:44 pm
:app:
Title: Re: 0.3z
Post by: beLTa on February 21, 2014, 05:12:32 pm
My reaction to see that >> :jackson:
Title: Re: 0.3z
Post by: .James on February 21, 2014, 05:14:01 pm
My reaction to see that >> :jackson:

AGREE
PETAR!!!!!111


Cool, will check it out hopefully this evening.
Title: Re: 0.3z
Post by: BarelyVisible on February 21, 2014, 05:16:37 pm
Great, can't wait to see what the sync improvements bring
Title: Re: 0.3z
Post by: Mr. Goobii on February 21, 2014, 06:06:00 pm
Finally indeed!  :D
Title: Re: 0.3z
Post by: KelviNC on February 21, 2014, 06:21:25 pm
Finally! But during my exams :'(

Never-mind, I'll try to manage to join for some time.




Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.
Title: Re: 0.3z
Post by: Eps_Smalls on February 21, 2014, 06:24:43 pm
What's new in it ?
Title: Re: 0.3z
Post by: Rei on February 21, 2014, 06:27:00 pm
Lets hope it will be better,i think we will lose some commoner players during this change but Good :D
Title: Re: 0.3z
Post by: Aca on February 21, 2014, 06:27:43 pm
What's new in it ?

No more lag-shooting.
Title: Re: 0.3z
Post by: beLTa on February 21, 2014, 06:31:15 pm
No more lag-shooting.
Title: Re: 0.3z
Post by: KelviNC on February 21, 2014, 06:32:36 pm
Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.
Title: Re: 0.3z
Post by: Devin on February 21, 2014, 06:35:11 pm
Players from pakistan being blocked has nothing to do with our side as far as I know, try and connect to see if you're still blocked.
Title: Re: 0.3z
Post by: Marcel on February 21, 2014, 06:48:40 pm
Finally! But during my exams :'(

Never-mind, I'll try to manage to join for some time.




Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.

It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.
Title: Re: 0.3z
Post by: AK47 on February 21, 2014, 06:54:10 pm
It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.

Indeed.

Pakistan is still route blocked in SA:MP 0.3z?

I suggest you read this;
http://www.argonathrpg.eu/index.php?topic=103553.75
Title: Re: 0.3z
Post by: Alexander_Rijav on February 21, 2014, 07:19:08 pm
Quote
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.

The server can now get access to the full bullet information to tell if it hit a player, vehicle or object.
The give/take damage callbacks now contain the body part hit ID. If your script uses these callbacks, you will need to update the definition in your script.
Other stuff

- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.
SA-MP 0.3z RC5-2 Client update

- Fixed: Player with the highest player ID was not sending any unoccupied vehicle updates.SA-MP 0.3z RC5 Client/Server update

- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem where PVars were not accessible in OnPlayerDisconnect during a gamemode restart.
- Added pawn native GetServerTickRate() to return the current tickrate (like FPS) of the server.
- Fixed problem with 3DText/NameTag LoS tests on server objects.

- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.

In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.

All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- OnPlayerGiveDamage is now called for NPCs
- Added GetPlayerLastShotVectors for extended information on bullet shots
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
- Fixed: players could not be shot while surfing a vehicle
- Added some extended player camera information like aspect ratio and zoom level (for sniper)
- Extended 'netstats' functions so the script can get lower level network information without having to parse the stats string
SA-MP 0.3z RC3 Client/Server update

- Fixed: Joypad target switching still enabled autoaiming.
- Fixed: Sniper bullets were not working when vectored outside the SA land area.
- Extra server data for investigating any player shot data corruption.
- Added VectorSize pawn function.

SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem
A bit too long...by the way the next SA-MP is 0.4 and there will be many things in it for sure,new brand.
Title: Re: 0.3z
Post by: ClazzyJogel on February 21, 2014, 08:09:27 pm
Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.

(http://i59.tinypic.com/2nq9mxt.png)

help me :(
Title: Re: 0.3z
Post by: Khm on February 21, 2014, 08:13:00 pm
Try downloading another one.
Title: Re: 0.3z
Post by: ClazzyJogel on February 21, 2014, 08:14:06 pm
Try downloading another one.
[/quote

I've tried all four of those links.
Title: Re: 0.3z
Post by: murdoxix on February 21, 2014, 08:15:25 pm
Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?
Title: Re: 0.3z
Post by: Manoni on February 21, 2014, 08:36:12 pm
Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?

Yes, the sync is enabled. There is no big change in particular, but apparently  some bugs related to RS5 are now fixed.
Title: Re: 0.3z
Post by: Devin on February 21, 2014, 08:53:33 pm
Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.

(http://i59.tinypic.com/2nq9mxt.png)

help me :(

I assume it's fixed now as you were in-game if I remember correctly?
Title: Re: 0.3z
Post by: ClazzyJogel on February 21, 2014, 09:00:43 pm
I assume it's fixed now as you were in-game if I remember correctly?
Yeah all I had to do was to do a CC clean, and it resolved :)
Title: Re: 0.3z
Post by: Petarda on February 21, 2014, 09:07:24 pm
AGREE
PETAR!!!!!111

haaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Title: Re: 0.3z
Post by: murdoxix on February 22, 2014, 03:23:07 am
Yes, the sync is enabled. There is no big change in particular, but apparently  some bugs related to RS5 are now fixed.
I was expecting a developer answer being really :p
Title: Re: 0.3z
Post by: Manoni on February 22, 2014, 03:39:57 am
I was expecting a developer answer being really :p

Aca already said that he tested the lagshoot with Conroy as someone else posted the things that has been added on 0.3z, I don't understand why the reply of a Developer/Admin is so important to you but okay.
Title: Re: 0.3z
Post by: murdoxix on February 22, 2014, 07:51:52 pm
Aca already said that he tested the lagshoot with Conroy as someone else posted the things that has been added on 0.3z, I don't understand why the reply of a Developer/Admin is so important to you but okay.
The sync of the lagshoot can be disabled, and only developers and answer me that :P
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 11:33:36 am
I don't see what is with the excitement about 0.3z? O.o

What bugs, i really never had any bug's or much lag issues in any version of SAMP.
Title: Re: 0.3z
Post by: AK47 on March 08, 2014, 11:46:41 am
I don't see what is with the excitement about 0.3z? O.o

NO LAGSHOOTING!!!!111
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 11:49:08 am
in all past versions of SAMP it happened to me... Not more than 3, 4 times really.
Title: Re: 0.3z
Post by: AK47 on March 08, 2014, 11:50:09 am
in all past versions of SAMP it happened to me... Not more than 3, 4 times really.

Aimbot
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 11:58:52 am
Aimbot

Nope. 100MB/S internet  :D :D :D   :bananav:
Title: Re: 0.3z
Post by: Aca on March 08, 2014, 12:03:45 pm
Nope. 100MB/S internet  :D :D :D   :bananav:

You really do pay 5,000 dinars for internet monthly?
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 12:08:09 pm
You really do pay 5,000 dinars for internet monthly?

What can i say, i like my internet fast :D jbg brate
Title: Re: 0.3z
Post by: Aca on March 08, 2014, 12:16:29 pm
What can i say, i like my internet fast :D jbg brate

Waste of money, wouldn't give more than 1,500 dinars to those Serbian shitty ISPs, lol
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 12:18:24 pm
Waste of money, wouldn't give more than 1,500 dinars to those Serbian shitty ISPs, lol

My internet really is flawless. Brazzers full HD with no bugs, all online games i ever played never bugged. It's worth 5.000din. But we went off topic really.
Title: Re: 0.3z
Post by: Petarda on March 08, 2014, 12:30:09 pm
My internet really is flawless. Brazzers full HD with no bugs, all online games i ever played never bugged. It's worth 5.000din.
you do realize that internet connection has nothing to do with bugged games?

in most cases at least
Title: Re: 0.3z
Post by: aleksandar_gojkovic on March 08, 2014, 10:23:13 pm
you do realize that internet connection has nothing to do with bugged games?

in most cases at least

Well in my case not. Never had a bugged online game ._.
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