Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Conroy on February 21, 2014, 04:28:47 pm
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SA-MP has been updated to 0.3z, so update your clients
http://www.sa-mp.com/download.php
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YES
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What happens if we don't? :D Doesnt work n' shit?
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What happens if we don't? :D Doesnt work n' shit?
You will not have an access to the server.
Also, I had the honor to log in first and test the lagshooting with Conroy :P
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YES. Finally! What a great friday i'll be there the whole day.
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SA-MP has been updated to 0.3z, so update your clients
(http://i.imgur.com/og4A8en.gif)
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:app:
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log in first
That is under dispute!
Just kill dominic and i'll forget about it all tho
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Finally! Good job and i've also seen some important bugfixes being completed for RS5. Good start of a holiday week :D
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:app:
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My reaction to see that >> :jackson:
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My reaction to see that >> :jackson:
AGREE
PETAR!!!!!111
Cool, will check it out hopefully this evening.
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Great, can't wait to see what the sync improvements bring
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Finally indeed! :D
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Finally! But during my exams :'(
Never-mind, I'll try to manage to join for some time.
Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.
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What's new in it ?
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Lets hope it will be better,i think we will lose some commoner players during this change but Good :D
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What's new in it ?
No more lag-shooting.
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No more lag-shooting.
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Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.
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Players from pakistan being blocked has nothing to do with our side as far as I know, try and connect to see if you're still blocked.
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Finally! But during my exams :'(
Never-mind, I'll try to manage to join for some time.
Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.
It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.
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It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.
Indeed.
Pakistan is still route blocked in SA:MP 0.3z?
I suggest you read this;
http://www.argonathrpg.eu/index.php?topic=103553.75
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Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.
The server can now get access to the full bullet information to tell if it hit a player, vehicle or object.
The give/take damage callbacks now contain the body part hit ID. If your script uses these callbacks, you will need to update the definition in your script.
Other stuff
- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.
SA-MP 0.3z RC5-2 Client update
- Fixed: Player with the highest player ID was not sending any unoccupied vehicle updates.SA-MP 0.3z RC5 Client/Server update
- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem where PVars were not accessible in OnPlayerDisconnect during a gamemode restart.
- Added pawn native GetServerTickRate() to return the current tickrate (like FPS) of the server.
- Fixed problem with 3DText/NameTag LoS tests on server objects.
- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.
In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.
All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- OnPlayerGiveDamage is now called for NPCs
- Added GetPlayerLastShotVectors for extended information on bullet shots
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
- Fixed: players could not be shot while surfing a vehicle
- Added some extended player camera information like aspect ratio and zoom level (for sniper)
- Extended 'netstats' functions so the script can get lower level network information without having to parse the stats string
SA-MP 0.3z RC3 Client/Server update
- Fixed: Joypad target switching still enabled autoaiming.
- Fixed: Sniper bullets were not working when vectored outside the SA land area.
- Extra server data for investigating any player shot data corruption.
- Added VectorSize pawn function.
SA-MP 0.3z RC2 Client/Server update
- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem
A bit too long...by the way the next SA-MP is 0.4 and there will be many things in it for sure,new brand.
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Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.
(http://i59.tinypic.com/2nq9mxt.png)
help me :(
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Try downloading another one.
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Try downloading another one.
[/quote
I've tried all four of those links.
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Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?
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Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?
Yes, the sync is enabled. There is no big change in particular, but apparently some bugs related to RS5 are now fixed.
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Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.
(http://i59.tinypic.com/2nq9mxt.png)
help me :(
I assume it's fixed now as you were in-game if I remember correctly?
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I assume it's fixed now as you were in-game if I remember correctly?
Yeah all I had to do was to do a CC clean, and it resolved :)
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AGREE
PETAR!!!!!111
haaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Yes, the sync is enabled. There is no big change in particular, but apparently some bugs related to RS5 are now fixed.
I was expecting a developer answer being really :p
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I was expecting a developer answer being really :p
Aca already said that he tested the lagshoot with Conroy as someone else posted the things that has been added on 0.3z, I don't understand why the reply of a Developer/Admin is so important to you but okay.
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Aca already said that he tested the lagshoot with Conroy as someone else posted the things that has been added on 0.3z, I don't understand why the reply of a Developer/Admin is so important to you but okay.
The sync of the lagshoot can be disabled, and only developers and answer me that :P
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I don't see what is with the excitement about 0.3z? O.o
What bugs, i really never had any bug's or much lag issues in any version of SAMP.
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I don't see what is with the excitement about 0.3z? O.o
NO LAGSHOOTING!!!!111
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in all past versions of SAMP it happened to me... Not more than 3, 4 times really.
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in all past versions of SAMP it happened to me... Not more than 3, 4 times really.
Aimbot
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Aimbot
Nope. 100MB/S internet :D :D :D :bananav:
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Nope. 100MB/S internet :D :D :D :bananav:
You really do pay 5,000 dinars for internet monthly?
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You really do pay 5,000 dinars for internet monthly?
What can i say, i like my internet fast :D jbg brate
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What can i say, i like my internet fast :D jbg brate
Waste of money, wouldn't give more than 1,500 dinars to those Serbian shitty ISPs, lol
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Waste of money, wouldn't give more than 1,500 dinars to those Serbian shitty ISPs, lol
My internet really is flawless. Brazzers full HD with no bugs, all online games i ever played never bugged. It's worth 5.000din. But we went off topic really.
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My internet really is flawless. Brazzers full HD with no bugs, all online games i ever played never bugged. It's worth 5.000din.
you do realize that internet connection has nothing to do with bugged games?
in most cases at least
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you do realize that internet connection has nothing to do with bugged games?
in most cases at least
Well in my case not. Never had a bugged online game ._.