Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: BojanS on March 13, 2014, 01:59:12 am
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Main part of idea I had was: "What if, in case you die, you lose -150A$ Or different sum, ofcourse and that money splits to EMS personnel ( Liberty City Paramedics ).
I believe it would increase interest in "medic" job.
Also would prevent people that suicide or abuse /kill,
people who like running in the middle of the street, all along the way.
As for the carkillers, well, we should be more catious. :p
Also like sub-idea was if we had 1 place in inventory for food ( Restaurants /storemeal for example ) that could be used in special occasions.
I believe whole idea would be totally benefitial to City's economy.
Something that crossed my mind while I was writing the idea: Even scripted job, like hot-dog seller, so person would get that skin and more place in inventory to store more meals so he could sell them.
The last one is maybe trippy. :weed: :rolleyes:
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What if the some newcomer decide to car kill ppl??
and what if there are no EMS??
but i like the idea i just need more answers.. :weed: :D
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Main part of the idea:
/Unsupported
Reason: Players on medic job wont do anything anyway, they just will earn money when someone just dies, this will cause players to go on medic job and hang around without reason, purple players everywhere, I can give example on mechanic job also, which people mostly use it, especially duo-people who hangs together uses it to wash/fillup, and for freemoney, people will just on medic job.
Sub idea:
/Supported, its a nice idea though if I dont remember wrong, in IV:MP this idea was suggested but due to other servers own it, and which ArgonathRPG servers are against to steal/copy/take ideas from other servers, this was denied(which in my opinion shouldnt be cared because its all about better gameplay, and pff inventory system is just owned by all RPG games, not some special idea).. Otherwise yea, I had that idea too...(Though I might have seen it in SA:MP Ideas section too so sorry if Im confused)
The idea who just paid a visit while you were writing the idea:
/Unsupported unless something would prevent player from eating his own meals otherwise it will be abused.
Reason: In case Sub idea gets accepted, also this one will be abused, people will use it to have more food, however if we prevent player from eating his own meals, problem would be gone.
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Ok, let's say there is no EMS so if someone dies that money goes to.. Uumm... Banks in case someone wanna rob 'em. :eek:
Or doesn't go anywhere, just person that died lose 150-200 A$. That's the main part of the idea.
As for medics, it would increase needed interest in that job.
People would be more careful with what they are doing.
Carkillers? Well, we should always be catious, this is Liberty City after all.
You never know what can happen. :p
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Ok, let's say there is no EMS so if someone dies that money goes to.. Uumm... Banks in case someone wanna rob 'em. :eek:
Or doesn't go anywhere, just person that died lose 150-200 A$. That's the main part of the idea.
As for medics, it would increase needed interest in that job.
People would be more careful with what they are doing.
Carkillers? Well, we should always be catious, this is Liberty City after all.
You never know what can happen. :p
All that madness in mainchat, the requests of money to be given back in mainchat, moaining etc, unsupported sry.
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All that madness in mainchat, the requests of money to be given back in mainchat, moaining etc, unsupported sry.
People can moan mostly in any case.
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People can moan mostly in any case.
When they re right, and they re not cared, they can moan and actually be right.. that would disturb me(dont know for you or else) since they dont deserve to lose what they own just because a carkiller/Dmer or anyother rulebreaker type want to have little fun.. People like to kill more when your target loses something..
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When they re right, and they re not cared, they can moan and actually be right.. that would disturb me(dont know for you or else) since they dont deserve to lose what they own just because a carkiller/Dmer or anyother rulebreaker type want to have little fun.. People like to kill more when your target loses something..
Talya, I doubt that people who enter server for first time and go for carkilling/ramming/deathmatching could know that person will lose amount of money. They do it for "fun".
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Nobody cares about the bikers? they die atleast 10-12 times in a day :(
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Talya, I doubt that people who enter server for first time and go for carkilling/ramming/deathmatching could know that person will lose amount of money. They do it for "fun".
Who said rulebrekaers are newcomers... I see lots of regulars that constantly rulebreaks even these basic things... And which also aims on newcomers.. Tthey end up losing lots of money and not aware of...
No thanks, to the idea which will make me stay in my car all the time for my money's safety. Rping would cost like 1000$ then...
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I Supported the sub-idea .... it will improve RP
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What if they script it so that death by car wont make you lose money? Just like suspects, when they get carkilled. We only get charged if we get death by bwing shot down and/or falling from a height. This way we dont have to worry about carkillers ruinning our RP.
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I like the Idea,But if there's no Ems the Cash Will just Lose,Try to think about this :D
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What if they script it so that death by car wont make you lose money? Just like suspects, when they get carkilled. We only get charged if we get death by bwing shot down and/or falling from a height. This way we dont have to worry about carkillers ruinning our RP.
1) Wont prevent losing money against DMers
2) No more killing/ /kill in rps cos money lose..>limits rp for those who cares about money.
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1) Wont prevent losing money against DMers
2) No more killing/ /kill in rps cos money lose..>limits rp for those who cares about money.
Thats True Man.... I agree with you :app:
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1) Wont prevent losing money against DMers
2) No more killing/ /kill in rps cos money lose..>limits rp for those who cares about money.
Come one Talya. This makes no sense.
1) How many deaths by deathmatchers, really? Like they can lag-hit you, right.
2) When you participate in some rp - ( the way things are now ), you "lose" money, because you could work as a fireman/taxi/police/hooker/MEDIC, instead of being in that roleplay.
More people die in traffic accidents/falls/abusing /kill cmd/not willing to give up (suspects). More than people who die by cruel and skilled deathmatchers.
Back to topic: So, resurrection should be free, all the way?
As Thomas said, I was thinking about it, it could be a nice relief for people who are not catious and get carkilled.
( Don't get me wrong, I'm not saying I never get carkilled, quite the opposite. :p )
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Come one Talya. This makes no sense.
1) How many deaths by deathmatchers, really? Like they can lag-hit you, right.
2) When you participate in some rp - ( the way things are now ), you "lose" money, because you could work as a fireman/taxi/police/hooker/MEDIC, instead of being in that roleplay.
More people die in traffic accidents/falls/abusing /kill cmd/not willing to give up (suspects). More than people who die by cruel and skilled deathmatchers.
Didnt get what do you mean by "the way things are now" , also a script must be done that will run all the time, so u shouldnt think as "the way things are now" but "the general time"
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If people would lose money upon dying ( Let's say carkill wouldn't take off your money, and paramedics located in Hospital/Ambulances would get equally shared pay from every death ):
-Encourages (Really needed)interest in Paramedic job.
-Benefitial to economy.
-Stimulates RolePlay.
It could be possible to realise "Spawn at hospital".
If someone really wanna abuse death as teleport, he might consider calling a cab ( It's cheaper ?! )
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If people would lose money upon dying ( Let's say carkill wouldn't take off your money, and paramedics located in Hospital/Ambulances would get equally shared pay from every death ):
-Encourages (Really needed)interest in Paramedic job.
-Benefitial to economy.
-Stimulates RolePlay.
It could be possible to realise "Spawn at hospital".
If someone really wanna abuse death as teleport, he might consider calling a cab ( It's cheaper ?! )
main ide /unsupported a job in what you need to stay afk and watch the cash flowing in? no ty go work for it and then like some ppl call "Moan" for things to change.
Also has a good chance it will be abused: lets say you see a new player and you give him a gun and tell him go wild now and watch the cash keep going up.
The sub idea i like a lot i see hot dogs from time to time :) totally supported :)
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If people would lose money upon dying ( Let's say carkill wouldn't take off your money, and paramedics located in Hospital/Ambulances would get equally shared pay from every death ):
-Encourages (Really needed)interest in Paramedic job.
-Benefitial to economy.
-Stimulates RolePlay.
It could be possible to realise "Spawn at hospital".
If someone really wanna abuse death as teleport, he might consider calling a cab ( It's cheaper ?! )
I repeat again...
Medic job will be abused, you ll see lots of medics around because you ll just hang around and you ll get from every single person's death... No it wont increase rp as people will keep hanging around with their medic models and losing money on death will just decrease roleplay because of dying madness will occur... and I can bet my 150.000$ to this situation will be exactly like this after 1 week(a period people to learn the system will work as like that)
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Paramedics earning from deaths is not a Must in my idea. I wish only if everyone of us would value life/death a bit more, that's all. So fine when you die is completely OK. And it would increase interest in Medic job.
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Paramedics earning from deaths is not a Must in my idea. I wish only if everyone of us would value life/death a bit more, that's all. So fine when you die is completely OK. And it would increase interest in Medic job.
If you give freemoney to any job, it will increase interest.. It is not how it must be done...
I know you want to increase value of life though there is no safe point, and has bad results which cant be ignored.
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If you give freemoney to any job, it will increase interest.. It is not how it must be done...
I know you want to increase value of life though there is no safe point, and has bad results which cant be ignored.
What I am trying to say is: If you would pay 200$ in case you die ( Carkilling doesn't count ), people would have reason to recieve healthcare / use restaurants. Anyway, carkilling should count aswell.
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What I am trying to say is: If you would pay 200$ in case you die ( Carkilling doesn't count ), people would have reason to recieve healthcare / use restaurants. Anyway, carkilling should count aswell.
What I am trying to say is: If you would pay 200$ in case you die ( Carkilling doesn't count ), people would just start to try to prevent theirself from getting killed like
In rps: Only rps that wouldnt end with killing/suiciding should be done.
Out rps: Lack of confidence when you are hanging around, you can be killed by DMers or anyother way excluding carkilling...
About /kill etc.. Its a rulebreak if you do it to gain health anyway.
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No need for the losing money when dieing thing. The thing it should is abusing /kill. You get banned if you abuse it...Unsupported