Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: BojanS on March 21, 2014, 11:35:31 am
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I was thinking about this /gu command, and thought it's not really needed.
What if police/fbi only need to be near suspect and try to do /cuff ID. Then suspsect would get a message like "Officer is trying to cuff you. /accept or RUN!".
It would easy whole arresting process.
Noone could abuse /gu.
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Bojan, from what I've seen in the forums, you request a lot of stuff biased on the cop side. Try to be more objective when suggesting new ideas / changes. :) (No hate)
:P
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:P
Thanks for reminding me. :*
Your opinion about the idea?
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I was thinking about this /gu command, and thought it's not really needed.
What if police/fbi only need to be near suspect and try to do /cuff ID. Then suspsect would get a message like "Officer is trying to cuff you. /accept or RUN!".
It would easy whole arresting process.
Noone could abuse /gu.
I dont see the need of such script. Perhaps/Maybe newcomers will get acquitted with the seriousness of the server a little sooner than usual if it is ever implemented. But in my opinion, its not important as much. It sure does have the capability to produce a sensible RP, so to speak.
/Unsupported
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I was thinking about this /gu command, and thought it's not really needed.
What if police/fbi only need to be near suspect and try to do /cuff ID. Then suspsect would get a message like "Officer is trying to cuff you. /accept or RUN!".
It would easy whole arresting process.
Noone could abuse /gu.
/Unsupported,
Why /gu chance should only be given when officer wants it?
Why we should get DMed if cops dont want us to /gu at all?
Why should we be able to request investigation only if a cop wants it?
Why shouldnt we be able to /gu when we dont want , 1 way to make surrender suspect is leaving them with low hp?
Why the spammer cop has to earn the money from jailing?
Why the first one coming cop, first one enters the command has to get suspect?
Why one should be forced to surrender on first interaction but not when suspect really feels to need to do it?
Want some more questions or enough? ^^"
There is no way to abuse /gu...
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/Unsupported,
Why /gu chance should only be given when officer wants it?
Why we should get DMed if cops dont want us to /gu at all?
Why should we be able to request investigation only if a cop wants it?
Why shouldnt we be able to /gu when we dont want , 1 way to make surrender suspect is leaving them with low hp?
Why the spammer cop has to earn the money from jailing?
Why the first one coming cop, first one enters the command has to get suspect?
Why one should be forced to surrender on first interaction but not when suspect really feels to need to do it?
Want some more questions or enough? ^^"
There is no way to abuse /gu...
Talya did you understand my idea?
It will be the same, you will have chance to evade if you don't want to /accept cuffing. Just without need to type /gu.
First Officer that comes, cuffes, so? It's important that suspect gets jailed instead of being killed. Also, the team will share. Everyone happy.
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I was thinking about this /gu command, and thought it's not really needed.
What if police/fbi only need to be near suspect and try to do /cuff ID. Then suspsect would get a message like "Officer is trying to cuff you. /accept or RUN!".
It would easy whole arresting process.
Noone could abuse /gu.
Everything looks nice when it is in your mind. But infact your idea could be much more abused than the current /gu command. As an officer could be bored of jailing a suspect that actually seems to want to give up and would just kill him . The suspect must always be the one to make the first step into giving up!
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Talya did you understand my idea?
It will be the same, you will have chance to evade if you don't want to /accept cuffing. Just without need to type /gu.
First Officer that comes, cuffes, so? It's important that suspect gets jailed instead of being killed. Also, the team will share. Everyone happy.
I understood everything, as always you just see only one side and dont understand it.. I see you havent read what you quoted though, I suggest you to reread.
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Not supported.
Lack of idea.
Take the same role to IRL.
A criminal and a cop..the cop comes near the criminal and say "Let me cuff you or run please"..Not possible
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Not supported.
Lack of idea.
Take the same role to IRL.
A criminal and a cop..the cop comes near the criminal and say "Let me cuff you or run please"..Not possible
If suspect is complying, Officers "rush" on suspect and try to cuff him. I don't get why Officers would say that they want to cuff criminal. When Officer approaches suspect and does /cuff ID, suspected person would get that auto-message which will tell him that Officer is trying to cuff him. He could /accept ( even /gu as it was ) or run/fight back if wants to.
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If suspect is complying, Officers "rush" on suspect and try to cuff him. I don't get why Officers would say that they want to cuff criminal. When Officer approaches suspect and does /cuff ID, suspected person would get that auto-message which will tell him that Officer is trying to cuff him. He could /accept ( even /gu as it was ) or run/fight back if wants to.
What if the officer wants to simply kill the suspect? How will the suspect be defended by such an officer if he cannot /gu?
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What if the officer wants to simply kill the suspect? How will the suspect be defended by such an officer if he cannot /gu?
Uumm... I beg your pardon? I never seen that kind of Officer.
Do you think that having /gu as condition to jailing suspect can prevent his murder ( In case Officer really wants to kill suspect, which makes no sense )?
Anyway, that would be a total law/rulebeak, so Officer would suffer the consequences.
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Without offense Bojan ,
review some of your ideas...they are so much on cop side. Thats not realistic in my opnion... :rolleyes:
Cheers
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Uumm... I beg your pardon? I never seen that kind of Officer.
Do you think that having /gu as condition to jailing suspect can prevent his murder ( In case Officer really wants to kill suspect, which makes no sense )?
Anyway, that would be a total law/rulebeak, so Officer would suffer the consequences.
idk about IVMP but in SAMP you get a huge fine if you kill a cuffed suspect ... Which usually prevents most of the abusers.
I would like to ask you something though. In which way do you think that your idea is going to be better than the ongoing script? As I my self see only bad things
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What if the officer wants to simply kill the suspect? How will the suspect be defended by such an officer if he cannot /gu?
Thanks for finally making him understand this...
Uumm... I beg your pardon? I never seen that kind of Officer.
Do you think that having /gu as condition to jailing suspect can prevent his murder ( In case Officer really wants to kill suspect, which makes no sense )?
Anyway, that would be a total law/rulebeak, so Officer would suffer the consequences.
Then I suggest you to hang around more with newcomer cops... ANything like no knowledge, DM will can cause it; I cannot think abuse rates of this. And well if Officer gonna suffer(which is not for sure) , then it means %100 Suspect suffered already.
There are nothing good for both Enforcement and Suspect sides
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What if the officer wants to simply kill the suspect? How will the suspect be defended by such an officer if he cannot /gu?
I apologize, I misunderstood it. You are right about this. My bad.
As for idea, I belive it would be good if it could be implemented like:
Having both /gu then /cuff and /cuff before /gu with that option for suspect to /gu when Officer tries to cuff him. Suspect would get that message: "Officer is trying to cuff you, type /gu to give up or resist".
I think this would be solution in this case.
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I apologize, I misunderstood it. You are right about this. My bad.
As for idea, I belive it would be good if it could be implemented like:
Having both /gu then /cuff and /cuff before /gu with that option for suspect to /gu when Officer tries to cuff him. Suspect would get that message: "Officer is trying to cuff you, type /gu to give up or resist".
I think this would be solution in this case.
What is the deal if suspect doesnt want to /gu, does it matter if officer wants to cuff him or not, he HAS To cuff him if suspects want it anyway... Still /unsupported, there is no point of the idea.
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I apologize, I misunderstood it. You are right about this. My bad.
As for idea, I belive it would be good if it could be implemented like:
Having both /gu then /cuff and /cuff before /gu with that option for suspect to /gu when Officer tries to cuff him. Suspect would get that message: "Officer is trying to cuff you, type /gu to give up or resist".
I think this would be solution in this case.
I will not deny your idea, simply because there could be a good thought hiding beneath it. Therefore I simply request you to present that thought. As of now your idea has no actual use, an officer always "wants" to cuff the suspect, therefor it is up to the suspect to choose to give up or not.
So far you did not present anything that would make anyone think that your idea has any use. I suggest you sit down and think more about it. Once you are over either post the use that you got in mind or accept that the chances of your idea to get accepted are minor.
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/unsupported
It may cause flood for the su if there were 10 cops following him , lets say that every one did this , then the su will be flooded ,
the Idea of /gu , is to force the suspect to surrender or he will surrender by him self , And by This idea it means that the officer is offering the su a special order , that the su may take or not , ( the cop here is like a waiter )
Good that you think to develop the game , thank you for posting this
the idea seems good at theory but bad at real
best regards
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I will not deny your idea, simply because there could be a good thought hiding beneath it. Therefore I simply request you to present that thought. As of now your idea has no actual use, an officer always "wants" to cuff the suspect, therefor it is up to the suspect to choose to give up or not.
So far you did not present anything that would make anyone think that your idea has any use. I suggest you sit down and think more about it. Once you are over either post the use that you got in mind or accept that the chances of your idea to get accepted are minor.
/unsupported
It may cause flood for the su if there were 10 cops following him , lets say that every one did this , then the su will be flooded ,
the Idea of /gu , is to force the suspect to surrender or he will surrender by him self , And by This idea it means that the officer is offering the su a special order , that the su may take or not , ( the cop here is like a waiter )
Good that you think to develop the game , thank you for posting this
the idea seems good at theory but bad at real
best regards
Ok, I would add this to my idea -> Message to Officers in suspect's area that suspect is cuffed by Officer X. So everyone will obey sharing with the Team, and start obeying/learning how to do Teamwork.
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Ok, I would add this to my idea -> Message to Officers in suspect's area that suspect is cuffed by Officer X. So everyone will obey sharing with the Team, and start obeying/learning how to do Teamwork.
Why people has to share with others, or has to obey to it or something? He cuffed , he ll get the money; especially if we think lots of cops are more than helping to other officers, they help to suspect by their careless driving or reasonless shootings, movings etc...
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Why people has to share with others, or has to obey to it or something? He cuffed , he ll get the money; especially if we think lots of cops are more than helping to other officers, they help to suspect by their careless driving or reasonless shootings, movings etc...
Because it's scamming if I have to put it like this. You have to learn some things in order to go on /duty. Why the heck should some egoistic-prick take the pay from whole team? Acts like mentioned should be sanctioned. People who don't want to share and don't like that, could do "Hitman" stuff, alone, and earn pay that way, instead of doing Police job.
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Why people has to share with others, or has to obey to it or something? He cuffed , he ll get the money; especially if we think lots of cops are more than helping to other officers, they help to suspect by their careless driving or reasonless shootings, movings etc...
Sharing is caring :P
Other cops who helped you in the chase, or was most hardworking cop in the chase, they are involved in this "teamwork"(although some cops just want the money for him/herself), so I think its fair and wise to share the money. Of course, its not mandatory but is highly recommended.
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Because it's scamming if I have to put it like this. You have to learn some things in order to go on /duty. Why the heck should some egoistic-prick take the pay from whole team? Acts like mentioned should be sanctioned. People who don't want to share and don't like that, could do "Hitman" stuff, alone, and earn pay that way, instead of doing Police job.
So not sharing money is scamming, and people who are sitting in ur passenger seat, doing nothing then requests money and its being fair. Interesting things are going on in this topic. I honestly would like to hear more from you. :D ^^
By the way why is it needed to know by who the suspect is cuffed anyway, when he is jailed(also when u get money) it displays already.. I dont think this idea is going anywhere...
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So not sharing money is scamming, and people who are sitting in ur passenger seat, doing nothing then requests money and its being fair. Interesting things are going on in this topic. I honestly would like to hear more from you. :D ^^
By the way why is it needed to know by who the suspect is cuffed anyway, when he is jailed(also when u get money) it displays already.. I dont think this idea is going anywhere...
I rarely see people who roleplay cuffing. So other Officers from the scene didnt "see" who cuffed the suspect? I would also add that suspect killed message to include name of the shooter.
And about what you said about people sitting next to you, I mean, I even don't want to comment on that.
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I support the "display of the officer's name who killed/cuffed the suspect", its not an addition that the server mainly needs, but it seems pretty useful, to avoid misunderstanding and / or abuses, etc.
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I rarely see people who roleplay cuffing. So other Officers from the scene didnt "see" who cuffed the suspect? I would also add that suspect killed message to include name of the shooter.
And about what you said about people sitting next to you, I mean, I even don't want to comment on that.
I talk generally, trying to comment on a case by everybody's point of view, unlike you ; therefore I dont expect you to understand me.
And what I talk about is not about cuffing but about jailing all the time shows the jailer. Im saying its not much needed but could be added, though this has nothing to do with main idea.