Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: playboyx on March 27, 2014, 07:39:04 pm
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Sales vehicle should be available for test drive
if the vehicle crosses certain distance then
1. Player should be frozen OR
2. That vehicle should respawn at original location
what do you guys think abt this ????
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Use Rent Services to support economy I say. ^^"
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As I think renting is different then test driving
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As I think renting is different then test driving
Yea, you gotta pay one renting, while test drive is free..
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I Agree :-)
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by testdriving we can also find which car suits our driving style and needs
for example if i have 110k and i m confused between turismo and supergt i can test drive each and find
which one will suit me
and that 110k will not be wasted
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Supported. It is needed (IMO). I often bought cars that i didnt like to drive (found out that after bought them) and i wasted a lot of money. I hope it will get implemented.
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Seems pretty useful, I would also like to be able to test cars before buying them, although Im quite happy with the current system, which is car renting.
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Sales vehicle should be available for test drive
if the vehicle crosses certain distance then
1. Player should be frozen OR
2. That vehicle should respawn at original location
what do you guys think abt this ????
What a lovely idea! Just, if it could be scripted, for example:
Oracle with 10fuel, and when tank becomes empty it won't be able to /fillup.
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Maybe we can test cars on single player.
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What a lovely idea! Just, if it could be scripted, for example:
Oracle with 10fuel, and when tank becomes empty it won't be able to /fillup.
And then the car will just be abandoned on the streets? People be like "Where did the sales car go?" :D
Maybe the commands could be like /testdrive, and then if we finish, /endtest or something like that, so that the car will respawn back to its place.
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Maybe we can test cars on single player.
Do u know where inferus is in singleplayer or any other cars
Some cars cannot be spawned using cheats in single player
And if u wanna buy a car then u will quit the game and then
Start single player for just testing a car
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Simple native trainer bruh.
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Simple native trainer bruh.
/me grins
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And then the car will just be abandoned on the streets? People be like "Where did the sales car go?" :D
Maybe the commands could be like /testdrive, and then if we finish, /endtest or something like that, so that the car will respawn back to its place.
why should i buy the car then ???? , if i can Use it when i want it , then why do i buy one , we can do it like this, when someone enter a sales car , he will put /testdrive , it will take 200$ from him(it will get back to him when he drives it back) , he can go and drive this car , he has 10 min to test this car , after 10 min , He must get the car to the shop , if he doesnt then the money that will be back to him will start to reduce , if he kept it with him for 25 min , then the car will be respawend automaticlly and he will loose his money .
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why should i buy the car then ???? , if i can Use it when i want it , then why do i buy one , we can do it like this, when someone enter a sales car , he will put /testdrive , it will take 200$ from him(it will get back to him when he drives it back) , he can go and drive this car , he has 10 min to test this car , after 10 min , He must get the car to the shop , if he doesnt then the money that will be back to him will start to reduce , if he kept it with him for 25 min , then the car will be respawend automaticlly and he will loose his money .
What I meant was of course, when starting /testdrive, there will be a time limit (say, 5 min) before the car respawns back to its place, instead of making us drive it with 10 fuel. Though we are given an option to end the test by /endtest (not really compulsory).
As for the 200$ that we have to pay, it wouldn't be good due to crashes. We never know when we will crash.
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Do u know where inferus is in singleplayer or any other cars
Some cars cannot be spawned using cheats in single player
And if u wanna buy a car then u will quit the game and then
Start single player for just testing a car
In singleplayer we can just install scripthook , then press ~ and type : spawn vehiclename .
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In singleplayer we can just install scripthook , then press ~ and type : spawn vehiclename .
but you have to start single player for test drive and
then start IVMP again
its not a gud idea
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Why not having such option as available? And it could be nice if, for example, only /dt could unlock sales car for you for "test ride".
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Why use in game vehicles? Can't we just use system that has been used in police training in samp? You can have like 5 min for driving. After that time you exit test drive mode. To prevent abusing you can get like 1 min to wait for a car to get ready and make test drives unavailable for suspects.
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Why use in game vehicles? Can't we just use system that has been used in police training in samp? You can have like 5 min for driving. After that time you exit test drive mode. To prevent abusing you can get like 1 min to wait for a car to get ready and make test drives unavailable for suspects.
Im not sure if the samp police training system would work in ivmp..
ivmp is just too unstable, might not be able to handle it
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What's the samp police training sistem?
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Why not having such option as available? And it could be nice if, for example, only /dt could unlock sales car for you for "test ride".
What to do if any /dt is not available ???
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What to do if any /dt is not available ???
You're right, better find another solution..
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It is perfect that sales vehicle would not cross a certain distance
or the player gets frozen and have to use /getout
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Disabling it for suspects..?
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It is perfect that sales vehicle would not cross a certain distance
or the player gets frozen and have to use /getout
I wouldn't really agree to that, what if the person wants to test the maximum speed of the car? That would mean testing it on a open/long road and a great distance will be needed. I think the timer system is better (car will respawn back to the dealership when time runs out).
Disabling it for suspects..?
Yes, it is better to be disabled for suspects, to prevent abuses.
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i think its useless, you can always ask a friend to lend you his car to test it Or you can easly Try it in Single player , also i guess it would make the server more Unstable to keep respawning Sales Car's every time that New Player Reach the limite also gonna give be 1 more chance for Those Smart asses Abusers :) ..
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it would be good but :
some player would steal these car and that will not be cool