Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Zaila on April 05, 2014, 10:34:02 am
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A new batch of updates and bug fixes will be uploaded shortly to the server. Please be aware that this list might not be fully complete.
The list is:
*Pizza and Tacos added to be possible to purchase to regain health. These 2 items needs to be added by the owner that wants to sell it (i think, not sure how the system works).
*Tweaks to Cards and Wallets
*Group Bank accounts is currently blocked
*/pilot co-pilot message has been fixed and will not display only numbers anymore.
*Several behind the scene fixes has been done to improve efficiency.
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trucking system that runs the business system?. I mean the command, /orderstock cant be seen by truckers when they do /orderlist.
Nice work <3
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Great, thanks for informing us.
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Well, That looks cool, a bug that is gonna fix looks good for me, as this one
*/pilot co-pilot message has been fixed and will not display only numbers anymore.
Because that always happens to me, when became co-pilot. Thankyou Zaila!
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Great work! :app:
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Good work zaila I hope you will finish fixing bugs and add the missing things as soon as possible but this as start is good. :app: :app:
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Looks like the server got trouble to start up again.. Trying to figure out why and fix it.
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Hmm.. seems like the server went down.
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Hmm.. seems like the server went down.
Yea, server is down.
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Looks like the server got trouble to start up again.. Trying to figure out why and fix it.
Hmm.. seems like the server went down.
No shit.
Good job! :app:
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A new batch of updates and bug fixes will be uploaded shortly to the server. Please be aware that this list might not be fully complete.
The list is:
*Pizza and Tacos added to be possible to purchase to regain health. These 2 items needs to be added by the owner that wants to sell it (i think, not sure how the system works).
*Tweaks to Cards and Wallets
*Group Bank accounts is currently blocked
*/pilot co-pilot message has been fixed and will not display only numbers anymore.
*Several behind the scene fixes has been done to improve efficiency.
What about /hat command?!
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Good job Zaila. Thank you for your effort!
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Nice to hear.
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Thanks to all scirpters.
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Nice Job Zaila !
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This might take some time because it's harder than expected to identify the problem and i have to leave in a couple of minutes....
Sorry guys, we will try to get this fixed as soon as possible.
In the mean time, you can connect to the test server on 95.141.37.186:7778 and play if you want to, but your stats will not be loaded from the main server and anything you gain there will not be moved over to the main server once it's up.
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Nice job zaila
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95.141.37.186:777 this ip is also not working
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95.141.37.186:777 this ip is also not working
Works fine for me.
HostName: Argonath RPG - RS5 Public Beta
Address: 95.141.37.186:7778
Players: 1 / 100
Ping: 52
Mode: Rock Stars RPG 5.0
Map: San Andreas
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Good Work!
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In the meantime, join Paruni!
95.141.37.186:7780
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Great progress, sheep! Say, when you planning on adding /giveweapon?
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Many of you here (who have no experience with scripting, programming, or developing) do not understand the painstaking amount of effort that goes into properly developing a server, and most of you will never fully understand. Therefore, the least we can do is give you an idea of what it takes.
The simplest features literally take only a few lines of command and can be done almost instantly. Features with medium to advanced complexity, which form most of the important parts of a server, can take a lot more.
First, there is the actual scripting itself. This is where the idea is first translated into code, and given life on the server.
Next, there is debugging and testing. Once the idea is first seen to work, developers (and testers) run it through different tests to see if it will handle well. Many errors are found here, but there are also errors which may not surface on the test server and are usually seen after a script goes live.
After that, the scripts are uploaded. If certain (new) errors are found when the scripts are subjected to the (ab)use of many players, the previous version (if any) may be reloaded, while the new script is refined again (and again).
If a developer will not be stressed by the actual coding / testing, then perhaps it would be by the fact that the features (and bugs) they create will affect hundreds of players, and that they are under constant pressure from players who can scrutinize nearly every feature of a command system while creating pages of bug reports.
Keep in mind that all of that is being done for you, without any salary or real special benefits in exchange. Also keep in mind that developers are humans, and can be demotivated if all they see are players shitting on their work. Conversely, they may be more motivated (whether they admit it, or not) if they know that there are those players who actually appreciate the time and effort they put in.
This is why I remind players; take a moment to thank your developers.
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Many of you here (who have no experience with scripting, programming, or developing) do not understand the painstaking amount of effort that goes into properly developing a server, and most of you will never fully understand. Therefore, the least we can do is give you an idea of what it takes.
The simplest features literally take only a few lines of command and can be done almost instantly. Features with medium to advanced complexity, which form most of the important parts of a server, can take a lot more.
First, there is the actual scripting itself. This is where the idea is first translated into code, and given life on the server.
Next, there is debugging and testing. Once the idea is first seen to work, developers (and testers) run it through different tests to see if it will handle well. Many errors are found here, but there are also errors which may not surface on the test server and are usually seen after a script goes live.
After that, the scripts are uploaded. If certain (new) errors are found when the scripts are subjected to the (ab)use of many players, the previous version (if any) may be reloaded, while the new script is refined again (and again).
If a developer will not be stressed by the actual coding / testing, then perhaps it would be by the fact that the features (and bugs) they create will affect hundreds of players, and that they are under constant pressure from players who can scrutinize nearly every feature of a command system while creating pages of bug reports.
Keep in mind that all of that is being done for you, without any salary or real special benefits in exchange. Also keep in mind that developers are humans, and can be demotivated if all they see are players shitting on their work. Conversely, they may be more motivated (whether they admit it, or not) if they know that there are those players who actually appreciate the time and effort they put in.
This is why I remind players; take a moment to thank your developers.
I haven't seen anyone shitting on this topic yet, all i saw is "good work" or similar comments.
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I haven't seen anyone shitting on this topic yet, all i saw is "good work" or similar comments.
That doesn't mean players should not be reminded of those basic facts. After more than 100 pages of discussion stalled by moaners who don't know how to appreciate anything done for them "Let's Get Real", people will have to keep these facts in mind.
I greatly appreciate those players who know how to give thanks for the effort put in to make sure they have a good playing experience.
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That doesn't mean players should not be reminded of those basic facts. After more than 100 pages of discussion stalled by moaners who don't know how to appreciate anything done for them "Let's Get Real", people will have to keep these facts in mind.
I greatly appreciate those players who know how to give thanks for the effort put in to make sure they have a good playing experience.
I agree with that, however its been a while since anybody complained about Rs5 (besides the major bugs which are being fixed), but I still thank the developers for their tremendous amount of effort in presenting and fixing RS5.
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I agree with that, however its been a while since anybody complained about Rs5 (besides the major bugs which are being fixed), but I still thank the developers for their tremendous amount of effort in presenting and fixing RS5.
:rofl:
Glad to hear, cheers!
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The problem we are facing is that the server is crashing on start up, and the crash logs is just saying unknown error which means we have no ideawhat's actually causing it to crash.
We might have an idea of what is going on, but it requires either Conroy, xcasio or Gandalf to reupload all scripts again which is dragging out in time.
Another developer will update this topic as soon as the server is back again.
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OK zaila no problem and we are proud to you that you're giving you;re best in you're work
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:rofl:
You are starting to piss me off now.
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(can someone give me IP)
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95.141.37.186:7778
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Again Beta?
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This is not the main server, the main is down.
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The problem we are facing is that the server is crashing on start up, and the crash logs is just saying unknown error which means we have no ideawhat's actually causing it to crash.
We might have an idea of what is going on, but it requires either Conroy, xcasio or Gandalf to reupload all scripts again which is dragging out in time.
Another developer will update this topic as soon as the server is back again.
You're the best developers of Argonath so we don't worry about it. We've already know you can identify what's the problem of crashing.
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Please fix the mechanic job - buying NOS will drive unwitting players poor. They do not receive money for the NOS they sell.
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The server is back up again. If there is any problems, please send me or Conroy a PM.
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Glad to hear, thanks
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I'm glad to hear that! Thank you all for your work.
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I'm glad to hear that! Thank you all for your work.