Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Orel on April 29, 2014, 06:33:40 pm

Title: PNS
Post by: Orel on April 29, 2014, 06:33:40 pm
I rememeber seeing gandalf saying that there is a plan bringing the PNS back, is that real?
Title: Re: PNS
Post by: Meepy on April 29, 2014, 06:36:01 pm
Please do. The mechanic system is garbage.
Title: Re: PNS
Post by: TiMoN on April 29, 2014, 06:49:16 pm
I rememeber seeing gandalf saying that there is a plan bringing the PNS back, is that real?
He did post it.
Title: Re: PNS
Post by: Vector on April 29, 2014, 06:50:31 pm
Oh God Please I want PNS system back.
Title: Re: PNS
Post by: beLTa on April 29, 2014, 06:52:42 pm
The mechanic system is garbage.
You're wrong! Mechanic system is really a good type of RP if you want to do, not garbage.
Title: Re: PNS
Post by: ClazzyJogel on April 29, 2014, 06:54:50 pm
If they are actully going to bring the PNS back, atleast keep the mechanics.
I've had great moments playing as a mechanic and I'm sure others have aswell.
Keep them both and balance them so that perhaps the PNS prices can be higher.
Title: Re: PNS
Post by: beLTa on April 29, 2014, 07:03:35 pm
If they are actully going to bring the PNS back, atleast keep the mechanics.
I've had great moments playing as a mechanic and I'm sure others have aswell.
Keep them both and balance them so that perhaps the PNS prices can be higher.
Agreed With you. The removing of mechanics and the back of PnS will just help to decrease the roleplay, same as in RS4, go into PnS, 100$ costs, Car back to normal, RP? Go to mechanic, he will check the car, totally treat the car as well as PnS, RP. So, Only one thing can stay here, PnS or Mechanic. If they put both, everyone will go to PnS because that costs low instead of Mechanics that costs more than PnS.
Title: Re: PNS
Post by: Vector on April 29, 2014, 07:14:39 pm
Well, They should not delete the Mechanic Job since it is the way of roleplay. But they can equal  the prices of Mechanic and PnS so that people will have both choices whether involve mechanic or fix their cars from PnS if they don't have much time. The people who would give preference to Mechanics will roleplay. But nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it. So, that's the thing they should think on and try to get a solution of it.
Title: Re: PNS
Post by: beLTa on April 29, 2014, 07:20:33 pm
nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it.
Well, You're correct here. Always i met with the mechanics offered me to repair my car in $50 and thats too much, huh?
Title: Re: PNS
Post by: AK47 on April 29, 2014, 07:30:59 pm
If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.
Title: Re: PNS
Post by: beLTa on April 29, 2014, 07:35:32 pm
If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.
Acceptable. Agreed.
Title: Re: PNS
Post by: Orel on April 30, 2014, 01:13:37 pm
I do agree with putting back the PNS but with higher price, since sometimes you just don't have time for roleplaying with a mechanic, for example being in a heavy pursuit.
Title: Re: PNS
Post by: LoHi on April 30, 2014, 08:06:53 pm
IMO PNS should only repair visual damage (and tires?), but leave car hp alone.
Title: Re: PNS
Post by: Stivi on April 30, 2014, 09:53:28 pm
IMO PNS should only repair visual damage (and tires?), but leave car hp alone.
So we're gonna' have to visit a mechanic and then go to a PnS just to get a car fully repaired ? I better respawn it.
Title: Re: PNS
Post by: Kostas on April 30, 2014, 09:57:13 pm
I do agree with putting back the PNS but with higher price, since sometimes you just don't have time for roleplaying with a mechanic, for example being in a heavy pursuit.

Well no one should be allowed to repair durring such scenarios infact, just like you can't heal in combat... of topic ... sorry
Title: Re: PNS
Post by: Pandalink on April 30, 2014, 10:30:14 pm
One of the most needed changes at the moment.
Title: Re: PNS
Post by: Chuck_Norris on May 01, 2014, 12:06:15 am
Well, They should not delete the Mechanic Job since it is the way of roleplay. But they can equal  the prices of Mechanic and PnS so that people will have both choices whether involve mechanic or fix their cars from PnS if they don't have much time. The people who would give preference to Mechanics will roleplay. But nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it. So, that's the thing they should think on and try to get a solution of it.

You dont need a script to roleplay, now do you?
Title: Re: PNS
Post by: JDC on May 01, 2014, 08:00:03 am
If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.

This. Preferably, make the fees for PnS quite high.

Further on, perhaps making it proportionate to a player's cash level would be nice, so that you don't see players who have saved up a bit being able to avoid mechanics 100% of the time.

The mechanic script is not needed for roleplay, true. But I have seen many people use it in exemplary roleplay recently. PnS should be brought back in a way that maintains the job security of mechanics.
Title: Re: PNS
Post by: Declan on May 01, 2014, 09:12:01 am
Well, You're correct here. Always i met with the mechanics offered me to repair my car in $50 and thats too much, huh?
Once a mechanic offered me repair for 500, isn't much?
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