Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Orel on April 29, 2014, 06:33:40 pm
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I rememeber seeing gandalf saying that there is a plan bringing the PNS back, is that real?
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Please do. The mechanic system is garbage.
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I rememeber seeing gandalf saying that there is a plan bringing the PNS back, is that real?
He did post it.
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Oh God Please I want PNS system back.
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The mechanic system is garbage.
You're wrong! Mechanic system is really a good type of RP if you want to do, not garbage.
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If they are actully going to bring the PNS back, atleast keep the mechanics.
I've had great moments playing as a mechanic and I'm sure others have aswell.
Keep them both and balance them so that perhaps the PNS prices can be higher.
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If they are actully going to bring the PNS back, atleast keep the mechanics.
I've had great moments playing as a mechanic and I'm sure others have aswell.
Keep them both and balance them so that perhaps the PNS prices can be higher.
Agreed With you. The removing of mechanics and the back of PnS will just help to decrease the roleplay, same as in RS4, go into PnS, 100$ costs, Car back to normal, RP? Go to mechanic, he will check the car, totally treat the car as well as PnS, RP. So, Only one thing can stay here, PnS or Mechanic. If they put both, everyone will go to PnS because that costs low instead of Mechanics that costs more than PnS.
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Well, They should not delete the Mechanic Job since it is the way of roleplay. But they can equal the prices of Mechanic and PnS so that people will have both choices whether involve mechanic or fix their cars from PnS if they don't have much time. The people who would give preference to Mechanics will roleplay. But nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it. So, that's the thing they should think on and try to get a solution of it.
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nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it.
Well, You're correct here. Always i met with the mechanics offered me to repair my car in $50 and thats too much, huh?
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If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.
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If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.
Acceptable. Agreed.
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I do agree with putting back the PNS but with higher price, since sometimes you just don't have time for roleplaying with a mechanic, for example being in a heavy pursuit.
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IMO PNS should only repair visual damage (and tires?), but leave car hp alone.
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IMO PNS should only repair visual damage (and tires?), but leave car hp alone.
So we're gonna' have to visit a mechanic and then go to a PnS just to get a car fully repaired ? I better respawn it.
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I do agree with putting back the PNS but with higher price, since sometimes you just don't have time for roleplaying with a mechanic, for example being in a heavy pursuit.
Well no one should be allowed to repair durring such scenarios infact, just like you can't heal in combat... of topic ... sorry
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One of the most needed changes at the moment.
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Well, They should not delete the Mechanic Job since it is the way of roleplay. But they can equal the prices of Mechanic and PnS so that people will have both choices whether involve mechanic or fix their cars from PnS if they don't have much time. The people who would give preference to Mechanics will roleplay. But nowadays Mechanics are fleecing by charging too much money that the people can not afford and they like to respawn the car rather than fixing it. So, that's the thing they should think on and try to get a solution of it.
You dont need a script to roleplay, now do you?
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If the PnS is put back in again I want to see it with a high price so it still would let the mechanics do most of the work.
This. Preferably, make the fees for PnS quite high.
Further on, perhaps making it proportionate to a player's cash level would be nice, so that you don't see players who have saved up a bit being able to avoid mechanics 100% of the time.
The mechanic script is not needed for roleplay, true. But I have seen many people use it in exemplary roleplay recently. PnS should be brought back in a way that maintains the job security of mechanics.
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Well, You're correct here. Always i met with the mechanics offered me to repair my car in $50 and thats too much, huh?
Once a mechanic offered me repair for 500, isn't much?