Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: Armelin on May 20, 2014, 06:07:02 am

Title: Update 24 - Crime life
Post by: Armelin on May 20, 2014, 06:07:02 am
Hello, this update brings a respect system for players who decided to RP a life without laws.


Features:
  -Store robberies for teams.
  -Darker orange for highly respected criminals.
  -Dynamical suspect jail/kill reward also depending.
 
How does it work:
  -You gain respect by ordering drugs, the more you have the more you get on your next order.


  -Everything a gangster do is linked to his respect level, for example a level 0 will be able to make 1000$ on a robbery when a level 10
  will make almost eight times more than that, tho if the person gets caught by the police, the fees he will pay to be released are also higher.


About robbery:
  -Team sizes may vary.
  -Rewards depends on the business being robbed and the respect required for it.
  -The team has a limited number of vehicles they can use, switching drivers or cars will lead to a failure.
  -Each action has a time limit.
  -You will only get pay if you successfully evade the cops (crash gets you out of the RP).
  -They are not as frequent as fireman missions (not even close).


Changes for drugs:
  -Teams CB will now be sold for 1100 grams of weed or 100k (driving license and decent activity are also required).


Other changes:
  -Selling guns to players without passport is prohibited, use /giveweapon to check before getting paid.


Reminder:
  -Weed scam or any form of gaining advantage with new players will easily lead to a server ban.
  -System is still under testing.
  -Think twice before leveling up, there is no way back and as mentioned above the fees you pay are much higher than the usual.
Title: Re: Update 24 - Crime life
Post by: Badboyz on May 20, 2014, 08:15:01 am
Cool Update.  :app:
Title: Re: Update 24 - Crime life
Post by: psyron on May 20, 2014, 08:25:50 am
This update looks pretty interesting but somehow will reduce the roleplaying one way or the other. Anyways a few Qs -

1. Ordering drugs as in buying weed from NPC?
2. How will the store robberies work? and how will the money be dispatched?
3. Since this is an robbery RP, chances are high that some newcomer cop/player could come ruin the RP. (which always happens, hence I moved to alderney) What then?
4. If only evading could be a successful robbery, criminals would RP less at the robbery scene, giving more priority to evading/chased by cops?
5. Not to forget /resetspawn-ing cops, always ruins the fun. Also DMing (which is ofc, the end of RP). /report after the RP is ruined is useless.

There are many other factors which effect the nature of the mentioned roleplay. Perhaps trying out the script myself will make the window smaller, lets see..

Title: Re: Update 24 - Crime life
Post by: zsmis on May 20, 2014, 08:28:30 am
 :app: Magnifio psyron
Title: Re: Update 24 - Crime life
Post by: Max_Sullivan on May 20, 2014, 10:02:02 am
sounds awesomee
Title: Re: Update 24 - Crime life
Post by: hurricane on May 20, 2014, 10:22:55 am
Looks very nice for mafia families. Just have a question:
A store robbery is only possible when there's money at /bizmoney  ?
Title: Re: Update 24 - Crime life
Post by: Osamad on May 20, 2014, 12:09:27 pm
Nice Idea  :app: :app: :app: :app: :app: :app: :app: :app:
Title: Re: Update 24 - Crime life
Post by: yoske on May 20, 2014, 01:39:45 pm
Interesting update.
Title: Re: Update 24 - Crime life
Post by: zsmis on May 20, 2014, 01:43:35 pm
Can we atleast sell guns to new players?They always ask for it in the main chat  :D
Title: Re: Update 24 - Crime life
Post by: victor2662 on May 20, 2014, 01:50:11 pm
Sounds very good, its a nice idea to give more script support to roleplayers. And this looks like it was greatly executed! Good job, armelin!
Title: Re: Update 24 - Crime life
Post by: Haythem on May 20, 2014, 02:09:29 pm
Can we atleast sell guns to new players?They always ask for it in the main chat  :D
Nope, new players purchase weapons from ammunation only. This new update is considered as a protection for new players to avoid getting scammed.
Title: Re: Update 24 - Crime life
Post by: zsmis on May 20, 2014, 02:13:19 pm
This is getting #serious
Title: Re: Update 24 - Crime life
Post by: Axison on May 20, 2014, 03:05:00 pm
Good job Aremlin, will stop by soon.
Title: Re: Update 24 - Crime life
Post by: Archie on May 20, 2014, 04:48:16 pm
Hmm... Looks great and it requires much time to turn them into scripts. Anyways, congratulations to all scripting staff and good luck to the criminals.
Title: Re: Update 24 - Crime life
Post by: Miller786 on May 20, 2014, 04:52:09 pm
Ignore this, dunno why i thought this was mta sa
Dont have IV D:
Title: Re: Update 24 - Crime life
Post by: Mihajlo on May 20, 2014, 05:20:15 pm
Nice update keep it up cant wait to test this robbery system :)
Title: Re: Update 24 - Crime life
Post by: superh2o on May 20, 2014, 05:21:25 pm
Nice update keep it up cant wait to test this robbery system :)
^^
Title: Re: Update 24 - Crime life
Post by: Majnoon on May 20, 2014, 11:36:32 pm
The update looks perfect :)

i cant wait to try it .

Title: Re: Update 24 - Crime life
Post by: Thomas_Nolan on May 21, 2014, 02:55:03 am
Brilliant updates, Armelin  :)
Title: Re: Update 24 - Crime life
Post by: x-BlaCK-DeViL on May 21, 2014, 04:23:09 am
I tried it , Its Awesome !
my first 1K of a Robbery :3 :bananarock:
Title: Re: Update 24 - Crime life
Post by: Pokedude on May 21, 2014, 07:17:18 am
Awesome Update Armelin  :app:  :app:  :app:.... Keep up the good work
Title: Re: Update 24 - Crime life
Post by: lonelll on May 21, 2014, 09:27:28 pm
just awesome i can start my new life >:D hahahahahahhahahaha  :cowboy:  :war: :war:  :cowboy:  :app:
Title: Re: Update 24 - Crime life
Post by: jackdaw on May 22, 2014, 07:49:10 am
Awesome Update Armelin  :app: :app: :app: :app:
Title: Re: Update 24 - Crime life
Post by: Lupin on May 22, 2014, 01:30:38 pm
This is Great ! Thanks Armelin
Title: Re: Update 24 - Crime life
Post by: hurricane on June 01, 2014, 12:45:31 am
This is what, on my opinion, should be changed:
The robberies happen too often (every hour or even more often). It should be less frequent.
Due to the passenger bugs, every member should use a separate vehicle or at least it should be told by the system who is the driver. Because it's really hard for law enforcers to figure out which orange blip is actual location and which one is just a passenger bug, especially when it's 4 people in the car (the false bugged blips appear around the map and with small /rhl timer it's too easy to evade).

Also, as I can see, all the suspects on the server are the same orange color, even those who are constant suspects. Do they get high ranked only by ordering weed?
Title: Re: Update 24 - Crime life
Post by: yoske on June 01, 2014, 12:49:50 am
This is what, on my opinion, should be changed:
The robberies happen too often (every hour or even more often). It should be less frequent.
Due to the passenger bugs, every member should use a separate vehicle or at least it should be told by the system who is the driver. Because it's really hard for law enforcers to figure out which orange blip is actual location and which one is just a passenger bug, especially when it's 4 people in the car (the false bugged blips appear around the map and with small /rhl timer it's too easy to evade).

Also, as I can see, all the suspects on the server are the same orange color, even those who are constant suspects. Do they get high ranked only by ordering weed?

Robberies are set by managers+, so they chose the frequency of those missions. But I agree sometimes, there are way to many robberies in small time period. "Cops&Robbers alert"

About passenger bug, sadly I don't know how could that be fixed as that bug is present from beginning. :/ Not sure that notification who is the driver would provide any significant help.

Also, /rhl could be a little higher.
Title: Re: Update 24 - Crime life
Post by: psyron on June 01, 2014, 01:03:36 am
Also, /rhl could be a little higher.

Why?

Title: Re: Update 24 - Crime life
Post by: Mark on June 01, 2014, 01:08:58 am
I too agree on increase /rhl time , as its like an event , a robbery would take more time to suspects for evade. With this they can show their skills on evading, the current rhl sadly goes down quickly when they all evade and you lose time finding the right blip to chase.


Also idk how the system or rank works , i would say: More robberies -> More XP and more XP -> Dark Orange Color. But this is only know by who developed the script. Althrough this system may needs some moderation yeah , but it sounds cool if people RP it. Lot can come from such script , just lets dont waste it.
Title: Re: Update 24 - Crime life
Post by: yoske on June 01, 2014, 01:12:24 am
Why?

Because there are usually 4+ criminals and number of cops vary but usually not enough to chase all the criminals at same time (except perhaps 1on1 chase O.o)... Some evade too easily and there are no real challenge to them nor cops. Or it's only me who have that feeling.

p.s. Also, those who evade too fast tend to join back to pursuit to "help" their friends...
Title: Re: Update 24 - Crime life
Post by: psyron on June 01, 2014, 01:19:21 am
Because there are usually 4+ criminals and number of cops vary but usually not enough to chase all the criminals at same time (except perhaps 1on1 chase O.o)... Some evade too easily and there are no real challenge to them nor cops. Or it's only me who have that feeling.

p.s. Also, those who evade too fast tend to join back to pursuit to "help" their friends...

The criminal responsible is already in fear of crashes which is according to my experience, very frequent (mostly during chases). Also, the 4 criminals are in one vehicle only, (unless we can use 4 different vehicles, i dont have a problem), so you dont need an army to take em down. There are a lot of cops in the server most of time in my view atleast..

Do you think its fair for the other side of the law?
Title: Re: Update 24 - Crime life
Post by: yoske on June 01, 2014, 01:33:19 am
The criminal responsible is already in fear of crashes which is according to my experience, very frequent (mostly during chases). Also, the 4 criminals are in one vehicle only, (unless we can use 4 different vehicles, i dont have a problem), so you dont need an army to take em down. There are a lot of cops in the server most of time in my view atleast..

Do you think its fair for the other side of the law?

It is supposed to be a challenge to criminals, not like walking down the park... Imagine any robbery situation in real life, are there more cops or criminals?

We all experience crashes.
I am pretty sure I saw criminals taking different cars to flee the scene.

There are usually other criminals beside scripted robberies, we can't drop everything and turn to you guys. That how most of you manage to get away either. It happened to me often that players suspected in those missions evade way too easy, I even noticed some comments like "easiest xxxx $ ever earned"... etc. If that was the goal then ok. I mean it all depends what are you after for. Easy cash or thrill? Tell me you have more fun with evading the cops 5 mins after the mission or with chase when there are 5 cruisers behind you or with chase like we had today (if you don't count poor RP in the end) ?



Bottom line, increase of /rhl was just a suggestion to make it more fun.
Title: Re: Update 24 - Crime life
Post by: psyron on June 01, 2014, 01:56:35 am
We all experience crashes.
I am pretty sure I saw criminals taking different cars to flee the scene.

Changing cars leads to mission failure.

There are usually other criminals beside scripted robberies, we can't drop everything and turn to you guys. That how most of you manage to get away either. It happened to me often that players suspected in those missions evade way too easy, I even noticed some comments like "easiest xxxx $ ever earned"... etc. If that was the goal then ok. I mean it all depends what are you after for. Easy cash or thrill?

IG, 5 cruisers chasing the criminal is a never-ending chase, but I agree about the thrill part you mentioned. In this case, since there is already very very less RP in this script, i suggest remove the money system from it. So people would do it just for RP and not for money. If choosing which suspect to pursue is a problem, perhaps you should organize your activities and coordinate with the cops. Theres always a leader in a group or an organization or a family. I understand theres not much we can do about it with newcomer freecops around but, we need to fair for the other side too.

Btw, the stores that can be robbed currently in dukes area only. Not a problem for any cop to come in seconds. Increase in /rhl time for dark orange suspects seems fair to me though.

Bottom line, increase of /rhl was just a suggestion to make it more fun.

Sure, remove the rule of crashing = out of RP/game over. We are even then i think :P
Title: Re: Update 24 - Crime life
Post by: x-BlaCK-DeViL on June 01, 2014, 08:42:43 am
The rank of criminal system : you need 1k of points to get a higher level .
How do you get points ?
*You have two ways to get points .
1-Ordering weed . you get 1 point per gram
2-Robberies . I don`t know how it really  works but i got 3 points when i success at a robbery ( I robbed 1057$).
Title: Re: Update 24 - Crime life
Post by: cokeinmynose on June 01, 2014, 02:29:43 pm
The rank of criminal system : you need 1k of points to get a higher level .
How do you get points ?
*You have two ways to get points .
1-Ordering weed . you get 1 point per gram
2-Robberies . I don`t know how it really  works but i got 3 points when i success at a robbery ( I robbed 1057$).

Actually, there should be a step by step leveling.

For example: 50-100-250-500-1000 points.

I mean, how da hell are we suppose to get to 1000 points to level up? Doing 334 robberies? or buying 1000 grams of weed for 50k$ from npc?
Title: Re: Update 24 - Crime life
Post by: x-BlaCK-DeViL on June 01, 2014, 02:42:22 pm
Actually, there should be a step by step leveling.

For example: 50-100-250-500-1000 points.

I mean, how da hell are we suppose to get to 1000 points to level up? Doing 334 robberies? or buying 1000 grams of weed for 50k$ from npc?
Well, you will get lots of money when you become a high rank criminal , so its not suppose to be easy.
Title: Re: Update 24 - Crime life
Post by: Masry. on June 04, 2014, 02:26:28 pm
In my opinion this is a great update but .. I think this is kinda not Argonath - check this ..

http://www.argonathrpg.eu/index.php?topic=105363.0
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 10:11:22 am
With due respect to everyone,

Cops and robbers server is what it has become. People are either suspects or cops. It has destroyed the real purpose of the server, which is roleplaying. I dont mean to be offensive against the management and/or players but the server has become more money oriented and a number of stupid never ending chases. For me, as a regular rp player, the server has become boring and also my activity has reduced significantly. Just saying for the sake - Remove the money from the script and see how many goes for the robbery. Or they might also do it just to get chased by the feds.

You are free to contradict my thoughts and sayings but i hope you understand what im trying to say.
Title: Re: Update 24 - Crime life
Post by: Pokedude on June 11, 2014, 10:36:17 am
With due respect to everyone,

Cops and robbers server is what it has become. People are either suspects or cops. It has destroyed the real purpose of the server, which is roleplaying. I dont mean to be offensive against the management and/or players but the server has become more money oriented and a number of stupid never ending chases. For me, as a regular rp player, the server has become boring and also my activity has reduced significantly. Just saying for the sake - Remove the money from the script and see how many goes for the robbery. Or they might also do it just to get chased by the feds.

You are free to contradict my thoughts and sayings but i hope you understand what im trying to say.
Psyron is right this server is to be a RP server not a cops and robbers servers , as he said remove the money script and see if many people go to robbery or not at least without the money the rp will take place and it will be nice :)
Title: Re: Update 24 - Crime life
Post by: Mark on June 11, 2014, 11:29:01 am
The problem isn't only money. I may go against something , but its people mind , maybe too young. I don't want to judge anyone in bad , but if we are in light RP its because we want it.
From the first time i joined i have done more than a hard RP , sometimes organized in all details (or at least the max possible) and sometimes even not organized.

Roleplay borns casually , if one of part isn't roleplaying correctly then you cannot complete it. For example in all robberies done during this period , i have seen 2 - 3 RPs. In other cases people started escaping or using shotgun once police were near.
The problem itself for me is the youngness of people are playing here. I am not old , im young tho but i understand if someone is willing to roleplay or not , i dont force him but just do not be mad when you will end up in a chase without control.
Do not take it as offense , but more young you are , in most cases you need some time for understand properly how to RP. Also for people who have no experience in RP  , its the same. Also for who is playing from long , we all need some time , proibition of money will not solve anything. Do you know why most of criminals become one? For see their color orange , escape from cops like in NFS with the mostest fast cars.

It's been long time since a big RP was made. You want to change it? Start roleplay your role in correct way and do not think on what others do wrong (try to correct in indirect way) and remember it's you're character playing and not your own physic.

I have seen that with this new script the other side of server (LCPD , law organizations) started collaborating more , teamwork is now improved. An example yesterday , Sole_Lucchese robbed a store , after some mins he had LCPD (Freecops sadly :3) , FBI and NoOsE on his tail constantly. We all did a great job collaborating via radio and we caught him. You guys in criminal side gotta collaborate , i know its hard , its the only way. I am aware also that someone will come and waste ur RP , it happened and always will happen , there is nothing to do than teach the guy and tell him where he did wrong.
For one failed RP , there are lot more that can go well.


ps: My english ain't that good , so i hope you understood that i dont want to be mad against someone or critic in bad way.
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 12:21:56 pm
The problem isn't only money. I may go against something , but its people mind , maybe too young. I don't want to judge anyone in bad , but if we are in light RP its because we want it

Roleplay borns casually , if one of part isn't roleplaying correctly then you cannot complete it. For example in all robberies done during this period , i have seen 2 - 3 RPs. In other cases people started escaping or using shotgun once police were near.
The problem itself for me is the youngness of people are playing here. I am not old , im young tho but i understand if someone is willing to roleplay or not , i dont force him but just do not be mad when you will end up in a chase without control.

Age doesnt matter, we all know that. Its the willingness to RP, everyone knows that too. About the light RP thingy, I will post a quote from John_Doe which is absolutely true in any sense -

it all depends what are you after for.




Do not take it as offense , but more young you are , in most cases you need some time for understand properly how to RP. Also for people who have no experience in RP  , its the same. Also for who is playing from long , we all need some time , proibition of money will not solve anything. Do you know why most of criminals become one? For see their color orange , escape from cops like in NFS with the mostest fast cars.

Prohibiting money will allow people to do robberies for RP. Prohibiting money will leave them no options other than to RP. Prohibiting money in the system will let new players learn about RP rather than just go there and stand till it generates money magically. Prohibiting money will give a perfect sight of people who are willing to RP and who just wants to get chased and/or earn money. I understand its a light RP server and you are not forced to RP everytime, so you may choose what you want to do. I cannot judge you by your work. Im just here to place my view on the script after observing everything carefully for a few weeks.


It's been long time since a big RP was made. You want to change it? Start roleplay your role in correct way and do not think on what others do wrong (try to correct in indirect way) and remember it's you're character playing and not your own physic.

Dont teach me about roleplaying :P I have had enough experience and all I do is RP in the server. Nothing to boast here. I did not say others are doing wrong, I just wanted to say what they could do instead of what they are doing now.


I have seen that with this new script the other side of server (LCPD , law organizations) started collaborating more , teamwork is now improved. An example yesterday , Sole_Lucchese robbed a store , after some mins he had LCPD (Freecops sadly :3) , FBI and NoOsE on his tail constantly. We all did a great job collaborating via radio and we caught him. You guys in criminal side gotta collaborate , i know its hard , its the only way. I am aware also that someone will come and waste ur RP , it happened and always will happen , there is nothing to do than teach the guy and tell him where he did wrong.
For one failed RP , there are lot more that can go well.

Well good thing the law enforcements are collaborating well. Also its way easier for criminals to collaborate than the cops, considering there are freecops who like things their own way. (:P) I have always encouraged teaching newcomers in every way but that is not the concern here. We are talking about how the server is slowly turning into a cops and robbers server. If we keep continuing like this, even the newcomers will forget the real purpose of the server and wont learn about RP in the long run.



I would also suggest to lower the count of robbery missions per day, or only managers can make it available when they wish it to be. Not by asking managers but by their own will, to have control on the system as its going haywire out here if you ask me.

P.S - 2 different gangs doing a robbery together just because they did /takejob when it came available makes no sense/confusing RP relations/disrupting future RP possibilities. Though I give low priority to it since we can go Out of Character.

Title: Re: Update 24 - Crime life
Post by: BojanS on June 11, 2014, 01:18:12 pm
The money should be thrown out from the RL, not from here. :p
These robberies aren't that frequent. I've seen how Police forces patrol near stores, literally guarding them. This thing is so RPish that it's bloody fantastic.
Ofcourse, we all have our opinions.
Title: Re: Update 24 - Crime life
Post by: Mark on June 11, 2014, 01:19:17 pm
Age doesnt matter, we all know that. Its the willingness to RP, everyone knows that too. About the light RP thingy, I will post a quote from John_Doe which is absolutely true in any sense -



Most of non rpers are lot young. (starting from 11 to 14). Obviously there are exception but go watch the criminals suspected by Server for Robbery , you will understand that. Most of them are not "able" (They need experience) to understand the RPs and how it works and they dont listen to you due their age.

Quote

Prohibiting money will allow people to do robberies for RP. Prohibiting money will leave them no options other than to RP. Prohibiting money in the system will let new players learn about RP rather than just go there and stand till it generates money magically. Prohibiting money will give a perfect sight of people who are willing to RP and who just wants to get chased and/or earn money. I understand its a light RP server and you are not forced to RP everytime, so you may choose what you want to do. I cannot judge you by your work. Im just here to place my view on the script after observing everything carefully for a few weeks.

I still dont think it will , money cause problems because people do not understand how to use them.

Quote
Dont teach me about roleplaying :P I have had enough experience and all I do is RP in the server. Nothing to boast here. I did not say others are doing wrong, I just wanted to say what they could do instead of what they are doing now.

Well..i was talking in general here , not referred to you. I know you are good , we both came up from a notorious gang and made lot of things.

Quote
Well good thing the law enforcements are collaborating well. Also its way easier for criminals to collaborate than the cops, considering there are freecops who like things their own way. (:P) I have always encouraged teaching newcomers in every way but that is not the concern here. We are talking about how the server is slowly turning into a cops and robbers server. If we keep continuing like this, even the newcomers will forget the real purpose of the server and wont learn about RP in the long run.

Us , regulars have to change it , not managers or admins. The players who play regulars have to try , you cannot stand and watch at them doing something wrong. Obvious not forcing...but trying to approach them slowly , if the guy is really interested will do it otherwise he will keep going on with his way.



Quote
I would also suggest to lower the count of robbery missions per day, or only managers can make it available when they wish it to be. Not by asking managers but by their own will, to have control on the system as its going haywire out here if you ask me.

P.S - 2 different gangs doing a robbery together just because they did /takejob when it came available makes no sense/confusing RP relations/disrupting future RP possibilities. Though I give low priority to it since we can go Out of Character.

I agree with low the missions. About 2 gangs doing robbery together , for me it can bring new RPs on both sides , some interests may start and both gang entering in conflict or allie.
Title: Re: Update 24 - Crime life
Post by: superh2o on June 11, 2014, 01:32:05 pm
As far as i know  RP is something you can use and should use but its not a must, yes the Rob script killed any remaining RP left in new criminals wanna be, But the 1st few robing that were manager made were full of RP, and i loved it...

Now i get spammed by PM /takejob buy 18974 players who need that 1 extra, no I don't wanna rob with just one more player, i want the entire Lucchese to go on a robing all 8 of us, now that would be RPed and done the way it should be done, also i support the removal of money, all i want from rob is REP for criminal level.

 And about the RP rob part one one does it, well it depends on the cop who is after you, last time i tried to RP in front of cops i got shot down, all that 1 cop did was typed /gu 1 time, then they all shoot, and in general sense this Script has so much potential, its just the players who misuse the Scrip and make it just a $$$ maker, also i would want to point one thing i tested and works its a abuse that's possible if i /takejob and just ignore the way point, i can enter at any time to the way point and get SU alone get the max $$$ and run away while cops are busy. Now this is not ok, and must not be done teamwork should be supported so i suggest if one of the players who took the job gets SU for robbing all get auto SU no matter where they are, also i noted some players just take mission and only one of them goes to way point, other player stays idle, also a timer must be added saying you have x minutes to get to the store or you failed.

  And one more thing it happens that i plan a mission with Sole we took masks, placed road blocks and made a plan, when we did /takejob 1 spot was taken and only he took the mission, can we make some kind of Private mission made by managers with a password so that all the planing and energy put to that, dose not go to waste.

This will be edited later i have few more things i notices while doing more then 20 missions in last 2 days.
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 02:54:21 pm
These robberies aren't that frequent.

This will be edited later i have few more things i notices while doing more then 20 missions in last 2 days.

Along with that, today El_rayes the regular robber commented on mainchat saying the comrades bar gets robbed every 10mins. (?)
Title: Re: Update 24 - Crime life
Post by: Talya_taya on June 11, 2014, 02:57:07 pm
Good Luck with reading


Let me tell you 1 thing guys, as long as there are rewarding scripts, not only by money but by also fun side, all scripts no matter they re marked as "abusable" or not; will be abused. Whole Argonath IV:MP Players want only these 2 things. More Scripts more abuse, its not that people wants to use scripts to earn money, do bad things to others; they're using these because they want to have fun and yea some money would be good near it, but not really important.

- Question is why do they only use these scripts?
Well its obvious, because most of them dont know how to roleplay or they think roleplaying is done by script supports.
This is pretty wrong, but you cant expect these new players to learn roleplaying by theirself when they re covered by scripts. They want to have fun, they want money and some of them just wants to learn what Argonath IV:MP by scripts, provide to the players.

What I see from this script pointing and your comments, its clearly understood that like cophunting wasnt enough, some other features especially attracting cophunters and people like this type causes this abuses. Script's and its scripter's fault(there is no offense, dont just search for it or change it and understand by different way.) is, offering this script into public, to that public which there are both experienced rpers and people that never heard of rp[In this case this also falls against to argo vision therefore they cant provide a feature to only experienced players]. But this must be only feature to the experienced because new ones dont know how to act with the presence of the script. Meanwhile experienced rpers know how to roleplay already and this must be a feature to create an RP easier, but once you add unexperienced ones, even 1 only, can cause roleplay to be demolished by that single 1 guy's behavior. But this is not his mistake, he doesnt know how to roleplay and needs to be taught; who wishes to learn by time will learn it already, or he ll simply as you guys say only take advantage of it without fun and get its money support or whatever it gives. Why he denies to join properly is because he doesnt know how to have fun of it, or he simply wants to make money.

Now money, first of all, removal of money is what I was thinking to suggest around 1 year ago, but I have never done that because I noticed that most of people are seeking to earn money(You know how people try it to: some really works, some just abuses scripts or people, and someother just attempt to earn money by multiaccounting). The reason these people stand in server is because of it. And these people Im talking about mostly dont know what rping is or how to commit it.

In this case there is a question, instead of removal of money which is equal: Does ArgonathRPG IV:MP want new players no matter if they know or dont know RPing?

If Answer is yes: Money cant be removed, money is the factor and the challenge[just like achievements in games which its objective is to have more time playing it] on the server. And new players[most of new ones] are only looking for it. You earn money, you buy cars, businesses and houses, what new players see is that. When I first join to a server in a game, what I look at first is what server provides you, then I pick one of servers and if there is none I give more chance to current options I have and if it doesnt suit me, I simply delete that game. Money is one which has huge offerings in this server just like IRL. People say this server is not based on money but on rping, well I think its based on both of them. You dont trust me? Then ask what you lose when the money is removed, only rp remains. And what happens if only rp remains?

If answer is no: And money gets removed, server wont attract people that doesnt know rp, well mostly. And imagine a Chinese server you try to play in, you dont know chinese and you try to play in there, will you stand there for more than 2 or 3 hours? Mostly no, but well personality matters but by rper count we can count this as generally No.

Rping is the same thing, you gotta learn rping but for that, you also need something to rely on in case you cant learn rping because without enjoying, learning sucks for most[eh, we re here to play n have fun not only to learn] and in this case money and the luxury life is what people seek in this server. You wont get any of these players and one even who has no idea about rping wont even have a chance to learn rping because while learning rping wihch is not happening in 1 day, this unexperienced player needs something to discover , to waste time on. You only get experienced rpers if you remove money and since we know there arent much IV:MPers who knows rping, ArgonathRPG IV:MP wont have much players without money, or maybe it will have but this time people will act like its a freeroam server and ArgonathRPG in IV:MP list will be categorized as freeroam server and since other servers have freeroam commands, they will prefer to go there.

Therefore removal of money unless trusting to that little chance, is an impossible option and will cause an extreme decrease of number of newcomers and yea, then you know what happens, not much players only regulars, maybe 1 or 2 newcomers who tries to learn the game.

About Scripts, well scripts are here to be abused[as I mentioned at top], removal of money will decrease people who abuses this for money but ppl still will not be rping and try to find a way to have fun in it. Even if you remove money you'll still have lots of ppl you'll complain about.

Scriptless world or only scriptless world for newcomers and some challenge like earning money is the only solution to have both new players and attempts to learn rp, because when you give an omelette[script/fun] to player, he wont try to make his own omelette[script/fun] by using eggs[rp]. But ofc scripts are fun so and has new features and a game which keeps renewing itself by having new scripts in it causes players to stay more in that game. BUT Scriptless world for newcomers is against to Argo Vision. So yea good luck with this problems. But the things you suggest wont be a solution, you ll still complain about em, Im sorry. ^.^

You reached to here without jumping any point? Congratz, you have discovered something new! [At least In My Opinion] ^.^
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 03:06:30 pm
Most of non rpers are lot young. (starting from 11 to 14). Obviously there are exception but go watch the criminals suspected by Server for Robbery , you will understand that. Most of them are not "able" (They need experience) to understand the RPs and how it works and they dont listen to you due their age.

Cant much argue on that.

I still dont think it will , money cause problems because people do not understand how to use them.

So remove the money from the system and all is well.

Us , regulars have to change it , not managers or admins. The players who play regulars have to try , you cannot stand and watch at them doing something wrong. Obvious not forcing...but trying to approach them slowly , if the guy is really interested will do it otherwise he will keep going on with his way.

We cannot know who is going to the robbery at what time and we cant teach them while the robbery is in process. Restricting them to avail the script is the only way as i can see for now. Perhaps someone will come up with a better plan, but this aint working out for sure.

About 2 gangs doing robbery together , for me it can bring new RPs on both sides , some interests may start and both gang entering in conflict or allie.

Yes absolutely. Lots of RP possibilities in it, provided they RP.
Title: Re: Update 24 - Crime life
Post by: superh2o on June 11, 2014, 03:16:19 pm
Along with that, today El_rayes the regular robber commented on mainchat saying the comrades bar gets robbed every 10mins. (?)

No its not too often, and no its not every 10minutes and you are forgetting one thing when you get to that way point you need to escape, and no its not cop hunt for a simple reason, if you kill a officer you get no $$ and $$ is the reason anyone who is a cop hunter would go to all the trouble, and yes 20 mission of 5min each in 48hours is not too often stop taking my words out of the text like that, all i meant was i tested all i could think of in this script just too see how can it be improved.

Good Luck with reading
Old habits die hard....
Title: Re: Update 24 - Crime life
Post by: Talya_taya on June 11, 2014, 03:18:13 pm
Old habits die hard....

Indeed, though can kill easier with curiosity.  ;)
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 03:21:43 pm
and yes 20 mission of 5min each in 48hours is not too often

So you played IVMP for 48hrs straight?

stop taking my words out of the text like that, all i meant was i tested all i could think of in this script just too see how can it be improved.

Mate, I took out the text to reply Lee about the number of missions. Dont misunderstand.
Title: Re: Update 24 - Crime life
Post by: Rei on June 11, 2014, 03:27:06 pm
Amazing update.
Title: Re: Update 24 - Crime life
Post by: superh2o on June 11, 2014, 03:27:45 pm
So you played IVMP for 48hrs straight?

Mate, I took out the text to reply Lee about the number of missions. Dont misunderstand.

well 10h per day so yeah its was 20h in 2 days straight, and yes there were missions that i passed, still i want the manager made missions back, this 2 man robbing, well isn't any good except the rep that i need to level up, all in all it has a lot of room to improve this is just a test scrip, so lets hold our horses and test all we can to make it flexible (frendly to both RP and non RP player) and good for us as criminals to use.
Title: Re: Update 24 - Crime life
Post by: psyron on June 11, 2014, 03:37:02 pm
well 10h per day so yeah its was 20h in 2 days straight, and yes there were missions that i passed, still i want the manager made missions back, this 2 man robbing, well isn't any good except the rep that i need to level up, all in all it has a lot of room to improve this is just a test scrip, so lets hold our horses and test all we can to make it flexible (frendly to both RP and non RP player) and good for us as criminals to use.

More than 20 missions in 20hours, excluding the time youre offline. Guess there were robbery missions when you were offline too, right? Cops and suspects must be having a good time :P

Yea i guess theres room for improvement in this script, keeping in mind not to make it a cops and robbers server.
Title: Re: Update 24 - Crime life
Post by: x-BlaCK-DeViL on June 11, 2014, 04:21:01 pm
`The robberies start just when there is more then 10-15 players on the server , and when there is 15 players or more they maybe a high ranked cops who know how to do their jobs , Today 3h ago , I got chased by 10 cops and there were 4-5 of them high ranked and one noose (Havok)
So i dont think its that easy ,  and keep in mind its only for 2 players thats why alot of robberies happen .
Title: Re: Update 24 - Crime life
Post by: Masry. on June 14, 2014, 09:26:25 pm
Quote
Along with that, today El_rayes the regular robber commented on mainchat saying the comrades bar gets robbed every 10mins. (?)

I am the owner of it ... the important thing is that Gandalf himself said something "our script wont be copied .." and this update is Cops and robbers script ...

But,this is from the best RP servers I ve ever seen ... It's the best I think  , let's be "Realistic" we all know that this script is cops and robberies and when Talya Suggested delivery missions they said Argo doesn't support "Easy money" and this is not?
Title: Re: Update 24 - Crime life
Post by: superh2o on June 14, 2014, 09:31:37 pm

Ahhh here we go again, there is no 'Easy Money", FD is the only job you can use to have 100$ per mission, with robbing nothing is certain, you need to evade for those 10 minutes, the range of money i took from missions is from 77-1250, but only 2 times it went over 1000, and when it did, i had some of the veterans cops on me with 2 helis, and of course after 24 min, i was caught, the script dose not give easy money. only easy way is If cops are busy, and that rarely happens that at least one unit wont go after you.
Title: Re: Update 24 - Crime life
Post by: Masry. on June 14, 2014, 09:40:48 pm
Ahhh here we go again, there is no 'Easy Money", FD is the only job you can use to have 100$ per mission, with robbing nothing is certain, you need to evade for those 10 minutes, the range of money i took from missions is from 77-1250, but only 2 times it went over 1000, and when it did, i had some of the veterans cops on me with 2 helis, and of course after 24 min, i was caught, the script dose not give easy money. only easy way is If cops are busy, and that rarely happens that at least one unit wont go after you.

Well then ... this update made some bad changes cause cops waits RP robbers and that rarely happens now cause of script robbers. Do you see my point?
Title: Re: Update 24 - Crime life
Post by: superh2o on June 14, 2014, 09:56:19 pm
Well then ... this update made some bad changes cause cops waits RP robbers and that rarely happens now cause of script robbers. Do you see my point?
No i don't see your point, i RP every robing no matter if its scripted or not, Script or not you can RP always only cops and robbers thing it made is, now you don't need to do anything to get SU but to get in a mission, and getting in a 2 man mission on a full server is hard, like really hard, and all that work and trouble to get a SU? i don't think so and besides rep lvl 2 was set so that it cant be abused, and it isn't abused. If it gets abused its the fault of the players who did that not the script.
Title: Re: Update 24 - Crime life
Post by: psyron on June 14, 2014, 10:12:43 pm
One thing is clear - More the scripts, less the RP. Im talking in general, not as for the regulars. There is no argument in this and im pretty sure of it.
Title: Re: Update 24 - Crime life
Post by: DeaDMaN420 on June 23, 2014, 11:03:51 pm
I just CANT wait till gta v comes + argonath hopefull next month!!!
great idea
Title: Re: Update 24 - Crime life
Post by: BojanS on June 24, 2014, 01:13:32 am
I just CANT wait till gta v comes + argonath hopefull next month!!!
great idea
You sure you're at right place? :p
Title: Re: Update 24 - Crime life
Post by: Ramis on June 24, 2014, 11:13:13 am
So you played IVMP for 48hrs straight?


Unpossibul. He still has to crash sometime  :lol:
Title: Re: Update 24 - Crime life
Post by: psyron on June 24, 2014, 11:30:22 am
and yes 20 mission of 5min each in 48hours is not too often

So you played IVMP for 48hrs straight?

Unpossibul. He still has to crash sometime  :lol:

 :lol:
Title: Re: Update 24 - Crime life
Post by: yoske on June 24, 2014, 12:11:16 pm
Unpossibul. He still has to crash sometime  :lol:

Impossibru*
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