Argonath RPG - A World of its own

GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Kessu on June 21, 2014, 11:00:52 pm

Title: Changes in VCPD
Post by: Kessu on June 21, 2014, 11:00:52 pm
After a long period of inactivity in VCPD, I've contacted the ARPD Commissioner and together we've made couple crucial changes to the current VCPD.

1st change we made was to promote DaniGold to Deputy Chief from Sergeant, so he can work to improve the VCPD and not to overload him with duties.

2nd change we made was to set Klaus as acting Chief for the VCPD so he can help the VCPD to the right direction.

Both Klaus and DaniGold (EDIT: myself included) will be working closely together with CBFasi to put the VPCD on it's right path.

In case someone has trouble believing me, THIS (http://arpd.argonathrpg.com/forum/index.php?topic=29492.msg304624#msg304624) could change your mind.



When/if the current high-ranking VCPD members regain their activity and show that their activity stays stable enough then we will have another look together at the decisions made with the Server Management, CBFasi and VCPD Management.
Title: Re: Changes in VCPD
Post by: brian1996 on June 22, 2014, 02:21:21 am
Now this is very nice.
Title: Re: Changes in VCPD
Post by: Luca Man on June 22, 2014, 08:33:46 am
Well, I think it is nice. But, we still need a new SWAT Commander, a new FBI Director and a new FBI Station Commander, all which are pretty inactive at the moment. (both forums and server)
Title: Re: Changes in VCPD
Post by: Mark Knight on June 22, 2014, 09:58:22 am
What about Legend?
Title: Re: Changes in VCPD
Post by: Kessu on June 22, 2014, 11:33:29 am
Well, I think it is nice. But, we still need a new SWAT Commander, a new FBI Director and a new FBI Station Commander, all which are pretty inactive at the moment. (both forums and server)
We will work on all of the angles of VCPD and try to fix them. Also we will be working together with lower ranked VCPD members to see what they can do ;)

What about Legend?
Legend stays as Chief and will hopefully come back soon. His reqular, long periods of inactivity from the game have become quite a problem for both VCPD and the administration team.

Tho' when he does come back we hope he will be working together with us.
Title: Re: Changes in VCPD
Post by: Mark Knight on June 22, 2014, 11:45:29 am
Alright.
Title: Re: Changes in VCPD
Post by: Kessu on June 22, 2014, 01:41:30 pm
My opinion on current state of the VCPD and how it works (does NOT reflect the thought process in VCPD necessarily, but what it is to us "outsiders")



Leadership of VCPD

The leadership of VCPD is currently inactive, which consists of 3 persons (at the moment).

Legend has been MIA for quite some time, popping in every now and then with peak in activity and then goes back to MIA.
Shadow and Verz both are kinda there, but neither really helps the new cops and create the interest in ARPD, that there's "a bigger picture" behind all copjob.

SWAT has 1 member at the moment who plays frequently and FBI is pretty much non-existant in it's current state (refer to Verz and Shadow).



Application system of VCPD

The process to accept players as cadets takes way too long and the applicants are barely trained by VCPD members themselves (there was not too long ago a training session made by Legend himself where he trained few of the cadets and promoted to Officer) but this happens too rarely, especially when a new player applies to VCPD.

VCPD's job when it comes down to recruitment, is to create that spark of interest to new players and help them become "better players as cops". So far the new cop players who don't want to play criminals etc have been directed to ARPD website by EAF members.



Current activity levels and the past

SWAT Commander is a good example. [WS]Marcus left Argonath a couple years back and somehow, without showing up ingame during that period, he is still SWAT Commander. I see it, and all the others see it, Marcus shouldn't even be part of the VCPD anymore, especially in such a high rank, considering the 2 years of inactivity.



Cops and criminals have always been the main focus of the server and for a good reason; most players are either cops, or criminals. This fact is not being hidden and is apparent in day to day dealings in the server.

Criminals had a lot of script support in 1.9 scripts, but most of those advantages were removed due to public opinion of criminals having high advantage over cops.
Today the situation is highly different. Criminals cannot get weapons from HQ (mostly concerns EAF), civilians cannot heal themselves with drugs (again, concerns mostly EAF since we had 95% of the drugs in the server), players cannot carry food to heal themselves, medics cannot heal civilians that have been suspected by the police etc whilst the cop system stayed pretty much the same, with lack of /c heal command.

Cops still have kevlar vest with /c restock command (or by entering enforcer), cops are allowed to buy any heavy artillery weapon in the server (from ammunations) or stick to their duty ones, cops should have SWAT and FBI backups with considerably higher firepower, high ranked VCPD officers can give players temporary access to the SWAT and FBI skins etc.



Overall my opinion is that cops and criminals are quite balanced in current scripts (when taking in to players AND scripts), but with lack of VCPD activity the cops never reached the state they were supposed to be at, whilst criminals did.



What we all must also remember, the "Ideas" section is there and the scripts are still in beta, if you have a suggestion that has possibility to make the playing experince in the server better feel free to post it!

Once we have finished scripts, all of the database will be wiped out clean and ALL players must start from beginning. (Of course VCPD ranks will be set to those whom they belong to).
Title: Re: Changes in VCPD
Post by: brian1996 on June 22, 2014, 01:57:25 pm
Once we have finished scripts, all of the database will be wiped out clean and ALL players must start from beginning. (Of course VCPD ranks will be set to those whom they belong to).
This is inevitable.
Title: Re: Changes in VCPD
Post by: Luca Man on June 22, 2014, 02:12:03 pm
Well said, will post something similar tonight.
Title: Re: Changes in VCPD
Post by: Mark Knight on June 22, 2014, 04:13:00 pm
Thats good.
Title: Re: Changes in VCPD
Post by: Kessu on June 22, 2014, 04:16:50 pm
I will be keeping players in the loop with all the changes since it affects the players themselves the most.

Also feel free to post your opinions right here about the whole situation so we can better evaluate and take the correct steps to get this over with as smoothly as possible :)
Title: Re: Changes in VCPD
Post by: Luca Man on June 22, 2014, 04:58:44 pm
Hello, there! This is VCPD Officer Luca. As I was requested by the management team member, Kessu, to post here my opinion as an ''insider'' of VCPD's situation, here's my opinion.

General VCPD situation

Since RPG 2.01 was released, VCPD was MUCH more inactive as before, and so were the guys who wished to be ''the proffesional cops''. I barely see 1 - 2 members of VCPD online sometimes. This situation is pretty bad, it is because none actually makes patrols or things like this to try to revive VCPD. And so, mostly criminals are RPing, and cops are likely ''pushed away'' from being ones of the main roleplayers.

Another problem of VCPD are the applications. Several people make applications. The staff members then decide to judge it, but after judging it and giving the Cadet rank or whatsoever, their applications are ''prolonged'' because certain staff members that are supposed to train them are very inactive and can join rarely.



Balance between cops and criminals (scripting-wise)

Here I will present the advantages and disadvantages of both sides:

CRIMINALS:

Advantages: can purchase weapons from Ammunation in order to attack the police
Disadvantages: can't use weapons from HQs anymore, can't use drugs to heal up/gain drunken mode advantage, no more food carrying, no more medics who can heal suspects

COPS:

Advantages: can have kevlar vests, they have SWAT and FBI as a superior form of law enforcement, in situations in which they are over-run, can purchase heavy weaponary from Ammunation
Disadvantages: besides of some hard-to-corner standard vehicles, they don't really have a ''proper'' disadvantage

By putting all-together these statements, it seems like cops and criminals are well-balanced, none having a major advantage over each other.



Members status


Here, I will show that a lot of members don't even care about what they are member of. (This doesn't include the new ranks that have been made, it has the old ranks)

LEGEND:
RED = VERY INACTIVE
BLUE = INACTIVE
BROWN = PARTIALLY INACTIVE
GREEN = ACTIVE

Note: The active and inactive statuses are based on forum and server activity all-together.

[WS]Legend - VCPD Chief, SWAT Team Leader
[WS]Bass - VCPD Sergeant, SWAT Operative
DaniGold - VCPD Sergeant, SWAT Operative
Leonardo - VCPD Senior Officer, SWAT Operative
Marco - VCPD Senior Officer
PulseEffect - VCPD Senior Officer
[VU]aXXo - VCPD Officer, SWAT Operative
[WS]DJ_Gianni - VCPD Officer
Harry - VCPD Officer
John_Cooper - VCPD Officer
Luca - VCPD Officer
[WSt]Mark_Knight - VCPD Officer
RazorX - VCPD Officer

[WS]Marcus - SWAT Commander

[WS]Stormeus - FBI Station Commander
[WS]Shadow - FBI Special Agent, VCPD Academy Leader
[WS]Verz - FBI Special Agent, VCPD Academy Leader


From what you can see, the backbone of VCPD (Officers and Senior Officers), and also the leaders are quite inactive, which plays a bad role in VCPD's over-all attractivity for new members and its general image as an ARPD division.



Title: Re: Changes in VCPD
Post by: brian1996 on June 22, 2014, 05:16:08 pm
Both Marcus and Leonardo left the police force a long time ago.
Disadvantages: can't use weapons from HQs anymore
HQs are going to be scripted in the game but they will have some changes.
Title: Re: Changes in VCPD
Post by: Leonardo on June 22, 2014, 07:17:08 pm
As i unfortunately never thought the situation could reach this level, but it has, as Legend has not been able to fulfill the needs of the department and maintain a certain activity due to other priorities, i assume that's the best decision for the moment. I am not really the best person to say as i haven't played in the server for a long time, but i fully respect CBF's decision and Kessu's initiative and i'm sure that'll bring the best outcome for the moment.
Title: Re: Changes in VCPD
Post by: Mark Knight on June 22, 2014, 07:23:56 pm
I'll try to re-gain my activity.
Title: Re: Changes in VCPD
Post by: MikeSangelo on June 22, 2014, 07:47:23 pm
Good luck with all the changes, VC:MP!
Title: Re: Changes in VCPD
Post by: Klaus on June 22, 2014, 08:35:14 pm
Well done to Kessu for taking action on this, because its been a known issue for a long time now. Since Leo stepped down VCPD has sadly never been the same, and I think its due to them not being able to keep up with the likes of EAF and other clans in terms of recruitment, training, and camaraderie. A lot of the current officers lack the enthusiasm to play due to the pressure and constant demoralization by criminals such as "this fucking noob cop dies 20 times lmfao". It's time for VCPD to really man up now and make an effort instead of crying about pointless stuff and looking for others to blame.

I'll try to re-gain my activity.
Don't just say it here because forums don't really mean anything in terms of activity, something VCPD haven't understood for a long while. Get yourself ingame and show everyone that you really do have the enthusiasm to play.
Title: Re: Changes in VCPD
Post by: Luca Man on June 22, 2014, 09:20:30 pm
Well done to Kessu for taking action on this, because its been a known issue for a long time now. Since Leo stepped down VCPD has sadly never been the same, and I think its due to them not being able to keep up with the likes of EAF and other clans in terms of recruitment, training, and camaraderie. A lot of the current officers lack the enthusiasm to play due to the pressure and constant demoralization by criminals such as "this f**king noob cop dies 20 times lmfao". It's time for VCPD to really man up now and make an effort instead of crying about pointless stuff and looking for others to blame.
Don't just say it here because forums don't really mean anything in terms of activity, something VCPD haven't understood for a long while. Get yourself ingame and show everyone that you really do have the enthusiasm to play.

I am already out there IG, I got very active, especially the last days, will make trainings/meetings for VCPD the whole summer, trying to get it back on the track as an Officer of it.
Title: Re: Changes in VCPD
Post by: Huntsman on June 22, 2014, 10:05:15 pm
Well, at first I was terrified when I saw this at ARPD forums, I'll be honest. I was like "WTF? KLAUS VCPD CHIEF? VC:MP'S NUMBER 1 CRIMINAL AS VCPD CHIEF? THIS CAN'T BE RIGHT" and contacted CBFasi right away to find out what the heck is going on, but then when he explained me the whole situation and as of why he has taken such steps, I could see the reasoning and actually kind of support this decision now. We must see Klaus not only as the criminal, but also as the manager of the server, who holds the responsibility to fix something that is wrong with the server, and at this point, everything was wrong with the VCPD, especially the length it took to get past the application process, which was the reason why applicants would loose interest so quickly, me being amongst them, and I'm glad Klaus finally, as a server manager, took steps to make some reforms that would be beneficial to the law enforcement. And with that said, you'll probably see me roaming Vice City streets again as soon as I'm done with the FBI academy :)
Title: Re: Changes in VCPD
Post by: CBFasi on June 24, 2014, 06:52:14 pm
 :gand: Be aware that I am going to try and keep tabs on this.

Legend has now been in contact and I will be working with him and Dani (Klaus has yet to contact me on skype)

I have hopes that with the help of 'the enemy' that VC:PD rises to the challenge to provide a very suitable opposition to the criminals.   :dance: :smack: you need two side to make this work !

Afterall if the cops suck, the criminals have no challenge and also leave the server.  Sorting this VC:PD activity and ability out will benefit the whole server (which is not too far behind SAMP on numbers :neutral2:.)

I also think I may suggest some alternative ways to deal with some of the script changes that went against criminals which sounded good in thoery but might be more manageable in a different way but have the same affect under certain conditions.

Title: Re: Changes in VCPD
Post by: Marcel on June 24, 2014, 07:16:43 pm
Text
Start playing already lol :rofl:
Title: Re: Changes in VCPD
Post by: JDC on June 25, 2014, 04:57:24 am
The situation of FBI at the moment is partly my fault, for not having designated a successor when I resigned. (although in hindsight, it was partly due to me having felt that none of my Agents were ready to fill the Director post anywhere near the level I did)

This is interesting, and hopefully it works. I should be visiting now and then, and hopefully, if I can manage things on the SA:MP end a little better, (still adjusting as I am on break from University, which caused my earlier resignation) I should be able to return as a regular.

In the meantime, VCPD is welcome to ask me for any professional advice, especially organizational- and strategic-wise.
Title: Re: Changes in VCPD
Post by: brian1996 on June 25, 2014, 12:29:01 pm
The situation of FBI at the moment is partly my fault, for not having designated a successor when I resigned. (although in hindsight, it was partly due to me having felt that none of my Agents were ready to fill the Director post anywhere near the level I did)

This is interesting, and hopefully it works. I should be visiting now and then, and hopefully, if I can manage things on the SA:MP end a little better, (still adjusting as I am on break from University, which caused my earlier resignation) I should be able to return as a regular.

In the meantime, VCPD is welcome to ask me for any professional advice, especially organizational- and strategic-wise.
You becoming active on vcmp would be a nice touch, same to all the other SAMPers i have talked to in SAMP.
Title: Re: Changes in VCPD
Post by: Huntsman on June 25, 2014, 12:57:18 pm
Start playing already lol :rofl:

I have and I'm now fully active on VC:MP. I left it before due to certain internal issues in the server that now seem to be fixed, and I'm more than I glad that I did come back :)

The situation of FBI at the moment is partly my fault, for not having designated a successor when I resigned. (although in hindsight, it was partly due to me having felt that none of my Agents were ready to fill the Director post anywhere near the level I did)

This is interesting, and hopefully it works. I should be visiting now and then, and hopefully, if I can manage things on the SA:MP end a little better, (still adjusting as I am on break from University, which caused my earlier resignation) I should be able to return as a regular.

In the meantime, VCPD is welcome to ask me for any professional advice, especially organizational- and strategic-wise.

In my opinion, Verz was a great candidate, the fact being that when suddenly everyone in VCPD and VC:MP server as a whole became inactive, him and Legend were the only ones trying to do something about it. However, I think that the ARPD Commissioner and VCPD Chief must make things work in VCPD itself first and only then current FBI's situation and possible changes should be discussed, as the most important thing, in my opinion, is to have the basic law enforcement up and running first, and only then VCPD can focus on it's subdivisions.

But to be honest, the problem is not in VCPD. The problem is in Argonath VC:MP. The server activity overall is just way too low. It's kind of funny when you think about it, how we expect the VCPD to rise, when there is no material for the VCPD to rise from. In order for VCPD to recruit, we need more new regular players, because the current player base is: [EAF], [DC] - VCPD. How do you expect VCPD to grow, if all people who are not in VCPD are criminals? Until the activity of VC:MP doesn't get back on it's feet, the VCPD will not be able to stand up either. You can't feed 1000 people with one loaf of bread, well, unless youre Jesus, exactly the same here - VCPD can't grow active if it has no resources to do so. Legend did the best he could with the resources he had, so maybe the problem is not in VCPD afterall?
Title: Re: Changes in VCPD
Post by: Kessu on June 25, 2014, 02:32:29 pm
The server has nearly same activity as SAMP does at the moment, so I don't quite see the problem with it. But yeah, the fact is most of the server consists of EAF members, but EAF has recruited it's members over the span of 6 years which VCPD was also able to do.

The low activity in VCPD is due to the fact that VCPD members (the veterans) left VC:MP and VCPD and haven't seen since, whilst EAF members stayed out there. That's why VCPD needs to recruit again :(

Tho' that's easily fixable (if we get the master serverlist back up) with new players joining in all the time, as long as VCPD is there to create that spark of interest.
Title: Re: Changes in VCPD
Post by: Morphine on June 25, 2014, 04:43:17 pm
I shall sign up for VC:PD and keep the exuberant city of Vice clean from crime!

as soon as I'm unbanned that is
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