Argonath RPG - A World of its own
Argonath RPG Community => Groups & Families => Clans, Groups & Families => Groups and Families Archive => Topic started by: Jcstodds on December 12, 2007, 08:36:28 am
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Rules and Help for Clans and Groups:
Clans, Gangs & Groups Differences:
Clans- A clan is a group of players who regularly play together, and use a tag (eg [TAG] or _TAG ) to recognise or be recognised as an associate with that group of people. Clans are usually formed to become recognised as a group of people that are can benifit each other or others, where the qualities of each member are used to build respect in the server. Joining a clan may enhance the gameplay experience and have many benifits.
Gangs and Groups- Gangs and groups are formed to allow people to roleplay similar styles and characters together. Gangs do not have priority over clans, and so the Clan tag has priority over the gang tag (if it has a tag). Tags in gangs and groups are more frequently used to identify a gang rather than a clan. Players in gangs or groups should (when acting within that group) roleplay a suitable alias. Players can join multiple roleplay groups. Gangs can be created for many different styles of roleplay that suite you.
1. Making a clan/ group. Any player can make a clan or group. You do not have to ask permission, however there are things you should bear in mind. Once you have thought of a name for your clan/ group- search the forum for key terms in your name. If they are too similar to anothers then the name will have to be changed. Same goes for the TAG. Search the tag you wich to have. If the tag is taken- you cannot use it- think of a new one. If the name/ tag you wish to use is owned by a group that is inactive, send a personal message (PM) to the thread creator. If they do not reply- send a message to the gangs and groups moderator (me) jcstodds (http://www.argonathrpg.com/forum/index.php?action=profile;u=606), and then it can be discussed further.
2. Clan and group names cannot be racist or contain offensive slang terms.
3. Imposting Clans and groups is forbidden - Imposting clan/ group tags will get yourself banned.
4. Alliances. Mass alliances with many groups (that operate as a very large gang) are not allowed. Alliances such as the "Riff's alliance" and "The Commission" are not allowed, as they can cause segregation to smaller groups and have been known to cause deathmatching. Alliances between one clan/ group and another are ok.
5. Clan wars are strictly forbidden. Wars against other groups and mass deathmatching can result in a Clan/ Group Warning (which are to be displayed on the first page of their topic. Clans and Groups can also be disbanded by the administrators if problems persist.
6. Problems with other clans/ groups: If you think your problem cannot be resolved by addressing it directly on their topic (if it might create flame etc) then tell an administrator or contact the Clans and Groups moderator (http://www.argonathrpg.com/forum/index.php?action=profile;u=606) via PM or MSN. This will then be investigated by the administration team, and the leader of the clan/ group will be contacted and the problem resolved. If you would like to challenge another group without invading their thread or getting administration involved - use the Courts Section and create a case. (SA Courts (http://www.argonathrpg.com/forum/index.php?board=46.0)) ( VC Courts (http://www.argonathrpg.com/forum/index.php?board=28.0))
7. Gang Turf. Groups that claim they own land or turf, have no authority over who enters that area, and as a consequence are not allowed to kill/ attack people for tresspassing. There are places which gangs call their turf, where gangs operate mainly and if a private meeting is in progress, and is invaded by other players (that are disrupting roleplay/ causing cop-criminal TDM) the moderators will take action, so it is advised that there should be no conflict because of turf only. There are exceptions, as this rule can vary in different roleplay situations. Players can protect their property if they are under threat, however there should be a reasonable roleplay reason for the threat in the first place.
8. Roleplaying a gang. (Relavent to gangs & groups) Killing because 'you are a gangster' is not allowed, and not roleplay. It is not a valid reason to kill people...
You should also play relevant to your gang style.
9. Hitman contracts Hits should be announced to an admin outside of the group(s) it involves, and the reason explained.
If the hit is to get revenge for a death... the guy that died cannot be involved.
(The hitman will be worked upon in the future)
If you think anything needs adding/ changing contact via Pm or msn. All Ideas welcome.
Regards,
jcstodds,
Clans & Groups moderator
Note: Gangs/Groups section moderators are now Anto, Panda and Carbon, if you have any problems, PM them.