Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Kaze on November 09, 2014, 10:07:22 pm
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This can't go to the idea section as it is not something that can be scripted. This is just a discussion with other players.
I find it boring now that every mafia/gang is, in one way or another, connected with each other. My 'idea' is that we scrap this Alliance thing and develop a 'every man for himself' attitude ingame.
What I mean by this is for example Stracci are friends with Lucianos. Stracci do not like the ballas but Luciano's are good with the ballas. This fucks everything up.
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How do you want to forbid alliances?
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This can't go to the idea section as it is not something that can be scripted. This is just a discussion with other players.
I find it boring now that every mafia/gang is, in one way or another, connected with each other. My 'idea' is that we scrap this Alliance thing and develop a 'every man for himself' attitude ingame.
What I mean by this is for example Stracci are friends with Lucianos. Stracci do not like the ballas but Luciano's are good with the ballas. This f**ks everything up.
thats the problem between the groups and i dont see a reason to discuss this if you are not part of the problem, just let them handle it through RP - i think idea itself sucks, no offense.
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Knowing that no one has your 'back' anymore except your members, it makes ingame experience much better because it makes everything 'hectic' watching your back at all times. (Normal argo rules apply ofc)
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Realtionships among groups are not so simple as it may look.
I'll tell you what happened to me 1-2 years ago. Luciano was allied to both, Soprano and Stracci, but they were in a bloody war, fighting everyday, it became a hatred. It was hard for us to watch that because we were good friends with both of them. That's why i gave my best to organise a meeting with both leaders, which i did. With big effort we managed to come to peace and everything ended nicely.
There's many situations out there like that one, some end good, some not, that adds one more delight in playing the game and interacting among groups ;)
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This should not be a rule ... but a simple movement ... There is a constant mafia war in the server ... Gvardia vs Corleone . Each side has taken other families to assist them, and there is no third side or any neutrals. Most people fighting in this war have no idea why it even started... I do not want to see a man vs wild hunt. Rather see smaller alliances being formed coz let's face it, it's getting kinda borring, or atleast it is for me...
EDIT: Just go to any group's topic and see the last pictures ... A shitload of people, big-ass shootouts(aka luck is more important than skill), and no one bothers to say why it happent, or who joined it... it was the A side vs the B side. And almost everyone knows it...
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You want non-stop war?
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I want war. It's what this server is about right? Combats and armour! :war: :war: :war:
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We're supposed to be encouraging roleplay not cutting it out of the game.
'every man for himself' - then surely can't that man decide if he wants to make an alliance with another group?
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Lets just stop being black or white... We need mor colors in this chess game...
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I want war. It's what this server is about right? Combats and armour! :war: :war: :war:
Not sure if Luciano or Svensson.... :lol:
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I want war. It's what this server is about right? Combats and armour! :war: :war: :war:
Skalleper_Luciano
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I want war.
You want something that you won't even be able to see since you are not active. :lol:
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The reason you made this topic is because you have never successfully lead a group on your own. Alliances can benefit the respective groups and this is normal in the real world as well. It makes no sense to force every group in-game to not be able to create an alliance or pact.
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Tbh, since i started playing on Argonath i was always on side of Luciano family, no matter who's the enemy i supported them, even against my personal friends (in this case i tried to find other solutions, sometimes it worked sometimes it just didn't work), untill i started a gangster life - member of GSF. I've done many friendly roleplays with my usual enemies, some members of CM as an example. These days i try being neutral, and i'd personally like to see something like this, but in some cases only (like personal stuff between 2 gangs, Groves and Ballas as an example), but having allies is sometimes important factor (newly formed groups with not too many members wouldn't stand a chance against older groups with a lot of active members, if they had no help)
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The reason you made this topic is because you have never successfully lead a group on your own. Alliances can benefit the respective groups and this is normal in the real world as well. It makes no sense to force every group in-game to not be able to create an alliance or pact.
I'll have to agree with Antonio.
What I mean by this is for example Stracci are friends with Lucianos. Stracci do not like the ballas but Luciano's are good with the ballas. This f**ks everything up.
Maybe if you didn't spend so much time being banned from the server you would know Luciano and BALLAS aren't allies. :lol:
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I'd like to post my point of view as a cop.
Ofcourse, it'd be better for me as a cop if there were no alliances, many situations would be so easier to deal with. But I can see that a proposal like this would kill 90 percent of the roleplay for the criminal organisations, so I do not support it.
What I would like to be done simular to this, however, is that non-faction or non-allied-faction players wouldnt be able to participate in mafia organised activities. It's kind of irritating when some mafia organises a 207 and random people join just so they can participate in the dm fest.
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If you've been in a group's leadership or even be it's founder/leader you would've known why this idea is stupid and unneeded. Alliances tend to bring more roleplay, when an all out war just brings random deathmatch(in most cases, that is). From my personal experience I can tell you, that if the Angels of Death weren't on friendly terms with most groups we would not have achieved nor the respect people had for us, and nor the long life of the group.
In order for a group to prosper it needs allies. Who are you going to sell your drugs to if you aren't allied with a bigger family? Who are you going to call when you're throwing a party?
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@Reckless, we both know that ban is bullshit. Don't try to twist it in another way.
RP can still happen even without alliances? An example of this may be the Luciano's may tax a Balla for being in Verona Beach. That involves roleplay no?
I have received a lot of negative feedback from this discussion, how about groups are 'limited' to one group to be allies with?
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Friendship and organisation interesets can't be scripted or disallowed . It's not negative feedback, it's rather pointing out the fact.
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Svensson has no allies but ballas, kthxbye
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Svensson has no allies but ballas, kthxbye
False, we are not allies with Ballas! We are enemies! :war: :war:
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The SAPD has no alliances but it does not help them a lot. :lol:
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The SAPD has no alliances but it does not help them a lot. :lol:
SWAT, FBI, CIA, they are all "partners", aka "alliances".
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The SAPD has no alliances but it does not help them a lot. :lol:
Amateur... Psch.
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As a serial alliance/pact creator, this is silly yo.
Alliances are awesome - people like to be a part of something bigger than just their own group, and work with many people that they wouldn't otherwise consider working with. When you're part of these big alliances, you can achieve more since the alliance is worth more than the sum of its parts. The moment THOR members took up the Allies/Enemies/Respected/Disrespected topic relationships model, everyone else did too. That stuck around for awhile, you know?
As for the example given earlier in the thread - if your primary allies are enemies of each other it might be time for a rethink of who you associate with.