Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Aragorn on December 18, 2007, 01:21:11 pm

Title: SA:MP Argonath Roleplay explanations
Post by: Aragorn on December 18, 2007, 01:21:11 pm
Attention! Due to the abusive roleplay we would like to clear up some positions...

1. All bicycles and bikes (except Freeway) will be removed from server. This had to the fact that 80% "criminals" use this vehicles to escape as it has numerous advantages (non realistic)... I would be more happy to support farmers with their request for tractor to roleplay then give a possibility to so-called "criminal" cheat being chased... To cut this abuse this types of vehicles will be removed... It will be replaced by cars close to the prices of bikes and tractors...

2. As the drugs system is scripted, not allowed to accuse anyone in "imaginary" drugs deals... You have all for the roleplaying the drugs...
If you smoked weed near police officer (local chat visual action) - he has all rights to suspect you without any investigations...
If a police officers used drugs on public (local chat visual action) the ARPD has ALL rights to suspect officers in corruption and take actions against corrupted cops...
If you talk on phone about drug deal (nearest local chat players can see your logs) police force, that hears what you are talking about, can suspect you without investigations...

Wanna make deals - make it private... No ANY /ad advertisements on server... Those players who will continue such "roleplay" will be kicked, repeatedly - banned from server (abusing script commands)

3. If civilians were suspected and think that cops were not correct - inform the ARPD Leaders and go to confess to the Cathedral...

4. Due to the possibilities of Pay-N-Spray, is NOT allowed to change numerous cars being chased... We gave this possibility on MTA server (5 cars in chase) due to the absent repairing system... As SA:MP gives you a possibility on repairing a car - use this possibility... Those who will abuse numerous cars being chased - will be punished by administration...

5. "Wanted" who try to avoid arrest by jumping into the water and sitting there, PMing other player "bring me a boat" - will be kicked from server, constant abuse the advantage (cannot shoot when swim) - banned from server...

6. Any wrong parked car (especially near LSPD) can be destroyed by police force, if driver ignored the command to leave the area... Pershing Square is not a road - it is a Square... Came to LSPD - park car at the parking slot...

7. Sniper shooting people will be punished... Does not matter criminal or not... You can use sniper rifles for cops operations or hitman contract... No any getting sniper rifle, flying to Pershing Square and shooting people... Admins now can see which ID is killing players with sniper rifle...

8. Playing corrupt cop? Nice... But remember, that does not mean you can swear and flame criminals on public... Wanna tell him that you do not give a fuck - find the right place for it, avoid the police forces, otherwise, police has all rights to remove your badge through the Courts... Attacking criminals with weapons with excuse "I am corrupt cop" is also not allowed... Only in the cases when both sides really roleplaying and accept some actions from other side... The same goes to "corrupt slang"...

9. Not allowed being wanted hide in your bizz locking it from cops and increase health... This goes especially to the bar owners, who lock their bizz being chased, drink vodka to increase health and waiting when "being drunk" will go off, then get out and continue escaping...

10. Ramming cops, attack cops for being wanted is NOT allowed...

11. Civilians who will join the police chase and will start to beep to criminal "hop in I will help you" can be kicked from server for non roleplay... Wanna help - wait when criminal will call you on phone and will ask for help and meeting place...

12. Civilians who will be found by police forces on weed fields and Heroin ship can be suspected at once... Wanna grow a weed - do it without cops... Civilians who will come to weed field during police raid (cops raid the weed field) can be suspected at once, continuously - kicked from server... Get the real life into game - no any clown comes to weed field to cops "Hey cops what is going on"...

13. Medics that got cases with the drug abusers - should heal the drug user to increase his health... The drug abuse removes the player's health, so just "roleplaying a medic" will NOT help him...))) Once again: if a player is addicted to drugs - he loses health REALLY so medics should heal him also REALLY... Not an imaginary healing...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: svarting on December 18, 2007, 05:53:32 pm
 :poke: so boring without bikes :o
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Aragorn on December 18, 2007, 11:09:58 pm
I understand... But checking out the roleplay possibility of using bikes and abusing bikes in escapes, I took decision to remove it from server... As bikes are used ONLY for abusing the advantage in chase...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Petey on December 18, 2007, 11:16:02 pm
Good work Ron, maybe now people will start to RP now..


:poke: so boring without bikes :o

ok lets see you catch a suspect on a bike when they dont fall off when you do a road block, they can really do anything with out falling off...


Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 18, 2007, 11:57:39 pm
Quote
13. Medics that got cases with the drug abusers - should heal the drug user to increase his health... The drug abuse removes the player's health, so just "roleplaying a medic" will NOT help him...))) Once again: if a player is addicted to drugs - he loses health REALLY so medics should heal him also REALLY... Not an imaginary healing...

Ok, now i know that was aimed at me.
I'm not gonna sit back and just dust it off, i want you to hear my side of it.

Ok First off, i would have not even came to you if you were anyone else, as you said in OOC "Medic Needed Now!" - that left me with nothing, no description of anything, i had to fucking guess that it was Speaker on the ground, i thought you guys were just asking me to do something for him, like he fell, and he has a fractured leg.
But no, all you said was "Medic Needed Now!" and i came, then you started getting pissed at me because of your fault, your lack of the description.
And it was not my damn fault that i wasn't aware of what abuse of heroin did to your Health, i didn't know it kicks you out of the car when your addicted, that pissed me off, and you bickering at me the whole time.
You were basically yelling at me "do the motherfucking Trigonometry Problem" and i don't know one thing about trigonometry.
In that case, Excuse the fuck out of me for not using drugs.

Now, i have a couple other things to say.
If /call 911 > Paramedic worked, wouldn't you think that would have helped the situation 400x better?
Since it didn't, id advise you to take a small peek at my topic regarding all things with medic + Very good additions Medic Additions + Bug Fixes (http://www.argonathrpg.com/forum/index.php?topic=10957.0) - if those were fixed, i could have been saving his life.

And if you could have calmed down for a second, you could have explained to me what was happening.
What did you do? stand and watch as i blindlessly try and treat a patient that i had no fucking idea what was wrong with him what so ever, and you know that.
Then you had Grovyle Running into circles doing nothing cop worthy....
i said "/l ok, help me lift him into the ambulance" - what did you do? - stand there, yelling at me.

And still i wasn't aware of the drug addiction effect that speaker had cause i do not play with drugs, and i heard you guys mention something about Drugs and him about to die ( Overdose on a drug ), so i was rushing him to a hospital, then he jumps out, then i couldn't stand anymore of the shit that was being thrown at me cause of everyone Else's fault, so i drove off, left the server.


And yes, just because you do not even look into the medical RP field, Paramedics to not just sit there and /heal ID all day, they check his vitals, his eye's to see if their dilated(to see if he OD'd or is high).
that is the RP i threw in, i tried it, but you guys were freaking yelling at me in OOC about some drug shit i wasn't aware of, then i was confused as hell before i got there.

Please dude, read that topic about the bugs, then come back to me, because my RPing is set in a high place and i KNOW i am a fantastic Roleplayer and i KNOW i am a great Paramedic Roleplayer, and i would rather not have my skills shit on, by someone Else's faults.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Dave on December 19, 2007, 12:07:43 am
Does this mean, if one of my clan members i wanted, and i go and help them out, by just staying by incase they call me, is not allowed anymore?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Indigo on December 19, 2007, 12:37:19 am
Well, being a cop it will be much easier to RP ;)

Does this mean, if one of my clan members i wanted, and i go and help them out, by just staying by incase they call me, is not allowed anymore?
I think this is an answere, Dave..
11. Wanna help - wait when criminal will call you on phone and will ask for help and meeting place...


10. Ramming cops, attack cops for being wanted is NOT allowed...

Does it mean that suspected will only run by feet/car/plain/boat without fighting back?


Btw, Aragorn, I think at least the basics of these rules should be added to Argonath's homepage, also the rules in homepage needs to be updated...
Reminder: The bottom on the SAMP map isn't finished yet..

Thank you.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Aragorn on December 19, 2007, 01:49:59 am
That are not rules as it is... That are explanations in which cases admins can kick warn and even ban players...
That is also a trying to explain that the main what supposes is a roleplay together all, and annoying abuse "cos it is fun for me" should be dropped... From what I see players do not even understand they are playing together with other alive players...

Gang members CAN help their friends, but... First of all they have to have the SAME tags at least so for cops it will not be like "WTF?!" or "Who the fuck is this?"... Second - have troubles - get rid of cops... Ramming cops or starting shooting cops not being wanted - for cops is the same deathmatch - this you should understand...

The same goes to players that have a tradition to run from cops the stop (even making hands up) start blah blah I got wanted for nothing telling "I am innocent" and then continue running or jumping in the first car that arrives "hey dude need a help!"... You SHOULD respect players who play as cops... Cos otherwise why then cops have a restricted scripted feature - warning when killing a surrendered person or person who IS not wanted... And this warnings are automatic, no admin needs...

Because in the case allowing "friends" to help chased "friends" we should also allow cops shoot and kill everyone who involves in chase without being suspected... Not to waste time on suspection and asking surrender - yeah there are such "roleplayers" also, who pick up criminal, got bullets in their car and then start scream about cops abusing, especially when got killed in the fighting between criminal and cops...

You think that rules are made special to make cops work easier??? wRONG...
This I cleared up as I saw the unfair difference in rules between cops and criminals: from cops I demand to play by procedure that takes time of cops and keeps them in the boards of scripts, and no any fucking rule and restriction for criminals...
So do not think that is cos to make cops work easier...

It should be a fair playing... And Fair playing is: when Aragorn was wanted and his car lost fuel he required a towtruck, the first who came was officer Clooak who arrested mr.Aragorn right near his car without fuel, gave orders to towtrucker to follow him and bring the car of mr.Aragorn to the PD and Delivered the criminal Aragorn to the cells...
THIS is fair roleplay...
Posted on: December 19, 2007, 01:44:29 AM
Does it mean that suspected will only run by feet/car/plain/boat without fighting back?

Players should understand that while they are not wanted - attack on cops is a deathmatch - attack without a reason, where reason is - wanted level... Otherwise I should remove restriction for cops to shoot only wanted players and start kill everyone whom they suppose to be dangerous for society like syndrome of Judge Dredd: saw, verdict, kill...

If you are wanted - you have all rights to fight back... Actually cops are waiting for it...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: el_boricua56 on December 19, 2007, 02:17:30 am

I really like all this ideas, speacially the remove of the bicycles and bike's. I hope this will help to improve the role play in the server.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Duneseek on December 19, 2007, 02:24:23 am
Agreed Trujilo,Although i do not recall when im on ever seeing a suspect flee on bikes(Thank god)

Best Regards,
Duneseek
 :ps: Is it just me?Or in this past week,ALOT of problems are occuring and solved IMO and Atm?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 19, 2007, 02:31:57 am
Its just you dune..
IMO, i see nothing getting solved, only more problems this last week...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Vice on December 19, 2007, 07:52:54 am


1. All bicycles and bikes (except Freeway) will be removed from server. This had to the fact that 80% "criminals" use this vehicles to escape as it has numerous advantages (non realistic)... I would be more happy to support farmers with their request for tractor to roleplay then give a possibility to so-called "criminal" cheat being chased... To cut this abuse this types of vehicles will be removed... It will be replaced by cars close to the prices of bikes and tractors...

I dont like this point at all. Btw, i guess its scriptable to limit the vehicle using for criminals. Like the civils cant use
the police vehicles, maybe its scriptable to criminals cant use bikes or other type of vehicles.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: tiderman on December 19, 2007, 03:32:15 pm

1. All bicycles and bikes (except Freeway) will be removed from server
What about Wayfarer?.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Jnn on December 19, 2007, 04:47:12 pm
I agree with you Hank, makes me cry when I think that I lose my beautiful PCJ-600 because of bikerunners... :(

I escaped once with my bike though.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Gandalf on December 19, 2007, 10:17:23 pm

1. All bicycles and bikes (except Freeway) will be removed from server. This had to the fact that 80% "criminals" use this vehicles to escape as it has numerous advantages (non realistic)... I would be more happy to support farmers with their request for tractor to roleplay then give a possibility to so-called "criminal" cheat being chased... To cut this abuse this types of vehicles will be removed... It will be replaced by cars close to the prices of bikes and tractors...

I dont like this point at all. Btw, i guess its scriptable to limit the vehicle using for criminals. Like the civils cant use
the police vehicles, maybe its scriptable to criminals cant use bikes or other type of vehicles.
ssssshhhhhh but it does not work with bikes.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: RobbyMeister on December 21, 2007, 10:02:02 pm
"Playing corrupt cop? Nice..." :lol:
Title: Re: SA:MP Argonath Roleplay explanations
Post by: LoveMeister on December 21, 2007, 10:41:44 pm
It's good that they remove the bikes, apart from Freeway, no one can really Pwn on a Freeway as they can on a Sanchez etc  :cool:
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Pandalink on December 22, 2007, 02:17:04 pm
I am very sad to see the Wayfarer gone, is there any chance of that being replaced?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: John_Vaughan on December 22, 2007, 04:08:47 pm
I will suggest something too...

First (Police):

I would like to let you guys know (The community) that generally, when we see someone just doing a minor offense, like speeding or reckless driving, they evade almost every time.

This is not what the server should be, it is turning the server into a "Cops and Robbers" server, which is not what we want. If you are going to evade from a little offense like that, you should have a RP reason, not just because you are bored and want to start a chase. I could only pull over 2 of about 40 people.... The rest of those people will just start running away. Even when we do simple traffic stops, we get people evading from us, which causes us to call in more units. So I suggest that you pull over when a cop is trying to pull you over. All you will possibly be getting is a simple ticket, you wont be arrested. And if you do evade, we will take it to a higher level, and you will be possibly get arrested and/or fined. I am hoping that you guys will understand this and keep it in mind.

Also, when ever we do pull someone over, or we are dealing with a issue beside the road, we get random people stopping in the middle of the road, and then sometimes honking their horns, and just watch what is going on. We tell them to go away, they sometimes leave, or just stay there and honk their horns. Just staying their and not talking is considered non-rp.

Remember, this is a Roleplay server, and we do not want to be chasing everyone constantly for a pointless reason. It may be fun, but it can ruin everyone elses roleplay experience.

I know I am not ARPD, But I just want to help more the police roleplay...



Second:

In most RP cases (Lets take Robbery as example), IRL, When someone robs you, the robber points a gun at you, You would shit your pants and would give what he wants... Some victims are clowns who think they are funny, and do this:
/me hits him and runs (1)
/me takes his gun by force (2)

(1) = IRL If you do it, You must have the guts... Cos the robber CAN stand up again after the hit and he will anyways shoot and kill ya

(2) = Dont pretend to be Jackie Chan, Superman or a Martial Arts Expert... You would shit your pants with just thinking in it... the fact that u did this /me  cmd, does NOT mean that you did it, You may TRY to do it, But if he can beat ya, He will do... so this is powergame

If you wanna refuse robbery, You shall have guns too, and point them to him...



Here are some examples of the non RP that some members do, and here are some advices to make their RP Better
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Gandalf on December 22, 2007, 04:38:54 pm
Another thing about RP is being creative.... It is incredibly boring when you are robbed by 10 guys and kidnapped 5 times a day.

So find new ideas, new solutions...the most fun are unexpected situations.

If there is a robbery and you do not want to give a lot send it $1 at the time...tell that is all after $5 and see if the robber is after money or after RP.
Try not robbing people but begging...
Try to sell them imaginary products...

Title: Re: SA:MP Argonath Roleplay explanations
Post by: Petey on December 23, 2007, 05:49:56 am
Another thing about RP is being creative.... It is incredibly boring when you are robbed by 10 guys and kidnapped 5 times a day.

So find new ideas, new solutions...the most fun are unexpected situations.

If there is a robbery and you do not want to give a lot send it $1 at the time...tell that is all after $5 and see if the robber is after money or after RP.
Try not robbing people but begging...
Try to sell them imaginary products...

i remember a story that i heard from ron about this, you Gandalf was being robbed and you would !send robber 1 then did !911 until the cops came, i remember those good old days :) 
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Kitsune on December 23, 2007, 06:09:02 am
I have an few issues to bring up:

-Confession at church
I have seen many times what I consider is command abuse. From what I remember of what Gandalf or RON said (please correct me if I say something that is not 100%), the church was designed because there was a problem with admins having /uncrime so it was made for suspects who have been suspect abused or bugged so they can go to church and confess the remove the crime. I also heard from other players that it is meant for this purpose. The problem is, 90% of the time from my cop work, people do not go there because they got abused, they simply go there to remove suspect. There were numerous circumstance where the suspect was suspected legitly and he/she did not have a problem with the crime but, even while multiple cop just chasing 30 meters behind the suspect, he/she quickly go to church and confess. This not realistic and is not at all fair to the cops, waste all that time chasing suspect only to have him/her confess.

I think that it should be made that church is only for suspect abuse or bugged suspect, not to evade crimes, especially when cops are still chasing you.

-Hiding in locked property to avoid police
Before you read this, note that this is similar to what Aragorn said initially except it is for any interior, not only the ones the have bars so you can buy food (I don't know this, can you eat food in your house?)

I have had times where suspects where being chased by police but then they go and hide in a locked place like a house and the police have to wait outside, with no way for cops to access the suspects. I have heard from some people that there is a rule against this but I do not know if this is true. I know that there is meant to be a /strum command to open a locked door if suspect is inside, but it doesn't work and asking civilians to pick lock the house doesn't work either, both situations give message "House is not locked" where it clearly is locked.

I know that probably the developers working hard and maybe trying to get this fixed, but in the mean time, are suspects allowed to hide in interiors and lock them to avoid police?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 23, 2007, 06:21:51 am
Quote
are suspects allowed to hide in interiors and lock them to avoid police?
Nope.


:ps: Ghost you play SA now?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Kitsune on December 23, 2007, 07:35:38 am
Yeah, I got "bought" SA a few days ago :banana:

For A player who has only ever play Argonath on MTAVC, SAMP looks pretty kool, I like how there are a lot more posibilites with the SA and PAWNO, I now stopped playing Cop in MTA for a while and am playing as Cop in SAMP, thumbs up to devs (even though a bit buggy :poke:) :D
Title: Re: SA:MP Argonath Roleplay explanations
Post by: John_Vaughan on December 23, 2007, 05:32:33 pm
COME IN ARE SERVER FOR THE 2nd BEST RPG  :m4: :sig:
Removed.

Lol... GTFO and Dont spam our forums, I know you are Jealous of Argonath, But please dont spam ;)

BTW, I wonder in how many days that server will be down  ;)
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on December 28, 2007, 02:04:06 am
ssssshhhhhh but it does not work with bikes.
lol, how do you lock a bike?
He could freeze the player though. like the bike's wheel's being looked.

And Hayden flee in a bike today. Nice example -.-'

Other thing, what about situations like when someone jacks your car, you hop in on a friends car and bothe go after the guy, but hes wanted and cops are chasing him too. He should stop chasing the car robber?

About chase helpers, cant cops just suspect them for aiding criminals? (that's the standard procedure in VC)
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 28, 2007, 02:29:03 am
Quote
lol, how do you lock a bike?
He could freeze the player though. like the bike's wheel's being looked.
Possible, but, where do you see  people locking their bikes?

Quote
And Hayden flee in a bike today. Nice example -.-'
Well, pimp, as we had a hacker cop chasing me, some guy drove up on a PCJ, honked twice, and i jumped on, we went to SF and confessed.

Quote
Other thing, what about situations like when someone jacks your car, you hop in on a friends car and bothe go after the guy, but hes wanted and cops are chasing him too. He should stop chasing the car robber?
About chase helpers, cant cops just suspect them for aiding criminals? (that's the standard procedure in VC)
Yes, you suspect the other guy for 'Aiding and abbeting'
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trobby888 on December 28, 2007, 05:37:20 am
4. Due to the possibilities of Pay-N-Spray, is NOT allowed to change numerous cars being chased... We gave this possibility on MTA server (5 cars in chase) due to the absent repairing system... As SA:MP gives you a possibility on repairing a car - use this possibility... Those who will abuse numerous cars being chased - will be punished by administration...

In that case, what's the new car limit for SAMP? Today, Hayden ran in 5 cars. However he resprayed many times, and the continious chase went for 1.5hours. It became really frustrating to many cops like me as he did not stop to make an attempt to fight and just continously ran in his car and resprayed when his car lost hp and also refueled a quick 10 or 20 at fuel station. Though he surrendered in the end, it was a rather boring chase and during the chase, we get frustrated about him running and also frustrated about fellow cops accidentally ramming each other because they were all desperate to try and catch him.

Also, is there a limit to how many times you can rerpray your car?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 28, 2007, 06:41:30 am
how was it boring? lol
in between each car i was on foot screwing with you guys...
you dont remeber when we were near the south PnS and we you guys kept jumping over the wall when i was jumping on the opposite direction?
yea, screwing with you guys.
Driving around all day is not fun at all, why do you think i was roof jumping in south ganton & stuff? why do you think i was driving circles around you guys and scrambling you guys, to have some fun? lol...

and it was fun, cause it was a citywide 9 car cop chase on me for an hour and 45 minutes.

Just like MTA ~ 5 cars, but its not so enforced.
SA:MP ~ Possibility for respray ~ 5 car limit ~ Very enforced.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Kitsune on December 28, 2007, 07:05:00 am
I don't mind normal car chases but it is not fun if it lasts for too long, such as today, 90 minutes = =

In that circumstance the only person who would be having fun is the suspect :|
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 28, 2007, 07:19:42 am
See, this is a perfect example though, if you guys could work as a team, you can catch anyone.

Ron, did you, or did you not catch me, with 33 other people when we were bickering at each other about lag & my car & stuff? :lol:
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trobby888 on December 28, 2007, 09:28:32 am
how was it boring? lol
in between each car i was on foot screwing with you guys...
you dont remeber when we were near the south PnS and we you guys kept jumping over the wall when i was jumping on the opposite direction?
yea, screwing with you guys.
Driving around all day is not fun at all, why do you think i was roof jumping in south ganton & stuff? why do you think i was driving circles around you guys and scrambling you guys, to have some fun? lol...

and it was fun, cause it was a citywide 9 car cop chase on me for an hour and 45 minutes.

Just like MTA ~ 5 cars, but its not so enforced.
SA:MP ~ Possibility for respray ~ 5 car limit ~ Very enforced.


How was it boring? To the suspect, it sounds fun. They run around constantly in cars and think it is fun as the cops cannot find a way to ram and stop you. By doing this, they begin to think about harassing the cops by driving around in circles and think it's funny. They do not understand the frustration, like what you are thinking now according to the posts you are creating. The cops cannot think it is fun as well since they're being harassed by the constant runner. Unlike real life, in the game, you can see very clearly the position of the cops on the minimap. This means they can figure easy ways to get away in cars and also even harass them as you can easily predict where they will go. When it comes top stopping a running car, even the largest number of cops cannot stop the suspect by known strategies used in the real world, as they can be revealed to the suspect on the minimap. Not to mention, even if the suspect was rammed, unless if his car flips (Which is very unlikely to happen), he will just turn around and keep running and pretend nothing happened. This, in addition, this is a very non-rp scene, as in real life, you would expect a car to stop as it car suffers engine damage and hence cannot move on.

That was the reason the 5 car rule in mta was introduced in the 1st place. Because it was impossible to directly stop a suspect from running. We could only stop them if they kept crashing into poles or side obstacles and eventually the car explodes. The repair glitch could be used to repair the car, however, it only worked if there were 2 people, and also, it's a glitch, meaning you cannot use it during a pursuit as you can gain advantage over another with it. In SAMP however, you can just simply go into a Pay and Spray. When the cops are far enough, you could simply go into the Pay and Spray, put the car back to 100hp. This is basically just the same as getting a new car. With such a place, a 5 car chase can turn into a 25 car chase, making it rather boring and silly for the cops. This is the reason Aragorn brought the rule number four too, if you are not aware.

Also, enforced? What, not so enforced in MTA? In MTA, you get caught by the admins running in the 6th car during a pursuit and the admins will ask you to get out of the 6th car. And if you ignore them, you will get punished. How's that "not so enforced"? In samp, it's very enforced that the car limit is reduced as there are more possibilities to repair you car in the process of the pursuit, hence you can make the pursuit last much longer and more boring.

What does jumping around walls and roof jumping have to do with this discussion? I brought this discussion to talk about people who only constantly run in cars and never put a fight or even do something rather funny by not using the cars. In the case you brought, about 90% of the chase was all just running in cars, making the other actions you committed a weak part of the level of fun given in the pursuit. Roof jumping and wall climbing was perhaps the fun part of the chase, however, this is not relevent to the discussion at hand.

I don't mind normal car chases but it is not fun if it lasts for too long, such as today, 90 minutes = =

In that circumstance the only person who would be having fun is the suspect :|

Agreed. A 5 minute car chase, then a fight at a favoured location would be alright. However, a car chase for 90 minutes, all just driving? No way.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 28, 2007, 11:00:42 am
About the minimap: It's part of the game, you use it, i use it, 100% of argonath uses it.
Your shining light into a black hole with that one.

And you know why i mess with you guys?
cause you guys continue to follow the 'idiots path', as, when i am driving around pershing square, for some, unknown, dumbass reason(sorry, but yeh) you continue to follow me, not even try to setup a roadblock...

and you guys are so predictable, its like the cat playing with its prey before the pray dies.
Just some fun.

Now, if you had any teamwork, or any sense to catch on to my pattern, you could have stopped me, but no, you had tunnel vision on me, the whole time.
and 45 mins of that chase, i was driving a sabre.
You had all the chance's in the world to stop me, but every chance, i found a way out of it, cause you left a huge chance for me to flee.

My Advice for you trobby:
Get some other cops, use teamwork, and bring me down.
and your wrong, i did stand and fight, i killed squeak cause he was trying to shoot me, then 7 of you came around the corner, so i ran.

1 guy with a shotgun
Vs.
6 deagles and a MircoSMG?

:lol:

and your problem with the pay & sprays: dont want me to keep using pay & sprays?
Learn to drive and block me into one...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trobby888 on December 28, 2007, 01:52:15 pm
Well hayden, most of the time, you must realize it's not possible everytime that I can block you from respraying the car. Obviously, you would find a time where you would know your opponent could not get near you.

Btw, so you're saying aragorn is wrong about reducing the car limit in SAMP with the new rules and regulations?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 28, 2007, 07:13:02 pm
Ehh no.
Please dont out words in my mouth that i never said :)


anyways, if your gonna reduce that, just because people dont have the common sense to drive, you might as well ban the bikes.

If your gonna do that, might as well ban all fast cars.
If your gonna do that, might as well ban all heli's.
If your gonna do that, might as well ban all boats.
If your gonna do that, might as well ban people from swimming.
If your gonna do that, might as well ban cars all together.

Then what do you have just because people cant drive?
Argonath RPG 3.0 Hiking server.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trojan_Fabrizio on December 28, 2007, 08:40:15 pm
NO BIKES LOLOL!!! :mot:

OK, seriously... That's a little harsh, maybe you should make being a criminal and using a 2 wheeled vehicle a kickable offence. To be honnest, in real life criminals use bikes to escape cops because bikes can go places cars can't. Pretty clever if you ask me but I don't care if you didn't ask me :razz:.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Castor_Troy on December 29, 2007, 12:43:57 am
NO BIKES LOLOL!!! :mot:

OK, seriously... That's a little harsh, maybe you should make being a criminal and using a 2 wheeled vehicle a kickable offence. To be honnest, in real life criminals use bikes to escape cops because bikes can go places cars can't. Pretty clever if you ask me but I don't care if you didn't ask me :razz:.

I dont think so many criminals use bikes IRL, cause if they fall once, they get seriusly hurt or in some cases its fatal. In argonath, its damn imposible to get the driver of the bike. whats the rp in that.

Anyways i wanted to coment the fact that people dont know police can jack criminals out of theyre vehicles in order to arrest them. Just yesterday i got admin killed when i threw an known highlevel admin out of his heli. He also patronised me in OOC for suspecting him when he was standing on weedfield. Seemed like he didnt know that i can suspect for that. and it doesnt stop there, he comes back 5 mins later in cadet skin and stands on weedfield. i confront him but he says hes guarding it, like i was. The difference was i wasnt standing on the field and he was. Hes ARPD too btw, but i dont wanne say any names. I think if the person reads this hes gonna realise.

So if we can clearify the "jacking suspects" rules so all understands this. Also whats the best rp: throwing suspect out of car or shooting hes car to destroy it? I prefer the first because thats what cops do IRL when they get the chance.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on December 29, 2007, 01:54:24 am
thats the problem with SA itself, in VC, you can fell of the by just by spinning too much, in SA you need to go against a wall at 210kph and the bikes in SA rarely reach that.
But bikes have their disavantages too, for example you an be shot when on top of one. And you fall, and in SA they aren't faster than cars in top speed.

I dont think they should be ban.

And irl people do toy cops with bikes, just tipe "ghostrider cop" on youtube and check for yourself.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Kitsune on December 29, 2007, 06:33:50 am
Are mountain bikes and bmx going to be removed aswell. Imo those are h4x, you can get to high speed faster then a lot of other cars and even jump over very high walls and onto roofs. That is just too unrealistic and gives high advantage to the suspect.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on December 29, 2007, 06:55:47 am
Hence the reason they are being removed, Ghost.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Kitsune on December 29, 2007, 07:02:40 am
Oh that's good then, I didn't know if it was just motorbikes or normal bikes aswell.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on December 29, 2007, 12:49:25 pm
WHAT NO BICYCLES?????NOOOOOEEEESSS  :cry:

how am i gonna do my chill out cycling now? that sucks.

I'm starting to think that cops in LS are just lazy, they already have more weapons than the criminals, cars are fast, cop bikes too, and now you want to remove all vehicles that make a police outrun possible????
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Aragorn on December 29, 2007, 05:48:11 pm
To be honnest, in real life criminals use bikes to escape cops because bikes can go places cars can't.

Read correct and once again why we came to conclusion to remove bikes...
I think I wrote the reasons clearly... And there is NO such reason as "cops cannot follow bikers between houses"...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on December 29, 2007, 10:11:13 pm
I have to agree to cause, today i was foolowing a suspect on a bike, it was all fine, great pursuit, I manage to make the suspect kiss the ground, but she hopped on the bike, while she was doing this i was shooting her with shotgun, but the bullets had no effect while she was entering the bike.
AND THAT ISN'T LIKE IRL!! It looked more like MTA like.

BIKES off.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Aragorn on December 30, 2007, 02:51:11 am
AND THAT ISN'T LIKE IRL!! It looked more like MTA like.

Correction: In MTA you can shoot tires and as well you can shoot down a biker even if he is on bike...
On SA:MP bullets do not do any damage...
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on December 30, 2007, 01:27:00 pm
Correction: In MTA you can shoot tires and as well you can shoot down a biker even if he is on bike...
On SA:MP bullets do not do any damage...
Glad that in VC:MP there are bugs like that, to bad people don't play it. :(
AD: New streetrace script will be out with the new release!!!!!
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Watahell on January 04, 2008, 01:15:16 am
Ermm...

About Pay N Spray:

In my opinion, if you want to use it, you must do it in a RP way.

"How is that, Wata?"
Simple. The way I face the Pay N Spray is as if it is a Mechanic. IRL, there are Pay N Sprays, but they don't do the job in 2-3 seconds like in SA.

So, in my point of view:

It is suitable to use the Pay N Spray when you crash your car into a wall, for example: "Oh noes, my beautiful turismo, I won't be able to go to the party with a trashed car" Then you get repaired.

It is suitable to use the Pay N Spray when you are a criminal, but NOT being chased. You don't need to stand there for hours. But:

It is NOT suitable to use the Pay N Spray when you are a criminal, and you are being chased. The explanation is simple: IRL, Not even a crew of F1 Mechanics would repair an entire car in 2-3 seconds. While your car is being repaired, and that would take several hours, maybe even days, and the Police would break into the garage.

So, the conclusion:

The use of Pay N Spray requires that the player uses common sense to decides whether if it's good RP to use the Pay N Spray or not, for the sake of an enjoyable game for everyone.

Sorry for the bad english and the bump.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on January 04, 2008, 01:17:53 am
Ermm...

About Pay N Spray:

In my opinion, if you want to use it, you must do it in a RP way.

"How is that, Wata?"
Simple. The way I face the Pay N Spray is as if it is a Mechanic. IRL, there are Pay N Sprays, but they don't do the job in 2-3 seconds like in SA.

So, in my point of view:

It is suitable to use the Pay N Spray when you crash your car into a wall, for example: "Oh noes, my beautiful turismo, I won't be able to go to the party with a trashed car" Then you get repaired.

It is suitable to use the Pay N Spray when you are a criminal, but NOT being chased. You don't need to stand there for hours. But:

It is NOT suitable to use the Pay N Spray when you are a criminal, and you are being chased. The explanation is simple: IRL, Not even a crew of F1 Mechanics would repair an entire car in 2-3 seconds. While your car is being repaired, and that would take several hours, maybe even days, and the Police would break into the garage.

So, the conclusion:

The use of Pay N Spray requires that the player uses common sense to decides whether if it's good RP to use the Pay N Spray or not, for the sake of an enjoyable game for everyone.

Sorry for the bad english and the bump.

you clearly havent seen the movie TAXI, they paint 2 cars in 1 min, and the ink and a quick dry, so it dried in 10 min.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Watahell on January 04, 2008, 01:22:27 am
you clearly havent seen the movie TAXI, they paint 2 cars in 1 min, and the ink and a quick dry, so it dried in 10 min.

One thing is Painting, other is replacing all of the car's parts.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: PMP on January 04, 2008, 02:13:45 am
One thing is Painting, other is replacing all of the car's parts.
yeah, true.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: MrEcks on January 04, 2008, 02:42:26 am
Ermm...

About Pay N Spray:

In my opinion, if you want to use it, you must do it in a RP way.

"How is that, Wata?"
Simple. The way I face the Pay N Spray is as if it is a Mechanic. IRL, there are Pay N Sprays, but they don't do the job in 2-3 seconds like in SA.

So, in my point of view:

It is suitable to use the Pay N Spray when you crash your car into a wall, for example: "Oh noes, my beautiful turismo, I won't be able to go to the party with a trashed car" Then you get repaired.

It is suitable to use the Pay N Spray when you are a criminal, but NOT being chased. You don't need to stand there for hours. But:

It is NOT suitable to use the Pay N Spray when you are a criminal, and you are being chased. The explanation is simple: IRL, Not even a crew of F1 Mechanics would repair an entire car in 2-3 seconds. While your car is being repaired, and that would take several hours, maybe even days, and the Police would break into the garage.

So, the conclusion:

The use of Pay N Spray requires that the player uses common sense to decides whether if it's good RP to use the Pay N Spray or not, for the sake of an enjoyable game for everyone.

Sorry for the bad english and the bump.


Ok, the only thing in a car for the SA PayNSpray that would take days over is the motor, the rest is easy to get through. IT's been said plenty of times that Argonath is not a Real-Life RPG, but if you want to play that car, then show me a police chase were the suspect successfully used 5 different cars one after another.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trobby888 on January 04, 2008, 09:08:47 am
MrErks, if you had read this thread carefully, an example of a successful 5 car chase one car after the other has already been given.

In samp, people can easily run in 5 cars. When they lose a car by accidentally flipping or throwing it in water, they can jump continously to another car to get away. Jumping is common in the game , as it helps your character go faster than it's top running speed. However it helps you gain advantage as cops cannot shoot and jump at the same time, thus making it easy to run to another car, and take it to run away again. The help of the pay and spray makes each car run even longer, making it possible for chases to last up to 2 hours by the 5 car rule.

And think about it, guys. When I go to a pay and spray to repair my car, it takes only 2 seconds, then i can take the car out and drive it as if it was a newly bought car. Where's the RP in that? How can a car have it's parts, and paint colour all done in just 2 seconds? Pmp mentioned it takes 1 minute to repaint the car, but even this is 30 times longer than 2 seconds. In real life, if you take your car to a repair shop, it'd take hours, and maybe even days to repair the car. By then, cops would already be storming you and trying to arrest you.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Fatboy_Rob on January 04, 2008, 09:20:11 am
Not of you have bolt-on car parts.
You live in japan, you know about the import scene.

All bolt ons if you have a team (pay & spray has the BEST team) you can get that job done in about 4 minutes tops.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Trobby888 on January 04, 2008, 11:50:10 am
Not of you have bolt-on car parts.
You live in japan, you know about the import scene.

All bolt ons if you have a team (pay & spray has the BEST team) you can get that job done in about 4 minutes tops.

 :lol: :lol: :lol: What makes you think I live in japan? I live in Australia, and I'm not even Japanese!
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Watahell on January 04, 2008, 11:54:46 am
Not of you have bolt-on car parts.
You live in japan, you know about the import scene.

All bolt ons if you have a team (pay & spray has the BEST team) you can get that job done in about 4 minutes tops.

lol... nice try, he is aussie.

And having endless bolt-on car parts sounds like PGing to me.
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Alsatian on January 09, 2008, 09:41:48 pm
ok ok im in Corleone right, i protect my "brotherin :P" and will, so if i see them being chased by cops, IRL mafia members would rush to their aid, so your saying that you cant do that anymore for Better RP, ???? i dont get it, why?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Wael90 on January 11, 2008, 03:06:36 pm
About bikes stuf...i really loved NRG-500 =/ Even though criminals used them to go away...
But still..Officers can use Police Bikes + shoot at criminals if they own a machine gun with no difficulties...Kinda hit the balance in the face in my opinion...But oh well nothing happened i always prefer cars pusruits^^ Only thing is that i loved chilling out with a bike hehe...Where is this Freeway spawned btw?
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Paroxysm on January 22, 2008, 11:26:35 am
8. Playing corrupt cop? Nice... But remember, that does not mean you can swear and flame criminals on public... Wanna tell him that you do not give a fuck - find the right place for it, avoid the police forces, otherwise, police has all rights to remove your badge through the Courts... Attacking criminals with weapons with excuse "I am corrupt cop" is also not allowed... Only in the cases when both sides really roleplaying and accept some actions from other side... The same goes to "corrupt slang"...

I tried to play as a Corrupt Cop a couple times and it never works, because if you say something to them, they just write /p Parox is threating me!!!!...It's really annoying when people can't RP  :redface:
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Castor_Troy on January 22, 2008, 11:58:36 am
I tried to play as a Corrupt Cop a couple times and it never works, because if you say something to them, they just write /p Parox is threating me!!!!...It's really annoying when people can't RP  :redface:

The corrupt cop thing is sensitive, cause we cops have a great responsibility and confidence to the civilians. U can try dealing drugs as cop, but ull have the feds breathing in ur neck that fast :cop:
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Pandalink on January 22, 2008, 06:34:45 pm
Corrupt Cops are just people who don't want to pay for guns, and want to be invincible to the /suspect command.

I once had two criminals in Angel Pine (I was a Cop), and a "certain someone" (now banned) was a Cop there. It didn't, you know, occur to me to ask him "Yo, you corrupt?" because, well, that would be stupid.

He did however shoot me dead without saying anything, only explaining in /p afterwards. Also, no /suspect command or money etc. for taking him down.

Meh, only stupid people would do that anyway, and think it was within the rules.  :D
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Tonia_Corleone on January 23, 2008, 02:15:36 pm
About the corrupt cops. Can be ARPD officer punished for using drugs and kicking innocents?
I mean Detective_Trupo
(http://img411.imageshack.us/img411/8758/samp153ih9.th.png) (http://img411.imageshack.us/my.php?image=samp153ih9.png)
(http://img254.imageshack.us/img254/3149/samp154hv7.th.png) (http://img254.imageshack.us/my.php?image=samp154hv7.png)
Title: Re: SA:MP Argonath Roleplay explanations
Post by: Luca_Scalise on January 23, 2008, 04:03:18 pm
Well, Detective_Trupo is fired and will never join again the ARPD.
Brad is fired and will never join again the ARPD
Emilio will get a warning for not reporting Detective Trupo and brad's behaviors

The DPD officials will be alerted, as i said on the ARPD Forum.. i will not tollerate this kinds of behaviors.

Signed
The SAPD Chief
[R*]Luca
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