Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: CharlieKasper on April 15, 2015, 09:20:44 pm

Title: Improving the situations for criminals.
Post by: CharlieKasper on April 15, 2015, 09:20:44 pm
This is not a script idea topic but a topic to discuss about how the situation regarding criminal business and roleplay can be improved. This topic can be used to create new script ideas so this topic is purely to discuss what and how can the criminal atmosphere of the server be imrpved.

At the moment the criminal roleplay purely rovolves on /me. There's no real script support besides horribly priced drug script, and group scripts (not group banks though, we urgently need that).

I have received several complaints about the drug market prices, and so have I checked. They have been horrible (atleast for us (Corleone) for a long time). Every group wants to get some opportunity to make profit. I would understand that we get bad prices once in a while, but not ALWAYS. The last time we got good price was.. I don't even remember, october 2014?. I am sure Corleone is not the only group that's facing this problem. This does not include heroin market which is completely dead.. The whole drug market is kind of dead.

 While I would much rather prefer the RS5 drug script, the server would be better off with the RS4 drug script. I am not suggesting that we get it back but we use it as an inspiration to improve on the current script. Bring whatever the players liked about it to the new system.

Also I would like to say is bring back /dice, /saynumber and russian roulette..

These commands give much more freedom to the (illegal) gambling atmosphere in the server.




As said, this topicis to discuss improving criminal roleplay. So criminals, sound off below.
Title: Re: Improving the situations for criminals.
Post by: brian1996 on April 15, 2015, 09:24:30 pm
Also I would like to say is bring back /dice, /saynumber and russian roulette..

These commands give much more freedom to the (illegal) gambling atmosphere in the server.
A big yes please.
Title: Re: Improving the situations for criminals.
Post by: eymas on April 15, 2015, 09:42:19 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
Title: Re: Improving the situations for criminals.
Post by: chovra98 on April 15, 2015, 09:43:49 pm
Then get a profitable way other than trucking?
Title: Re: Improving the situations for criminals.
Post by: Cofiliano on April 16, 2015, 04:47:53 am
Tried that already Charlie, I got a unbelievable, illogical, and highly incredible answer:
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.

This isn't directed to Leon personally, but are you people insane? The most profitable illegal business in the world, isn't meant to be profitable?

Cause criminals who are trucking and doing fireduty all day long is so good for our community!

Conroy is planing to do a big re-do on the whole drug script, hopefully some basic sense will prevail.
Title: Re: Improving the situations for criminals.
Post by: eymas on April 16, 2015, 07:58:26 am
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.

So it's still profitable, but think of it as exchanging money at an office instead of a shop, you get ripped off evenly.
Title: Re: Improving the situations for criminals.
Post by: Leon. on April 16, 2015, 08:45:04 am
I thought the point was to buy it off producers to sell at a higher price at the drug market. Maybe set drug markets for bulk only? Ofc that goes against the convention of how flipping drugs IRL works but IRL assumes that anybody actually consumes the drugs.
Title: Re: Improving the situations for criminals.
Post by: Rusty on April 16, 2015, 09:02:00 am
I don't know what the current minimum and maximum prices are you can get at the market for each type of narcotic but one way would be to raise both ($40 min and $80 max - this is for weed) ($120 min and $200 max - this is for heroin) and have the prices change daily for each group so no two groups would have the same price that day.  As of now the prices are supposed to change per server restart or so I was told a long time ago and restarts don't come often usually every few weeks maybe more.  Groups now wouldn't be waiting long to get a good selling price and by the sounds of it makes heroin worth selling as I heard it's price is lower than weed or around the same.  This seems a more feasible option till Conroy rolls out something else.

I thought the point was to buy it off producers to sell at a higher price at the drug market. Maybe set drug markets for bulk only?

Isn't a kilo the lowest amount you can sell to the market?

Title: Re: Improving the situations for criminals.
Post by: Stivi on April 16, 2015, 09:04:42 am
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.

So it's still profitable, but think of it as exchanging money at an office instead of a shop, you get ripped off evenly.
No one does 18KG of weed, just to then sell it off by 10 grams. The whole drug market thing is started wrong. A player deals with another player, then him with another player. the third one with four other players. Then ? By the time drugs go through 7 players, the price would have exceeded 70/g (( assumption )). And then ? Sell it to market for 35 ( if you're lucky enough ) ?
Title: Re: Improving the situations for criminals.
Post by: CharlieKasper on April 16, 2015, 09:13:42 am
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.
Where would the money go at the end?

Weed harvesters together get around (lets say) 20 KG of weed and sell it for $35 each to a dealer (there's no way they are going to sell for less when some groups get $45 for each gram)
>The dealer then accumulates all the drugs he can with his money and decides to sell the drugs to some group at $42 each
>The group accumulates all the drugs with all the money they got and eventually find out that they are getting $25 per gram for weed (!!!!!!!!!!!!!!!!! wtf?). They wait and wait and wait until they get a good price and even may not get any profitable price at all ($37-$40). In the end they decide to sell to another group for $1 or $2 profit for each gram and make about $40k max of profit by spending $840k.

Very small profit margin for such a huge expenditure. The group decides to stop drug trafficking since its too time consuming and doesn't pay of well. Bunch of groups decide this and the drug market is close to dead and not even 10% of what it was in RS4. The heroin market doesn't even exist in RS5. It's COMPLETELY dead.

What I have said is by the way the BEST CASE SCENARIO. Hardly happens.

I personally like the drug market part but it's not a great idea in practice. A group can't keep accumulating all the drug it has got. It has to get money to get more drugs and that's only possible when the group MAKES A GOOD PROFIT when selling its drugs.
Title: Re: Improving the situations for criminals.
Post by: Kostas on April 16, 2015, 09:25:54 am
First of all dont forget that there are no consumers... and that being a harvester is both easy and legal... this obvious turns the chain completely around. Making a bunch of drug kilos being exported away from the state the last stop... aye the drugmarket... stop saying that it is not meant for profit...  nobody will go any higher than that... about the prices... i like how they are different. So here is my suggestion. Change them.once a month or once every two weeks... pick one of the very active recognized groups for the highest price... and problem solved... groups must sell between each other... but everyone must have a turn... if you dont want it by turn then script a task for groups which would help them get a better price... may depending on how much they sold the last period? Meaning that some would have to invest for a better price?
Title: Re: Improving the situations for criminals.
Post by: Traser on April 16, 2015, 12:30:28 pm
I don't know what the current minimum and maximum prices are you can get at the market for each type of narcotic but one way would be to raise both ($40 min and $80 max - this is for weed) ($120 min and $200 max - this is for heroin) and have the prices change daily for each group so no two groups would have the same price that day.  As of now the prices are supposed to change per server restart or so I was told a long time ago and restarts don't come often usually every few weeks maybe more.  Groups now wouldn't be waiting long to get a good selling price and by the sounds of it makes heroin worth selling as I heard it's price is lower than weed or around the same.  This seems a more feasible option till Conroy rolls out something else.

This would be way better, therefor the criminal side of roleplay will increase.
Title: Re: Improving the situations for criminals.
Post by: Kostas on April 16, 2015, 12:56:47 pm
Not really going to commend the price change ... I personally find it a must, Drug Lords earn way more than Truckers... About the prices changing daily... I find that lame. If they change daily each group will simply wait for it's day. There are currently only four recognized+ groups, meaning that each of them will have the highest/a very high price at-least once a week... The prices change so that there is interaction between the groups, either help that actually happen or keep them steady for everyone. aka 80/g each, and that's it.
Title: Re: Improving the situations for criminals.
Post by: Andeey on April 17, 2015, 09:55:58 am
the weed price is good i reckon, just that players expect to sell for like 45p/g when it should be 40p/g because they have to understand the buyer has too make a profit.
Also the heroin script is useless its needs a big rework, like maybe set it to give 30-45 grams per order and price change to maximum 40p/g on the market

Too many players dont Roleplay with drugs, like for Example your growing weed and a player will come up to your spot and start waiting for it to grow and spam /harvestweed, and no matter what you do they dont roleplay. this should be an offence and should be punnishable because its just stupid.. and when you give them muiltiple warnings and try forcing them to leave they /report for dm even if you only fired a warning shot..
Title: Re: Improving the situations for criminals.
Post by: Pandalink on April 17, 2015, 01:08:31 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
So the drug script is useless? Why does it exist then?

Of course it's meant to be profitable. That's literally what it's for.
Title: Re: Improving the situations for criminals.
Post by: DickDastardly on April 17, 2015, 01:20:29 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
If the drugs are not for profit, the usage of drugs should have the same effects that were in RS4 with that stunning background effects. Now, after using drugs, you just get some sped up dizziness similar to what getting drunk was in RS4. Drug system is fucked up in means of both profit and fun. Hope that a change will be done soon about it.
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 17, 2015, 01:47:15 pm
You take a risk with drugs and you should be rewarded for that risk if everything works out. Why the hell would you take a risk if doing something legal is more profitable? The current system makes no sense, and everyone knows it.
Title: Re: Improving the situations for criminals.
Post by: Lustigkurre on April 17, 2015, 03:49:28 pm
and when you give them muiltiple warnings and try forcing them to leave they /report for dm even if you only fired a warning shot..

Unless the admin handling the report is completly retarded, you will not get in trouble for that anyway.
Title: Re: Improving the situations for criminals.
Post by: Rusty on April 17, 2015, 03:58:55 pm
Prices don't change tills weeks or month's at a time and all that long it can be stuck at $35 per gram which by any means isn't profitable and just hinders those who need to off-load tons quickly because they cannot find a buyer player-wise.  Changing the min/max prices is needed and it should change daily if not that every few days not weeks.

Might only be four recognized groups but we can bring in more, they just need to show they want it.

Title: Re: Improving the situations for criminals.
Post by: Kostas on April 17, 2015, 05:15:12 pm
Prices don't change tills weeks or month's at a time and all that long it can be stuck at $35 per gram which by any means isn't profitable and just hinders those who need to off-load tons quickly because they cannot find a buyer player-wise.  Changing the min/max prices is needed and it should change daily if not that every few days not weeks.

Might only be four recognized groups but we can bring in more, they just need to show they want it.

Why change them if they are to change so frequently? Like I said ... make it once every two weeks. But make it so that each groups gets a proper price atleast once every two months or something ... Yes there must be group to group trading.
Title: Re: Improving the situations for criminals.
Post by: Cofiliano on April 18, 2015, 02:07:39 pm
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.

So it's still profitable, but think of it as exchanging money at an office instead of a shop, you get ripped off evenly.
1. For you to sell drugs to server, you need to get at least a kilo, and most people don't waste their time selling, until they collect 10kilos. Meaning you MUST deal with other players anyway, so adding this into the script, just made things worst.

2.Being a drug dealer already has huge risks such as; getting scammed, huge competition from other criminal groups, cops/FBI. So adding more "scripting risk" into it, which eventually makes the whole ride not worth it is wrong. Cause drug dealing should be and must be, the most profitable and 'secure' job in game. If you want something with "script risk" build a stock market script, don't mix it with drugs.

@Rusty while we were an offical group, for almost a year we didn't had a price higher then 35$, and most of the time it was between 25-30$. And it wasn't just us, yet other groups as well. So yeah the prices must get raised and stabled, until Conroy re-do the script.
The "price changing" is also ridiculous, cause drugs have the most stable and long lasting price from all the products in the world, cause inflations, and economy stability, doesn't influence its price.
Title: Re: Improving the situations for criminals.
Post by: Bundy on April 18, 2015, 02:36:34 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
so the end buyer of the drugs should smoke weeds everyday YES!!!!!  :cowboy: :cowboy: :cowboy: :cowboy: :cowboy: :bananav: :bananav: :dance: :dead: :v: :v: :neutral: :war: :war: :lol:
Title: Re: Improving the situations for criminals.
Post by: Mr. Goobii on April 19, 2015, 01:07:12 pm
MAYBE TIME TO MAKE BUSINESS PROFITABLE?

How long time is it going to take? Another year or two?
Title: Re: Improving the situations for criminals.
Post by: Kostas on April 19, 2015, 01:11:50 pm
Something like that I guess...
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 19, 2015, 01:18:42 pm
MAYBE TIME TO MAKE BUSINESS PROFITABLE?

How long time is it going to take? Another year or two?
Wouldn't surprise me to be honest. It boggles my mind that people didn't think of these things when they were developing RS5. 
Title: Re: Improving the situations for criminals.
Post by: Andeey on April 19, 2015, 01:29:18 pm
Might only be four recognized groups but we can bring in more, they just need to show they want it.
Garlembo is gonna head in that direction, give it a few months  :bananav:
Title: Re: Improving the situations for criminals.
Post by: .Mario. on April 19, 2015, 01:40:09 pm
MAYBE TIME TO MAKE BUSINESS PROFITABLE?


Ammunation owners be like  :lol:
Title: Re: Improving the situations for criminals.
Post by: Rei on April 19, 2015, 01:44:42 pm
Ammunation owners be like  :lol:

Hey /yo
Title: Re: Improving the situations for criminals.
Post by: Andeey on April 19, 2015, 08:46:51 pm
im just gonna add to this topic that Heroin needa  full rework, like better prices, more spots (i can help with that),diferent amounts,
Title: Re: Improving the situations for criminals.
Post by: Mr. Goobii on April 21, 2015, 05:54:07 pm
Ammunation owners be like  :lol:

Not only ammunation owners, but also other who really though they could earn money on legal business. Basically that's not the case. Cops / Robbers all  the way. No legal business anywhere...


Title: Re: Improving the situations for criminals.
Post by: AK47 on April 21, 2015, 07:14:05 pm
MAYBE TIME TO MAKE BUSINESS PROFITABLE?

How long time is it going to take? Another year or two?

 :lol:
Title: Re: Improving the situations for criminals.
Post by: Devin on April 22, 2015, 12:11:46 pm
Or three?
Title: Re: Improving the situations for criminals.
Post by: Gnb_22 on April 22, 2015, 12:20:07 pm
Or three?
Well as long as we are throwing numbers out there how about 4
Title: Re: Improving the situations for criminals.
Post by: Gnb_22 on April 22, 2015, 12:23:36 pm
im just gonna add to this topic that Heroin needa  full rework, like better prices, more spots (i can help with that),diferent amounts,

Maybe just better prices... However there is alot of spots. There is alot thats not even on the argo map.
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 22, 2015, 01:41:44 pm
Or three?
Are you just being sarcastic or is this is actually the truth? I'm not even sure anymore to be honest. Seriously, why does everything have to be such a secret and take so long? I get that scripting might not be as easy as some people think it is, but I'm starting feel like scripting isn't the problem here. Maybe it's mismanagement, or maybe you guys are just overthinking it? Whatever it is, some openness for once would be nice. Do you have an idea on what the script is going to be like? Have you actually made some progress with the scripting so far? When can we expect a release date? Some simple answers would be nice, cause it honestly looks like you just don't give a fuck about criminals at the moment.
Title: Re: Improving the situations for criminals.
Post by: Rusty on April 22, 2015, 01:47:24 pm
If we had any updates on progress of new systems we'd post but we don't because we don't even know what the current status is.
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 22, 2015, 01:54:15 pm
If we had any updates on progress of new systems we'd post but we don't because we don't even know what the current status is.
Tadaa, that's your problem right there. Why aren't you guys being informed? Or is there just nothing to inform you about?
Title: Re: Improving the situations for criminals.
Post by: Devin on April 22, 2015, 01:57:08 pm
We're more than aware of the problems. If we had a way for it to be resolved then it would have been done months ago.
Title: Re: Improving the situations for criminals.
Post by: Bundy on April 22, 2015, 01:58:22 pm
yes call zaila and tell him to make the business profit script problem solved :cowboy:
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 22, 2015, 02:00:33 pm
We're more than aware of the problems. If we had a way for it to be resolved then it would have been done months ago.
Simply asking the scripters about it's current status and then telling us about it is something that can't be done? It's impossible? You're kidding me right?

And again with the openness, just tell us why it can't be resolved.
Title: Re: Improving the situations for criminals.
Post by: Bundy on April 22, 2015, 02:00:41 pm
I mean @Gimli not zaila lol (Does gimli get a message now?)
Title: Re: Improving the situations for criminals.
Post by: Whiteman on April 22, 2015, 02:18:56 pm
Just bring dice back and all the problems are solved.
Title: Re: Improving the situations for criminals.
Post by: Lustigkurre on April 22, 2015, 02:33:05 pm
Just bring dice back and all the problems are solved.

I would say the possibility to roll a dice is one of the the least important things to implement to the server along with adding fences and shit around roads.
Title: Re: Improving the situations for criminals.
Post by: Mikhail Zakhaev on April 22, 2015, 02:46:01 pm
I would say the possibility to roll a dice is one of the the least important things to implement to the server along with adding fences and shit around roads.
I completely agree. Dice would be a nice feature to have, but having a good drug and business script is way more important.
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