Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: jovanca on June 07, 2015, 09:58:23 pm

Title: Roleplay factions
Post by: jovanca on June 07, 2015, 09:58:23 pm
Argonath lacks different kind of factions, such as street gangs (african-american, mexican/hispanic). The only reasonable explanation for this i find in people opening different kind of mafia groups, so they can drive around in fast/expensive cars using  combat shotguns to blast people with barely any roleplay and lame excuses.

I am aware of the fact that Argonath is a world of its own, which does not limit the freedom of it's members, but this is going too far. New 'families' and other kind of criminal groups are opened daily, and by people who have no knowledge and experience at all when it comes to group leading or roleplaying.

What i am trying to say, there should be criterias for the people who want to open a group. I suggest that every new member of the community needs to spend at least 6 months on the server before being allowed to open their own group. Also, i think that experienced players should work on new projects (as of opening new different kind of factions argo lacks).

Argonath's samp server's problem is not unfinished script or corrupt staff or whatever people say. The main problem is people themselves.
Title: Re: Roleplay factions
Post by: Stivi on June 07, 2015, 10:10:38 pm
punishments = disban
Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 10:16:54 pm
punishments = disban

I think there are much better ways to fix this problem. Such as the one i suggested in the first post
Title: Re: Roleplay factions
Post by: Jeremy. on June 07, 2015, 10:31:02 pm
I'm looking forward to open something which can make some good and decent roleplay scenarios. If anyone is willing to partake should hit my PM. :D
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 07, 2015, 10:33:30 pm
I'm looking forward to open something which can make some good and decent roleplay scenarios. If anyone is willing to partake should hit my PM. :D

Dont make me slap you. It's not my fault I'm being ignored ;d

And J, I completly agree, and you're gonna see a gang coming back to the streets pretty soon, some issues with the topics will be resolved soon.
Title: Re: Roleplay factions
Post by: eymas on June 07, 2015, 10:38:53 pm
The main problem is people themselves.
And the solution is the people themselves.

It's up to them if they want to make the umpteenth mafia/crime syndicate and it's up to them how to lead it. If they lead it good then you'll have a solid group. Do they not care and let their members run amok and you'll see what happens. Staff is there to guide them or to punish them depending on how things will go.

Disbanding a group due to their excessive list of punishments could only cause further fragmentation in the form of new groups or the loss of players.

Personally though it'd be great to see something different but we've already seen such groups come and go. 18th Street was an example, AoD is struggling from what i've seen in terms of activity, and the only dominant force are the self-proclaimed "mafias" that barely work like one and the "terrorists"* who prefer to use their group as an excuse to roll around shooting what's loose and tight and generally disrupting the atmosphere.
* This is not meant to be offensive nor a comparison.

As said by you, jovanca, and me: It's up to the players how they wish to continue.
Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 10:57:50 pm
Sad fact eymas is that neither one of us can really do anything as regular players. I posted this topic hoping hq would add some kind of rule to atleast decrease the amount of pointless groups.

It might cause more people leaving the server (which i doubt) but on the other hand, it might lead to more people, who are less interested in trolling/free roaming/dming and more into roleplaying, coming to our server.
Title: Re: Roleplay factions
Post by: Danny Soulson on June 07, 2015, 11:04:16 pm
Every Civilian (in most cases family member) Had a Combat shotgun and in RP`s They are always So "STRONG" and "you dont know who you are talking to"..etc
As far as i heard Argonath Vision is based that everyone should be equal..
Guns are Too cheap..
And Weapons like M4 , Combat Shotgun shoudn`t be able to buy in Gunstores..
Title: Re: Roleplay factions
Post by: beLTa on June 07, 2015, 11:13:30 pm
I still remember when I posted a topic under the discussion of making groups to Increase quantity is nothing to gain experience of RP but DMing. You remember what did you say on it? You said that everyone is allowed to do what they want. I also know that everyone has his own personality and vision of how he spend time while playing. Also Argonath is the world for all of those who wants to stay as a player, not as a disturber or etc.. so my point is that why did you say that on my Topic if you too wanted to point out this problem?

Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 11:21:14 pm
Belta was your post pointed at me?
Title: Re: Roleplay factions
Post by: beLTa on June 07, 2015, 11:22:52 pm
Indeed it was.
Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 11:25:46 pm
Indeed it was.

When did that happen and could you maybe give me the link to that topic?
Title: Re: Roleplay factions
Post by: Pedro on June 07, 2015, 11:29:09 pm
I agree with J, people should prioritise roleplay instead of showing off their fast vehicles or trucking 24/7... If you are a member of a group you should try, at least, roleplay a bit, so we take a positive image of the group.

About the rule. I support it, since alot of groups are being created and their members are not capable to roleplay.
Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 11:42:05 pm
Not only that the people who join these groups are incapable of roleplaying, but the group leaders are too not capable of teaching them.

Also to add to my response to eymas, letting people do what ever they want and punishing them after that (and the punishment is oftenly a ban) too leads  decreased population. And anyway, we should look for quallity over quantity, and im sure if we actually made argo a bit stricter (especially when it comes to groups) we would also have more people interested in roleplaying joining the server.
Title: Re: Roleplay factions
Post by: Kostas on June 07, 2015, 11:44:17 pm
I'm both positive and negative on this. Though I doubt a rule will make a difference. While chances for someone who has been playing for less than 6 months to open a ... well DM group, are greater than the rest. I still see lots of "veterans" pretty much copying what's already there, but having lower standards in order to attract members. I don't think that a rule will change anything, when every random guy wants to be the Don of the X family/mafia, instead of simply being a member of an on going family/mafia which is possibly well organised, and from whom he's more likely to learn a lot. And yeah, basically prevent the server from having to handle another, possibly DM group. Let's face it, more than half of the new "criminal" groups, are more about the shootouts, than roleplaying. Find a way to change the way people thing, and you'll instantly solve the problem.
Title: Re: Roleplay factions
Post by: jovanca on June 07, 2015, 11:47:43 pm
Thats exactly what my point is kostas. By having those new players joining the veteran groups, they would rather learn how to roleplay and have fun roleplaying then just going around looking for their next victim to kill
Title: Re: Roleplay factions
Post by: Marcel on June 07, 2015, 11:51:05 pm
As JDC used to say: lead by example!
Title: Re: Roleplay factions
Post by: Tiny on June 07, 2015, 11:56:36 pm
Well to be honest, the community of Argonath is like a micrography of Greek society, nothing is going the right way because of peoples' cast of mind. Everyone shares his opinion, saying what is the right thing to do, but nobody does it actually, and if someone tries to do it, boom - he gets none or minimum support. Unless...

This is something normal to happen from my point of view, but someone has to stand up and be ready to take all the bullshit in order to make this work. Open a new group (not a mafia, indeed) and fill a gap the server has. If we're missing street gangs, open one. Keep it alive and be an example for other groups, they will soon start improving in order to reach your success, and suddenly you will see everyone improving. All these (maybe) small improvements together will make the difference.

It's time to think I'm the annoying guy who claims he doesn't make mistakes and is always perfect - which means I'm gonna say for once more that the 'project' I and some other experienced members of the community started months ago - 18th Street Barrio, was this group the server needed. The group was clearly created to increase the street gang roleplay which was lacking. We got more than enough bullcrap, but still, the support we got from the proper people got us running for more than we were able to because of real life issues.

If you are active enough to dedicate the needed time to open a group (with only intention to increase roleplay and have fun) then just go on and do it. I'll be more than glad to give a helping hand to anybody does the above, in any way I can.

I'm sure there are lots of people who have brilliant mentality in this community, it's just a matter of when those people will work together to get the right things done.
Title: Re: Roleplay factions
Post by: Manoni on June 08, 2015, 12:04:07 am


I'm sorry, what was the last time you were in game?
Title: Re: Roleplay factions
Post by: Tiny on June 08, 2015, 12:06:08 am
I'm sorry, what was the last time you were in game?

I'm sorry for having less free time than I used to, that's exactly why I said this:

If you are active enough to dedicate the needed time to open a group (with only intention to increase roleplay and have fun) then just go on and do it. I'll be more than glad to give a helping hand to anybody does the above, in any way I can.
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 12:09:08 am
As JDC used to say: lead by example!

Well im not sure how often you and people in general check GSF topic, or if you have seen our rules, but we try being strict and yet to give a chance to everyone who an atleast understant and talk BASIC english, and wants to learn. The thing is, people are not really interested in learning if someone offers them a high rank in their family as soon as they first log in.

And Tiny. I completly agree with you. As you can see GSF is still around. Despite the hard times group is having we're still trying our best to stay around.

18th was indeed a great project which healed roleplay on argonath but sadly it didnt last  longer. Unfortunately, right now, GSF is the only street gang around and even though we are trying our best to entertain people and promote roleplaying, its not working out well as, to people here, shooting someone down obvioisly seems to be far more interesting
Title: Re: Roleplay factions
Post by: Kostas on June 08, 2015, 12:14:03 am
Thing is... that, while. Trying to "lead by example". I feel like I started actually hating almost every kind of shootout, reasonable and unreasonable... Every time, me or AoD is forced into one, I get kind of frustrated... Anyway. Leading by example is a good start. But we've been saying it for years. Things won't change. Cheers.
Title: Re: Roleplay factions
Post by: Tiny on June 08, 2015, 12:19:45 am
Things won't change.

People won't try to change things*...

...unless you try.
Title: Re: Roleplay factions
Post by: AK47 on June 08, 2015, 12:35:57 am
if you want to change something, don't wait around for something to happend, do it yourself! in the early RS5 i started a srs-rp faction (african-american streetgang) which actually turned out pretty good, started out with 3 close friends then people started to come to us since we were intresting, something different and before we knew it we got recognized, gained more members then in a matter of weeks we actually got official! then of course my real life got in the way and we went inactive and we closed down the group.

the point is, if you want something knew and different, just go ingame and do it yourself and you will notice that there is a few people on the server that will share the same ideas as yourself and you can do big things together
Title: Re: Roleplay factions
Post by: AhmadLov on June 08, 2015, 01:27:39 am
I agree with jovanca. He reminds me of the past, I used to RolePlay using a bat, and sometimes nothing, and Now i can't Go anywere without my deagle... we need to do something about it, seriously,  Killing isn't everything, therefor not a way to END every RolePlay.
Title: Re: Roleplay factions
Post by: Kaze on June 08, 2015, 02:52:46 am
Gangs > Mafia

If I didn't join Araatus I would of opened an Irish gang but now I am now dedicated to Araatus. If any veterans wish to open a group like the old days, I'll be more than happy to help.
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 03:22:24 am
To be honest i didnt open this topic for 'gang or family' discussion. I opened it with hope that people(especially new comers) might actually realise that not everything is about going around and blasting people. Any faction roleplayed well and realistically is a good faction. The thing is that the only good mafia faction these days is (in my opinion) Gvardia (Corleone is going through a rough period it seems, but still is obviously way better than most of the mafia groups on the server).

I have seen topics like this one and there is always the same quote - lead by example. After so much time it still does not seem to be working so how about we try with adding a few simple rules this time and see how it works?

Edit: no offense to any other mafia that i have not mentioned. Only mentioned those who i had chance of roleplaying with.
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 08, 2015, 11:23:41 am
One of the main problem is here that people always want to be a leader, no matter what who are they, hows their RP skills if they know a bit about Roleplay (which isn't enough to open a group) they go on and opens a group no matter hows their group is and members are, this is the thing which we have to stop but the solution isn't out there yet, new families must react seriously on rules and don't tolerate that, Example : Player A who happens to be a member of a Mafia/gang breaks a server / Family rule and got away with it, I mean the leaders of the group doesn't  take that seriously or any action against him, So he will obviously go and would do it again as he thinks that it isn't that much important, it will create the chaos for the player and family. But in that same situation players goes and does a rule breaking act, whether server's or group's and the leader does take action against him or even gives him a verbal warning, So what would it do? It will surely prevent him doing that act again as he thinks that it may cost him or his family reputation in the server. One of the basic problem here is strictness of the families even on their own rules.
Title: Re: Roleplay factions
Post by: ssaammee on June 08, 2015, 11:58:57 am
No one seems to mention character development. Which I can understand ain't the easiet and most entertaining thing to accomplish here on Argo. But only because your parents were killed doesn't necessarily mean you turn into a robot, with one goal to conquer the world.

Unfortunately the mafia rp is becoming very humdrum. (The only thing I really can relate to)

- Gather the troops.
- /id the 'enemies'
-  Find the lamest, most far-fetched excuse to encounter with them, obviously AnA'd.

Which is the main reason why I've stared roleplaying a paramedic more often and consistent. Sadly no one is getting injured.  :neutral2:
Doing this to try and have some fun on my leisure time without a Combat shotgun.

But the tiniest thing I'd hope to see the majority improve, is not roleplaying a killing machine. Who has no trouble pulling out a .44 whilst being at gunpoint of ten people, with not even a flinch. Wish more people could properly show fear and for once get injured after taking a couple of bullets.

(http://i.imgur.com/a1n1gs6.png)
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 12:33:12 pm
Hamza, bad leader wont care to punish a bad member and anyway most of the mafia members these days do not really care about punishments or verbal warnings untill they get banned.

Ferah, the problems you have mentioned (people turning into robots) comes straight from unrealistic first group experience when new players join the server. Rather than joining a real group, new players are excited when some X mafia group leader invites them and probably also offers them a high rank.

We need real groups, lead by those who are capable of educating new players. We need less cover-for-dm mafia groups and also we need to teach their members, even leaders, what roleplay is.

The only way this can work is by adding criterias when it comes to opening a group.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 08, 2015, 12:48:22 pm
Unfortunately the mafia rp is becoming very humdrum. (The only thing I really can relate to)

- Gather the troops.
- /id the 'enemies'
-  Find the lamest, most far-fetched excuse to encounter with them, obviously AnA'd.

Exactly.
Title: Re: Roleplay factions
Post by: Alexander_Rijav on June 08, 2015, 12:50:07 pm
Completely agree, however it's not just street gangs we are missing but working government and civilian society as well.

It saddens me that a city found by the mafia doesn't have a single active family, but they tend to stick together and copy different things from one another, rarely taking initiative for something unique and innovative.

A criminal group is pretty much pointless if there is no other layers of society to contrast, benefit and interact with.
There are not enough business to drive economy, more people get respawned rather than killed, common sense barely used, organised crime isn't organised at all and tags and colors are used to tell a friend from foe.
Title: Re: Roleplay factions
Post by: beLTa on June 08, 2015, 01:01:31 pm
When did that happen and could you maybe give me the link to that topic?

I couldn't find it but as soon as I will, I'll send you a PM. Anyway, let's stick to the topic. So, I was saying that THIS NEEDS TO STOP! Making new groups after 10 days of your joining the server is only a way of DMers to DM around the server. A gang whose leader is new will only have new players in, who even don't have any idea of what actually RP means.

What actually all the new players do;

They join server, ask of how to buy weapons, go to ammunition and buy combat etc.. they only are there to kill people, to prove themselves that yeah, they joined a DM server but before someone tells them about the server, admins ban them. There should be time that before it; no one can open a new group.
Title: Re: Roleplay factions
Post by: Gandalf on June 08, 2015, 01:20:57 pm
Nothing ever changes, except the people.
For a long time we have been trying to make gang wars needing to have a clear target, like a prize that people lose or gain when they hold awar. As there is none, they never end and losing is not stopping anyone from doing the smae again.

Now to those complaining about the groups. Nobody is stopping you from doing it different and giving the example of what you feel is lacking.
As for me? I still say that what is really lacking are civilians. Everyone wants to be either a criminal or stopping cirminals, but where exactly do criminals make money from? There are as good as no civilian businesses, nobody to rob or extort.
People are obsessed with making money to buy enough ammo for their next shootout where in reality you might be able to play for moths without shooting a single bullet. It has nothing to do with the prices of  weapons, changing those will just advantage the groups wth more money.
It has to do with the idea you have to 'win' a RP.
Title: Re: Roleplay factions
Post by: TiMoN on June 08, 2015, 01:33:53 pm
Placing limits on someone's ability to be creative is just a no-no. What if a new player has an initiative for a very unique idea, instead of getting the usual "good luck" he'd be getting posts telling him to wait a few months.

Group quality moderation should be introduced(which is done by players inside/outside the admin team, handpicked of course), in game and on forum.
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 01:40:01 pm
Nothing ever changes, except the people.
For a long time we have been trying to make gang wars needing to have a clear target, like a prize that people lose or gain when they hold awar. As there is none, they never end and losing is not stopping anyone from doing the smae again.

Now to those complaining about the groups. Nobody is stopping you from doing it different and giving the example of what you feel is lacking.
As for me? I still say that what is really lacking are civilians. Everyone wants to be either a criminal or stopping cirminals, but where exactly do criminals make money from? There are as good as no civilian businesses, nobody to rob or extort.
People are obsessed with making money to buy enough ammo for their next shootout where in reality you might be able to play for moths without shooting a single bullet. It has nothing to do with the prices of  weapons, changing those will just advantage the groups wth more money.
It has to do with the idea you have to 'win' a RP.

Well i can change myself and i did. I was too one of those who only cared aboht winning a fight and i didnt even know what i was fighting for. But thats not the only problem now, the problem these days is that most of the new players get attracted by groups which are only here to shoot and not roleplay. If we will allow everyone to open a group and misslead it then roleplay on argonath is pretty much doomed.

Just few days ago i was roleplaying with my group (gsf), we were hidden in an alley in ganton when all of a sudden a boss of criminal family comes and 'roleplays' begging us to forgive him, tells us how he is just a kid. As we were in the middle of a roleplay we warned him to leave, i even took my gun out to warn him to leave and he goes on with his crying and begging for forgivness. At last we roleplayed putting him into his car and he left

As a boss of his family he's supposed to be an example of a good or atleast decent roleplayer, but he is the opposite. Him and players simillar to him should not be allowed to make or lead a group untill they're taught to behave properly (rp wise)
Title: Re: Roleplay factions
Post by: Bogomil on June 08, 2015, 01:46:42 pm
Nobody is stopping you from doing it different and giving the example of what you feel is lacking.
I will count this quote as a common problem. Everybody is stopping me to do what I want. People nowadays don't respect the quality of roleplay, they are trying to earn money and asslick admins to probably get promoted someday to moderator(if you think this is false, you are from those people who are inactive or not appreciate quality roleplay). I'm not complaining anyway. The world is developed like this. This represent the real world.
Peace
Title: Re: Roleplay factions
Post by: Morais on June 08, 2015, 01:47:10 pm
People just need to stop acting like superman and actually start acting like a normal character would do. I've been in street gangs and all I saw from the outsiders such as police officers, other gangs, etc was actually no fear and no respect. Nowadays most of the criminals just prefer withdrawing weapons and checking who has the better aim than actually building up rivalries and stories between factions. Police Officers with the exception of 3 or 4 would only cruise by the hood if there was an orange dot nearby. That's why people had enough of creating such groups, members start to get pissed by the constant shenanigans and attitudes from the others.
We can't fix everyone's mind, but those groups certainly need a strong and experienced leader to guide their members and rise above all the bs.
About the first idea of someone needed to have certain amount of time registered on the server to open up a group: I strongly disagree. Not everyone that register on our server is a newbie to the role-play, sometimes those are the players that actually bring some change to the current minds. Maybe we,veterans, should stop shitstorming every time they do something wrong and start giving them support and tips to succeed for our own good.
Title: Re: Roleplay factions
Post by: Jack Rosso on June 08, 2015, 01:49:57 pm
I still say that what is really lacking are civilians. Everyone wants to be either a criminal or stopping cirminals, but where exactly do criminals make money from? There are as good as no civilian businesses, nobody to rob or extort.
People are obsessed with making money to buy enough ammo for their next shootout where in reality you might be able to play for moths without shooting a single bullet. It has nothing to do with the prices of  weapons, changing those will just advantage the groups wth more money.

Argonath has had this cop-criminal ''structure'' for years and thats not gonna change because players have grown into that way of playing. as I said before RS5 was released, scripts will not change the player's mindset. The majority of the current playerbase is either apart of a criminal or law enforcement group and as for the economy, you know what RS4 was like. Even although RS5 was (and still is) supposed to make SA:MP head into a different direction (The main purpose of the RS4 era turned out to be to farm as much money as possible), most of the players come from before RS5 and most likely still have the same mindset and ideology when it comes to what to do while being in-game.

Above that, creativity does exist on Argonath but the average player doesn't appear to find himself entertained as a citizen and instead goes for the  ''easy to find'' action you get as a cop or criminal.   

:war:  :cop:
Title: Re: Roleplay factions
Post by: Manas on June 08, 2015, 02:39:30 pm
Nothing ever changes, except the people.
For a long time we have been trying to make gang wars needing to have a clear target, like a prize that people lose or gain when they hold awar. As there is none, they never end and losing is not stopping anyone from doing the smae again.

What does a gangwar intend to solve in these days is the only dominant ego problem.
If targets like territories are given and rules are set like a territory once won couldn't be taken back till a month or so.

Coming to the diminished civilian group, there are still a number of people who just weed, or truck the whole day. It's nothing but the player's mindset who turns him to crime or law forces.
Title: Re: Roleplay factions
Post by: Jimmylicious on June 08, 2015, 05:12:48 pm
people dont "do" anything here. someone needs to yell loud enough untill someone comes to see what all the fuss is about. i was a group hopper back in rs4, so many good gangs, groups that i wanted to be in. now, its like- dead. when i came back to rs5 i was extremely tempted to start one of those groups i looked up to- wilson, 58th street connect, some other afro american groups. but i knew- no one will join. "muh $$ and combat shotguns" are too important these days. i noticed my old friend kris was still running AoD, all doubts fell off- i knew my place and thats where i am and hopefully stay. thing is people are i dont know whats the word... scared? to try new things? like if group doesnt have 20+ members its not worth it for them or something?
Title: Re: Roleplay factions
Post by: TheGreasyChopper on June 08, 2015, 06:02:34 pm
One of the main problem is here that people always want to be a leader, no matter what who are they, hows their RP skills if they know a bit about Roleplay

As a leader of what most qualify as a "RP group", I can tell you that I do not want to have this role in the whole organization. Do you know how hard it is to try and bring Roleplay Groups to Argonath? No matter what you do, no matter how you base your group, unless you're 100% sure you wish to keep it running through years and years of hard work, you will not manage to pull it off.

I don't wanna sound like a selfish bastard, but I will try giving myself as an example. I joined AoD in September 2009, just when bikes were returned as scripted vehicles. All was good, but I left. A year or so after me and a member of AoD decided to revive it. I've been running it ever since. And if I didn't have the three-four-five people who stayed loyal through the years, I would've closed it ages ago.

You say people want Roleplay? You say people want Roleplay groups?
Where were the "people", when RP venues were opened? Where were the "people" when new and different groups were introduced?

People don't give a fuck about original roleplay, and I can tell you that. Yes, some of you will jump up saying they do. But they don't. Even if you start a good roleplay faction, you'll get molested by new players who just spam with "join me in ur group" "pls join me in group". Seriously, why are such people even allowed here?

Nothing supports Roleplay faction, it's all odds against them. Drug market script is just grinding and grinding, while you do your trucking runs. Members give their weed to the leader, he sells it, gives cash and continues trucking himself.

I don't want to brag, or pump my chest but how come there's no single Roleplay Business or property aside from the Ten Green Bottles? Where are the businesses with people -ROLEPALYING- inside? Casino games are just mindless script spams, administrators organize plenty of events...Sure, events would be nice...If they included any -roleplay-.

Title: Re: Roleplay factions
Post by: AK47 on June 08, 2015, 06:09:12 pm
As a leader of what most qualify as a "RP group", I can tell you that I do not want to have this role in the whole organization. Do you know how hard it is to try and bring Roleplay Groups to Argonath? No matter what you do, no matter how you base your group, unless you're 100% sure you wish to keep it running through years and years of hard work, you will not manage to pull it off.

I don't wanna sound like a selfish bastard, but I will try giving myself as an example. I joined AoD in September 2009, just when bikes were returned as scripted vehicles. All was good, but I left. A year or so after me and a member of AoD decided to revive it. I've been running it ever since. And if I didn't have the three-four-five people who stayed loyal through the years, I would've closed it ages ago.

You say people want Roleplay? You say people want Roleplay groups?
Where were the "people", when RP venues were opened? Where were the "people" when new and different groups were introduced?

People don't give a fuck about original roleplay, and I can tell you that. Yes, some of you will jump up saying they do. But they don't. Even if you start a good roleplay faction, you'll get molested by new players who just spam with "join me in ur group" "pls join me in group". Seriously, why are such people even allowed here?

Nothing supports Roleplay faction, it's all odds against them. Drug market script is just grinding and grinding, while you do your trucking runs. Members give their weed to the leader, he sells it, gives cash and continues trucking himself.

I don't want to brag, or pump my chest but how come there's no single Roleplay Business or property aside from the Ten Green Bottles? Where are the businesses with people -ROLEPALYING- inside? Casino games are just mindless script spams, administrators organize plenty of events...Sure, events would be nice...If they included any -roleplay-.

:app:
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 06:19:38 pm
People especially newcomers are blinded, because they instantly get recruited by the unskilled (rpwise) mafias who have nothing more to offer to the newcomers but teaching them how to farm cash and become DM soldiers.

If there were criterias for group creation, every newcomer would actually be able to see what else is there server can offer, and probably atleast some of them would grow into roleplayers rather than combat shotgun dmers.

Only people change? Give them a direction, make them atleast try to learn something rather than letting them hit the wall and get banned.

I suggest HQ to add atleast one of these ideas as rule:

1st A player who wants to open a group must spend  6 months (or 2 AT LEAST) on the SAMP server.

2nd Creation of some kind of judges (experienced community members) who will decide which group should be allowed or not on the server (each group that applies faces the experienced members who will judge if they are capable of leading the group and roleplaying properly)

3rd Make limits for the number of each kind of criminal faction such as 10 families 10 gangs (motorcycle clubs included) and 10 of other kinds of criminal groups, tagless groups etc.

Title: Re: Roleplay factions
Post by: TheGreasyChopper on June 08, 2015, 06:28:30 pm
1st A player who wants to open a group must spend  6 months (or 2 AT LEAST) on the SAMP server.

This is simply stupid. Imagine I play on server X, and spend years on that server, operating a proper faction. At some point the server closes down or I leave it, and decide to open up that group on Argonath. Spent years on developing the group's story and ideas. But what happens? I can't do shit, because I have to wait for half an year to open it up here.

It's not about time spent on the server, one of the best Roleplay groups(if not the best) that I've met in the past was the Luciano family back in 2010-2011, lead by Kargos. They had a conflict with my MC(We were Mongols MC by the time) and everything was Roleplayed. The fact that two people of AoD managed to take them down, because they RPed it was what made them great roleplayers. After this we became friends until Kargos disappeared and the other one-two or even three new "Luciano" groups showed up.

One of AoD's finest members joined us from Gulucan, who had one of the worst reputations on the community. Yet that one member showed greater qualities than half of the people who tried to join AoD and only left a week later because "they want to try something new".

3rd Make limits for the number of each kind of criminal faction such as 10 families 10 gangs (motorcycle clubs included) and 10 of other kinds of criminal groups, tagless groups etc.

Motorcycle Clubs are not considered gangs, so yeah. But that's not the point. If factions manage to pull off their ideas and actually keep roleplay on a level, I'd gladly roleplay with 20 factions from 2-3 members who can Roleplay AND actually Roleplay instead of going around in Sultans with full armour and combats.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 08, 2015, 06:32:10 pm
I don't want to brag, or pump my chest but how come there's no single Roleplay Business or property aside from the Ten Green Bottles? Where are the businesses with people -ROLEPALYING- inside? Casino games are just mindless script spams, administrators organize plenty of events...Sure, events would be nice...If they included any -roleplay-.

I doubt anyone will attend to any of these bussines, unless it will end up in a shootout. Like it has been said here before, most of 'rp' groups in the server are all about showing how big and strong they are, with their armor and combat shotguns, instead of RPing without it. That's the reason I belive street gangs are better, they usually dont have access (RP wise) to these kind of weapons, which makes the interactions more interesting.
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 06:43:26 pm
Greasy now think twice. You said it yourself, one of the best roleplayers you met was Gulcuan before he joined your faction. I bet there are many players with a lot of potential in current groups with bad reputation, i also bet that many more players like the guy you mentioned still join and they get into wrong groups.

If someone developed their group story for a long time on a good roleplay server, i dont think a forum topic or in-game group will be a problem for them to roleplay their group. This would mostly limit newbies from making their groups and recuiting more and more newbies who could maybe join an actual roleplaying faction, learn and become actual role players.
Title: Re: Roleplay factions
Post by: Huntsman on June 08, 2015, 06:59:25 pm
As JDC used to say: lead by example!

Pls no
Title: Re: Roleplay factions
Post by: Pandalink on June 08, 2015, 07:01:35 pm
Argonath lacks different kind of factions, such as street gangs (african-american, mexican/hispanic). The only reasonable explanation for this i find in people opening different kind of mafia groups, so they can drive around in fast/expensive cars using  combat shotguns to blast people with barely any roleplay and lame excuses.
As opposed to people driving around in shitty gangbanger cars using tec9s to blast people with barely any roleplay and lame excuses.
No, the reason most people don't make street gangs is that they aren't particularly aspirational. Mafia guys are rich white guys in suits with nice cars and mansions. Street gangs are full of poor minorities who essentially live in poverty and kill each other for no reason at all. Most people here are probably white. A lot of them are probably from at least middle class families. These kinds of people do not aspire to be poor minorities gangbanging in Compton.

Yes, there are people who make roleplay groups purely to play a role they're interested in, which is why we do get some street gangs (and why longstanding street gang groups are generally more roleplay-strict). However, most people just want to play a power fantasy role where they lead a sick mafia and drive limos around, or an awesome yakuza that rolls around in clearly marked green cars with katanas like jackasses badasses.

What i am trying to say, there should be criterias for the people who want to open a group. I suggest that every new member of the community needs to spend at least 6 months on the server before being allowed to open their own group.
When I opened Araatus with Max I had less than 9 months experience on Argonath, and even less than that on SAMP.
Conversely, I've seen plenty of groups opened by people who had far more time in the server than I did that turn out to be absolute garbage DM groups full of shitters.

Time spent on the server doesn't matter. You make it harder for yourself if you have less experience, but in the case that you make a crappy group it will fail and nobody will join. Eventually you'll either learn how to make a good group or accept your shortcomings and go join something else.



As for groups that constantly get punished. If the members are getting punished, it's up to the group leader to kick them. If they don't kick them, then they validate the behaviour and in doing so accept responsibilty for it. I've had plenty of people in Araatus get ingame punishments and I didn't kick them because the punishment was invalid.
In the event that it's the actual group leaders breaking the rules, particularly as a group, or if they let their members stay in despite constant rulebreaking, that's when you break out group warnings and start talking seriously about it. Actually disbanding a group by force as a punishment is a seriously last-resort kind of thing that frankly should never have to happen.

As for groups that deny entry to new players: you're f**cking yourself over in the long run. Where do you think your most loyal and long term members come from? Also, groups are the catalyst for a new player actually staying in the server and learning the ropes. Organisations where new guys can go to learn are the most important part of the server. Consider an MMO without guilds/clans. What would be the point?



But only because your parents were killed doesn't necessarily mean you turn into a robot, with one goal to conquer the world.
but what if your parents were killed in china by the italian yakuza, so you moved to los santos to start a korean parkour bratva?

AnA'd.
I like how this actually caught on

Pls no
sorry I think I accidentally followed jdc's example and wrote a short novel here, my bad
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 07:25:24 pm
@Pandalink

I agree on some points but on some i dont. These days groups with realistic roleplays are minorities, in the shadow of those who only run around looking for shootouts.

Not only that the group members break the rules, but they're mostly following their group leaders.

I am not saying that a person cant lead group if they havent spent 6 months or even 6 days on the server, but sadly these days thats the case. I believe the things would have worked much better if the group leaders actually gai ed some mafia experience before opening their own group.
Title: Re: Roleplay factions
Post by: Allison on June 08, 2015, 07:49:45 pm
Read through this topic just a bit ago, some pretty interesting points here and there.

I follow up on my character development, use a serious roleplay style, and usually end up having fun with it. I don't enter the city much, only to really meet people or to pick some things up. I focus on civilian roleplay, just an ordinary citizen living in Palomino Creek with my family, which I've gotten them to join up on the same style of roleplay I do on a daily basis. Occasionally I'll preform my duties as a Fire Captain with the SAFD, or sometimes my job as a Trooper with the Highway Patrol. Though I won't spend much time on scripted jobs - I'll try to find some things I can do with my in character family or some things to do myself, like fixing up my vehicles if they're damaged, or working around my house just doing general, small, things to pass the time.

I've tried to keep a focus on the above, and it's been working just fine. The main reason I refuse to enter the city is because of the constant bullshit most of the groups around call 'roleplay'.
I have encountered several people who do roleplay properly, and do it well. I commend them for their efforts, I just wish there were more like them.
Title: Re: Roleplay factions
Post by: Pandalink on June 08, 2015, 08:28:38 pm
I believe the things would have worked much better if the group leaders actually gained some mafia experience before opening their own group.
I agree, but people should have the freedom to try anyway even if they don't have that experience. Might bring something new rather than rehash Corleone or LCV 300 times.
Title: Re: Roleplay factions
Post by: Gandalf on June 08, 2015, 08:36:58 pm
Well i can change myself and i did. I was too one of those who only cared aboht winning a fight and i didnt even know what i was fighting for. But thats not the only problem now, the problem these days is that most of the new players get attracted by groups which are only here to shoot and not roleplay. If we will allow everyone to open a group and misslead it then roleplay on argonath is pretty much doomed.

Just few days ago i was roleplaying with my group (gsf), we were hidden in an alley in ganton when all of a sudden a boss of criminal family comes and 'roleplays' begging us to forgive him, tells us how he is just a kid. As we were in the middle of a roleplay we warned him to leave, i even took my gun out to warn him to leave and he goes on with his crying and begging for forgivness. At last we roleplayed putting him into his car and he left

As a boss of his family he's supposed to be an example of a good or atleast decent roleplayer, but he is the opposite. Him and players simillar to him should not be allowed to make or lead a group untill they're taught to behave properly (rp wise)
What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.
That IS bad roleplay.
Title: Re: Roleplay factions
Post by: jovanca on June 08, 2015, 08:54:51 pm
What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.
That IS bad roleplay.

I didnt copy paste the whole text from the scene but no thats not what happened i did interact him but after seeing the agenda of him approaching us (which was obviously to troll) he made me change my mind. Afterward he came doing pretty much the same thing after warnings we started demolishing his cars with our bats, he drove away flamed me over pm and got warned. So ye you are pretty much wrong
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 08, 2015, 08:55:05 pm
What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.
That IS bad roleplay.
Others call that Egoistic problems, Try putting your ego aside while roleplay, you would enjoy more of that.
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 08, 2015, 09:16:49 pm


Have to admit that, what is written above is absolutely true, as Hypocrisy/ Double standards  is also turning out to be a problem here, whoever is it, acting innocent here and  stating that he will be available for roleplay anytime but in game it shows the opposite thing, I'm not targeting any individual here, people do come here and moan about the non roleplay environment about the server but what are they doing to improve it? If some group interacts you for roleplay and if you refuses cause you don't want to do at that time, it isn't your mistake because, yes indeed Argonath RPG is a world of its own and allows people do whatever they want to,    and If someone is forcing you to roleplay then they are  F**cking doing a wrong thing and deserve to get punishment or removal from the server cause they are disturbing you doing your work on the server which is not Roleplay,  if you are looking for it, then you are the right place, but if you wants to Roleplay with anyone and interacts with him and in return if he refuses to roleplay with you, then? how does it feel? piss off?  then you goes and makes a topic on forums that, there isn't any roleplay in the server from any kind of group, wannabes nowadays mafias, saying inappropriate things about them, how about doing a Roleplay with them? observing that what is the thing they are doing wrong, and then teaching them after roleplay with some good manners, not in between the RP like (OMG u guys doesn't even know how to RP, etc ), Don't forget that you once you were also a newbie and hasn't born Pro.

I think people should treat this server as it is their own responsibility to improve the standard of the Roleplay here, maybe it would effect the course of Roleplay here,  if you want to bring the change here, change yourself first, Yes it is an old motto but it is useful.
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 12:00:26 am
Hamza i was indeed a newbie when i joined argonath, and the reason why i am not one now is indeed cos i did not join random groups i was invited to.

 Trying to help those newbies who are trying to lead groups oftenly results in being accused or even reported for provoking.

I also did try roleplaying with many different groups made by the newbies. They never took it seriously, even seen a guy rping literally shitting and pissing himself then going around touching others and shaking others' hands with his hands, covered with shit, and all that during a serious meeting of two groups. If you dont believe me i can maybe get chatlogs.

He is not to blame though, those leading group he is member of are, cos they are not setting an examle to their members. Thats exactly why not everyone should be allowed to create a group and lead the others in the same, wrong direction
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 09, 2015, 12:23:51 am
and all that during a serious meeting of two groups. If you dont believe me i can maybe get chatlogs.



Everyone was once a newbie, that doesn't even matter here, some ruining themselves by joining random groups and some may be going on a right path.
RPing with them is a pain in the ass, indeed and sometimes they do feel offended if someone from their enemy group tries to help them in anyway.

Yes I can relate with that,  creating nuisance in  the middle of the serious Roleplays as you said some by shitting or pissing some by interrupting with their shit, but in the end who is responsible for them? Can't blame the server management nor others, it is their group leader who opened a group and can't even teach a shit to their members, but in the end we can't force him to close his group as in Argonath there wasn't any rule and it is against the vision of Argonath, the leader of that group has to save the sinking ship not anyone else, Criteria could be useful but not the time period you spent on the server, it should be that is the player is eligible to lead/open a group.
A group of experience people from the server may do the job, but I think this suggestion will be neglected like previous ones.
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 01:35:25 am
I never said its management or anyone else to blame for newbies opening groups, i only blamed the group leaders. When new comers join, they cant really tell if joining a faction is a mistake or not, especially those with no samp rp experience at all. The group leaders literally buy those new players with promises, high ranks and what not and mislead them.

That has been going on for a while now. Limiting them goes against vision of the community but giving them freedom to do what they are doing, which is disturbing the gameplay of those who are here actually to roleplay, goes against common sense
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 01:41:56 am
Sorry for double post, but hamza, you are a perfect example of what newcomers should do. You joined a stable and good group, learned how the server works, gained some experience. Thats what everyone who wants to open a group should do.
Title: Re: Roleplay factions
Post by: Kostas on June 09, 2015, 09:27:58 am
Somewhat... Anyway. We could always find a way to rate groups. So that newcommers could actually understand if they are getting invited into 2 or 4 stars for example... But none of this will happen anyway.
Title: Re: Roleplay factions
Post by: Pandalink on June 09, 2015, 01:22:58 pm
If someone runs one of these terrible groups you keep mentioning, but maintains an active base of members, then who are others to judge.
Either they're doing something right that you're not considering or all of the members are just equally shitty people anyway.

If people join a "bad" group it's up to them to identify that fact in their own mind. Which group is "bad" is also entirely subjective. For example, I wouldn't recommend a new player join a strict RP group since then they'll only learn how to be miserable bastards like everyone on strict RP servers and never learn how to actually have fun. Similarly, there are plenty of pretty awful groups run by children and filled with children who have absolutely no experience dealing with other people and are basically just /report abusing whiners, and I wouldn't recommend new players go there either.
The point is that I'm just one guy with one opinion.

It's up to new players to find the right group for them. If they want to join a strict RP group, fine. If they want to be in a shitter group for a bit so they can get some cash and cars, fine I guess. If they want to join a classic RS3-style RPG group, that's cool too. It's not up to others to dictate which group is right for new players. Every group has a right to exist, it's up to the market to decide which ones work.
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 02:09:01 pm
But Panda, what is the point of active base of members if the quallity of members is terrible? I am not either juding them and posting these with only selfish reasons, i would actually like to see thsir improvement which also means improvement of Argonath samp itself. That would make gameplay much more enjoyable for everyone, dont you think?


When a new player joins (and possibly new to samp which happens a lot) and first thing he reads and sees 'hi join me mafja, i let you boss' or what ever, they will most likely be happy to be invited to a group and wont even consider joining any other.

Anyone with previous rp experience on argo or any other server, will not join one of these groune, i repeat for 50th time, new players join these groups cos they are literally mislead into thinking these groups are good.
Title: Re: Roleplay factions
Post by: Johan_S on June 09, 2015, 02:34:06 pm
Hi J, very nice initiative you made here. This means that you take care for quality, tho this is not the first topic and not the last. And i ensure that this topic will change nothing. Yes, you heard opinion of all and all agree with you, so you have the support of everyone, but still this topic will change nothing.

The only way to improve the things, which you think that must be different is in game, im not saying that you never helped new players but there's no difference if you do not put this effort Online in game, im not saying only for you but for everyone which gave opinions and thinks that they know the right road. The 75% of commentators here do not even remember when was last time that they joined in our server but they are always ready to give ideas here, come in game and show your ideas giving examples not just texts texts texts words words words.

Words fly with the wind, actions stays.
Title: Re: Roleplay factions
Post by: Bruce. on June 09, 2015, 02:35:37 pm
Anyone with previous rp experience on argo or any other server, will not join one of these groune, i repeat for 50th time, new players join these groups cos they are literally mislead into thinking these groups are good.
This is true, for matter of facts... I've seen people taking new players in their group and being told "this [insertgrouphere] is our enemies, you can shoot them whenever you want to RP"
But the question is... will there be a RP from a 2 or 3 days guy in the server?  There's a really small chance for a new player to know how to properly roleplay and murder someone with a VALID reason which is really worth to murder someone. They will just go /me takes out his combat and aims...
Title: Re: Roleplay factions
Post by: Andeey on June 09, 2015, 02:38:50 pm
This is true, for matter of facts... I've seen people taking new players in their group and being told "this [insertgrouphere] is our enemies, you can shoot them whenever you want to RP"
But the question is... will there be a RP from a 2 or 3 days guy in the server?  There's a really small chance for a new player to know how to properly roleplay and murder someone with a VALID/b] reason which is really worth to murder someone. They will just go /me takes out his combat and aims...
People that teach new players this sort of stuff shouldn't be playing on our Server, they should be either banned or not running a group
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 02:43:48 pm
Andyoo thats exactly what i am trying ti achieve here. Not allow the newbies lead groups.

Also i would just like to add. 2 years ago when i joined argonath i opened a group. Grove street gang it was, i invited everyone i saw, most of them were dmers and i knew but i didnt care untill @Emmett advised me to lead my group better, and thats why i disbanded it. How can i lead someone if i myself am not any better than them?
Title: Re: Roleplay factions
Post by: Andeey on June 09, 2015, 02:49:14 pm
Andyoo thats exactly what i am trying ti achieve here. Not allow the newbies lead groups.

Also i would just like to add. 2 years ago when i joined argonath i opened a group. Grove street gang it was, i invited everyone i saw, most of them were dmers and i knew but i didnt care untill @Emmett advised me to lead my group better, and thats why i disbanded it. How can i lead someone if i myself am not any better than them?
I have had my fair share of Newbie groups, that i ran.. and i know what position they are in, i had _Gambino in 2010 and i couldnt even recruit a single player, Because i was young and didnt know how to do it properly. that's what most of these new groups do they havent had enough experience to run groups so they /pm "want to join my new mafia u can be underboss" - stuff like that... word of Advice for anyone who is reading this and relates to this, Close your group join a Veteran/experienced group and learn from them, when you think you are ready you can go back and open your family and not make the same mistakes you did the first time.. nobody is perfect.
Title: Re: Roleplay factions
Post by: Que on June 09, 2015, 05:47:27 pm
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay. No fighting for survival, doing radical changes to keep up with the other servers or communities, no realizing that we are losing big time of good roleplayers , just endless discussion how everyone should adapt to Argonath's "a world of its own" without having a single clue how to fix the massive decay. Always defending the deathmatchers and their combat culture. It has been step by step and yet again people are trying to protect what Argonath had like six-seven years ago.

While Argonath has excreted piece by piece, player by player, this "SUPERSERIOUS RP SERVER" is still having a full server almost all day long (500p). No question is ever asked why, no solution is ever placed on the table and it's tabu to talk about it. Just like now, when I've posted this, some will react as usual and after that the topic will die and the continuous "do-nothing"-attitude will remain.

To be a little bit more on topic:
No one will open gangs here because it's pointless to have one. No serious group will ever go viral here because there's no room for such group, because it's always "so negative and boring" to play realistic and be creative.  The only groups who will survive are the combat crews whose roleplay is not that serious yet they are active because it's okay to death match and the cops are pretty much the same but in opposite color.

I hope I weren't too "rude" in my way of speaking. I felt like it needed to be posted.
Title: Re: Roleplay factions
Post by: Jack Rosso on June 09, 2015, 06:14:23 pm
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay. No fighting for survival, doing radical changes to keep up with the other servers or communities, no realizing that we are losing big time of good roleplayers , just endless discussion how everyone should adapt to Argonath's "a world of its own" without having a single clue how to fix the massive decay. Always defending the deathmatchers and their combat culture. It has been step by step and yet again people are trying to protect what Argonath had like six-seven years ago.

While Argonath has excreted piece by piece, player by player, this "SUPERSERIOUS RP SERVER" is still having a full server almost all day long (500p). No question is ever asked why, no solution is ever placed on the table and it's tabu to talk about it. Just like now, when I've posted this, some will react as usual and after that the topic will die and the continuous "do-nothing"-attitude will remain.

To be a little bit more on topic:
No one will open gangs here because it's pointless to have one. No serious group will ever go viral here because there's no room for such group, because it's always "so negative and boring" to play realistic and be creative.  The only groups who will survive are the combat crews whose roleplay is not that serious yet they are active because it's okay to death match and the cops are pretty much the same but in opposite color.

I hope I weren't too "rude" in my way of speaking. I felt like it needed to be posted.


Perfect explanation of what has been going on for several years now. Kudos to you Que. And emphasis on this:

Quote
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay.
Title: Re: Roleplay factions
Post by: jovanca on June 09, 2015, 08:32:48 pm
Sadly i have to agree with the last 2 posts, yet i will still try to change how the things are, as much as i can.
Title: Re: Roleplay factions
Post by: Huntsman on June 09, 2015, 09:35:41 pm
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay. No fighting for survival, doing radical changes to keep up with the other servers or communities, no realizing that we are losing big time of good roleplayers , just endless discussion how everyone should adapt to Argonath's "a world of its own" without having a single clue how to fix the massive decay. Always defending the deathmatchers and their combat culture. It has been step by step and yet again people are trying to protect what Argonath had like six-seven years ago.

While Argonath has excreted piece by piece, player by player, this "SUPERSERIOUS RP SERVER" is still having a full server almost all day long (500p). No question is ever asked why, no solution is ever placed on the table and it's tabu to talk about it. Just like now, when I've posted this, some will react as usual and after that the topic will die and the continuous "do-nothing"-attitude will remain.

To be a little bit more on topic:
No one will open gangs here because it's pointless to have one. No serious group will ever go viral here because there's no room for such group, because it's always "so negative and boring" to play realistic and be creative.  The only groups who will survive are the combat crews whose roleplay is not that serious yet they are active because it's okay to death match and the cops are pretty much the same but in opposite color.

I hope I weren't too "rude" in my way of speaking. I felt like it needed to be posted.

Sir. You speak the truth.

One thing has become very obvious. It has always been obvious. Argonath never has been and never will be a roleplay server until a change in mentaility happens and it becomes a rule to roleplay.
Title: Re: Roleplay factions
Post by: beLTa on June 09, 2015, 10:37:16 pm
One thing has become very obvious. It has always been obvious. Argonath never has been and never will be a roleplay server until a change in mentaility happens and it becomes a rule to roleplay.

Exactly!

If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)
Title: Re: Roleplay factions
Post by: jovanca on June 10, 2015, 03:59:33 am
Well i started this topic and if anyone has complaints ob my behavior then please let me know through a forum message.

I try promoting roleplay every time i come online, but thst just is not enough anymore. Too many people are around who just dont care to play their roles realistically and creatyvly so they ruin the fun for the others. I still blame the groups lead by newbies and still think the solutilon for one of the biggest problems (which is lack of rp) is closure of the noob groups in order to get their members to join or just stick to better groups and learn
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 10, 2015, 11:55:25 am
Why there isn't any kind of proper interaction between group leader and HQ members, if a group is doing a wrong job then its leader has to be informed about it, and he will only listen to the Server management not us, as they think that we are a bit jealous of him or he is doing a good job thats why people moaning about his work, if there is weekly or monthly talk between the leader, that would be cool IMO. i:e recently Devin's  post on MIB topic (no offence to them), I mean that kind of thing would be beneficial as that MIB group has been informed about their performance, how they are doing and where it all going wrong, if a group fails to improve their progress even after couple of warning then no problem in closing that specific group down.
Title: Re: Roleplay factions
Post by: Que on June 10, 2015, 05:31:15 pm
If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)
Doesn't matter how hard you keep playing serious and roleplaying to the fullest when the guiding from above always been pushing for everyone to do whatever they want. It is okay to ruin a roleplay scene with your combat crew who will start blasting, then have a mega chase throughout the map for four hours. Not only did you ruin the fun for the ones who actually wanted to roleplay for your own quite odd pleasure, you did also kill the scene and it's quite boring to restart, so most of the times you just log off and turn your attention to something else. It doesn't add up and it's one of the reasons why many of my own groups has been inactive and boring after a few weeks because there's not many others to roleplay with.

I mean, you can speak how much you want about being a role model for others but it has no work when the guidance from above does not tally.

Like now, I'm very interested to return and I'm like suffering to not be able to roleplay a bit - but every time I login I just see that everything is just the same and nothing will ever change. It just destroys my mood and I'm just logging off in the matter of minutes. Obviously, that's not how it should be.. but it is.. because no one gives a flying about the roleplay.
Title: Re: Roleplay factions
Post by: Bundy on June 10, 2015, 05:58:55 pm
Exactly!

If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)
Exactly! You just pointed out the exact opposite of what he said!

As long as roleplaying is not required on the server, people won't bother. Unless they want to kill someone, of course..
Title: Re: Roleplay factions
Post by: jovanca on June 10, 2015, 06:09:48 pm
I feel you Que. Thats why we (GSF) opened a Barber salon and a Tattoo parlor. Thats what i roleplay mostly these days as any other gang activities (ilegal ones) end up in a bloodbath mostly. Advertising these 2 bizzes mostly brings those who can and want to roleplay, but sadly theres not many of them
Title: Re: Roleplay factions
Post by: Rusty on June 10, 2015, 06:11:35 pm
Argonath SA:MP will never be a serious place for role-play because it is stuck in the past and doesn't want to evolve.  Discussions about this won't change anything, never have only until a miracle comes along that Argonath SA:MP just might move out of it's comfort zone and into one that fits with this time.  Groups we got now just continue along doing the exact same thing as the next, if it isn't shooting at each other because someone said "fuck you and your group" it's them cruising around in convoys or doing the ever so stale kidnapping.  Take note of Que's post's they are from God himself.

Up to the player's to change the way their group acts and how they conduct themselves, but I know that ain't going to happen people are to comfortable with the way they are right now.  Squad shit isn't the only thing you can do.



Title: Re: Roleplay factions
Post by: jovanca on June 10, 2015, 06:26:16 pm
I guess this can be closed then.
Title: Re: Roleplay factions
Post by: Ehks on June 10, 2015, 06:28:33 pm
I, with no doubt, agree with what Que mentioned.

The whole  " you can't force him to roleplay " is bullshit in my opinion, I mean why the hell are you on a "roleplay" server if you're only willing to roleplay stepping out of your vehicle. This excuse is often used to avoid and/or destroy good RP scenarios. The thing I've witnessed is.. This is turning into a Need for Speed(with guns) server where players' idea of having fun is getting suspected and running away from/shooting the cops.

Every player should take into consideration the steps they're making their character take and not act as if they're the damn terminator regardless of their character's position/status. Also, try to work your way out of a problem with words ( or if necessarily a kick or a punch toward the face ) don't just spit buck shots every time you sense danger around the corner.

In my opinion, in order to fix this "Constantly shooting out of their ass" issue, increase the punishments. Leave the suspects (with a chance of bail depending on the crime/amount of times they committed it) in jail until their court date then send them to Mordor to serve a specific amount of time if proven guilty and assign parole officers when they're not behind bars anymore.( This belongs in the SA-MP Idea section but had to share it here).
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 10, 2015, 06:33:15 pm
I, with no doubt, agree with what Que mentioned.

The whole  " you can't force him to roleplay " is bullshit in my opinion, I mean why the hell are you on a "roleplay" server.

Recently Devin posted the difference between Force Roleplay and Actual roleplay, as you can't refuse to roleplay unless you have a valid reason, you simply can't avoid others while doing trucking, you have to roleplay with them no matter what, now it is up to you how you cope up with the situation and gets out of the situation by doing roleplay not like giving excuses or shit reason or  anything else thats not concerned with Roleplay.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 10, 2015, 08:04:07 pm
I, with no doubt, agree with what Que mentioned.

The whole  " you can't force him to roleplay " is bullshit in my opinion, I mean why the hell are you on a "roleplay" server if you're only willing to roleplay stepping out of your vehicle. This excuse is often used to avoid and/or destroy good RP scenarios. The thing I've witnessed is.. This is turning into a Need for Speed(with guns) server where players' idea of having fun is getting suspected and running away from/shooting the cops.

Every player should take into consideration the steps they're making their character take and not act as if they're the damn terminator regardless of their character's position/status. Also, try to work your way out of a problem with words ( or if necessarily a kick or a punch toward the face ) don't just spit buck shots every time you sense danger around the corner.

In my opinion, in order to fix this "Constantly shooting out of their ass" issue, increase the punishments. Leave the suspects (with a chance of bail depending on the crime/amount of times they committed it) in jail until their court date then send them to Mordor to serve a specific amount of time if proven guilty and assign parole officers when they're not behind bars anymore.( This belongs in the SA-MP Idea section but had to share it here).

Server should be more strict about RP, but it wont happen in SA:MP, Maybe in V:MP.. but I doubt it will as the voting showed people enjoying these type of gameplay.
Title: Re: Roleplay factions
Post by: Huntsman on June 10, 2015, 08:28:10 pm
Exactly!

If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)

That is not exactly what I meant. Quite opposite, I am sick and tired of the „Well, start with yourself then!“ bullshit. People got understand that it does not work that way. There are very few people who actually know how to do the right thing without being forced to. The others, well, they very well know that what they are doing is not right, but basically because the administration allows them to, they will do the wrong thing anyways. Its in human nature to act opposite of how they should act. If humans are let off the leash, they start doing stupid things, and unless that leash is reattached, they will NEVER change. So let me put this simple - unless it becomes part of Argonath roles to ACTUALLY ROLEPLAY, then people WILL NOT roleplay and stick to „LETS GO KIDNAP SOMEONE SO WE CAN DM WITH SOME COPS“ theme that is so popular among most criminal groups nowadays.
And honestly, you cant blame most of it on them. They are given the conditions to be able to DM without repercussions. An example is the fact that there are pretty much no other ways for a kidnap to end, only in a shootout. ARPD is not allowed to meet the demands, which kind of restricts to roleplay to an obvious outcome - either the death of the hostage, or the death of the kidnapper. The kidnapping scenarios have become so dull and boring, because the outcome is always obvious - the SWAT will end up storming at the end anyways, and it is always a no win situation for a kidnapper, and kidnaps are started only by those who want a DM fest anymore.
Title: Re: Roleplay factions
Post by: Kostas on June 10, 2015, 09:09:49 pm
Lots of facts were stated here, no point in repeating as it is quite obvious.
I'd like to dump a stupid comment on Rytuklis. "Only people who allow ARPD to be contacted(or contact it themselves), have a DM fest in mind". As funny as it may be, a proper kidnap is pretty fun. While it simply gets fucked up the second someone else finds out.
Title: Re: Roleplay factions
Post by: Huntsman on June 10, 2015, 09:31:22 pm
Lots of facts were stated here, no point in repeating as it is quite obvious.
I'd like to dump a stupid comment on Rytuklis. "Only people who allow ARPD to be contacted(or contact it themselves), have a DM fest in mind". As funny as it may be, a proper kidnap is pretty fun. While it simply gets fucked up the second someone else finds out.

Not exactly what I meant either,

What I meant is that kidnaps nowadays are mostly done by those who prolong for a DM fest, because it has become the same repetetive scenario all over again, which ends always the same - cops storm, hostage, kidnapper or both die.
Title: Re: Roleplay factions
Post by: beLTa on June 10, 2015, 09:40:54 pm
Not exactly what I meant either,

What I meant is that kidnaps nowadays are mostly done by those who prolong for a DM fest, because it has become the same repetetive scenario all over again, which ends always the same - cops storm, hostage, kidnapper or both die.

It's a part of RP. If you'll not pay attention to the kidnappers, he obviously will kill the hostage, why not?

As far as I've been around since few months, the only thing I noticed is that players are taking earning money more than doing RP with players near to them etc.. 80 percent of people ignore the demand of the kidnapper as they find themselves busy, isn't wrong?

People have now started ignoring RP because they are busy in earning money. They think making paydays will make players liking him. They earn money, buy big houses, 3-4 cars, etc.. which has 0 percent value to do RP.

Usually a gang member always needs 1-2k to buy small armour, combat shotguns with 200 bullets. Why guns are important to start RP?

Title: Re: Roleplay factions
Post by: Hamza_Khan on June 10, 2015, 09:44:42 pm


Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands  = lets storm in, is same as situation goes in their way, still you would see them storming in,   they will shoot the ass out of you  until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.
Title: Re: Roleplay factions
Post by: Kostas on June 10, 2015, 09:56:37 pm
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands  = lets storm in, is same as situation goes in their way, still you would see them storming in,   they will shoot the ass out of you  until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.

IRL cops always have the upper hand in numbers. RP wise, they always should have the numbers. And ye, our server is pretty much based on the "USA doesn't negotiate with terrorists" moto. That's fine anyway. But ye, Back to my point, only kidnaps that cops find out about end in DM fests, keep that in mind.
Title: Re: Roleplay factions
Post by: Alexander_Rijav on June 11, 2015, 06:34:24 am
You need a proper reason to kidnap, don't you?
Title: Re: Roleplay factions
Post by: Que on June 11, 2015, 02:12:18 pm
Server should be more strict about RP, but it wont happen in SA:MP, Maybe in V:MP.. but I doubt it will as the voting showed people enjoying these type of gameplay.
Well if you look at the statistics, there are almost the same amount wanting strict RP or harder roleplay level on it than having it based on the same usual level. Only that "push" can bring a lot to V:MP, I believe. It'll be a total mistake to keep going the same route.
Title: Re: Roleplay factions
Post by: Huntsman on June 11, 2015, 04:06:06 pm
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands  = lets storm in, is same as situation goes in their way, still you would see them storming in,   they will shoot the ass out of you  until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.

Board Moderator Notice: Provoking statements removed - Nathan

For one, as I mentioned already (which you didnt notice obviously because you didnt read or either cant read), ARPD are pretty much TOLD by the server owners themselves to NOT PAY the kidnappers, NO MATTER WHAT. That is exactly what is destroying the RP, because we are always led to the same situation - either completely ignore the scene, or prepare for a gunfight. We cannot pay the kidnappers. As Gandalf said - ARPD does not negotiate with terrorists. It is not that I agree with this...
Title: Re: Roleplay factions
Post by: AK47 on June 11, 2015, 04:59:36 pm
As Gandalf said - ARPD does not negotiate with terrorists. It is not that I agree with this...

which is quite said, i remember back in RS4 when NBA did a huge bank robbery/kidnap and we pulled it off and actually got paid $2,000,000 ARD for the good roleplay we had.
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 11, 2015, 04:59:57 pm
Board Moderator Notice: Provoking statements removed - Nathan

For one, as I mentioned already (which you didnt notice obviously because you didnt read or either cant read), ARPD are pretty much TOLD by the server owners themselves to NOT PAY the kidnappers, NO MATTER WHAT. That is exactly what is destroying the RP, because we are always led to the same situation - either completely ignore the scene, or prepare for a gunfight. We cannot pay the kidnappers. As Gandalf said - ARPD does not negotiate with terrorists. It is not that I agree with this...
Board Moderator Notice: Provoking statement removed - Nathan

I'm not asking who put that rule or who didn't, it is absolutely wrong and how it is destroying the RP? Hows it is ending it in a DM fest if cops starts to pay the money, then only a retarded criminal will end doing DM, sensible RPer surely won't, and it is people like you who got the biased opinions against criminals, which we have seen in the past, So please think from both sides.
Title: Re: Roleplay factions
Post by: Rusty on June 11, 2015, 05:10:34 pm
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands  = lets storm in, is same as situation goes in their way, still you would see them storming in,   they will shoot the ass out of you  until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.

Maybe you should try your hand at something else than kidnapping people all the time. 
SAPD/FBI aren't going to pay cash since they ain't supposed to and to be frank why are you even calling the law to pay random money?  Shouldn't you avoid alerting them and instead ask the victims family?  Mafia's supposed to avoid attention from the law not gain it on purpose. 

which is quite said, i remember back in RS4 when NBA did a huge bank robbery/kidnap and we pulled it off and actually got paid $2,000,000 ARD for the good roleplay we had.

Time when SAPD was actually a well rounded Police force now it's just a bunch of random's running round with a few old timers left running it trying to keep it on two legs.

Topic was about role-play factions not kidnapping and how cops don't pay.  So let's just get back to that eh.
Title: Re: Roleplay factions
Post by: Arslan on June 11, 2015, 05:11:31 pm
which is quite said, i remember back in RS4 when NBA did a huge bank robbery/kidnap and we pulled it off and actually got paid $2,000,000 ARD for the good roleplay we had.

Even if cops did want to pay you, they have no access to government funds nor do they receive any government funds.  No one is going to pay you 500k or whatever the amount may be from their own money which they spent hours trucking to get. Though this may not be my view, this is the view most general Argo players will hold.

As for asking money for someone you kidnapped, you don't kidnap someone and demand money from the law. You kidnap someone and ask ransom for there release from whoever would like to see back, alive and healthy or whoever has an interest in them, maybe a employer etc - which I can understand will never happen because the person you call will probably bring his army with combats in hand.  :war:
Title: Re: Roleplay factions
Post by: Mr. Goobii on June 11, 2015, 05:41:38 pm
A change is required, rules and behavior must change.  :janek:
Title: Re: Roleplay factions
Post by: jovanca on June 11, 2015, 06:00:36 pm
Exactly what arslan said although i think that well roleplayed bank roberies should have a cash reward for those who escspe (funded by server)
Title: Re: Roleplay factions
Post by: Que on June 11, 2015, 06:52:35 pm
Maybe you should try your hand at something else than kidnapping people all the time. 
SAPD/FBI aren't going to pay cash since they ain't supposed to and to be frank why are you even calling the law to pay random money?  Shouldn't you avoid alerting them and instead ask the victims family?  Mafia's supposed to avoid attention from the law not gain it on purpose. 
This.

If you do expect some proper roleplay with, honestly speaking, pretty lame kidnap scenarios - at least do them properly.
I mean, you can keep branching the subject that the police destroys the "roleplay" by shooting, but that's what you attended to in the first place, lol.

You know it. I know it. The police knows it.
What did you expect? 1 million and an army filled with pink cars and nice strippers pleasuring your day?
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 12, 2015, 05:36:41 am
Maybe you should try your hand at something else than kidnapping people all the time. 
SAPD/FBI aren't going to pay cash since they ain't supposed to and to be frank why are you even calling the law to pay random money?  Shouldn't you avoid alerting them and instead ask the victims family?  Mafia's supposed to avoid attention from the law not gain it on purpose. 


Well if you are asking to me, then I haven't done a single cop kidnapping RP and its really been a while,cause its usually ends in a DM fest,  I'm just saying that there shouldn't be this kind of rule, IMO. As every situation can't go in Cops favour, sometimes criminals has the advantage, if everything going fine from criminal perspective then why there is problem paying money to them? even you can do that RPly, real criminals won't mind that since it is all RP and imaginary, but cops nowadays doesn't negotiate all they do is just rush in and blast criminals head off.

Indeed we are going off topic, lets just stick to the topic.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 12, 2015, 11:13:59 am
Indeed we are going off topic, lets just stick to the topic.

Then why did you even reply..? >"Indeed we're going off topic"> I'll have the last word and then no one will respond.

Even if cops did want to pay you, they have no access to government funds nor do they receive any government funds.  No one is going to pay you 500k or whatever the amount may be from their own money which they spent hours trucking to get. Though this may not be my view, this is the view most general Argo players will hold.

As for asking money for someone you kidnapped, you don't kidnap someone and demand money from the law. You kidnap someone and ask ransom for there release from whoever would like to see back, alive and healthy or whoever has an interest in them, maybe a employer etc - which I can understand will never happen because the person you call will probably bring his army with combats in hand.  :war:

For once I agree with you ;)
Title: Re: Roleplay factions
Post by: Manoni on June 12, 2015, 11:25:02 am
The main problem is that the roleplay in SA:MP is no longer what it's supossed to be and I think that if the players are not willing to do a change by their own then the server and the HQ should do it.
Title: Re: Roleplay factions
Post by: Hamza_Khan on June 12, 2015, 11:39:44 am
Then why did you even reply..? >"Indeed we're going off topic"> I'll have the last word and then no one will respond.


I just gave an answer, and we are already finished, no need for you to become an arsonist.
Title: Re: Roleplay factions
Post by: Jack Rosso on June 12, 2015, 11:52:15 am
Time when SAPD was actually a well rounded Police force now it's just a bunch of random's running round with a few old timers left running it trying to keep it on two legs.

Haha this, so true  :lol: Funny thing is there's still people who are denying that.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 12, 2015, 12:11:52 pm
The main problem is that the roleplay in SA:MP is no longer what it's supossed to be and I think that if the players are not willing to do a change by their own then the server and the HQ should do it.

Exactly, the 'lead by showing an example' is not working, rules have to be more strict.
Title: Re: Roleplay factions
Post by: Pandalink on June 12, 2015, 01:42:17 pm
You guys really need to work out what you want the server to be. Do you want it to be a light RPG server with cops & robbers and freeroam elements like it was when it was most popular, or a super serious no-fun-allowed RLRP server? The two aren't compatible, since RLRP guys tend to whine like kids when they get killed and freeroamers find strict roleplay rules boring and restrictive beyond explanation.

Before you decide, it is worth noting that the whole RLRP thing is already absolutely covered by a server with far more resources and regularly populated by far more miserably serious roleplayers than this one.
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 12, 2015, 01:55:28 pm
You guys really need to work out what you want the server to be. Do you want it to be a light RPG server with cops & robbers and freeroam elements like it was when it was most popular, or a super serious no-fun-allowed RLRP server? The two aren't compatible, since RLRP guys tend to whine like kids when they get killed and freeroamers find strict roleplay rules boring and restrictive beyond explanation.

Before you decide, it is worth noting that the whole RLRP thing is already absolutely covered by a server with far more resources and regularly populated by far more miserably serious roleplayers than this one.

It doesnt have to be so strict, and the stunt server is suitable for freeroaming cops & robbers, as it is now.
There's alot in between how the server looks now, and how a strict RP server looks like. Argo can find it's spot in there.
Title: Re: Roleplay factions
Post by: jovanca on June 12, 2015, 04:50:13 pm
I want a rokrolay server. I dont expect heavy rp or rlrp as u said panda, nor do i want that. I just want more rp and less free roam. Medium sounds good.
Title: Re: Roleplay factions
Post by: beLTa on June 12, 2015, 05:17:19 pm
rules have to be more strict.

Do you think this will help?
Title: Re: Roleplay factions
Post by: Trey_Johnson on June 12, 2015, 06:30:52 pm
Do you think this will help?

I do, it's a start. Not saying that it's a full solution, but it's a definite start.
Title: Re: Roleplay factions
Post by: Que on June 13, 2015, 12:21:18 am
You guys really need to work out what you want the server to be. Do you want it to be a light RPG server with cops & robbers and freeroam elements like it was when it was most popular, or a super serious no-fun-allowed RLRP server? The two aren't compatible, since RLRP guys tend to whine like kids when they get killed and freeroamers find strict roleplay rules boring and restrictive beyond explanation.

Before you decide, it is worth noting that the whole RLRP thing is already absolutely covered by a server with far more resources and regularly populated by far more miserably serious roleplayers than this one.
I was expecting a post like this one. It seems to me like you guys just want to have it this way just to hide your own death match parties.
Just because you roleplay quite realistic doesn't mean you don't have fun? I mean, what kind of weird argument is that? It's all about creativity.


I don't think we need strict rules, just strict enforcement.

Well, obviously the way it has been for the last years hasn't really boosted up the community. That's the truth. I don't think strict rules will be the key to everything, but I'm pretty sure there should be a lot more focus on the roleplay than it is right now, and has been previous years.

Anyone being around my groups knows that it's pretty darn fun to roleplay when we got the flow, but unfortunately it keeps getting interrupted by either a death match fest or just a random dude driving a burning car into us and four of us dies and spawns in the ocean close to Mordor and everyone logs off. #argostyle
Title: Re: Roleplay factions
Post by: Manoni on June 13, 2015, 01:36:03 am

For both cases /report and move on. Let the administration deal with it.


That does not recovers the time wasted due to the interruption of the roleplay. Besides that, it's quite annoying that such things happens, it just makes you lose the feel to continue with it.
Title: Re: Roleplay factions
Post by: Que on June 13, 2015, 02:21:31 am

For both cases /report and move on. Let the administration deal with it.

As said, better and stricter rules would've avoided it in the first place. You see, it super boring to restart something that is already started and you get caught in someone else's screwing around. You even seek for space sometimes just to quit get interrupted by players who only wants to troll around or start a big mess.

But yeah, let's move on and the roleplay will return to the server eventually like the stats are showing. Or we could discuss the issues like proper adults and maybe develop the community to something better.
Title: Re: Roleplay factions
Post by: Chase on June 13, 2015, 02:42:18 am
Most "mafias" are not acting like true mafias at the moment. Get suspected, crowd somewhere and slaughter cops? That's the LAST thing a true mafia would want to do. That's acting like a terrorist cell, not a mafia. The LAST thing a mafia wants is police attention, which is why they try to find ways to cover up their assassinations. For example, Al Capone would attach cement bricks to a person's legs and throw them into a river. That way there is little to no trace of evidence of a body.

The ONLY time a mafia would do something like slaughter cops is as a 'last sand' type of measure. If they know they are going to be going to jail or be killed, they may put up a last stand, but that would theoretically be the end of the mafia's life.

Mafias are supposed to be more secretive. Yes I know it's hard to do that with the orange dot system, but trust me, development team is working on ideas to fix that.

The other issue is there is no civilian gap between cop and criminals. Civilians being defined as folks who just wanna make money legally.

I expect that to hopefully increase once profit system and the stock market is implemented (trust me, we'll get there).
Title: Re: Roleplay factions
Post by: Allison on June 13, 2015, 02:47:37 am
Mafias are supposed to be more secretive. Yes I know it's hard to do that with the orange dot system, but trust me, development team is working on ideas to fix that.

The other issue is there is no civilian gap between cop and criminals. Civilians being defined as folks who just wanna make money legally.
Glad to hear the orange dot system is going to be fixed. Currently it's just 'hunt the orange dot and kill it' on the cop side, and I'm not entirely sure what some criminals get out of it.

There are a few people who do roleplay civilians. I can't stand either side of the system, cop or criminal, too long so I'm usually roleplaying some redneck out of Palomino Creek, which relates to my real life anyway, so it works out good. I try to get people to roleplay the civilian lifestyle alongside me, and for those I've gotten, it seems to be working just fine.

Aside from that, it's been the same nonsense for years. Mafia / gang created, finds way to use roleplay as an excuse to kill cops in random shootouts, dies or escapes. It's boring, and it's why I stay in the county. Something needs to be done about it, but I don't really know who will try to start to change the system today.
Title: Re: Roleplay factions
Post by: Pizza4_Games on June 13, 2015, 08:20:26 am
Most "mafias" are not acting like true mafias at the moment. Get suspected, crowd somewhere and slaughter cops? That's the LAST thing a true mafia would want to do. That's acting like a terrorist cell, not a mafia. The LAST thing a mafia wants is police attention, which is why they try to find ways to cover up their assassinations. For example, Al Capone would attach cement bricks to a person's legs and throw them into a river. That way there is little to no trace of evidence of a body.

The ONLY time a mafia would do something like slaughter cops is as a 'last sand' type of measure. If they know they are going to be going to jail or be killed, they may put up a last stand, but that would theoretically be the end of the mafia's life.

Mafias are supposed to be more secretive. Yes I know it's hard to do that with the orange dot system, but trust me, development team is working on ideas to fix that.

The other issue is there is no civilian gap between cop and criminals. Civilians being defined as folks who just wanna make money legally.

I expect that to hopefully increase once profit system and the stock market is implemented (trust me, we'll get there).

did you know that al capone din't do any work at all? but just send his members to do it
and not every mafia wants police's attention because police pisses them off all the time or get involved in stuff they aren't even apart of...
Title: Re: Roleplay factions
Post by: Zorex116 on June 13, 2015, 08:46:38 am

did you know that al capone din't do any work at all? but just send his members to do it
and not every mafia wants police's attention because police pisses them off all the time or get involved in stuff they aren't even apart of...

It's just an example
Title: Re: Roleplay factions
Post by: Pizza4_Games on June 13, 2015, 08:57:26 am
It's just an example
aah ok
sorry then
Title: Re: Roleplay factions
Post by: CharlieKasper on June 13, 2015, 08:58:09 am
Remove anyone who doesn't want to roleplay when approached for roleplay. Not just advise them to "If you don't want to roleplay, /q."
Title: Re: Roleplay factions
Post by: Que on June 13, 2015, 09:17:12 pm
Remove anyone who doesn't want to roleplay when approached for roleplay. Not just advise them to "If you don't want to roleplay, /q."
Fistbump, bro.



We've been through a lot on Argonath.. if it wasn't the vicious lag, it was something else.  :D  Most of the good roleplay veterans probably moved on since I'm feeling quite lonely in my "generation". It's sad, but that's what happens when things are being obscured. The quantity of them wont even return even if I try to convince them to, and I think the biggest issues is that death match fests, "I don't want to roleplay"-roleplayers and the general "I can do whatever I want"-attitude is allowed and has never really reached the spotlight nor been taken cared of.

If Argonath really wants to rebuild and make this final push, I'm pretty sure such things has to be changed. I don't think changed scripts and other pretty precious things will count at all. I think you have to do this the hard way. Straighten up the goals of the community, the guidance and the rules and set something to look forward to. If the goal is only to keep Argonath alive and continue the same storyless path, then the roleplay and its quality never returns.

But yeah, I don't know how many times I've said this but it seems like no one is listening.
Title: Re: Roleplay factions
Post by: Ehks on June 13, 2015, 11:59:26 pm
Trust me man, you're not the only one who shares such an opinion.
Title: Re: Roleplay factions
Post by: Whiteman on June 14, 2015, 12:38:32 am
Trust me man, you're not the only one who shares such an opinion.
LBM (http://www.argonathrpg.eu/index.php?topic=99158.0)
Title: Re: Roleplay factions
Post by: Drix on June 14, 2015, 03:07:40 am
Fistbump, bro.


bb
If Argonath really wants to rebuild and make this final push, I'm pretty sure such things has to be changed. I don't think changed scripts and other pretty precious things will count at all. I think you have to do this the hard way. Straighten up the goals of the community, the guidance and the rules and set something to look forward to. If the goal is only to keep Argonath alive and continue the same storyless path, then the roleplay and its quality never returns.

But yeah, I don't know how many times I've said this but it seems like no one is listening.

We need people like you Que, to bring back the old days, don't feel lonley at all, i'm also here waiting for a decent gang to roleplay with...
And it's what Argonath needs.. no scripts, no rules, just people who know what the fuck their doing and having the guts to take it till the end.

So come back Que, hit us up with somethin mayne..b
Title: Re: Roleplay factions
Post by: Cofiliano on June 14, 2015, 08:49:02 pm
Roleplay factions aren't being developed cause of two reason:

1. The veteran creative people who used to develop such factions, were pushed out one way or the other.

2. The new generations has no creativity to make something original, yet are copying the shablons from the groups that survived.. Since those groups are mostly into 'Mafia' roleplay, not gangs, hence they're all opening mafia's as well. And that's suffocating the criminal scene, together with the criminal roleplay.

3. They got nothing to do. Once you make a topic, get like 5-6 members, buy properties for your group, then what?
-You can't go hijack a trucker, you'll get banned.
-Drug scripts are fucked up and pointless at the moment, God knows how much time gonna pass till developers re-do it.
-Territory script is not even being mention this days, yet it was Gandalf's main priorty for criminals.
-Weapon scripts in which you can earn cash from being a weapon dealer is pure imagination at the moment.
-You'll get into a problem with some other 'Mafia', start a war, end up banned or harrast for it.

Basicly you got nothing to do, no criminal way in earning cash, and that's the biggest problem.

Criminal script was never developed properly trough Argonath history, and you need a good criminal script to push up the roleplay and make it real.

Some people can say 'Ey man this is rp we're talking about not scripts' but don't get fooled, in order for the roleplay creativity to burst out, you need a creative script.(tho the stuff I've mentioned about is nothing creative, yet basic things we're missing).
Title: Re: Roleplay factions
Post by: CharlieKasper on June 14, 2015, 09:03:23 pm
/thread
Title: Re: Roleplay factions
Post by: Antonio. on June 14, 2015, 09:25:20 pm
Our image for new players or people who are looking for a new roleplay server is also not appealing. I understand we're not a hardcore role-play server, but alone when a new player joins or even looks at the player list before he joins the server, he is going to see some "non-rp" names and what-not and won't even bother joining. Firstname_lastname rule with normal names should be applied.

The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
Title: Re: Roleplay factions
Post by: Arslan on June 14, 2015, 09:30:16 pm
Firstname_lastname rule with normal names should be applied.

^^^^^^^^
Title: Re: Roleplay factions
Post by: AK47 on June 14, 2015, 09:31:31 pm
Firstname_lastname rule with normal names should be applied.

The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.

 :app: :app: :app:
Title: Re: Roleplay factions
Post by: Huntsman on June 14, 2015, 09:31:52 pm
Actually yes. I would be in favor and willing to change my name to a roleplay one if such rule would be applied. All these NonRP names (out of whom alot are outright ridiculous) make newcomers think its just a fuckaround server, hence why people fail to roleplay.
Title: Re: Roleplay factions
Post by: TheGreasyChopper on June 14, 2015, 09:49:17 pm
Firstname_lastname rule with normal names should be applied.

The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.

Not really necessary. If someone is a proper Roleplayer, he'll prove himself, even if his name is CuntDestroyer69. Namess are the last thing that people should care about. Start roleplaying something aside from robberies and drug deals.

You can host a barbecue party in your backyard, you can roleplay having a mechanic check on your vehicle, you can roleplay opening your restaurant and have people dine in it. You don't need to commit crimes 24/7 if you wish to be a criminal.

A step I believe would increase the level and quality of roleplay is what I suggested a few months ago:
Adding roleplay to businesses (http://www.argonathrpg.eu/index.php?topic=111693.0)
Title: Re: Roleplay factions
Post by: Antonio. on June 14, 2015, 09:57:41 pm
Not really necessary. If someone is a proper Roleplayer, he'll prove himself, even if his name is CuntDestroyer69. Namess are the last thing that people should care about. Start roleplaying something aside from robberies and drug deals.

It's not about the fact that the ones that don't use proper names are bad or good role-players or won't one day become good ones, it's just the server's image that is being harmed. It also looks more neater than some of the ridiculous nicks that you see in-game now-a-days.
Title: Re: Roleplay factions
Post by: Tiny on June 14, 2015, 10:07:11 pm
Firstname_lastname rule with normal names should be applied.

The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.

This.
Title: Re: Roleplay factions
Post by: Arslan on June 14, 2015, 10:14:54 pm

His suggestion was in regards to improving and giving a better image for new players when they join not about you can only role play if you have a name in that format. If a new player joins looking for a RP server, he isn't going to be very impressed with CopKilleR1337
Title: Re: Roleplay factions
Post by: Que on June 15, 2015, 06:25:14 am
Roleplay factions aren't being developed cause of two reason:

1. The veteran creative people who used to develop such factions, were pushed out one way or the other.

2. The new generations has no creativity to make something original, yet are copying the shablons from the groups that survived.. Since those groups are mostly into 'Mafia' roleplay, not gangs, hence they're all opening mafia's as well. And that's suffocating the criminal scene, together with the criminal roleplay.

3. They got nothing to do. Once you make a topic, get like 5-6 members, buy properties for your group, then what?
-You can't go hijack a trucker, you'll get banned.
-Drug scripts are fucked up and pointless at the moment, God knows how much time gonna pass till developers re-do it.
-Territory script is not even being mention this days, yet it was Gandalf's main priorty for criminals.
-Weapon scripts in which you can earn cash from being a weapon dealer is pure imagination at the moment.
-You'll get into a problem with some other 'Mafia', start a war, end up banned or harrast for it.

Basicly you got nothing to do, no criminal way in earning cash, and that's the biggest problem.

Criminal script was never developed properly trough Argonath history, and you need a good criminal script to push up the roleplay and make it real.

Some people can say 'Ey man this is rp we're talking about not scripts' but don't get fooled, in order for the roleplay creativity to burst out, you need a creative script.(tho the stuff I've mentioned about is nothing creative, yet basic things we're missing).
This.

Why aren't we having a neat drug script already?
It's such a great tool for the street gangs, working their way up at the streets. We always had these wild and brilliant ideas of selling at each corner of a block, but it was always so lame because you could only go to a random place on the map to /growweed or w/e. Instead we spent lots and lots of time on making an unnecessary (sorry for being honest) bank/wallet/fund script which has no whatsoever capability of expanding the roleplay quality.

Why aren't we having licensed weapon dealers?
Here's also a feature that is so easy to make and also so effective for gangs and groups in general. Raise the prices in Ammunation to a high price. Let a few, trusted and well-known criminals run the street market by buying them cheap and sell them a bit higher, but not yet as high as in Ammunation.

I can only speak from myself, but I've led the biggest street gang in Argonath's history and this was probably the two biggest issues we had. The money to make were none.

Firstname_lastname rule with normal names should be applied.
The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
You might find Antonio's post a little harsh, but he's sooo on point. 

It's not about the fact that the ones that don't use proper names are bad or good role-players or won't one day become good ones, it's just the server's image that is being harmed. It also looks more neater than some of the ridiculous nicks that you see in-game now-a-days.
Again, I can only speak for myself and I would in 9 times out of 10 find a player and roleplay with a player named "Marcel_Evans" rather than "[KCL]DuttyBoy95". This because of my past experience of people with "real names", so to speak, are more into the roleplay than the ones having a pretty awkward one. I do know that there are plenty good roleplayers rolling with clan tags etcetera. Don't get me wrong here.

Namess are the last thing that people should care about.
That's actually false. Names are the first thing someone would notice and probably judge a little on beforehand, even though you think you didn't. Just as you enter a supermarket and the name is "FUXX JACKKKKKKK 2K LOL", you probably wouldn't think that was a serious shop until you saw the interior. Same goes here. It's psychological and the human brain react automatically.
Title: Re: Roleplay factions
Post by: Pandalink on June 15, 2015, 01:25:51 pm
You know as much as I'm a proponent of keeping the server light and was always against it, frankly there's nothing inherently wrong with the firstname_lastname thing. It gives off a vibe of a roleplay server.

Also side note: FF14 does the same thing, and people come up with much better names than they do in WoW (where you can have whatever).
Title: Re: Roleplay factions
Post by: Sawyer on June 15, 2015, 01:40:31 pm
Not really necessary. If someone is a proper Roleplayer, he'll prove himself, even if his name is CuntDestroyer69. Namess are the last thing that people should care about. Start roleplaying something aside from robberies and drug deals.
Couldn't agree more.

Really people? Really? Nicknames is our problem now? Let's put aside that veterans fail to RP with newcomers and lead by example. Let's put aside that the whole server is actually cops and criminals and there is no variety at all in RP scenarios.

Names are the last thing that people should care about, indeed. It's only a name afterall!
Title: Re: Roleplay factions
Post by: Stivi on June 15, 2015, 02:04:39 pm
Couldn't agree more.

Really people? Really? Nicknames is our problem now? Let's put aside that veterans fail to RP with newcomers and lead by example. Let's put aside that the whole server is actually cops and criminals and there is no variety at all in RP scenarios.

Names are the last thing that people should care about, indeed. It's only a name afterall!
While what Greasy said is not wrong, Antonio's post is still right. New-players won't take a RP server for seriously when the first name they see is "[N00b]How_I_Met_Your_Mother" at the player-list.

And personally, changing the regulars is a waste of time, rather change the way new players look at the server.
Title: Re: Roleplay factions
Post by: Ivan_MC on June 15, 2015, 02:06:55 pm
Couldn't agree more.

Really people? Really? Nicknames is our problem now? Let's put aside that veterans fail to RP with newcomers and lead by example. Let's put aside that the whole server is actually cops and criminals and there is no variety at all in RP scenarios.

Names are the last thing that people should care about, indeed. It's only a name afterall!

That's actually false. Names are the first thing someone would notice and probably judge a little on beforehand, even though you think you didn't. Just as you enter a supermarket and the name is "FUXX JACKKKKKKK 2K LOL", you probably wouldn't think that was a serious shop until you saw the interior. Same goes here. It's psychological and the human brain react automatically.
Title: Re: Roleplay factions
Post by: Huntsman on June 15, 2015, 02:16:21 pm
Removed, I misread the post.
Title: Re: Roleplay factions
Post by: Pandalink on June 15, 2015, 03:50:16 pm
And isnt that what we are? Or actually supposed to be a roleplay server? You guys keep shitting on serious roleplay servers,
did you read my post correctly
Title: Re: Roleplay factions
Post by: Huntsman on June 15, 2015, 04:18:25 pm
did you read my post correctly

Sorry, I did misread your post indeed...
Title: Re: Roleplay factions
Post by: Mikro on June 15, 2015, 05:58:29 pm
Why aren't we having a neat drug script already?
It's such a great tool for the street gangs, working their way up at the streets. We always had these wild and brilliant ideas of selling at each corner of a block, but it was always so lame because you could only go to a random place on the map to /growweed or w/e. Instead we spent lots and lots of time on making an unnecessary (sorry for being honest) bank/wallet/fund script which has no whatsoever capability of expanding the roleplay quality.

You just wait sir. Hint. Hint.  :rolleyes:
Title: Re: Roleplay factions
Post by: Mr. Goobii on June 15, 2015, 05:59:17 pm
You just wait sir. Hint. Hint.  :rolleyes:

 :dance:
Title: Re: Roleplay factions
Post by: Que on June 15, 2015, 07:12:53 pm
You just wait sir. Hint. Hint.  :rolleyes:
I've been waiting since 2008, lol. Got no more time to wait.
It should be in the spotlight right now, and hopefully this can make street gangs turn back to Argonath and help them establish a little bit better.
Title: Re: Roleplay factions
Post by: Manoni on June 15, 2015, 07:20:25 pm
You just wait sir. Hint. Hint.  :rolleyes:

Que's beard came faster than the script, release the stuff now! :)
Title: Re: Roleplay factions
Post by: Gnb_22 on June 15, 2015, 07:22:56 pm
Well we've been waiting awhile now for this and business profit and improved scripted oppertunities for criminals.
Title: Re: Roleplay factions
Post by: AK47 on June 15, 2015, 07:24:21 pm
Well we've been waiting awhile now for this and business profit and improved scripted oppertunities for criminals.

Asked for business-script around january 2014, it was a "work in progress" then lol
Title: Re: Roleplay factions
Post by: Manoni on June 15, 2015, 08:01:09 pm
Asked for business-script around january 2014, it was a "work in progress" then lol

Different people were in charge of the script back then, even tho we still waiting for several stuff I have to admit that many others have been improved and that at least we know that there are a bunch of things that will be released soon.
Title: Re: Roleplay factions
Post by: Haythem on June 15, 2015, 08:35:54 pm
You will eventually get that this is an RPG server, i mean tons of veterans, including myself, suggested couple of perfect ideas to improve the roleplay rythm in the server but they only get " No way that's against the vision " or " Argonath is a world of it's own, we can't change ", take a look at the suggestion/ideas section. Heck, i've seen players from other community coming to argonath and trolling/deathmatching around like it's a freeroam server, therefore players with great roleplay skills left, they are done waiting. Two words : Strict rules.
Title: Re: Roleplay factions
Post by: Cyril on June 15, 2015, 08:43:34 pm
Two words : Strict rules.

Make your minds.
We already became more strict since RS4, yet people are now complaining that those Veterans that are rulebreaking are being denied from playing here anymore.
In people's mind it's: "Make rules stricter for our enemies or people we don't like" but when it's affecting their friends we should be soft.
Title: Re: Roleplay factions
Post by: AK47 on June 15, 2015, 08:55:36 pm
Different people were in charge of the script back then, even tho we still waiting for several stuff I have to admit that many others have been improved and that at least we know that there are a bunch of things that will be released soon.

well most of the people got tired of waiting
Title: Re: Roleplay factions
Post by: Que on June 15, 2015, 09:52:59 pm
Que's beard came faster than the script, release the stuff now! :)
THIS. THIS. THIS. Seriously.  :D

Make your minds.
We already became more strict since RS4, yet people are now complaining that those Veterans that are rulebreaking are being denied from playing here anymore.
In people's mind it's: "Make rules stricter for our enemies or people we don't like" but when it's affecting their friends we should be soft.
The rules should be for everyone. Although we need to do something if we want the community to stay alive. For me, alive is not when you only do things to keep things going just to keep it out from drying totally. That's not alive to me. I mean, so many times people have tried and it all ends up being a total waste of time just because people are too "proud" to realize that what they thought would keep the community together splitted it into two-three parts.

Argonath has always been unique, that's why most, if not all of us play here. But at the same time it should not be as unique so we cannot adapt to the year it is, to the changes the player base is making, to the changes who would fit into today's GTA world. What was fun eight years ago might not reflect today's afternoon. Somewhere into the mindset of keeping Argonath as it always been, the loss of talented players has been devastating for what used to be a very active and fun place to interact with others, creating roleplays and having an active player base who pushed others into creating new groups and families.

I'm still open for having a serious chat for making Argonath a better place, to think outside the box, to get back the activity to the community. Through the last years, I've been having high ranks in the companies I've been working for, while creating many of my own, knowing the procedure of creating a team, what's most important and all the psychological parts besides. It's always a pleasure to make something better and that's pretty much what I do whenever I get the chance to. This is probably the last time I'm offering myself to the community and I really want to help, so let's do it. Let's recreate the lost and aim for a brighter future.

What I do like about the current SA:MP leaders is that you are letting us all have a pretty decent conversation. It was even hard to have two years ago.
Title: Re: Roleplay factions
Post by: Cyril on June 15, 2015, 09:57:06 pm
You are free to submit your changes to Devin.
He is the one that can take such big decisions on changes on the way SA:MP RPG server works.
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