punishments = disban
I'm looking forward to open something which can make some good and decent roleplay scenarios. If anyone is willing to partake should hit my PM. :D
The main problem is people themselves.And the solution is the people themselves.
Indeed it was.
I'm sorry, what was the last time you were in game?
If you are active enough to dedicate the needed time to open a group (with only intention to increase roleplay and have fun) then just go on and do it. I'll be more than glad to give a helping hand to anybody does the above, in any way I can.
As JDC used to say: lead by example!
Things won't change.
Unfortunately the mafia rp is becoming very humdrum. (The only thing I really can relate to)
- Gather the troops.
- /id the 'enemies'
- Find the lamest, most far-fetched excuse to encounter with them, obviously AnA'd.
When did that happen and could you maybe give me the link to that topic?
Nothing ever changes, except the people.
For a long time we have been trying to make gang wars needing to have a clear target, like a prize that people lose or gain when they hold awar. As there is none, they never end and losing is not stopping anyone from doing the smae again.
Now to those complaining about the groups. Nobody is stopping you from doing it different and giving the example of what you feel is lacking.
As for me? I still say that what is really lacking are civilians. Everyone wants to be either a criminal or stopping cirminals, but where exactly do criminals make money from? There are as good as no civilian businesses, nobody to rob or extort.
People are obsessed with making money to buy enough ammo for their next shootout where in reality you might be able to play for moths without shooting a single bullet. It has nothing to do with the prices of weapons, changing those will just advantage the groups wth more money.
It has to do with the idea you have to 'win' a RP.
Nobody is stopping you from doing it different and giving the example of what you feel is lacking.I will count this quote as a common problem. Everybody is stopping me to do what I want. People nowadays don't respect the quality of roleplay, they are trying to earn money and asslick admins to probably get promoted someday to moderator(if you think this is false, you are from those people who are inactive or not appreciate quality roleplay). I'm not complaining anyway. The world is developed like this. This represent the real world.
I still say that what is really lacking are civilians. Everyone wants to be either a criminal or stopping cirminals, but where exactly do criminals make money from? There are as good as no civilian businesses, nobody to rob or extort.
People are obsessed with making money to buy enough ammo for their next shootout where in reality you might be able to play for moths without shooting a single bullet. It has nothing to do with the prices of weapons, changing those will just advantage the groups wth more money.
Nothing ever changes, except the people.
For a long time we have been trying to make gang wars needing to have a clear target, like a prize that people lose or gain when they hold awar. As there is none, they never end and losing is not stopping anyone from doing the smae again.
One of the main problem is here that people always want to be a leader, no matter what who are they, hows their RP skills if they know a bit about Roleplay
As a leader of what most qualify as a "RP group", I can tell you that I do not want to have this role in the whole organization. Do you know how hard it is to try and bring Roleplay Groups to Argonath? No matter what you do, no matter how you base your group, unless you're 100% sure you wish to keep it running through years and years of hard work, you will not manage to pull it off.
I don't wanna sound like a selfish bastard, but I will try giving myself as an example. I joined AoD in September 2009, just when bikes were returned as scripted vehicles. All was good, but I left. A year or so after me and a member of AoD decided to revive it. I've been running it ever since. And if I didn't have the three-four-five people who stayed loyal through the years, I would've closed it ages ago.
You say people want Roleplay? You say people want Roleplay groups?
Where were the "people", when RP venues were opened? Where were the "people" when new and different groups were introduced?
People don't give a fuck about original roleplay, and I can tell you that. Yes, some of you will jump up saying they do. But they don't. Even if you start a good roleplay faction, you'll get molested by new players who just spam with "join me in ur group" "pls join me in group". Seriously, why are such people even allowed here?
Nothing supports Roleplay faction, it's all odds against them. Drug market script is just grinding and grinding, while you do your trucking runs. Members give their weed to the leader, he sells it, gives cash and continues trucking himself.
I don't want to brag, or pump my chest but how come there's no single Roleplay Business or property aside from the Ten Green Bottles? Where are the businesses with people -ROLEPALYING- inside? Casino games are just mindless script spams, administrators organize plenty of events...Sure, events would be nice...If they included any -roleplay-.
1st A player who wants to open a group must spend 6 months (or 2 AT LEAST) on the SAMP server.
3rd Make limits for the number of each kind of criminal faction such as 10 families 10 gangs (motorcycle clubs included) and 10 of other kinds of criminal groups, tagless groups etc.
I don't want to brag, or pump my chest but how come there's no single Roleplay Business or property aside from the Ten Green Bottles? Where are the businesses with people -ROLEPALYING- inside? Casino games are just mindless script spams, administrators organize plenty of events...Sure, events would be nice...If they included any -roleplay-.
As JDC used to say: lead by example!
Argonath lacks different kind of factions, such as street gangs (african-american, mexican/hispanic). The only reasonable explanation for this i find in people opening different kind of mafia groups, so they can drive around in fast/expensive cars using combat shotguns to blast people with barely any roleplay and lame excuses.As opposed to people driving around in shitty gangbanger cars using tec9s to blast people with barely any roleplay and lame excuses.
What i am trying to say, there should be criterias for the people who want to open a group. I suggest that every new member of the community needs to spend at least 6 months on the server before being allowed to open their own group.When I opened Araatus with Max I had less than 9 months experience on Argonath, and even less than that on SAMP.
But only because your parents were killed doesn't necessarily mean you turn into a robot, with one goal to conquer the world.but what if your parents were killed in china by the italian yakuza, so you moved to los santos to start a korean parkour bratva?
AnA'd.I like how this actually caught on
Pls nosorry I think I accidentally followed jdc's example and wrote a short novel here, my bad
I believe the things would have worked much better if the group leaders actually gained some mafia experience before opening their own group.I agree, but people should have the freedom to try anyway even if they don't have that experience. Might bring something new rather than rehash Corleone or LCV 300 times.
Well i can change myself and i did. I was too one of those who only cared aboht winning a fight and i didnt even know what i was fighting for. But thats not the only problem now, the problem these days is that most of the new players get attracted by groups which are only here to shoot and not roleplay. If we will allow everyone to open a group and misslead it then roleplay on argonath is pretty much doomed.What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.
Just few days ago i was roleplaying with my group (gsf), we were hidden in an alley in ganton when all of a sudden a boss of criminal family comes and 'roleplays' begging us to forgive him, tells us how he is just a kid. As we were in the middle of a roleplay we warned him to leave, i even took my gun out to warn him to leave and he goes on with his crying and begging for forgivness. At last we roleplayed putting him into his car and he left
As a boss of his family he's supposed to be an example of a good or atleast decent roleplayer, but he is the opposite. Him and players simillar to him should not be allowed to make or lead a group untill they're taught to behave properly (rp wise)
What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.
That IS bad roleplay.
What you say is that you did not wish to interact with someone because you were too engulfed in your own fantasy.Others call that Egoistic problems, Try putting your ego aside while roleplay, you would enjoy more of that.
That IS bad roleplay.
and all that during a serious meeting of two groups. If you dont believe me i can maybe get chatlogs.
Anyone with previous rp experience on argo or any other server, will not join one of these groune, i repeat for 50th time, new players join these groups cos they are literally mislead into thinking these groups are good.This is true, for matter of facts... I've seen people taking new players in their group and being told "this [insertgrouphere] is our enemies, you can shoot them whenever you want to RP"
This is true, for matter of facts... I've seen people taking new players in their group and being told "this [insertgrouphere] is our enemies, you can shoot them whenever you want to RP"People that teach new players this sort of stuff shouldn't be playing on our Server, they should be either banned or not running a group
But the question is... will there be a RP from a 2 or 3 days guy in the server? There's a really small chance for a new player to know how to properly roleplay and murder someone with a VALID/b] reason which is really worth to murder someone. They will just go /me takes out his combat and aims...
Andyoo thats exactly what i am trying ti achieve here. Not allow the newbies lead groups.I have had my fair share of Newbie groups, that i ran.. and i know what position they are in, i had _Gambino in 2010 and i couldnt even recruit a single player, Because i was young and didnt know how to do it properly. that's what most of these new groups do they havent had enough experience to run groups so they /pm "want to join my new mafia u can be underboss" - stuff like that... word of Advice for anyone who is reading this and relates to this, Close your group join a Veteran/experienced group and learn from them, when you think you are ready you can go back and open your family and not make the same mistakes you did the first time.. nobody is perfect.
Also i would just like to add. 2 years ago when i joined argonath i opened a group. Grove street gang it was, i invited everyone i saw, most of them were dmers and i knew but i didnt care untill @Emmett advised me to lead my group better, and thats why i disbanded it. How can i lead someone if i myself am not any better than them?
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay. No fighting for survival, doing radical changes to keep up with the other servers or communities, no realizing that we are losing big time of good roleplayers , just endless discussion how everyone should adapt to Argonath's "a world of its own" without having a single clue how to fix the massive decay. Always defending the deathmatchers and their combat culture. It has been step by step and yet again people are trying to protect what Argonath had like six-seven years ago.
While Argonath has excreted piece by piece, player by player, this "SUPERSERIOUS RP SERVER" is still having a full server almost all day long (500p). No question is ever asked why, no solution is ever placed on the table and it's tabu to talk about it. Just like now, when I've posted this, some will react as usual and after that the topic will die and the continuous "do-nothing"-attitude will remain.
To be a little bit more on topic:
No one will open gangs here because it's pointless to have one. No serious group will ever go viral here because there's no room for such group, because it's always "so negative and boring" to play realistic and be creative. The only groups who will survive are the combat crews whose roleplay is not that serious yet they are active because it's okay to death match and the cops are pretty much the same but in opposite color.
I hope I weren't too "rude" in my way of speaking. I felt like it needed to be posted.
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay.
We had these topics endless amount of times and sadly it is still a large problem that some guys can't really realize that Argonath has lost almost everything when it comes to roleplay. No fighting for survival, doing radical changes to keep up with the other servers or communities, no realizing that we are losing big time of good roleplayers , just endless discussion how everyone should adapt to Argonath's "a world of its own" without having a single clue how to fix the massive decay. Always defending the deathmatchers and their combat culture. It has been step by step and yet again people are trying to protect what Argonath had like six-seven years ago.
While Argonath has excreted piece by piece, player by player, this "SUPERSERIOUS RP SERVER" is still having a full server almost all day long (500p). No question is ever asked why, no solution is ever placed on the table and it's tabu to talk about it. Just like now, when I've posted this, some will react as usual and after that the topic will die and the continuous "do-nothing"-attitude will remain.
To be a little bit more on topic:
No one will open gangs here because it's pointless to have one. No serious group will ever go viral here because there's no room for such group, because it's always "so negative and boring" to play realistic and be creative. The only groups who will survive are the combat crews whose roleplay is not that serious yet they are active because it's okay to death match and the cops are pretty much the same but in opposite color.
I hope I weren't too "rude" in my way of speaking. I felt like it needed to be posted.
One thing has become very obvious. It has always been obvious. Argonath never has been and never will be a roleplay server until a change in mentaility happens and it becomes a rule to roleplay.
If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)Doesn't matter how hard you keep playing serious and roleplaying to the fullest when the guiding from above always been pushing for everyone to do whatever they want. It is okay to ruin a roleplay scene with your combat crew who will start blasting, then have a mega chase throughout the map for four hours. Not only did you ruin the fun for the ones who actually wanted to roleplay for your own quite odd pleasure, you did also kill the scene and it's quite boring to restart, so most of the times you just log off and turn your attention to something else. It doesn't add up and it's one of the reasons why many of my own groups has been inactive and boring after a few weeks because there's not many others to roleplay with.
Exactly!Exactly! You just pointed out the exact opposite of what he said!
If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)
I, with no doubt, agree with what Que mentioned.
The whole " you can't force him to roleplay " is bullshit in my opinion, I mean why the hell are you on a "roleplay" server.
I, with no doubt, agree with what Que mentioned.
The whole " you can't force him to roleplay " is bullshit in my opinion, I mean why the hell are you on a "roleplay" server if you're only willing to roleplay stepping out of your vehicle. This excuse is often used to avoid and/or destroy good RP scenarios. The thing I've witnessed is.. This is turning into a Need for Speed(with guns) server where players' idea of having fun is getting suspected and running away from/shooting the cops.
Every player should take into consideration the steps they're making their character take and not act as if they're the damn terminator regardless of their character's position/status. Also, try to work your way out of a problem with words ( or if necessarily a kick or a punch toward the face ) don't just spit buck shots every time you sense danger around the corner.
In my opinion, in order to fix this "Constantly shooting out of their ass" issue, increase the punishments. Leave the suspects (with a chance of bail depending on the crime/amount of times they committed it) in jail until their court date then send them to Mordor to serve a specific amount of time if proven guilty and assign parole officers when they're not behind bars anymore.( This belongs in the SA-MP Idea section but had to share it here).
Exactly!
If you want a change, try not to change others but first change your own self. (Ain't talking about you, Huntsman)
Lots of facts were stated here, no point in repeating as it is quite obvious.
I'd like to dump a stupid comment on Rytuklis. "Only people who allow ARPD to be contacted(or contact it themselves), have a DM fest in mind". As funny as it may be, a proper kidnap is pretty fun. While it simply gets fucked up the second someone else finds out.
Not exactly what I meant either,
What I meant is that kidnaps nowadays are mostly done by those who prolong for a DM fest, because it has become the same repetetive scenario all over again, which ends always the same - cops storm, hostage, kidnapper or both die.
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands = lets storm in, is same as situation goes in their way, still you would see them storming in, they will shoot the ass out of you until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.
Server should be more strict about RP, but it wont happen in SA:MP, Maybe in V:MP.. but I doubt it will as the voting showed people enjoying these type of gameplay.Well if you look at the statistics, there are almost the same amount wanting strict RP or harder roleplay level on it than having it based on the same usual level. Only that "push" can bring a lot to V:MP, I believe. It'll be a total mistake to keep going the same route.
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands = lets storm in, is same as situation goes in their way, still you would see them storming in, they will shoot the ass out of you until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.
As Gandalf said - ARPD does not negotiate with terrorists. It is not that I agree with this...
Board Moderator Notice: Provoking statements removed - NathanBoard Moderator Notice: Provoking statement removed - Nathan
For one, as I mentioned already (which you didnt notice obviously because you didnt read or either cant read), ARPD are pretty much TOLD by the server owners themselves to NOT PAY the kidnappers, NO MATTER WHAT. That is exactly what is destroying the RP, because we are always led to the same situation - either completely ignore the scene, or prepare for a gunfight. We cannot pay the kidnappers. As Gandalf said - ARPD does not negotiate with terrorists. It is not that I agree with this...
Tell me, when the last time cops really roleplayed a Kidnap situation, they RP until their numbers become much more than kidnappers, cops always moan about that kidnappers kidnapped someone then asked for the money,
Now tell me when the last time SAPD actually payed them the money, because every time the situation couldn't go in their way, sometimes kidnappers have the advantage.
Situation goes out of their hands = lets storm in, is same as situation goes in their way, still you would see them storming in, they will shoot the ass out of you until you /gu, I mean no matter where the situation goes, SAPD also incites the DM fest.
which is quite said, i remember back in RS4 when NBA did a huge bank robbery/kidnap and we pulled it off and actually got paid $2,000,000 ARD for the good roleplay we had.
which is quite said, i remember back in RS4 when NBA did a huge bank robbery/kidnap and we pulled it off and actually got paid $2,000,000 ARD for the good roleplay we had.
Maybe you should try your hand at something else than kidnapping people all the time.This.
SAPD/FBI aren't going to pay cash since they ain't supposed to and to be frank why are you even calling the law to pay random money? Shouldn't you avoid alerting them and instead ask the victims family? Mafia's supposed to avoid attention from the law not gain it on purpose.
Maybe you should try your hand at something else than kidnapping people all the time.
SAPD/FBI aren't going to pay cash since they ain't supposed to and to be frank why are you even calling the law to pay random money? Shouldn't you avoid alerting them and instead ask the victims family? Mafia's supposed to avoid attention from the law not gain it on purpose.
Indeed we are going off topic, lets just stick to the topic.
Even if cops did want to pay you, they have no access to government funds nor do they receive any government funds. No one is going to pay you 500k or whatever the amount may be from their own money which they spent hours trucking to get. Though this may not be my view, this is the view most general Argo players will hold.
As for asking money for someone you kidnapped, you don't kidnap someone and demand money from the law. You kidnap someone and ask ransom for there release from whoever would like to see back, alive and healthy or whoever has an interest in them, maybe a employer etc - which I can understand will never happen because the person you call will probably bring his army with combats in hand. :war:
Then why did you even reply..? >"Indeed we're going off topic"> I'll have the last word and then no one will respond.
Time when SAPD was actually a well rounded Police force now it's just a bunch of random's running round with a few old timers left running it trying to keep it on two legs.
The main problem is that the roleplay in SA:MP is no longer what it's supossed to be and I think that if the players are not willing to do a change by their own then the server and the HQ should do it.
You guys really need to work out what you want the server to be. Do you want it to be a light RPG server with cops & robbers and freeroam elements like it was when it was most popular, or a super serious no-fun-allowed RLRP server? The two aren't compatible, since RLRP guys tend to whine like kids when they get killed and freeroamers find strict roleplay rules boring and restrictive beyond explanation.
Before you decide, it is worth noting that the whole RLRP thing is already absolutely covered by a server with far more resources and regularly populated by far more miserably serious roleplayers than this one.
rules have to be more strict.
Do you think this will help?
You guys really need to work out what you want the server to be. Do you want it to be a light RPG server with cops & robbers and freeroam elements like it was when it was most popular, or a super serious no-fun-allowed RLRP server? The two aren't compatible, since RLRP guys tend to whine like kids when they get killed and freeroamers find strict roleplay rules boring and restrictive beyond explanation.I was expecting a post like this one. It seems to me like you guys just want to have it this way just to hide your own death match parties.
Before you decide, it is worth noting that the whole RLRP thing is already absolutely covered by a server with far more resources and regularly populated by far more miserably serious roleplayers than this one.
Well, obviously the way it has been for the last years hasn't really boosted up the community. That's the truth. I don't think strict rules will be the key to everything, but I'm pretty sure there should be a lot more focus on the roleplay than it is right now, and has been previous years.
I don't think we need strict rules, just strict enforcement.
For both cases /report and move on. Let the administration deal with it.
As said, better and stricter rules would've avoided it in the first place. You see, it super boring to restart something that is already started and you get caught in someone else's screwing around. You even seek for space sometimes just to quit get interrupted by players who only wants to troll around or start a big mess.
For both cases /report and move on. Let the administration deal with it.
Mafias are supposed to be more secretive. Yes I know it's hard to do that with the orange dot system, but trust me, development team is working on ideas to fix that.Glad to hear the orange dot system is going to be fixed. Currently it's just 'hunt the orange dot and kill it' on the cop side, and I'm not entirely sure what some criminals get out of it.
The other issue is there is no civilian gap between cop and criminals. Civilians being defined as folks who just wanna make money legally.
Most "mafias" are not acting like true mafias at the moment. Get suspected, crowd somewhere and slaughter cops? That's the LAST thing a true mafia would want to do. That's acting like a terrorist cell, not a mafia. The LAST thing a mafia wants is police attention, which is why they try to find ways to cover up their assassinations. For example, Al Capone would attach cement bricks to a person's legs and throw them into a river. That way there is little to no trace of evidence of a body.
The ONLY time a mafia would do something like slaughter cops is as a 'last sand' type of measure. If they know they are going to be going to jail or be killed, they may put up a last stand, but that would theoretically be the end of the mafia's life.
Mafias are supposed to be more secretive. Yes I know it's hard to do that with the orange dot system, but trust me, development team is working on ideas to fix that.
The other issue is there is no civilian gap between cop and criminals. Civilians being defined as folks who just wanna make money legally.
I expect that to hopefully increase once profit system and the stock market is implemented (trust me, we'll get there).
did you know that al capone din't do any work at all? but just send his members to do it
and not every mafia wants police's attention because police pisses them off all the time or get involved in stuff they aren't even apart of...
It's just an exampleaah ok
Remove anyone who doesn't want to roleplay when approached for roleplay. Not just advise them to "If you don't want to roleplay, /q."Fistbump, bro.
Trust me man, you're not the only one who shares such an opinion.LBM (http://www.argonathrpg.eu/index.php?topic=99158.0)
Fistbump, bro.
bb
If Argonath really wants to rebuild and make this final push, I'm pretty sure such things has to be changed. I don't think changed scripts and other pretty precious things will count at all. I think you have to do this the hard way. Straighten up the goals of the community, the guidance and the rules and set something to look forward to. If the goal is only to keep Argonath alive and continue the same storyless path, then the roleplay and its quality never returns.
But yeah, I don't know how many times I've said this but it seems like no one is listening.
Firstname_lastname rule with normal names should be applied.
Firstname_lastname rule with normal names should be applied.
The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
Firstname_lastname rule with normal names should be applied.
The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
Not really necessary. If someone is a proper Roleplayer, he'll prove himself, even if his name is CuntDestroyer69. Namess are the last thing that people should care about. Start roleplaying something aside from robberies and drug deals.It's not about the fact that the ones that don't use proper names are bad or good role-players or won't one day become good ones, it's just the server's image that is being harmed. It also looks more neater than some of the ridiculous nicks that you see in-game now-a-days.
Firstname_lastname rule with normal names should be applied.
The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
Roleplay factions aren't being developed cause of two reason:This.
1. The veteran creative people who used to develop such factions, were pushed out one way or the other.
2. The new generations has no creativity to make something original, yet are copying the shablons from the groups that survived.. Since those groups are mostly into 'Mafia' roleplay, not gangs, hence they're all opening mafia's as well. And that's suffocating the criminal scene, together with the criminal roleplay.
3. They got nothing to do. Once you make a topic, get like 5-6 members, buy properties for your group, then what?
-You can't go hijack a trucker, you'll get banned.
-Drug scripts are fucked up and pointless at the moment, God knows how much time gonna pass till developers re-do it.
-Territory script is not even being mention this days, yet it was Gandalf's main priorty for criminals.
-Weapon scripts in which you can earn cash from being a weapon dealer is pure imagination at the moment.
-You'll get into a problem with some other 'Mafia', start a war, end up banned or harrast for it.
Basicly you got nothing to do, no criminal way in earning cash, and that's the biggest problem.
Criminal script was never developed properly trough Argonath history, and you need a good criminal script to push up the roleplay and make it real.
Some people can say 'Ey man this is rp we're talking about not scripts' but don't get fooled, in order for the roleplay creativity to burst out, you need a creative script.(tho the stuff I've mentioned about is nothing creative, yet basic things we're missing).
Firstname_lastname rule with normal names should be applied.You might find Antonio's post a little harsh, but he's sooo on point.
The retarded names that we have in-game gives off the vibe that this is just "a fuck around server" and not anything serious when it comes to RP.
It's not about the fact that the ones that don't use proper names are bad or good role-players or won't one day become good ones, it's just the server's image that is being harmed. It also looks more neater than some of the ridiculous nicks that you see in-game now-a-days.Again, I can only speak for myself and I would in 9 times out of 10 find a player and roleplay with a player named "Marcel_Evans" rather than "[KCL]DuttyBoy95". This because of my past experience of people with "real names", so to speak, are more into the roleplay than the ones having a pretty awkward one. I do know that there are plenty good roleplayers rolling with clan tags etcetera. Don't get me wrong here.
Namess are the last thing that people should care about.That's actually false. Names are the first thing someone would notice and probably judge a little on beforehand, even though you think you didn't. Just as you enter a supermarket and the name is "FUXX JACKKKKKKK 2K LOL", you probably wouldn't think that was a serious shop until you saw the interior. Same goes here. It's psychological and the human brain react automatically.
Not really necessary. If someone is a proper Roleplayer, he'll prove himself, even if his name is CuntDestroyer69. Namess are the last thing that people should care about. Start roleplaying something aside from robberies and drug deals.Couldn't agree more.
Couldn't agree more.While what Greasy said is not wrong, Antonio's post is still right. New-players won't take a RP server for seriously when the first name they see is "[N00b]How_I_Met_Your_Mother" at the player-list.
Really people? Really? Nicknames is our problem now? Let's put aside that veterans fail to RP with newcomers and lead by example. Let's put aside that the whole server is actually cops and criminals and there is no variety at all in RP scenarios.
Names are the last thing that people should care about, indeed. It's only a name afterall!
Couldn't agree more.
Really people? Really? Nicknames is our problem now? Let's put aside that veterans fail to RP with newcomers and lead by example. Let's put aside that the whole server is actually cops and criminals and there is no variety at all in RP scenarios.
Names are the last thing that people should care about, indeed. It's only a name afterall!
That's actually false. Names are the first thing someone would notice and probably judge a little on beforehand, even though you think you didn't. Just as you enter a supermarket and the name is "FUXX JACKKKKKKK 2K LOL", you probably wouldn't think that was a serious shop until you saw the interior. Same goes here. It's psychological and the human brain react automatically.
And isnt that what we are? Or actually supposed to be a roleplay server? You guys keep shitting on serious roleplay servers,did you read my post correctly
did you read my post correctly
Why aren't we having a neat drug script already?
It's such a great tool for the street gangs, working their way up at the streets. We always had these wild and brilliant ideas of selling at each corner of a block, but it was always so lame because you could only go to a random place on the map to /growweed or w/e. Instead we spent lots and lots of time on making an unnecessary (sorry for being honest) bank/wallet/fund script which has no whatsoever capability of expanding the roleplay quality.
You just wait sir. Hint. Hint. :rolleyes:
You just wait sir. Hint. Hint. :rolleyes:I've been waiting since 2008, lol. Got no more time to wait.
You just wait sir. Hint. Hint. :rolleyes:
Well we've been waiting awhile now for this and business profit and improved scripted oppertunities for criminals.
Asked for business-script around january 2014, it was a "work in progress" then lol
Two words : Strict rules.
Different people were in charge of the script back then, even tho we still waiting for several stuff I have to admit that many others have been improved and that at least we know that there are a bunch of things that will be released soon.
Que's beard came faster than the script, release the stuff now! :)THIS. THIS. THIS. Seriously. :D
Make your minds.The rules should be for everyone. Although we need to do something if we want the community to stay alive. For me, alive is not when you only do things to keep things going just to keep it out from drying totally. That's not alive to me. I mean, so many times people have tried and it all ends up being a total waste of time just because people are too "proud" to realize that what they thought would keep the community together splitted it into two-three parts.
We already became more strict since RS4, yet people are now complaining that those Veterans that are rulebreaking are being denied from playing here anymore.
In people's mind it's: "Make rules stricter for our enemies or people we don't like" but when it's affecting their friends we should be soft.