Where have your fancy effects and sexy ENB gone Que? dem ugly ass screenshots tho :eek:Bruh, it ain't my screenies. Don't you worry.
A few more suggestion:
Never force someone to do something in a roleplay:
for an example "/me slaps the man and puts him down on the floor" this is actually considered weak roleplay skills, you could always use /em S/F S=Succeed F-Failed , instead of forcing someone to do something in a roleplay....doing so will bring much more joy into the roleplay.
example:
/me attempts to slap the man on his face
/em S/F?
S/F thing is not better... you are forcing the other side into two options only.While you are absolutely right, the people using S/F do actually give you a choice, which is something many others forget altogether.
Why not let the other side free to decide what happens instead of forcing him into only two options
S/F thing is not better... you are forcing the other side into two options only.Well because if he chooses to pick fail then he will have a world of options of what could happen.
Why not let the other side free to decide what happens instead of forcing him into only two options
Well because if he chooses to pick fail then he will have a world of options of what could happen.The idea behind S/F is correct in regards to accepting loss, but I would still discourage its use. It's a back-and-forth battle of "yes" and "no" and feels very robotic and forced. Roleplay is not that. It is more abstract like art and less of an exact science. What I would describe as a perfect roleplay scene is when two or more players interact in harmony, completely detached from any possible outcome whether it be a loss or a victory. It's not a contest. Everything your character goes through gives him depth and promotes his character development, and if you take that to heart you won't be needing to worry about these little details.
The other side is free to decide what ever he wants thats why we gave him options, you can't try to act on someone without either forcing him into doing so or giving him options to decide, it is all matter of perspective.
If you still think that using this technique is forcing RP I would love to hear whats your suggestions for the perfect roleplay scenes.
The idea behind S/F is correct in regards to accepting loss, but I would still discourage its use. It's a back-and-forth battle of "yes" and "no" and feels very robotic and forced. Roleplay is not that. It is more abstract like art and less of an exact science. What I would describe as a perfect roleplay scene is when two or more players interact in harmony, completely detached from any possible outcome whether it be a loss or a victory. It's not a contest. Everything your character goes through gives him depth and promotes his character development, and if you take that to heart you won't be needing to worry about these little details.Well sadly each side in a roleplay pictures it his own way... for an example when an artist think of something and paint it and the picture turns out to be different than what he thought it would look like he might get upset...
What changed?
And I tought this was common knowledge.Yeah. Word.
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.
:kilt:
I only saw you complaining:hah:
We will forever have niggas pulling AK's from their ass when they have 3 guns pointed at them.
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.
:kilt:
I was at a scene yesterday, people got shot, I was near and got shot as well. For the sake of RP I fell down on the floor, used all kinds of /me's and /em's for at least 10 minutes.
Cops killed the orange dots and drove past me to jail the remaining oranges. I actually got laughed at in public chat when I asked why nobody came to RP..
TL;DR: as long as argo doesnt force rp, the community won't change, no matter how much we all appreciate it.
Edit: not being negative, just realistic
The guy is trying to make some changes, he is working his ass off to improve the roleplay level in Argonath, yet he still gets negative comments on his shoulder, smh.
Board Moderator Notice: Provocative Message Removed - NathanI'm sorry if you somehow got offended by my post. I'm trying the best I can to make Argonath a better place and bright stars like you, who can't even place the question mark on the right spot is only preventing anything good from happening. So my question to you - What have you done to improve the roleplay quality or for this community for the last months/years?
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.Well, we got a new police department working their ass to get better every darn day. I can't even mention a single time I got abused for the last two weeks, I can't even say that I had a bad trip with any of the officers in-game since the application form went through, which is obviously not something YOU or I was expecting to happen, if you turn back time a little longer.
I'm sorry if you somehow got offended by my post. I'm trying the best I can to make Argonath a better place and bright stars like you, who can't even place the question mark on the right spot is only preventing anything good from happening. So my question to you - What have you done to improve the roleplay quality or for this community for the last months/years?
Board Moderator Notice: Provocative Message Removed - Nathan
Just because cops didn't respond on your roleplay doesn't mean they didn't care about you. They were just busy enough to forgot about you.
Not everything has to be around cops either, you could have stayed on the ground for a while and check if other civilians would interact with you, maybe they would have called 911 and cops would have understood what they missed to do on the shootout.
Many cops these days are also toggling their public chat, including myself. So I wont see you talking in the public chat.
Just saying that it might have been a mistake and that it doesn't mean any bad, it's just that not everything has to be around cop vs "others" roleplay, you can basically roleplay with somebody without any interaction between police, you could have gotten private medical treatment without even informing the local hospital.
However, whoever the police officers was, I sure think they might have been busy at that time, even got a call on something else(Currently pretty low on officers, so they must respond for example on a C30..)
I'm trademarking "Leave it to Tevin to fuck it up". Signatures coming next week, we'll even have merchandising.. cups, t-shirts, hoodies, and blankets!
On a serious note; we can improve Argonath without making it a RL RP as it'll never become that. Hell I'm surprised Gandalf didn't fire us the second he saw what changes we've made so far. We'll continue to work with the community but we're still going to hold some values and core fundamentals in which this community was made on. It brought all of you here in the first place didn't it?
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.I'm obviously giving my dedication and soul, therefor this topic. If you once again, found this topic offensive, somehow, I'm not sure why and I'm not sure why you put me in a chair where I am god of roleplay. If you knew me you would know better. But you don't, you are judging based on a few topics where I pretty much wrote down tips and ideas how to turn things better. I'm working with developing companies and making teams in real life.
As long as I get percentage.
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.
Did you ever had a roleplay situation with him/us? Come by sometime and see for yourself I would say ;-).
wow long time dude, maybe it's time to stop by
As long as I get percentage.
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.
Did you ever had a roleplay situation with him/us? Come by sometime and see for yourself I would say ;).He did came by our hood saying: "Who are you guys......"
He did came by our hood saying: "Who are you guys......"You don't have to stop making these topics. It actually encourages ALOT of players to start roleplaying. However there are some who have nothing to do besides spread negativism. What you are doing is right and i'm in full support!
I bet that's the best entry of Argonath's history.
I won't post more of these topics, though. I will let "anyone else" handle it. People seem to get offended.
You can lock this up and throw it in the bin if you want to, mod.
This community has been infested with kids in the last couple of years (2011 onwards)sure, before that it was entirely mature adults
Lock this topic, please.After they sticky this:
Hey guys,
The last couple of days, I've been roleplaying for a few hours, interacting with one another and been noticing a very basic line of how you make your own character in game. Most of the ones I've been roleplaying with is pretty much what everyone is like when they are being that stereotypical gang banger, mobster or w.e. you are roleplaying as. For me - it's important to rely on the ones I roleplay with and against to be as creative as possible. To make yourself stand out, you need to be willing to do something out of the box, touch the forbidden fruit and pretty much develop within your own type of roleplay. No matter if you want to go through the police department, the rank structure of a street gang or become a Cofiliano Gvardia, every development process in game is important, it's about then you will finally realise you got something to lose once things are getting a little messy. This is also probably the reason why all new groups keep closing after a few weeks, because there's no idea of how the formation of their future will look like. You can be "I WANT TO BE A STREET GANG", but to be a proper street gang, you need to know what it takes to win and lose, to develop and to feel that what you've built up is something that you're proud of.
What makes you stand out from the rest? How do you want your character you are roleplaying as to be?
Argonath isn't really the server (or has not been) where you are totally character based, but it's very important to make sure you are having a clear line of who you're roleplaying as, how you want him/her to be and keep that in mind while you are in a scene or whatnot. Otherwise, stuff will get boring in only a few days. Find yourself.
I want to add that I will keep pushing this character-type of roleplay, character killing, prison roleplay, courts and all related kind of stuff, because it's when you got something to lose things'll start to get real and fun.
It's okay to lose!
Earlier today, we had an incident which is probably the most common and unsatisfying roleplay scenario you can face. It happens a lot.
(http://i60.tinypic.com/2mw81ow.png)
At this first picture, you can see what's up. The hispanic guy has an AK-47 towards his head and he is standing there, all by himself. What would you do here, if you were not superman? Probably get scared and back off, right? That's realistic and what should've been the case.
This is the result:
(http://i62.tinypic.com/9krr10.png)
Okay.
So what can we say about this? The "I don't have anything to lose"-attitude is obviously something we really need to work with. It's okay to lose. Really. Most of the times, the roleplay is quite fun, even though you do not win a shootout, brawl or whatnot. The most important thing is to have fun and you do not throw a punch at someone aiming with an AK-47. That's like an unwritten rule. It doesn't make any sense to do otherwise and it makes you look like a fool.
You can use player names in /me!
Another thing that I've noticed a few times is that people are writing "/me looks at the man in front", "/me tackles the man". You can write a player's name in the /me's. The me's are only describing your actions and it's not included in the roleplay as in the chat. Which means that is totally okay to type "/me tackles Gandalf". It only describes who you are doing it against. "A man/the man" can be quite confusing if there's a few players around.
With this said, I will keep pushing for the new era and for upcoming changes and I will try to contribute as much as possible to make things better. Tips like these are included.
Board Moderator Notice: Provocative Message Removed - NathanNa, he did not. We just don't think alike. I'm sure he and his fellow negative comrades will keep Argonath they way it has always been.
But I can't be arsed to take shit when I'm only trying to make a change out of something that has been rock bottom.
a guy named iKhmTheCow who's asking people to be more serious
Fuck 'em.Will do, plus a little bit extra.
Que's been providing this level of Roleplay for years, finally those who refused to adapt and allow him to do it are gone. Just give the guy a chance, it's not that hard. Many of us have been trying to do it. Many factions came and went.This. Them first lines pretty much pointed out why I've been away for a long time.
Yes, he may have flaws but...Ain't that the point? We are a community for a reason. Que's taken a step forward and telling us to follow, naturally people will dislike him being a "leader" figure in this "New Era". But if you don't like that, get yourself on his level and "lead" alongside him.
While character development can be interesting, it should never be a target by itself.Thanks for your input, Gandalf.
Remember the name above your head is how others can recognize you, not who you are in game.
Instead of constantly being stuck in the same character and developing a history, you may also choose to simple change and reinvent yourself regularly.
Take a new skin (clothes) and act according to how you look. If for some reason you die or find it no longer fun, change again.
This way you will not get stuck in trying to reach a top that is only for a few, or get bored of always doing the same old things.
And ye,s developing a character and trying to make it grow does have its interesting things.
Just remember that you are not your character, and can change to someone else any time you feel like it.
For the rest: great initiative.
I could swear guys like Que are pushing me to come back to Argonath and roleplay again, literally.COME BAaaaack !!! :janek: :bananarock: :gand:
Que is a brother who came back to tried pushing things a little, the way it always should've been. But he's only one guy, and a human, who has a lot of things to do in life, except sitting here baby seating people how to roleplay.
I honestly dislike the all 'yes que, we love you que, we come back now que' on this topic, that's all nice guys, but you're not doing him nor the server a favor really, cause with such approach, as soon as Que goes inactive, things gonna fall down like a castle made of cards.
Now is the time for you to STEP UP, for YOU to take the initiative, for you to start a gang, crime organization, what ever and teach new players how to roleplay.
Cause joining Que's gang, and enjoying the fun (while it lasts, then back to previous mode) that him and the boys like Solis, Rusty, Jingle are making isn't what you should be doing, and is rather selfish.
Do your own thing.