Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Que on July 06, 2015, 01:57:53 am

Title: Character Development / Roleplay in General
Post by: Que on July 06, 2015, 01:57:53 am
Hey guys,

The last couple of days, I've been roleplaying for a few hours, interacting with one another and been noticing a very basic line of how you make your own character in game. Most of the ones I've been roleplaying with is pretty much what everyone is like when they are being that stereotypical gang banger, mobster or w.e. you are roleplaying as. For me - it's important to rely on the ones I roleplay with and against to be as creative as possible. To make yourself stand out, you need to be willing to do something out of the box, touch the forbidden fruit and pretty much develop within your own type of roleplay. No matter if you want to go through the police department, the rank structure of a street gang or become a Cofiliano Gvardia, every development process in game is important, it's about then you will finally realise you got something to lose once things are getting a little messy. This is also probably the reason why all new groups keep closing after a few weeks, because there's no idea of how the formation of their future will look like. You can be "I WANT TO BE A STREET GANG", but to be a proper street gang, you need to know what it takes to win and lose, to develop and to feel that what you've built up is something that you're proud of.

What makes you stand out from the rest? How do you want your character you are roleplaying as to be?
Argonath isn't really the server (or has not been) where you are totally character based, but it's very important to make sure you are having a clear line of who you're roleplaying as, how you want him/her to be and keep that in mind while you are in a scene or whatnot. Otherwise, stuff will get boring in only a few days. Find yourself.

I want to add that I will keep pushing this character-type of roleplay, character killing, prison roleplay, courts and all related kind of stuff, because it's when you got something to lose things'll start to get real and fun.

It's okay to lose!
Earlier today, we had an incident which is probably the most common and unsatisfying roleplay scenario you can face. It happens a lot.

(http://i60.tinypic.com/2mw81ow.png)
At this first picture, you can see what's up. The hispanic guy has an AK-47 towards his head and he is standing there, all by himself. What would you do here, if you were not superman? Probably get scared and back off, right? That's realistic and what should've been the case.

This is the result:
(http://i62.tinypic.com/9krr10.png)
Okay.

So what can we say about this? The "I don't have anything to lose"-attitude is obviously something we really need to work with. It's okay to lose. Really. Most of the times, the roleplay is quite fun, even though you do not win a shootout, brawl or whatnot. The most important thing is to have fun and you do not throw a punch at someone aiming with an AK-47. That's like an unwritten rule. It doesn't make any sense to do otherwise and it makes you look like a fool.

You can use player names in /me!
Another thing that I've noticed a few times is that people are writing "/me looks at the man in front", "/me tackles the man". You can write a player's name in the /me's. The me's are only describing your actions and it's not included in the roleplay as in the chat. Which means that is totally okay to type "/me tackles Gandalf". It only describes who you are doing it against. "A man/the man" can be quite confusing if there's a few players around.

With this said, I will keep pushing for the new era and for upcoming changes and I will try to contribute as much as possible to make things better. Tips like these are included.
Title: Re: Character Development / Roleplay in General
Post by: Whiteman on July 06, 2015, 02:04:42 am
Word.
Title: Re: Character Development / Roleplay in General
Post by: Yasko on July 06, 2015, 02:06:24 am
 :app: :app:
Title: Re: Character Development / Roleplay in General
Post by: Jingle on July 06, 2015, 02:19:38 am
In order to understand what character development is about, you have to look at what it is not. When you play a role of a gangster, you are playing the idea of being a gangster and not the gangster himself: that is the mistake here. You have to play HIM, not IT. Start from scratch and don't rely on crutches, being just another pawn who seems to act through his /mes and speech but is actually very dry indeed. You don't have to spend hours thinking who your character's going to be, simply make him human. He has to have an identity unique to him, a vibe that separates him from the others. Give him a trait. Give him emotions, weaknesses and strengths. Just don't make him dull. You'll thank yourself later.
Title: Re: Character Development / Roleplay in General
Post by: jovanca on July 06, 2015, 02:35:33 am
I agree on most points you mentioned above but.. (i will assume its a robbery) Robbing a guy with an ak? I don't find it realistic either.

Also, speaking subjectivly, it's sometimes hard to keep it real, and roleplay things such as gun fear, as realistic as it should be roleplayed. Anyways, i fully support this (lets call it a project) and also suggest opening an in-game schools for people who are willing to learn from the ones who know better, and make their characters and actions as realistic as possible.
Title: Re: Character Development / Roleplay in General
Post by: Ehks on July 06, 2015, 02:01:01 pm
(http://i.imgur.com/tvDUeZL.jpg)
If people abide by this.. I think they should support CK later on....
Because who the hell wants to permanently lose a character they worked hard to build...
Title: Re: Character Development / Roleplay in General
Post by: Ivan_MC on July 06, 2015, 02:10:35 pm
This is even close to Powergaming, that is not supported here.
Title: Re: Character Development / Roleplay in General
Post by: Danny Soulson on July 06, 2015, 02:54:35 pm
Thats the thing i noticed on SA:MP, Every Gang member is Superman  :rofl:
Exept some guys ;)

Or just randomly shoot in public like nothing is happening

"Guns should be treated with respect"
Title: Re: Character Development / Roleplay in General
Post by: Conk on July 06, 2015, 03:41:33 pm
Where have your fancy effects and sexy ENB gone Que? dem ugly ass screenshots tho  :eek:
Title: Re: Character Development / Roleplay in General
Post by: Que on July 06, 2015, 04:24:44 pm
Where have your fancy effects and sexy ENB gone Que? dem ugly ass screenshots tho  :eek:
Bruh, it ain't my screenies. Don't you worry.
Title: Re: Character Development / Roleplay in General
Post by: Martijn on July 07, 2015, 07:33:06 am
I still promised you could RP with me, I was busy with the radio remember?  :lol:
Title: Re: Character Development / Roleplay in General
Post by: Benn on July 07, 2015, 09:55:09 am
A few more suggestion:
Never force someone to do something in a roleplay:
for an example "/me slaps the man and puts him down on the floor" this is actually considered weak roleplay skills, you could always use /em S/F S=Succeed F-Failed , instead of forcing someone to do something in a roleplay....doing so will bring much more joy into the roleplay.
example:
/me attempts to slap the man on his face
/em S/F?

Another suggestion would be, if you're RPing a gang member or a criminal... Don't always include weapons in your RPs it doesn't always have to end with a shootout, try something creative something new.... for an example: instead of attacking other gangs with guns, try going to their neighborhood with basketball bat and start destroying the area or use a pepper spray to spray the gang's name there....I am sure this would be fun... you could also try to interact with police ofcourse without ending up killing them.
Title: Re: Character Development / Roleplay in General
Post by: Cyril on July 07, 2015, 10:00:00 am
A few more suggestion:
Never force someone to do something in a roleplay:
for an example "/me slaps the man and puts him down on the floor" this is actually considered weak roleplay skills, you could always use /em S/F S=Succeed F-Failed , instead of forcing someone to do something in a roleplay....doing so will bring much more joy into the roleplay.
example:
/me attempts to slap the man on his face
/em S/F?

S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options
Title: Re: Character Development / Roleplay in General
Post by: Marcel on July 07, 2015, 10:17:14 am
S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options
While you are absolutely right, the people using S/F do actually give you a choice, which is something many others forget altogether.
Title: Re: Character Development / Roleplay in General
Post by: Benn on July 07, 2015, 10:20:21 am
S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options
Well because if he chooses to pick fail then he will have a world of options of what could happen.
The other side is free to decide what ever he wants thats why we gave him options, you can't try to act on someone without either forcing him into doing so or giving him options to decide, it is all matter of perspective.
If you still think that using this technique is forcing RP I would love to hear whats your suggestions for the perfect roleplay scenes.
Title: Re: Character Development / Roleplay in General
Post by: Gnb_22 on July 07, 2015, 12:26:00 pm
Board Moderator Notice: Provocative Message Removed - Nathan
Title: Re: Character Development / Roleplay in General
Post by: .Diego on July 07, 2015, 12:46:52 pm
And I tought this was common knowledge.
Title: Re: Character Development / Roleplay in General
Post by: Jingle on July 07, 2015, 01:59:38 pm
Well because if he chooses to pick fail then he will have a world of options of what could happen.
The other side is free to decide what ever he wants thats why we gave him options, you can't try to act on someone without either forcing him into doing so or giving him options to decide, it is all matter of perspective.
If you still think that using this technique is forcing RP I would love to hear whats your suggestions for the perfect roleplay scenes.
The idea behind S/F is correct in regards to accepting loss, but I would still discourage its use. It's a back-and-forth battle of "yes" and "no" and feels very robotic and forced. Roleplay is not that. It is more abstract like art and less of an exact science. What I would describe as a perfect roleplay scene is when two or more players interact in harmony, completely detached from any possible outcome whether it be a loss or a victory. It's not a contest. Everything your character goes through gives him depth and promotes his character development, and if you take that to heart you won't be needing to worry about these little details.
Title: Re: Character Development / Roleplay in General
Post by: Benn on July 07, 2015, 03:02:20 pm
The idea behind S/F is correct in regards to accepting loss, but I would still discourage its use. It's a back-and-forth battle of "yes" and "no" and feels very robotic and forced. Roleplay is not that. It is more abstract like art and less of an exact science. What I would describe as a perfect roleplay scene is when two or more players interact in harmony, completely detached from any possible outcome whether it be a loss or a victory. It's not a contest. Everything your character goes through gives him depth and promotes his character development, and if you take that to heart you won't be needing to worry about these little details.
Well sadly each side in a roleplay pictures it his own way... for an example when an artist think of something and paint it and the picture turns out to be different than what he thought it would look like he might get upset...
so for matter of saftey always nice to use S/F to know where you standing at and to know if there is a need to change the picture or the end of the RP you're trying to achieve...
Basic and beautifull
Title: Re: Character Development / Roleplay in General
Post by: Mr. Goobii on July 07, 2015, 05:35:28 pm
Board Moderator Notice: Provocative Message Removed - Nathan

Some people must grow up, don't reply if your comment only is negative and bring other people down... Thanks
Title: Re: Character Development / Roleplay in General
Post by: Devin on July 07, 2015, 08:16:40 pm
Those that criticize topics like these are generally those that refuse to follow change and those that are unable to adapt.
Title: Re: Character Development / Roleplay in General
Post by: TheGreasyChopper on July 07, 2015, 08:23:31 pm
 Only question I've got is where were you all people a year or two ago when a bunch of server factions were pushing toward this level of Roleplay? Most of the people kept moaning about Argonath being "light roleplay" and not wanting to go a bit more into Roleplay...There were enough people trying to get Argonath's RP on the level that's being aimed at right now...Most of them got kicked out of the community...

What changed?
Title: Re: Character Development / Roleplay in General
Post by: Leon. on July 07, 2015, 08:28:42 pm
I'm all about character development. I don't have my avatar/sig as they are just because I thought they'd look cool! :D
Title: Re: Character Development / Roleplay in General
Post by: Devin on July 07, 2015, 08:29:09 pm
What changed?

Less fucks are now given about "limitations" and old habits that kept the server pointed in a single direction for all of these years to put it in simple terms.
Title: Re: Character Development / Roleplay in General
Post by: Ice_Cream on July 07, 2015, 09:03:52 pm
And I tought this was common knowledge.
Yeah. Word.
Title: Re: Character Development / Roleplay in General
Post by: Cofiliano on July 07, 2015, 09:10:04 pm
> S/F

Please guys.


Title: Re: Character Development / Roleplay in General
Post by: SkyHawk on July 07, 2015, 09:30:25 pm
No one appointed anyone of anything, it's called initiative and if initiative is what it takes to keep this community going down the path we are traveling on, I have no problem with it.
Title: Re: Character Development / Roleplay in General
Post by: Kaze on July 07, 2015, 10:14:35 pm
This community has been infested with kids in the last couple of years (2011 onwards), they don't have the same mindset as us. We will forever have niggas pulling AK's from their ass when they have 3 guns pointed at them.

Still admire how you didn't give up to try and change how shit works here.
Title: Re: Character Development / Roleplay in General
Post by: Bundy on July 07, 2015, 10:31:06 pm
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.

:kilt:
Title: Re: Character Development / Roleplay in General
Post by: Tiny on July 07, 2015, 10:32:58 pm
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.

I only saw you complaining last time you were in-game. The things stated in this topic actually happen, you're just too busy criticizing to be in the right side of Argonath's roleplay.
Title: Re: Character Development / Roleplay in General
Post by: SkyHawk on July 07, 2015, 10:38:02 pm
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.

:kilt:

You obviously haven't been around recently to see some of the changes proposed by Que and others that have actually taken affect and continue to be implemented on a daily basis. I suggest you actually take the time and recognize what is actually happening around you rather than spreading your pointless banter.
Title: Re: Character Development / Roleplay in General
Post by: Stivi on July 07, 2015, 10:38:56 pm
I only saw you complaining
:hah:



The administration should be a little more strict in these scenarios, until people actually get used to it.

We will forever have niggas pulling AK's from their ass when they have 3 guns pointed at them.
Title: Re: Character Development / Roleplay in General
Post by: AK47 on July 07, 2015, 10:40:07 pm
Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.

:kilt:

:bow:
Title: Re: Character Development / Roleplay in General
Post by: Benn on July 07, 2015, 10:41:06 pm
This negitive attitude won't get us anywhere now if you could please save yourself time and do not put much thought into this if you think it will fail...
People who are negitive tend to fail often.
Lets try and keep this topic clean...if you don't have anythign beneficial to say don't say it.
Title: Re: Character Development / Roleplay in General
Post by: Bundy on July 07, 2015, 10:45:40 pm
I was at a scene yesterday, people got shot, I was near and got shot as well. For the sake of RP I fell down on the floor, used all kinds of /me's and /em's for at least 10 minutes.

Cops killed the orange dots and drove past me to jail the remaining oranges. I actually got laughed at in public chat by the same cops when I asked why nobody came to RP..

TL;DR: as long as argo doesnt force rp, the community won't change, no matter how much we all appreciate it.


Edit: not being negative, just realistic
Title: Re: Character Development / Roleplay in General
Post by: Haythem on July 07, 2015, 10:59:47 pm
The guy is trying to make some changes, he is working his ass off to improve the roleplay level in Argonath, yet he still gets negative comments on his shoulder, smh.
Title: Re: Character Development / Roleplay in General
Post by: Mr. Goobii on July 07, 2015, 11:05:56 pm
I was at a scene yesterday, people got shot, I was near and got shot as well. For the sake of RP I fell down on the floor, used all kinds of /me's and /em's for at least 10 minutes.

Cops killed the orange dots and drove past me to jail the remaining oranges. I actually got laughed at in public chat when I asked why nobody came to RP..

TL;DR: as long as argo doesnt force rp, the community won't change, no matter how much we all appreciate it.


Edit: not being negative, just realistic

Just because cops didn't respond on your roleplay doesn't mean they didn't care about you. They were just busy enough to forgot about you.

Not everything has to be around cops either, you could have stayed on the ground for a while and check if other civilians would interact with you, maybe they would have called 911 and cops would have understood what they missed to do on the shootout.

Many cops these days are also toggling their public chat, including myself. So I wont see you talking in the public chat.

Just saying that it might have been a mistake and that it doesn't mean any bad, it's just that not everything has to be around cop vs "others" roleplay, you can basically roleplay with somebody without any interaction between police, you could have gotten private medical treatment without even informing the local hospital.

However, whoever the police officers was, I sure think they might have been busy at that time, even got a call on something else(Currently pretty low on officers, so they must respond for example on a C30..)


Title: Re: Character Development / Roleplay in General
Post by: Manoni on July 07, 2015, 11:06:42 pm
The guy is trying to make some changes, he is working his ass off to improve the roleplay level in Argonath, yet he still gets negative comments on his shoulder, smh.

There's always going to be people like that, he doesn't care about their shits either way.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 02:26:29 am
Board Moderator Notice: Provocative Message Removed - Nathan
I'm sorry if you somehow got offended by my post. I'm trying the best I can to make Argonath a better place and bright stars like you, who can't even place the question mark on the right spot is only preventing anything good from happening. So my question to you - What have you done to improve the roleplay quality or for this community for the last months/years?

Board Moderator Notice: Provocative Message Removed - Nathan

Nice topics and all but none of this is ever gonna happen, many of us have been around here long enough to realize that.
Well, we got a new police department working their ass to get better every darn day. I can't even mention a single time I got abused for the last two weeks, I can't even say that I had a bad trip with any of the officers in-game since the application form went through, which is obviously not something YOU or I was expecting to happen, if you turn back time a little longer.

"None of this will happen"-things that happened/will happen:
* Application Form for Police (no more free cops and fuck around)
* A new drug script
* /togglepchat
* White blips (no more orange dots)

And yeah, the list can be made longer. What do we miss then? I'd say roleplayers. Contribute, brother.  :)





Most of the negative comments in general comes from inactive players who haven't even seen the changes or attempting to help out in any matter. While I've spent hours talking to Rusty, Devin and the rest of the team while doing movies to promote the server and the roleplay within, people still sit here and make posts about how shit everything is and how everything's going to remain the same.

It's quite hilarious. The changes are happening right now. It doesn't take a day to remake stuff, most of you probably think that everyone would transform into super heroes and all the pathetic things'll somehow disappear. It takes dedication and patience. Even though I spent my time here waiting for stuff which never happened, I'll be the first in the row to proudly say that I believe in the changes this time.

Consider me an idiot, can't care less. All I can say is that I'm standing proud when things are going either way and can be happy with what I did and that I did my best to make your home a better place.

From here on, please remain positive and do your part by being active and by roleplaying.
 :) :) :) :) :) :) :) :) :) :) :) :)
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 02:45:02 am
Oh, and..
Thanks for the backup and feedback, guys. That's how we get better.
It's fun to see such a tremendous amount of individuals willing to discuss for the better.
Title: Re: Character Development / Roleplay in General
Post by: Gnb_22 on July 08, 2015, 04:25:13 am
I'm sorry if you somehow got offended by my post. I'm trying the best I can to make Argonath a better place and bright stars like you, who can't even place the question mark on the right spot is only preventing anything good from happening. So my question to you - What have you done to improve the roleplay quality or for this community for the last months/years?
Board Moderator Notice: Provocative Message Removed - Nathan

Board Moderator Notice: Provocative Message Removed - Nathan

Cheers.
Title: Re: Character Development / Roleplay in General
Post by: Teddy on July 08, 2015, 05:05:43 am
I'm trademarking "Leave it to Tevin to fuck it up". Signatures coming next week, we'll even have merchandising.. cups, t-shirts, hoodies, and blankets!

On a serious note; we can improve Argonath without making it a RL RP as it'll never become that. Hell I'm surprised Gandalf didn't fire us the second he saw what changes we've made so far. We'll continue to work with the community but we're still going to hold some values and core fundamentals in which this community was made on. It brought all of you here in the first place didn't it?
Title: Re: Character Development / Roleplay in General
Post by: CharlieKasper on July 08, 2015, 10:09:20 am
Just because cops didn't respond on your roleplay doesn't mean they didn't care about you. They were just busy enough to forgot about you.

Not everything has to be around cops either, you could have stayed on the ground for a while and check if other civilians would interact with you, maybe they would have called 911 and cops would have understood what they missed to do on the shootout.

Many cops these days are also toggling their public chat, including myself. So I wont see you talking in the public chat.

Just saying that it might have been a mistake and that it doesn't mean any bad, it's just that not everything has to be around cop vs "others" roleplay, you can basically roleplay with somebody without any interaction between police, you could have gotten private medical treatment without even informing the local hospital.

However, whoever the police officers was, I sure think they might have been busy at that time, even got a call on something else(Currently pretty low on officers, so they must respond for example on a C30..)




Not saying he's right and you are wrong but it also a cop's responsibility to immediately remove an injured civilian until more help or medics arrive. :)
Title: Re: Character Development / Roleplay in General
Post by: Gnb_22 on July 08, 2015, 01:03:11 pm
I'm trademarking "Leave it to Tevin to fuck it up". Signatures coming next week, we'll even have merchandising.. cups, t-shirts, hoodies, and blankets!

On a serious note; we can improve Argonath without making it a RL RP as it'll never become that. Hell I'm surprised Gandalf didn't fire us the second he saw what changes we've made so far. We'll continue to work with the community but we're still going to hold some values and core fundamentals in which this community was made on. It brought all of you here in the first place didn't it?

As long as I get percentage.
 
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 01:56:52 pm
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.

I'm obviously giving my dedication and soul, therefor this topic. If you once again, found this topic offensive, somehow, I'm not sure why and I'm not sure why you put me in a chair where I am god of roleplay. If you knew me you would know better. But you don't, you are judging based on a few topics where I pretty much wrote down tips and ideas how to turn things better. I'm working with developing companies and making teams in real life.

And yes, either way you want to see things, people here are pretty basic in their roleplay and I am probably better than them when it comes to roleplay and creativity, hence the topic and also why I am trying to give out easy tips. People can be in a group, but they can't roleplay without their leader, so they wait until he come on so he can create the magic for them, etcetera etcetera. If I want Argonath to become a RL RP server? No. I got an account on LS:RP, I can just go on there if that's what I want, you know.

And honestly now, instead of hunting me around, giving me the ugly hats and saying how I am putting myself "above" anyone when I'm only trying to help this community yo grow, you can do your share and do the same. Or you can just remain being a total bitch. Honestly.
Title: Re: Character Development / Roleplay in General
Post by: Smith on July 08, 2015, 01:57:18 pm
As long as I get percentage.
 
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.


Did you ever had a roleplay situation with him/us? Come by sometime and see for yourself I would say ;).
Title: Re: Character Development / Roleplay in General
Post by: AK47 on July 08, 2015, 01:58:57 pm
Did you ever had a roleplay situation with him/us? Come by sometime and see for yourself I would say ;-).

wow long time dude, maybe it's time to stop by
Title: Re: Character Development / Roleplay in General
Post by: Smith on July 08, 2015, 02:02:17 pm
wow long time dude, maybe it's time to stop by

To do what? See if he can roleplay? No worries.
Title: Re: Character Development / Roleplay in General
Post by: Ehks on July 08, 2015, 02:05:42 pm
As long as I get percentage.
 
One another serious note, I like I said I'm not against the changes. I'm just not too fond of the way Que's been going around acting like he's the defination of RolePlay.

Aww is someone jealous?
I haven't seen you do anything to try and encourage others to roleplay.... Oh wait shiiit aren't you the guy who robbed every trucker and dm'ed them?

I have no idea why you carry hate against Que but unless you start working for the better, sit your old ass down and take your denture out because it's better if you stop talking bullshit.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 02:07:33 pm
Did you ever had a roleplay situation with him/us? Come by sometime and see for yourself I would say ;).
He did came by our hood saying: "Who are you guys......"
I bet that's the best entry of Argonath's history.

I won't post more of these topics, though. I will let "anyone else" handle it. People seem to get offended.
You can lock this up and throw it in the bin if you want to, mod.
Title: Re: Character Development / Roleplay in General
Post by: Axison on July 08, 2015, 02:14:03 pm
He did came by our hood saying: "Who are you guys......"
I bet that's the best entry of Argonath's history.

I won't post more of these topics, though. I will let "anyone else" handle it. People seem to get offended.
You can lock this up and throw it in the bin if you want to, mod.
You don't have to stop making these topics. It actually encourages ALOT of players to start roleplaying. However there are some who have nothing to do besides spread negativism. What you are doing is right and i'm in full support!
Cheers mate!
Title: Re: Character Development / Roleplay in General
Post by: .Diego on July 08, 2015, 02:14:19 pm
I'm glad we're finally walking in the right way when it comes to roleplay. Just wondering why it took so long and so many topics like these.  :app:
Title: Re: Character Development / Roleplay in General
Post by: Jingle on July 08, 2015, 02:50:23 pm
Board Moderator Notice: Provocative Message Removed - Nathan
Title: Re: Character Development / Roleplay in General
Post by: Pandalink on July 08, 2015, 03:34:39 pm
This community has been infested with kids in the last couple of years (2011 onwards)
sure, before that it was entirely mature adults
Title: Re: Character Development / Roleplay in General
Post by: Mr. Goobii on July 08, 2015, 03:59:24 pm
I've started to feel the change that Que is dedicating his soul into and it's fantastic and much funner! I've been roleplaying the last day as police officer and it's has been a fantastic journey, a lot of crazy maniacs and thugs on the street that you going to make the best out off!

Que, don't give up. Some people will always bring you down but that's a part of the change! Some will resist some will follow you!

Keep the topics coming, keep the change come!

We can do it together!
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 05:11:48 pm
Lock this topic, please.
Title: Re: Character Development / Roleplay in General
Post by: Stivi on July 08, 2015, 05:16:44 pm
Lock this topic, please.
After they sticky this:

Hey guys,

The last couple of days, I've been roleplaying for a few hours, interacting with one another and been noticing a very basic line of how you make your own character in game. Most of the ones I've been roleplaying with is pretty much what everyone is like when they are being that stereotypical gang banger, mobster or w.e. you are roleplaying as. For me - it's important to rely on the ones I roleplay with and against to be as creative as possible. To make yourself stand out, you need to be willing to do something out of the box, touch the forbidden fruit and pretty much develop within your own type of roleplay. No matter if you want to go through the police department, the rank structure of a street gang or become a Cofiliano Gvardia, every development process in game is important, it's about then you will finally realise you got something to lose once things are getting a little messy. This is also probably the reason why all new groups keep closing after a few weeks, because there's no idea of how the formation of their future will look like. You can be "I WANT TO BE A STREET GANG", but to be a proper street gang, you need to know what it takes to win and lose, to develop and to feel that what you've built up is something that you're proud of.

What makes you stand out from the rest? How do you want your character you are roleplaying as to be?
Argonath isn't really the server (or has not been) where you are totally character based, but it's very important to make sure you are having a clear line of who you're roleplaying as, how you want him/her to be and keep that in mind while you are in a scene or whatnot. Otherwise, stuff will get boring in only a few days. Find yourself.

I want to add that I will keep pushing this character-type of roleplay, character killing, prison roleplay, courts and all related kind of stuff, because it's when you got something to lose things'll start to get real and fun.

It's okay to lose!
Earlier today, we had an incident which is probably the most common and unsatisfying roleplay scenario you can face. It happens a lot.

(http://i60.tinypic.com/2mw81ow.png)
At this first picture, you can see what's up. The hispanic guy has an AK-47 towards his head and he is standing there, all by himself. What would you do here, if you were not superman? Probably get scared and back off, right? That's realistic and what should've been the case.

This is the result:
(http://i62.tinypic.com/9krr10.png)
Okay.

So what can we say about this? The "I don't have anything to lose"-attitude is obviously something we really need to work with. It's okay to lose. Really. Most of the times, the roleplay is quite fun, even though you do not win a shootout, brawl or whatnot. The most important thing is to have fun and you do not throw a punch at someone aiming with an AK-47. That's like an unwritten rule. It doesn't make any sense to do otherwise and it makes you look like a fool.

You can use player names in /me!
Another thing that I've noticed a few times is that people are writing "/me looks at the man in front", "/me tackles the man". You can write a player's name in the /me's. The me's are only describing your actions and it's not included in the roleplay as in the chat. Which means that is totally okay to type "/me tackles Gandalf". It only describes who you are doing it against. "A man/the man" can be quite confusing if there's a few players around.

With this said, I will keep pushing for the new era and for upcoming changes and I will try to contribute as much as possible to make things better. Tips like these are included.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 05:27:14 pm
There's no need to, man. I love you and all, but let's just lock this topic up.

It's not about what Tevin wrote, don't get me wrong here. Of course this negative attitude is giving me headache. I would lie if I say anything else.
But I can't be arsed to take shit when I'm only trying to make a change out of something that has been rock bottom.

It's not that important to me. I'm here for the fun. Nothing else.
If it's not fun anymore I rather do something else.
Title: Re: Character Development / Roleplay in General
Post by: AK47 on July 08, 2015, 05:30:42 pm
Board Moderator Notice: Provocative Message Removed - Nathan
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 05:35:11 pm
Board Moderator Notice: Provocative Message Removed - Nathan
Na, he did not. We just don't think alike. I'm sure he and his fellow negative comrades will keep Argonath they way it has always been.
Title: Re: Character Development / Roleplay in General
Post by: Stivi on July 08, 2015, 05:42:59 pm
Board Moderator Notice: Provocative Message Removed - Nathan
Title: Re: Character Development / Roleplay in General
Post by: Tiny on July 08, 2015, 05:44:39 pm
I doub't there's anyone trying to make Argonath a RL RP server.

Open your mind, Argonath does not mean Mafia A roleplays 5 minutes and kills Mafia B and that's fine because it's 'light rp' - this is not what the freedom of Argonath has to offer. All the changes happening are within the vision Argoanth.

Now, Argonath player who's still not satisfied and wants people to take changes out of their arse and place them into the community in a day, what exactly don't you like? Not being abused by a newbie who decided to go on cop duty and DM every orange dot without that being a rulebreak, or the group variety and lots of roleplay opportunities that have started to grow in the server?

Slap yourself several times until you can see that you either contribute to improve the server or you just get lost because your negative-ness is only bothering people who want to see changes to the good.
Title: Re: Character Development / Roleplay in General
Post by: Khm on July 08, 2015, 06:28:36 pm
It is indeed funny that the guys who were against changes and putting Argonath back in to the right track and improve it in everything are now trying to make it better while the other old supporters are against that, if it wasn't for the sake of fasting I'd eat pop corn in front of my screen for real..

Back on topic:
If people want to get Argonath (SA:MP), like Teddy said we don't have to make it RL RP but if we change the formula of how players think about Argonath and SA:MP servers generally it will obviously help.
If people noticed or no, most of the players who join the server these days are coming IG to shoot cops or just do random robberies to get orange blips, incase no one noticed when I read the name of the server as a kid who was thrown by his parents to put all the negative energies on a game, I'd read it as "Argonath, the server who has RPG to kill people with it but just once I come in game I see cops on duty and other people complaining about me and doing weird stuff in a purple chat. In my opinion, the server should be renamed "Argonath Role-Play-Games server" with a legit explanation of what it means somewhere once I register in the server.

With that said, there should be a team of players assited with staff team to help these players what's the goal of the server, main server rules with professional explanation for them. I remember we had one (ACA and its divisions) and made real amazing results but everyone shit on them for trying to be somehow in the admin team and therefore the initiative got killed..

Forcing roleplay was always a problem in Argonath, people still can't get what it really means and enforcing that rule in situations which are obviously have nothing to do with the scene but its creativity. If you really want people to get away from this confusion you have to somehow make them follow the steps of TonySforza to become one of the most creative role-players ever and here we create a new generation of what most of players/veterans want which is quality role-play.
We haven't made Argonath hardcore RP server yet with what I wrote I assume there..

Staff side: In my opinion they should participate in 2 things, scripts and actually helping players. One of them has already been in the right track so there is no need to mention about it out but, the staff team lacks a lot of knowledge about how to deal with players psychologically, the new and even old staff members have always had problems in discussing with players. I can tell that everyone agrees here that most of them gets super angry when someone insult them or their family which punishments get forced so heavily and kills the players because of one small miss-understanding like the property being automatically sold for example (I'm not trying to shoot on anyone, I am just saying things with common sense and my knowledge about it). Therefore, I think the whole staff team needs lessons about how to deal with other players by professional people who were praised by players before where they were also in staff team back then to give them tips or even few lessons. Since they're volunteering to put their hearts in the server and make a good environment for the server they shouldn't find any problem in that and personally if anyone does, he should be out within seconds of saying that.

I hope I was really on topic and no one gets offended but all of these were suggested before and were ignored and most of people shit on it so I thought it's time to mention all of that again.. Some might know me a trouble maker before but I actually am not, I've had my ups and downs with staff and all of them were solved so please if you're going to shit on this you better keep it for yourself and actually participate in making the community of its own improve so people don't get more annoyed about this topic, already.

Yours truly,
Khm
Title: Re: Character Development / Roleplay in General
Post by: Devin on July 08, 2015, 06:32:45 pm
But I can't be arsed to take shit when I'm only trying to make a change out of something that has been rock bottom.

Fuck 'em.
Title: Re: Character Development / Roleplay in General
Post by: Antonio. on July 08, 2015, 06:43:52 pm
I don't know what's worse, people shitting on each other because they don't agree with one another or a guy named iKhmTheCow who's asking people to be more serious and pointing out what's the problem...
Title: Re: Character Development / Roleplay in General
Post by: TheGreasyChopper on July 08, 2015, 06:56:43 pm
 Que's been providing this level of Roleplay for years, finally those who refused to adapt and allow him to do it are gone. Just give the guy a chance, it's not that hard. Many of us have been trying to do it. Many factions came and went.

 Yes, he may have flaws but...Ain't that the point? We are a community for a reason. Que's taken a step forward and telling us to follow, naturally people will dislike him being a "leader" figure in this "New Era". But if you don't like that, get yourself on his level and "lead" alongside him.

PS: Que, get Sean back active...I miss the Conecta.
Title: Re: Character Development / Roleplay in General
Post by: Teddy on July 08, 2015, 07:17:11 pm
a guy named iKhmTheCow who's asking people to be more serious

(http://i.imgur.com/r7H9Ilu.gif)

I actually gained a bit of respect for you with this post. Not just this part but pointing out the obvious nature of this topic. Good intentions clouded with negativity.
Title: Re: Character Development / Roleplay in General
Post by: Hamza_Khan on July 08, 2015, 07:25:27 pm
When you start doing something good someone always try to prevent you from doing that, becomes a headache for you, it isn't like you should give up on that you are only proving that he is correct, prove him wrong by your work not by words.
You should build yourself strong enough to face the critics not giving up on a project if you face them, and I think you are doing a great job to revive the community again, and it can only be happen if everyone decides to do that any individual can't change things alone, it needs whole community to do that, and whole community is with you except some exemplars.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 07:32:10 pm
I'm not going to give up, I just going to be ruthless to those who's trying to prevent the good from happening.
Lots of love for the support though.

Fuck 'em.
Will do, plus a little bit extra.

Que's been providing this level of Roleplay for years, finally those who refused to adapt and allow him to do it are gone. Just give the guy a chance, it's not that hard. Many of us have been trying to do it. Many factions came and went.

 Yes, he may have flaws but...Ain't that the point? We are a community for a reason. Que's taken a step forward and telling us to follow, naturally people will dislike him being a "leader" figure in this "New Era". But if you don't like that, get yourself on his level and "lead" alongside him.
This. Them first lines pretty much pointed out why I've been away for a long time.
Title: Re: Character Development / Roleplay in General
Post by: TiMoN on July 08, 2015, 08:57:45 pm
What Que said in his topic was something an admin explained to a few people I was roleplaying with a few months ago (Back when I wasn't banned anyway), his main focus was the "losing" part. Que isn't trying to turn this server into an RL-RP server, he's giving you advice to make your characters(notice the S) more funner and less robotic. He also explained something most of people who played weren't aware of.
Title: Re: Character Development / Roleplay in General
Post by: Gandalf on July 08, 2015, 10:31:39 pm
While character development can be interesting, it should never be a target by itself.
Remember the name above your head is how others can recognize you, not who you are in game.
Instead of constantly being stuck in the same character and developing a history, you may also choose to simple change and reinvent yourself regularly.
Take a new skin (clothes) and act according to how you look. If for some reason you die or find it no longer fun, change again.
This way you will not get stuck in trying to reach a top that is only for a few, or get bored of always doing the same old things.

And ye,s developing a character and trying to make it grow does have its interesting things.
Just remember that you are not your character, and can change to someone else any time you feel like it.

For the rest: great initiative.
Title: Re: Character Development / Roleplay in General
Post by: Que on July 08, 2015, 10:39:34 pm
While character development can be interesting, it should never be a target by itself.
Remember the name above your head is how others can recognize you, not who you are in game.
Instead of constantly being stuck in the same character and developing a history, you may also choose to simple change and reinvent yourself regularly.
Take a new skin (clothes) and act according to how you look. If for some reason you die or find it no longer fun, change again.
This way you will not get stuck in trying to reach a top that is only for a few, or get bored of always doing the same old things.

And ye,s developing a character and trying to make it grow does have its interesting things.
Just remember that you are not your character, and can change to someone else any time you feel like it.

For the rest: great initiative.
Thanks for your input, Gandalf.
Title: Re: Character Development / Roleplay in General
Post by: Haythem on July 08, 2015, 10:47:30 pm
I could swear guys like Que are pushing me to come back to Argonath and roleplay again, literally.
Title: Re: Character Development / Roleplay in General
Post by: Danny Soulson on July 08, 2015, 10:59:13 pm
I could swear guys like Que are pushing me to come back to Argonath and roleplay again, literally.
COME BAaaaack !!!  :janek:  :bananarock:  :gand:
Title: Re: Character Development / Roleplay in General
Post by: Cofiliano on July 08, 2015, 11:32:56 pm
Que is a brother who came back to tried pushing things  a little, the way it always should've been. But he's only one guy, and a human, who has a lot of things to do in life, except sitting here baby seating people how to roleplay.

I honestly dislike the all 'yes que, we love you que, we come back now que' on this topic, that's all nice guys, but you're not doing him nor the server a favor really, cause with such approach, as soon as Que goes inactive, things gonna fall down like a castle made of cards.

Now is the time for you to STEP UP, for YOU to take the initiative, for you to start a gang, crime organization, what ever and teach new players how to roleplay.

Cause joining Que's gang, and enjoying the fun (while it lasts, then back to previous mode) that him and the boys like Solis, Rusty, Jingle are making isn't what you should be doing, and is rather selfish.

Do your own thing.
Title: Re: Character Development / Roleplay in General
Post by: Nathan on July 09, 2015, 06:25:27 am
Damn it you guys, spent the last 10 minutes editing/deleting posts. There is a difference between constructive criticism and throwing shit at one another. If you don't know the difference, don't fucking post.

If you don't like what you see, provide valid and well-reasoned opinions in a friendly manner.

Progress means moving forward, not remaining stagnant.
Title: Re: Character Development / Roleplay in General
Post by: Volcom on July 15, 2015, 01:55:33 pm
Que is a brother who came back to tried pushing things  a little, the way it always should've been. But he's only one guy, and a human, who has a lot of things to do in life, except sitting here baby seating people how to roleplay.

I honestly dislike the all 'yes que, we love you que, we come back now que' on this topic, that's all nice guys, but you're not doing him nor the server a favor really, cause with such approach, as soon as Que goes inactive, things gonna fall down like a castle made of cards.

Now is the time for you to STEP UP, for YOU to take the initiative, for you to start a gang, crime organization, what ever and teach new players how to roleplay.

Cause joining Que's gang, and enjoying the fun (while it lasts, then back to previous mode) that him and the boys like Solis, Rusty, Jingle are making isn't what you should be doing, and is rather selfish.

Do your own thing.

full supported.
SimplePortal 2.3.7 © 2008-2025, SimplePortal