Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: KhornateMonkey on August 08, 2015, 10:07:27 am

Title: [SA:MP] - New Exteriors.
Post by: KhornateMonkey on August 08, 2015, 10:07:27 am
Upcoming Exteriors
Upcoming exteriors within Argonath RS5



Idlewood, Los Santos | Rusty
Idlewood Crack Houses have been replaced by a actual apartment complex.  The stores north of the Pizza Stack on the opposite side of the road have been replaced by houses

Preview:
Title: Re: New Exteriors
Post by: KhornateMonkey on August 08, 2015, 10:09:40 am
Los Santos City Hall, Car Park (Rear) | KhornateMonkey
The large business behind City Hall have been replaced by a small car park. It is obvious that parking is needed at one of the busiest state buildings.

Preview:



Area 51, MGI Improvements V2 | KhornateMonkey
This version adds a new high security fence around the base. Furthermore, an improved shooting range has been added.

Preview:



Blueberry, ARA HQ V2 | KhornateMonkey
The previous HQ is buggy, unrealistic and does not fit in with its natural environment. This new verison moves the HQ away from Palomino Creek (a residential town) and into Blueberry (an industrial town) to ensure that it blends with its environment. Furthermore, current bugs such as falling through the floor will be fixed as this has a solid (buttery biscuit (https://www.youtube.com/watch?v=IfeyUGZt8nk)) base.




Conference Centre Protection | KhornateMonkey
A cleaner design than it's predecessor and removes the china town lamps which do not belong not fit in with the surroundings.

Preview:



Los Santos City Hall Protection | KhornateMonkey
Protects against car killing.

Preview:



Commerce, Los Santos Bank | KhornateMonkey
I feel that the current building used as the bank for Los Santos just doesn't look like a bank. Therefore, I have created this one featuring extensive parking facilities, garages for multiple security transport vehicle, green scenery and an entry point. Not only does it look like a bank, but it fits in with the local environment relativity well. I'm sure players will be pleased with this.

Preview:

All of these exteriors will be available once Teddy uploads them to the server.
Title: Re: New Exteriors
Post by: .Matthew. on August 08, 2015, 10:24:20 am
 :( this is so beautiful I dropped a tear
Title: Re: New Exteriors
Post by: Axison on August 08, 2015, 10:57:38 am
Good work :)
Title: Re: New Exteriors
Post by: Bruce. on August 08, 2015, 11:04:14 am
Are these already in the server?

Good work you did there. :D
Title: Re: New Exteriors
Post by: Aiden. on August 08, 2015, 11:07:11 am
Awesome work  :app:
Title: Re: New Exteriors
Post by: Corey. on August 08, 2015, 11:54:39 am
Great work Monkey :D
Title: Re: New Exteriors
Post by: eymas on August 08, 2015, 11:59:19 am
Truly making a world of its own. Amazing work Monkey.
Title: Re: New Exteriors
Post by: Whiteman on August 08, 2015, 12:04:26 pm
Can't wait for a restart! Good job, glad to see things are developing, step by step. Keep up the good work!
Title: Re: New Exteriors
Post by: Mr. Goobii on August 08, 2015, 12:10:19 pm
Looks good!  :D
Title: Re: New Exteriors
Post by: AK47 on August 08, 2015, 12:12:30 pm
great, finally we're getting some unique stuff!
Title: Re: New Exteriors
Post by: Khm on August 08, 2015, 01:28:51 pm
Beautiful.
Title: Re: New Exteriors
Post by: eymas on August 08, 2015, 01:29:13 pm
Don't give me the "good of the server here" excuse. Like I said there are millions of other buildings that can be used. Using our Corp, is everything but not "good of the server".
What would you even do if they use it?
Title: Re: New Exteriors
Post by: Axison on August 08, 2015, 01:37:19 pm
I expected positive comments on this one lol
Title: Re: New Exteriors
Post by: Salmonella on August 08, 2015, 02:18:41 pm
I like most of them except for the Commerce Bank and LSCH Carpark. I think the buildings you're removing to put the stuff there are pretty integral to the map. The rooftop of the building you're removing to put the Commerce bank building is one of the most-landed on rooftops for helicopters and dodos in the whole server. Also, I like the idea of a carpark, but it's really pretty big, especially now that it has been decided (sadly) that state vehicles will be pushed to a minimum. I'd propose a far smaller carpark on Pershing Square itself.

Just my two cents.
Title: Re: New Exteriors
Post by: KhornateMonkey on August 08, 2015, 03:22:12 pm
My intentions to insult players by using the same building that Gvardia have as their head quarters for the use as a state owned, government bank, were not predetermined.

The building used by Gvardia Corporation, is in fact, the "San Andreas Federal Mint (http://gta.wikia.com/wiki/San_Andreas_Federal_Mint)" located in Queens. As the name suggests, the complex is entirety based on the "new" San Francisco Mint, particularly the architecture of the building and its geographical location. The building it's self has the appearance of a bank, with it's concrete walls and what appears to be high security.

The current building used for the Los Santos Bank resembles nothing of a bank, but in fact more of a look of luxury apartments or offices. While it has been pointed out that a bank already exists in Los Santos, Rodeo (http://gta.wikia.com/wiki/Credit_and_Commerce_Bank_of_San_Andreas), I feel reluctant to use this current location as a state owned bank. The server is constantly developing, and the creation of business is unimaginable. I feel that the bank in Rodeo could be used for private banks in the future owned by players, unconnected from the state.

Furthermore, it has been traditional in Argonath's history for the bank of Los Santos to be placed in downtown/commerce, for a centralized area by which players can access all state services. For this reason, this building in question was chosen and used as a bank as it looks like a bank, would work well as bank in regards to delivery from Securicars, and also fits in with the existing environment.

Some players have also said that this is not needed or essential, but if this logic was applied to everything, there would be no need for Mordor, and many other brilliant maps that make Argonath so unique. Mapping makes Argoath truly a world of it's own.

The building was traditionally a federal mint, strongly related to a bank and is therefore likely to be used as a bank. However, if this building is added to the server, it would always remain a state building, and never sold on as a private business. For this reason, Gvardia's HQ would still remain unique in having it's private walls, parking, gate and being the only business with that specific building model.
Title: Re: New Exteriors
Post by: Marcel on August 08, 2015, 03:39:04 pm
No need to defend your choices and considerations Monkey. Your maps are brilliant and are much appreciated. Do not let ungrateful scum spoil the release of your maps.
Title: Re: New Exteriors
Post by: Luke on August 08, 2015, 03:40:15 pm
No need to defend your choices and considerations Monkey. Your maps are brilliant and are much appreciated. Do not let ungrateful scum spoil the release of your maps.

To add on this, not everyone will agree on something, this is how life is, but majority of us, like the idea and if all would like it to go ahead.
Title: Re: New Exteriors
Post by: jovanca on August 08, 2015, 03:50:16 pm
Just to make one thing clear, i really do appreciate every change made in the maps of San Andreas, it really makes the server more unique and more fun to play. Great job you both have done, Khornate and Rusty.
Title: Re: New Exteriors
Post by: Teddy on August 08, 2015, 04:12:29 pm
Well this escalated quickly.

We still have a formal review process for additions of exteriors and some of the noted maps have not passed that process yet.
Title: Re: New Exteriors
Post by: beLTa on August 08, 2015, 04:16:51 pm
F**kin' awesome work you did there Monkey, you're best! It's good to see people still dedicating their time to make our server better.

Plus, there is no need to argue of what you think about it. If you like something tell it, if you don't then better shut your pc down as you can not do anything but keep arguing. I don't know what is there between all of you as I don't like reading all the posts especially that are nothing but complaints only. Just appreciate others by their work, discouraging others ain't gonna help you.

Good luck!
Title: Re: New Exteriors
Post by: Yasko on August 08, 2015, 05:16:19 pm
Good Job KhornateMonkey btw!  :app:
Title: Re: New Exteriors
Post by: Bundy on August 08, 2015, 05:18:21 pm
Why not just use the original bank (http://img2.wikia.nocookie.net/__cb20111209151205/gtawiki/images/9/9e/Rockstar_Soft--PIC00007.png) which currently is not even set as property?
Title: Re: New Exteriors
Post by: Cyril on August 08, 2015, 05:19:45 pm
Why not just use the original bank (http://img2.wikia.nocookie.net/__cb20111209151205/gtawiki/images/9/9e/Rockstar_Soft--PIC00007.png) which currently is not even set as property?

This has been already answered. Please take the time to read the topic next time it would avoid posting constantly the same things over and over.

Quote
While it has been pointed out that a bank already exists in Los Santos, Rodeo, I feel reluctant to use this current location as a state owned bank. The server is constantly developing, and the creation of business is unimaginable. I feel that the bank in Rodeo could be used for private banks in the future owned by players, unconnected from the state.
Title: Re: New Exteriors
Post by: TiMoN on August 08, 2015, 05:29:01 pm
This has been already answered. Please take the time to read the topic next time it would avoid posting constantly the same things over and over.
If the need for a private bank ever arises, I'm sure there are a lot of buildings which would fit the description.
Title: Re: New Exteriors
Post by: Pizza4_Games on August 08, 2015, 05:43:49 pm
Great work Monkey  :D
Title: Re: New Exteriors
Post by: Bruce. on August 08, 2015, 06:20:17 pm
Ok enough of that bank topic... when will the other maps be on the server?
Title: Re: New Exteriors
Post by: Squeez on August 08, 2015, 06:28:22 pm
I hope it doesn't make server LAG more. does it?
Title: Re: New Exteriors
Post by: jovanca on August 08, 2015, 06:54:48 pm
True, I didn't support that topic either. We didn't get it because of that either.

Exactly you didnt, you got it because of my good will, now its time for the others to show some good will as well.
Title: Re: New Exteriors
Post by: Salmonella on August 08, 2015, 07:01:25 pm
Exactly you didnt, you got it because of my good will, now its time for the others to show some good will as well.

I don't really think the situations compares on any level. It's not upto me to decide anyway.

Anyway, like Cyril said, it's been discussed.
Title: Re: New Exteriors
Post by: Rusty on August 08, 2015, 07:22:53 pm
All these unneeded replies that caused nine pages of bickering over a building will be removed shortly.  There was absolutely no need to drag it on this much and make so much fuss over it, wonder why we don't get nice things.  This is why.
Title: Re: New Exteriors
Post by: Pandalink on August 08, 2015, 07:43:10 pm
They are valid complaints, and even if you disagree you could at least address them with more maturity and professionalism. No need for name-calling and mockery.
Title: Re: New Exteriors
Post by: KhornateMonkey on August 08, 2015, 07:45:01 pm
Commerce, Los Santos Bank V2
After controversy over the previous design and use of the Federal Mint (Gvardia HQ) building, a new one has been designed and will be implemented. However, this does not rule out the future use of the Gvardia HQ building in future designs.

Preview:
Title: Re: New Exteriors
Post by: Salmonella on August 08, 2015, 07:47:49 pm
Shit that looks a lot better, it even copies the shape of the old building that was there.
Title: Re: New Exteriors
Post by: Pandalink on August 08, 2015, 07:48:24 pm
That looks great man, I think it looks better since it looks more like a public building (with windows and stuff), and I'm not just saying that.
The covered car park is really neat too.

good job :)
Title: Re: New Exteriors
Post by: #Insanity on August 08, 2015, 07:49:23 pm
oh god i love this new building, use this  :bananarock: :bananarock:  :app:
Title: Re: New Exteriors
Post by: AK47 on August 08, 2015, 07:52:24 pm
i liked the first one better, sad you had to move it cause of people bitching
Title: Re: New Exteriors
Post by: Mr. Goobii on August 08, 2015, 07:55:15 pm
I like the V2 one, it kinda fits in there!
Title: Re: New Exteriors
Post by: Cyril on August 08, 2015, 07:58:34 pm
I can't place Monkey Impound there anymore! *cries*
Title: Re: New Exteriors
Post by: Vladislav on August 08, 2015, 08:05:12 pm
Great job, Monkey
Title: Re: New Exteriors
Post by: TiMoN on August 08, 2015, 08:13:17 pm
omg you used lv buildings shame on you!!1

Good work, this one is way better than the previous.
Title: Re: New Exteriors
Post by: Corey. on August 08, 2015, 08:25:36 pm
Great work Monkey once again.
Title: Re: New Exteriors
Post by: jovanca on August 08, 2015, 08:32:49 pm
great work monkey, respect for making the second one.
Title: Re: New Exteriors
Post by: Satoshi on August 08, 2015, 08:34:15 pm
Great work you've done Monkey, keep it up!
Title: Re: New Exteriors
Post by: Drawn on August 08, 2015, 08:45:52 pm
Respect for changing it, we appreciate your effort.
Great job.
Title: Re: New Exteriors
Post by: Rei on August 08, 2015, 08:46:38 pm
Respect for changing it, we appreciate your effort.
Great job.
Title: Re: New Exteriors
Post by: Bundy on August 08, 2015, 09:04:23 pm
When will these changes come through?
Title: Re: New Exteriors
Post by: KhornateMonkey on August 08, 2015, 09:28:32 pm
When will these changes come through?

If Teddy has added them, then next update
Title: Re: New Exteriors
Post by: Cofiliano on August 08, 2015, 10:34:06 pm
great work monkey, respect for making the second one.
Title: Re: New Exteriors
Post by: saberman on August 08, 2015, 11:00:01 pm
Looks great, good job Monkey.
Title: Re: New Exteriors
Post by: Hevar. on August 08, 2015, 11:29:35 pm
Looks awesome =)

Cant wait to see the new ARA HQ =)
Title: Re: New Exteriors
Post by: Celso on August 09, 2015, 12:44:05 am
Commerce, Los Santos Bank V2

OMG thats SF's! FBI HQ omg!

Jk.. Looks even better then the original well done Monkey!
Title: Re: New Exteriors
Post by: Jay42 on August 09, 2015, 12:48:43 am
Good work! Nice building, It looks and fits better for a Bank. I hope to see those updates soon.

i liked the first one better, sad you had to move it cause of people bad girling
plsno
Title: Re: New Exteriors
Post by: Matthew_Green on August 09, 2015, 01:08:23 am
I just LOVE the LS Bank V2! It's layout matches perfectly with the area, and will the gates for the fenced-in parking area be available to use by the public?
Title: Re: New Exteriors
Post by: Axison on August 09, 2015, 01:38:19 am
Good work once again Monkey!
Title: Re: New Exteriors
Post by: KhornateMonkey on August 09, 2015, 12:14:46 pm
I just LOVE the LS Bank V2! It's layout matches perfectly with the area, and will the gates for the fenced-in parking area be available to use by the public?

I did mean to place an underground car park, however unfortunately the car park protruded in to the storm drains below and so could not be used. Therefore beyond that garage door there is nothing.
Title: Re: New Exteriors
Post by: Rusty on August 10, 2015, 05:21:26 pm
The San Fierro Upgrade - Garcia
Preview:
http://imgur.com/FfYrPVo
http://imgur.com/5D0cvZ5
http://imgur.com/vahmBYG

Stores placed along the main road passing the San Fierro Gym, enter-able Liquor Store available for different types of roleplay.
At-least four new low rise apartment blocks that will be made available to be used once I have finished the apartment interior for them. (credits to MTA:SA server for the idea)
The old construction site has been removed and a Casino will hopefully be making it's way to San Fierro very soon.
Title: Re: New Exteriors
Post by: Kaseem on August 10, 2015, 05:41:25 pm
Looks really good.
both @KhornateMonkey and @Rusty at the maps they make
Title: Re: New Exteriors
Post by: Cofiliano on August 10, 2015, 05:43:21 pm
You should consider doing the Casino and such in central/North SF.

Garcia is the "gang land" of San Fierro(even in real life) its Vatos territory, we need some mexican looking ghetto houses(las collinas or such) in those open grass areas behind Gym/Liquor shop toward Hushberry, to stimulate people to start a gang there. I heard Pablo Santos might come back soon, so its a win win situation.


Also will someone finally move those bmx stunts that are under the Garven Bridge and has no use, nor is anyone ever using them, to the baseball pitch at Garcia? They belong there, and will just stimulate people more to open a gang there.
Title: Re: New Exteriors
Post by: Rusty on August 10, 2015, 05:58:17 pm
You should consider doing the Casino and such in central/North SF. Garcia is the "gang land" of San Fierro(even in real life) its Vatos territory, we need some mexican looking ghetto houses(las collinas or such) in those open grass areas, to stimulate people to start a gang there. I heard Pablo Santos might come back soon, so its a win win.

Thought about but decided against it, Downtown SF is a bit of a nightmare as a-lot of the buildings are connected to one another plus it has awkward up/down roads.  The only place that is viable is the Hotel with the underground parking lot but I'd rather keep it as a Hotel.  As for gang looking areas, there are other areas am looking at that will suit.
Title: Re: New Exteriors
Post by: Satoshi on August 10, 2015, 06:04:20 pm
Looks great from what I see. Good job guys!
Title: Re: New Exteriors
Post by: Stivi on August 10, 2015, 06:09:44 pm
Hopefully more people in San Fierro! Nice one!
Title: Re: New Exteriors
Post by: zipp3r on August 10, 2015, 06:13:20 pm
Great job on making maps which are going to actually promote some roleplay, Rusty. :app:
Title: Re: New Exteriors
Post by: Volcom on August 10, 2015, 06:18:43 pm
Guys garcia no please, nothing agaisn't but garcia is a gangland i was mapping some suggestions for hood rp on garcia in memory of Diablos an possible future gangs  :(

you can put the casino at hashburry or calton heights, even at financial

what you guys think?

DO NOT ARGUE ABOUT THIS PLEASE
Title: Re: New Exteriors
Post by: Rusty on August 10, 2015, 06:23:42 pm
It's not up for discussion, if Teddy approves the map it'll be added if not only then will I be moving thing's about.
Title: Re: New Exteriors
Post by: Volcom on August 10, 2015, 08:09:32 pm
One Question to Mapper team:

How do you fix when you remove a building and floor disappears?

Thanks
Title: Re: New Exteriors
Post by: Fuzzy on August 10, 2015, 08:13:33 pm
One Question to Mapper team:

How do you fix when you remove a building and floor disappears?

Thanks
Use some other floor?
Title: Re: New Exteriors
Post by: Antonio. on August 10, 2015, 08:16:41 pm
Ghettos in San Fierro should be a priority for SF in my opinion. It's the only thing it's really lacking; there are plenty of buildings that can be casinos, whereas gangs have no real "gang environment".
Title: Re: New Exteriors
Post by: KhornateMonkey on August 11, 2015, 01:03:30 am
A quick preview of a project that I'm working on (without trying to give too much away), more will be on the way.

(http://oi59.tinypic.com/zvphlx.jpg)
Title: Re: New Exteriors
Post by: Dennis. on August 11, 2015, 01:06:42 am
Well, I can't belive my eyes. It looks so awesome. May the god bless @Teddy for hiring such a great creative mapper.
Title: Re: New Exteriors
Post by: Drawn on August 11, 2015, 01:09:50 am
You're doing a great job, monkey.
Title: Re: New Exteriors
Post by: LewisChurch on August 11, 2015, 01:25:20 am
A quick preview of a project that I'm working on (without trying to give too much away), more will be on the way.


Ghetto Disneyland!   :bananav:
Title: Re: New Exteriors
Post by: Rusty on August 11, 2015, 01:53:24 am
Ghettos in San Fierro should be a priority for SF in my opinion. It's the only thing it's really lacking; there are plenty of buildings that can be casinos, whereas gangs have no real "gang environment".

Might lack but it isn't priority and besides Garcia now has apartment blocks for any street gang that wishes to start up there, need be I'll map in extra little objects around to please.  San Fierro is just a mapping nightmare, you remove one building and you will find you just took out two others and maybe half a street, not worth the hassle.  I've tried other areas, the only one I would map anything more in would be Doherty (remove that ugly as fuck construction site), possibly Ocean Flats but it'd be near the beach.

Title: Re: New Exteriors
Post by: Cofiliano on August 11, 2015, 01:54:55 am
What about this Rusty?

Also will someone finally move those bmx stunts that are under the Garven Bridge and has no use, nor is anyone ever using them, to the baseball pitch at Garcia? They belong there, and will just stimulate people more to open a gang there.
Title: Re: New Exteriors
Post by: Rusty on August 11, 2015, 01:58:09 am
What about this Rusty?

Only Teddy can remove stuff already added to the server since he has access to the script.  Doubt we will move it to baseball pitch, rather remove it altogether.
Title: Re: New Exteriors
Post by: Manoni on August 11, 2015, 02:01:03 am
@KhornateMonkey that map is heavenly compared to being adding fences everywhere. :lol:
Title: Re: New Exteriors
Post by: Cyril on August 11, 2015, 08:55:34 am
A quick preview of a project that I'm working on (without trying to give too much away), more will be on the way.

(http://oi59.tinypic.com/zvphlx.jpg)

How to preorder a house there!
Title: Re: New Exteriors
Post by: KhornateMonkey on August 11, 2015, 10:26:31 am
Another sneak peak. I wonder what this could mean?

(http://i.imgur.com/Zn9syzm.png)
Title: Re: New Exteriors
Post by: LeHott on August 11, 2015, 10:40:26 am
It means that you're teasing us :(
 Kidding, awesome job :)


While I'm still here, a question for the mappers; Does anyone know a software that provides you with default objects, that aren't a part of the game?
 I'm talking about basic objects such as blocks, panels... Preferably something resizable?
Title: Re: New Exteriors
Post by: .Matthew. on August 11, 2015, 11:34:42 am
You can only modify size of attachable objects, not regular ones.
Title: Re: New Exteriors
Post by: KhornateMonkey on August 11, 2015, 01:00:56 pm
A topic will be posted soon detailing what is being created!

(http://i.imgur.com/RVii5qI.jpg)
Title: Re: New Exteriors
Post by: AK47 on August 11, 2015, 01:13:33 pm
You put it on the wrong place, seen 3457676 servers with an island just there :(
Title: Re: New Exteriors
Post by: Sawyer on August 11, 2015, 01:16:39 pm
You put it on the wrong place, seen 3457676 servers with an island just there :(
Doesn't have to be identical though.
Title: Re: New Exteriors
Post by: KhornateMonkey on August 11, 2015, 01:26:43 pm
You put it on the wrong place, seen 3457676 servers with an island just there :(

Oh, I'll just stop development then

And we cant have a bank anymore because other servers have banks, or a suspect script or...
Title: Re: New Exteriors
Post by: Whiteman on August 11, 2015, 01:28:51 pm
Awesome, an island for the Long Beach Mob. Cheers, can't wait.
Title: Re: New Exteriors
Post by: Lustigkurre on August 11, 2015, 01:33:19 pm
Nice, make a small airstrip to land planes on too   :)

I'll tell all svenssons to buy a house there.
Title: Re: New Exteriors
Post by: AK47 on August 11, 2015, 01:59:57 pm
Oh, I'll just stop development then

And we cant have a bank anymore because other servers have banks, or a suspect script or...

Was not my point ...
Title: Re: New Exteriors
Post by: Antonio. on August 11, 2015, 06:42:42 pm
Might lack but it isn't priority and besides Garcia now has apartment blocks for any street gang that wishes to start up there, need be I'll map in extra little objects around to please.  San Fierro is just a mapping nightmare, you remove one building and you will find you just took out two others and maybe half a street, not worth the hassle.  I've tried other areas, the only one I would map anything more in would be Doherty (remove that ugly as fuck construction site), possibly Ocean Flats but it'd be near the beach.
Just noticed the apartment blocks, identical to what I was looking for to be added in San Fierro for gangs, nice work. And yeah, objects are the only things that would make it look more suitable. Shouldn't be placed yet until some gangs actually open and then they could suggest what they would prefer to be added.
Title: Re: [SA:MP] - New Exteriors.
Post by: Rusty on August 13, 2015, 10:27:14 pm
The Las Venturas Upgrade - Whitewood Estates
Just a small preview of what's been changed so far.  Will update again once it's near completion.

(http://i.imgur.com/fB4BhpV.png)

(http://i.imgur.com/ZkEgSZx.png)
Title: Re: [SA:MP] - New Exteriors.
Post by: Kaseem on August 13, 2015, 10:28:55 pm
Looking great rusty
Title: Re: [SA:MP] - New Exteriors.
Post by: Mr. Goobii on August 14, 2015, 01:24:13 pm
What's up with these objects?

(http://i.imgur.com/QfPtfju.jpg)
Title: Re: [SA:MP] - New Exteriors.
Post by: Mikro on August 14, 2015, 01:27:56 pm
Mistake of a mapper..  :lol:

Code was fixed already, just needs an upload and restart.
Title: Re: [SA:MP] - New Exteriors.
Post by: Rusty on August 18, 2015, 02:31:54 am
The Las Venturas Upgrade - Whitewood Estates

Finished. 
http://imgur.com/a/iUK0d
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