Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on August 20, 2015, 05:00:17 pm
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These are non-retroactive and will apply to future groups.
1) The member requirement has increased from 5 members to 10 members. Additionally at least 10 5 members must be at least 2 weeks (14 days) old. All 10 5 members must have been active within the last 2 weeks (14 days).
2) The requirement for topic age has been increased from 2 week to 1 month.
Retroactive inclusion (affects all groups)
1) A group must maintain at least 10 hours collectively per month to maintain keeping /group
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Does this include business groups too?
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Does this include business groups too?
Anyone requesting /group.
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:app: :app: :app:
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10 seems a bit much to me. :/
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1 month is little bit more
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Group vehicles-Make them at least 10 vehicles. I mean since you're putting the conditions for /groups higher and more strict, solve this issue as well.
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1 month is little bit more
Stops having people who set-up groups which then go inactive and their group ingame just sits there doing nothing but take up space.
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I was having a idea of having a group phone number.
Like the leader of the group has to /buygroupphone [number] and when someone calls the number it contacts the higher group member available.
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10 seems a bit much to me. :/
Indeed, what if I don't want more then 5 members?
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Lol the server has like 20-30 people in total, you think this'll increase the player rate?
We all know what has to happen to increase the player rate, pointed out many times, do with it whatever you want. Peace.
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Having 10 members is a bit too much, indeed.
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Indeed, what if I don't want more then 5 members?
Mmhm
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Indeed, what if I don't want more then 5 members?
This.
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I should note, and have noted, these are changes we have to make. You may notice the group system consistently encountering problems, this is due to the system mostly being misused and used way beyond it's intention. As a result we need to make change to ensure it can continue to operate for those who want to use it. Or you can keep bitching, we'll revert and it'll eventually just not work entirely.... if that's better for you.
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It's good, this way groups need to stay active.
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I should note, and have noted, these are changes we have to make. You may notice the group system consistently encountering problems, this is due to the system mostly being misused and used way beyond it's intention. As a result we need to make change to ensure it can continue to operate for those who want to use it. Or you can keep bitching, we'll revert and it'll eventually just not work entirely.... if that's better for you.
None is bitching, we just said that it was a bit harsch with minimum 10 members
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None is bad girling, we just said that it was a bit harsch with minimum 10 members
We can reconsider limits as we go but we need to keep in mind the limit we are frequently hitting due to a poorly developed plugin.
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We can reconsider limits as we go but we need to keep in mind the limit we are frequently hitting due to a poorly developed plugin.
Please do reconsider the limits when appropriate.
But, is it possible to re-develop the plugin to make it better instead of having it being "poor"?
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Not a smart move, to be honest. The server peak moments are 50 at most if we are lucky.
We won't achieve more activity this way, we should start changing the script not the rules.
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He never changed rules he changed requirements to acquire the use of a specific script feature.
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I don't know about the current system's exploits and how people are misusing them, so I can't propose an alternative fix to them either, but I just think 5 members should be enough. Back when peak hours meant 125 players, many roleplaying groups didn't even pass that 5-active-members-threshold. Nowadays there's hardly enough players around for that to be a very realistic goal for a true group. Not a group that just recruits everyone that spawns at LSAP right away.
I'm all for the increased topic age and the cumulative 10 hour effort a month (most groups will probably get that in a day), but I really hope the member requirement stays 5. Like Emmett also pointed out, I can imagine some groups not even wanting 10 members at all, let alone active ones.
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But, is it possible to re-develop the plugin to make it better instead of having it being "poor"?
We didn't develop this plugin, we cannot modify. In addition, recreating would take months. Using an upgraded version, would take weeks and weeks of conversion as this plugin is a core plugin to RS5. Legitimately an entire rewrite would be required.
Based on Salmonella making a proper argument against it and not just crying about it, I will change it back to 5.
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We didn't develop this plugin, we cannot modify. In addition, recreating would take months. Using an upgraded version, would take weeks and weeks of conversion as this plugin is a core plugin to RS5. Legitimately an entire rewrite would be required.
So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.
Based on Salmonella making a proper argument against it and not just crying about it, I will change it back to 5.
Thank you Salmonella, for your input. Thank you for changing it back, Teddy.
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How about a business group which needs vehicles to start their actual roleplay/business work for example let's say a dealership,towing company,News Agency whatever their work is mostly based on vehicles to be used by all of them,regardless from the 4 vehicles maximum per groups which is another issue that needs to be changed.
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The Number of group vehicles Must be increased also :)
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So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.
Can we get a straight answer on this?
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I agree 100% that the group has to be active and have 5 members who are active, because what's the point of being a registered group if you aren't active, obviously.
The main issue I have with the /groups is people trying to build a huge /groups list on themselves. I strictly keep my groups "supporter" and "club friend" ranks with people whom I and my group engage with regularly. Yet still even after explaining to some I constantly get bombarded with "set me club friend" "plz make me
/groups" etc. I think the /groups ranks shouldn't be for outside friends, strictly people in the group or joining the group (trial etc).
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The main issue I have with the /groups is people trying to build a huge /groups list on themselves. I strictly keep my groups "supporter" and "club friend" ranks with people whom I and my group engage with regularly. Yet still even after explaining to some I constantly get bombarded with "set me club friend" "plz make me
/groups" etc. I think the /groups ranks shouldn't be for outside friends, strictly people in the group or joining the group (trial etc).
We had a topic about this and it was impacting the scripts negatively, they are not designed for so much groupmembers.
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The Number of group vehicles Must be increased also :)
If the max required members for a group is 5 players, why would you need more than 6 vehicles?
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If the max required members for a group is 5 players, why would you need more than 6 vehicles?
Not enough Infernuses :lol:
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If the max required members for a group is 5 players, why would you need more than 6 vehicles?
Dealerships?
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Put limitations on the group vehicle types.
Mafias don't need no Infernus, Cheetah or similar. They need classy cars like sentiel, or premier, washington and such.
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Put limitations on the group vehicle types.
Mafias don't need no Infernus, Cheetah or similar. They need classy cars like sentiel, or premier, washington and such.
*Omg!!! Why? You give officers more advantage of omg.... cops are all the same only want advantages....*
Now that that part is over.
Yes and No with that statement, Yes mafias should use classic cars instead of the sport vehicles but, no, we can't force them to not buy one, what could be done is make thoose sport cars even more expensive.
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Thank you Salmonella, for your input.
Don't sweat it. :^)
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Indeed, every group with high end sportscars should be stripped from them. Infernus should be for sale for like $1,000 000ARD +
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So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.
The development of RS5 was a long process and during that the plugin received multiple improvements and fixes, so yes, essentially the version that back then was the best one is now a poor plugin.
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If the max required members for a group is 5 players, why would you need more than 6 vehicles?
Just in case you happen to have a successful group with more than 5 players?
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Indeed, every group with high end sportscars should be stripped from them. Infernus should be for sale for like $1,000 000ARD +
how about planes?
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Put limitations on the group vehicle types.
Mafias don't need no Infernus, Cheetah or similar. They need classy cars like sentiel, or premier, washington and such.
Well let's just add only bicycles for mafias, forbite them the entrance in all the ammus and break their PC mouses so they can't hit you with fists. Happy now ?
This is a game and stop moaning about every little stupid thing you find ffs. You play, you die, you spawn, you play again. It is simple as that, you are just making it difficult.
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Let's not try to outrule everything fun for ''realism''.
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Let's not try to outrule everything fun for ''realism''.
you know, argo stunt is very fun too, i dont get your point
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freshest argo stunt memes always brought to you by bundy :D
I think the point is that this is indeed Argonath.
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Ok. I think everyone's questions were answered here. Please post a different topic for your ideas on what should be changed.
Thank you.
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So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.
Can we get a straight answer on this?
No, the plugin is our MySQL plugin which is the database we utilize for everything, thus it is a foundation to RS5. At the time, it was the best plugin available (and technically still is) and nobody was aware of a technical problem it had up until quite recently.
@Leroy_Kolta @Cofiliano
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Roger.
Thank you for your answer @Teddy
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No, the plugin is our MySQL plugin which is the database we utilize for everything, thus it is a foundation to RS5. At the time, it was the best plugin available (and technically still is) and nobody was aware of a technical problem it had up until quite recently.
@Leroy_Kolta @Cofiliano
If i may ask, Are you using StrickenKid's or BlueG's?
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freshest argo stunt memes always brought to you by bundy :D
I think the point is that this is indeed Argonath.
hehe good one you almost owned me ther tho shi''''''''' am i lucky
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Just in case you happen to have a successful group with more than 5 players?
A successful group of hobos that can't afford their own vehicles?
We have went off topic and all the questions regarding the main subject has been answered, this should be locked now.
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If i may ask, Are you using StrickenKid's or BlueG's?
Sorry, but does anyone use StrikenKid's?
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If i may ask, Are you using StrickenKid's or BlueG's?
BlueGs.
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Sorry, but does anyone use StrikenKid's?
HAHAHA!
BlueGs.
Thanks!
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Sorry, but does anyone use StrikenKid's?
True story, even one of his servers he setup uses BlueGs from what I remember ^.^