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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Mark on August 24, 2015, 12:14:56 pm

Title: Permanent /chatmode status and /setfee
Post by: Mark on August 24, 2015, 12:14:56 pm
Hi, as title says at moment /chatmode and /setfee commands do not remain saved when logging out or crashing. Simply, if i set my chatmode to CB i want it always like that.
Few days ago i encountered /setfee issue too, after a crash the value reverted back to original. It would be great if /setfee value remains always the same till we go off driver-duty.

Title: Re: Permanent /chatmode status and /setfee
Post by: yaz000n on August 24, 2015, 12:59:32 pm
Supported
Title: Re: Permanent /chatmode status and /setfee
Post by: Vitorrio on August 25, 2015, 09:01:06 am
Supported
That's it, only Supported, no action taken now?! I mean, yeah, that is a real problem, but I would like the Supported ideas to be implemented ASAP.

P.S: If you know what I mean.
Title: Re: Permanent /chatmode status and /setfee
Post by: Ninda on August 25, 2015, 06:51:19 pm
That's it, only Supported, no action taken now?! I mean, yeah, that is a real problem, but I would like the Supported ideas to be implemented ASAP.

P.S: If you know what I mean.

Giving idea/suggestion doesn't mean to push developers to implement it straight away, there are always something to be considered first before they take actions , we can not force your ideas / suggestions that way. Those ideas / suggestions should be discussed first by administration team,and they will decide whether the idea can be implemented or not.

Regards
Title: Re: Permanent /chatmode status and /setfee
Post by: Toreto on August 26, 2015, 11:35:44 pm
Supported , Especially /chatmode
Title: Re: Permanent /chatmode status and /setfee
Post by: Mark on November 07, 2015, 02:23:25 pm
@Armelin could you look into this please? :)
Title: Re: Permanent /chatmode status and /setfee
Post by: Armelin on November 08, 2015, 05:03:46 pm
@Armelin could you look into this please? :)
I'm always looking, I will see what I can do about this in 2.0 which testing should begin soon.
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