Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Satoshi on September 04, 2015, 11:11:25 pm

Title: Changes to be made
Post by: Satoshi on September 04, 2015, 11:11:25 pm
Hello,

Before writing some things down here, I just wanna say that if you're going to reply and say "Why are you so negativist?" or anything like that, keep it for yourself, I don't care what you think, but I just can't stand and watch how we're loosing players on a daily basis. So I was in-game earlier and I was talking with some players including an admin on what we need to do in order to get some players.

I am posting this thread because as you can see, we're dropping players really quick. We were hitting a steady 20-30 a week or two ago and in the last few days it dropped to 15-20 and still going down, which ain't good at all. We're just sitting and watching how we let the server die and I don't want that happen, and I guess neither do you.

I realize that school started/is about to start for some of us, college and other things, but that's why need new players. Our veterans are getting older and don't have the time available to spend on Argonath like they had few years ago, and I know that. And that's why we need new players. But, how do we get new players? We need to discuss what scripts we need, what scripts need to be removed or modified and how can we advertise the server. I see we have an advertisement team, what are they doing? We don't even have a topic on  SA:MP forums at the advertisement thread, which is good to have and could bring some players and make us known around.

So yeah, what do you guys think? What scripts do we need to implement faster and what can be dropped aside for now? I do realize that our current scripts that are being worked on take lot of time and effort, so how about implementing the ones that don't require as much as them? For instance, we can have those duty colors removed as you said, new furniture objects, that /wear clothing system and whatever is there. I don't say that these will bring lots of players, but it's a good way to start. For example there might be players who love to furnish houses and would like to roleplay designers, but they can't because we're lacking of furniture objects.

What do we need to do? What should we work on? And for those who visit our forums and don't play, tell me guys, what do we need to do in order to get you back here? We need to step up and do things or else we're going down. /discuss

P.S: Do not go off topic, we're not here to blame scripters, admins, players and so on. We are here to discuss what we need to work on.
Title: Re: Changes to be made
Post by: Khm on September 04, 2015, 11:24:50 pm
We've come to a lot of solutions but players are so selfish and lazy to apply them.
Title: Re: Changes to be made
Post by: Satoshi on September 04, 2015, 11:25:44 pm
We've come to a lot of solutions but players are so selfish and lazy to apply them.

Players or the administration?
Title: Re: Changes to be made
Post by: MrTony on September 04, 2015, 11:28:59 pm
We've come to a lot of solutions but players are so selfish and lazy to apply them.




is it the players fault that there's still scripts missing? scripts that were promised since rs4 and still aren't here. and before you go about telling me how scripts aren't everything. well then. other rp servers with way more population have just that, lots of scripts and interesting gameplay, but no sense of community. argonath on the other hand is a strong community and if it had scripts on the same level or superior (hopeful thinking) to other rp servers then we wouldn't be having this discussion right now.
Title: Re: Changes to be made
Post by: Mr. Goobii on September 04, 2015, 11:33:02 pm
The reason why I think we ain't got the player count is because we lack the source of players; New players.

New players doesn't want to stick with Argonath and that's because of many different reasons.

- People don't interact, poor roleplay and habits.

- The gamemode feels hollow, doesn't give much enjoyment ( does not restrict DMer's to be able to buy guns for example... ) Cheap...

- The beginning when new players join; They start up with a text saying: "Welcome to Argonath.. blah blah blah... read the /rules..."... Which makes the player have no
f**cking clue to do next, we need to create something that give them a reason to continue playing.



I'm just a old man, sorry. I'm going back to my cave now, sorry for bothering, peace.
Title: Re: Changes to be made
Post by: eymas on September 04, 2015, 11:38:00 pm
Players or the administration?
He says players.

And for a good reason. It's the players who make the community and therefore you are the easiest and biggest influence on the health of the server. The way you play, the way you behave, the way you approach new players, the way they approach you, and the way they see you.

I could go on but it all boils down to us: the players. It's not always the game itself as we all know it for ten years now, it's up to us to keep the dust off  ;)
Title: Re: Changes to be made
Post by: Khm on September 04, 2015, 11:41:14 pm
Players or the administration?
Players. Administration team is now going in the right road.



is it the players fault that there's still scripts missing? scripts that were promised since rs4 and still aren't here. and before you go about telling me how scripts aren't everything. well then. other rp servers with way more population have just that, lots of scripts and interesting gameplay, but no sense of community. argonath on the other hand is a strong community and if it had scripts on the same level or superior (hopeful thinking) to other rp servers then we wouldn't be having this discussion right now.
I don't see any problem with the current script, the other team who promised for such scripts and didn't fulfill their promise, it's not the current's team fault in my opinion. We have only 2 active scripters and these 2 are even loaded with real life stuff yet there's progress happening better than the progress than the last 2 years.
It's still now us, players. Doing nothing but moaning instead of applying the solutions we mentioned in the other post.
Title: Re: Changes to be made
Post by: Satoshi on September 04, 2015, 11:43:44 pm
Doing nothing but moaning instead of applying the solutions we mentioned in the other post.

That's why I posted this thread. Let's discuss what we need in-game and what should be paused for now. Let's get the scripts we really need first, then the other ones.
Title: Re: Changes to be made
Post by: eymas on September 04, 2015, 11:49:41 pm
That's why I posted this thread. Let's discuss what we need in-game and what should be paused for now. Let's get the scripts we really need first, then the other ones.
To be honest: there's no "need", only "want" in terms of scripts.
You don't necessarily need scripts in order to bring/partake into roleplay.

Title: Re: Changes to be made
Post by: Satoshi on September 04, 2015, 11:52:06 pm
To be honest: there's no "need", only "want" in terms of scripts.
You don't necessarily need scripts in order to bring/partake into roleplay.

I know, but I meant what we need to get players. We need players in order to roleplay.
Title: Re: Changes to be made
Post by: Teddy on September 04, 2015, 11:56:26 pm
In terms of absence of scripts: Our roadmap (https://trello.com/b/iF5fcZVa/sa-mp-rs5-1-roadmap) has been updated and as everyone can see we're actively working on the scripts players demanded most and have a handful of scripts players want to eventually see scheduled for development. We're committed to not just making promises, but making a positive difference in this community.

However some have mentioned the lack of player to player interaction. No script can force players to RP with one another, it can only aid. At the end of the day the interactions between players fall purely into the hands of the players, not the scripts. We will continue to promote a server where RP interactions are between players and are initiated by players. We don't want a server where you RP with the script... after all this is multiplayer and the entire point is being with and interacting with players.

When two players are near one another the first instinct needs to be to RP, not scroll and shoot.
Title: Re: Changes to be made
Post by: Satoshi on September 05, 2015, 12:00:29 am
When two players are near one another the first instinct needs to be to RP, not scroll and shoot.
You don't know how much I want that happen.
Title: Re: Changes to be made
Post by: Khm on September 05, 2015, 12:08:03 am
That's why I posted this thread. Let's discuss what we need in-game and what should be paused for now. Let's get the scripts we really need first, then the other ones.
Aight lemme re-write/copy paste


We actually can if everyone accept the truth about what's happening in SA:MP and not treat others differently + if people didn't take RP scenarios so personal we would be in a better time, unban request section would be dead right we are here to have fun and make friends.
If people don't get salty from anything that others say about them we'd increase the activity, true school and the end of vacation have an effect on this but thinking it's only because of that is just lying to ourselves to deny the fact that we screwed up and we have to make change with listening to each-other in a civilised way.
I agree as well but I do plan on fixing this. As I've recently become a manager I have a lot of admins and moderators in my crosshairs. Mistakes happen, but we're humans and this is how we learn, by making mistakes and being corrected when they occur. We cannot learn if we do not know we're doing wrong. Do note you will not always see those corrections, but do expect more apologizes from admins/moderators who make mistakes.
Also, try to be motivated, try to have fun instead of killing rp or playercounts because scripts, because this, because that, we are a community, change appears when a single person changes his mind and works out something positive while having patience on the negative, with a negative mindstate what happends? Exactly this what happend now, and instead of complaining here, why don't you hop on the server? Try to roleplay on your own, don't give up after 10 minutes but wait for/or approach someone else with positivity.
I left for a good 2 years at the start of 2012 not because Argonath was crap or anything, simply because I turned 18 and was hitting it way too hard to have enough time let alone brains to play a game. I guess it is probably the same for most, we were all kids when we started and people are now a bit older and focusing more on advancing in real life. While some of us including myself came back, others continue to not have enough time or just simply being over video games. It's sad but it's true, also the kids that used to fill SAMP servers are now playing games like minecraft or way more advanced games, no new aged kid wants to play GTA SA. They will pick GTA V everytime.

Which is why I'm so happy that change is happening to the server because, we aren't in the space of time anymore where we can just RP and use /me for everything, it was fun. But games and technology advanced and I'm happy that Argonath is finally changing it up and thinking way outside of the box so it'll become a real RPG game rather than GTA SA with a chat basically. I personally think with the new scripts being put in, we will start filling up again and change the game for the better.

Also, directed at administration. Please be a bit more lenient on the new players, even if they're 4 months old they might not have had adequate time on SAMP and just need to be taught. I hate seeing admins who just handle the report with commands ajail and ban etc as that makes the player feel like he's being stood over basically without any talking to, it's an old issue but I still see it happening. For example, a friend of mine I invited to play with me so I could teach him the Argonath ways recently, he was online without me one day as I was coaching him in his learning stages, he accidentally carkilled someone who walked into the road and, teleported to admin jail, no warnings, stripped of police officer duties. Rather than teleporting him to admin jail and teaching him some rules and hearing his side of the story. As a result of this, my friend took it as provocation that he took his badge away and said in the mainchat "go fuck yourself" and there you go, banned. My point is, the whole situation could have been solved so much easier and we would have another member probably by now, fully into Argonath.
Also, now that he decided he'll put aside his pride and place an unban request apologizing deeply for his actions it hasn't even been looked at or anything and his ban was 5 months ago. Not moaning about it, just using it as an example and exposing some holes.

I'm trying to build this server up again ingame with the help of everyone and anyone. When online, DO NOT hesitate to come and roleplay with me or The Highway Runners. We can bring Argonath back to it's former glory together. In game and Out of game.
What I think would help the community and SA:MP is newer games. Former SA:MP players still have a copy of GTA SA with them. Newer games (such as GTA V) would attract new community members and they would definitely try out an older SA:MP server of the same community. GTA IV failed miserably at it.
That's the wrong approach.. "but what is there to do", go ingame and create something to do, if you always rely on someone else? Nothing changes, see my previous reply on this topic, try to be positive, try to be motivated, try to create roleplay scenarios instead, not waiting for other to do.
Now it's for us the players, we have to create a good environment for the new players, we have to camp on where new players spawn (preferred to create a team for it). We have to adopt these new players (not use them for your own group to increase the members in it -.-) and make them join the flow of how we play on the server, make him register on all the forums that we have. Explain him each job, how does it work, is it money maker? Role-play maker? And the way how to join it. (not focus on how to do drugs and use him for your advantage to make yourself rich..).
We also as players have to talk in a civilised way, once someone crosses the line he should expect action from the staff team in anytime (of course the staff team also has to talk in a civilized way). Attitude and the respect to each-other is what makes NEW players stick with us. We have to stop the sabotage on each other specially from the veterans to each other. If there's a problem you talk with the guy who created that problem if there is no solution then just take evidences and report.
Remember we the players who make the server, not the scripts. We also should remember that staff team are also players and not slaves (volunteers which also do what they volunteered for properly.) And most importantly, mistakes always happen and we have to correct them and not cover them up.
I don't understand one thing.

Everyone is talking about how the server is going down the hill or something, and no one is there to stop it, how people are leaving, how we have a small player count,  no one works on it, develop it etc.

This is all true, but there's one big problem: You/We are all late around 2 years for these posts(even tho they were posted exactly the same way like Leon pointed out).


Why do I say this? Because those posts doesn't apply for the future, yet it applies for the last 2 years if not even longer. I actually think, that with all the problems, things are actually gonna start going up, and massively.
You couldn't see the older scripting team being ever dedicated as much as the current one.

Yeah I know the bizz and drug script aint out yet, but they took the responsibility for it publicly, even when they have a delay or some kind of problem, they actually inform us why and how, and those reasons aren't some bullshit reasons like we're used to hear in the past.
But they are actually working on it. None of this use to happen prior.

You couldn't see HQ approve peoples suggestions such as Hosted Tab, with some false lame explanation why not.

You couldn't see any mapping around, except for SAPD/FBI/Mordor.

You couldn't see most of the guys in charge actually understanding what roleplay is, and trying to enforce it the right way.

Etc etc.

The current "lower" activity on Argonath is just the silence before the storm.

And there is no need for negativity and creating an armagedon atmosphere, because looking at it objectively ,currently there's no reasons for it, and all of that is mostly frustrations by the players for the last few years of suffering they all went trough.

Some patience is required that people mostly lost, so its creating a big pressure, which is being counter productive really.
Because of this,  the current scripting team that's actually working and developing things, is non stop under a massive pressure, 50 times more then the previous team who was chilling around for the last 2 years and that isn't really fair.
 
So for the sake of Argonath, give them some peace, let them work, and be excited for the new scripts that are around the corner.


PS- Excuse my long writing, and jumping from subject to subject, I couldn't point these things out in few sentences.

Generally if we treated new players nice and introduced them to the server with full detailed help we wouldn't have such a problem. Last time I asked on the main chat for someone to help me introduce few new players got ignored by everyone... (server had 20 players in that time)
Title: Re: Changes to be made
Post by: Shorty. on September 05, 2015, 12:11:57 am
In my opinion i think these are the problems that makes the players leave + no new comers...


1) Well, everyone can RP, but not everyone take the RP much serious these days..

2) Most of the players are trucking 24/7, and have no time to RolePlay.


HOW TO FIX THESE PROBLEMS??

Strict rules should be added for the players who dont RP at all.


There should be jobs for the government with a payment every month. (So players dont waste most of their time trucking)


For the new players... there should be helpers who help and introduce the server to new comers.


Title: Re: Changes to be made
Post by: Pedro. on September 05, 2015, 12:15:44 am
I've noticed that SA:MP is dying not argonath, GTA:V and other games are taking over... sad but true
Title: Re: Changes to be made
Post by: Axison on September 05, 2015, 12:48:55 am
There are* servers out there with 1000 players.


EDIT: f**cking auto correct
Title: Re: Changes to be made
Post by: Traser on September 05, 2015, 01:09:17 am
These days it's more about money then roleplay..
Moneyhungry i call that, and that has always been like this but there were allot of roleplayers, but nowadays there is more motivation to get money then have roleplays, and having actual fun..
I know money is important, at the end of the day that you have played argo and worked all day you logg off an then? With roleplay you make "mini friendships" that can help you in the future, for both fun and money.

So why we have stockmarket scripts coming? I dont understand any of it, and in my eyes it will never do more for roleplay, more and advanced scripts doesn't mean more fun or more roleplay.

It is still the choise of a player.. but once again: stop killing the server requesting stupid unneeded scripts, start samp, get ingame and start roleplaying.

You as person make a difference, if everyone thinks: "hey! Let's hop ingame there are only 15 players, i can start a roleplay and up the playercount" hopefully more will follow.
Title: Re: Changes to be made
Post by: Satoshi on September 05, 2015, 01:30:41 am
start samp, get ingame and start roleplaying.

You as person make a difference, if everyone thinks: "hey! Let's hop ingame there are only 15 players, i can start a roleplay and up the playercount" hopefully more will follow.
Message to you all out there.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 05, 2015, 02:10:13 am
I think the management should properly disclose what happened recently that we went from 50 players to 20 players in the space of a week. It will help us address the wider issue and encourage those that may have left, to strongly reconsider returning.
Title: Re: Changes to be made
Post by: Luke on September 05, 2015, 02:18:19 am
I've noticed that SA:MP is dying not argonath, GTA:V and other games are taking over... sad but true

SA:MP isnt dying, there is other servers around with easy 500 players online.

Main reason we lose players, money is the only goal in Argonath that's it, many people always want to achieve this goal and that's the only goal, if we add more goals for players such as a ranking system etc., rewards for roleplay scenarios and stuff, after all this is the internet and everyone wants to wave there massive e-cock around  ;)

Another reason why we are losing players is because of other players, right if the server right now was 50 players alot of people would join due to the fact it is populated, when the server is not populated people go "meh not worth" or look at the player list and say a bunch of Truckers  :lol:
Title: Re: Changes to be made
Post by: Ivan_MC on September 05, 2015, 02:18:59 am
Well I say that now is the time for the changes to be made script-vise. This is temprorary but if the players that are inactive now returns and sees no visual changes they wont stay and play. You all talking about go IG and roleplay, when actualy Argo is a place where I go IG and hang with friends and play with them and it will always be like that. And when those friends starts leaving 1 by 1 the server is going to die and that is a fact. You can keep it running but you will never get new players. Just look at the fact how many new players Argo has gotten since last 1-2years? You can count them on your fingers. And new kids nowadays just asks from their parents to buy them a good gaming PC, do you think that those kids will install GTA:SA and play SA:MP? Never. They will go straight to GTA:V and for the new games.

Also one more thing, don't compare Argo with the servers with 1000players out there. They are the same servers from the start just improving and getting better. Unlike us having rs3,rs4,rs5 and all those acc restarts.
Title: Re: Changes to be made
Post by: Teddy on September 05, 2015, 02:22:10 am
I guess you weren't around much because "all those acc restarts" is inaccurate. The accounts only reset for the update to RS5, and one prior.
Title: Re: Changes to be made
Post by: Ivan_MC on September 05, 2015, 02:24:04 am
I guess you weren't around much because "all those acc restarts" is inaccurate. The accounts only reset for the update to RS5, and one prior.
I was referring to the rs4->rs5 acc restarts
Title: Re: Changes to be made
Post by: Teddy on September 05, 2015, 02:25:54 am
I was referring to the rs4->rs5 acc restarts

Perhaps you could've worded better.

I somewhat agree with your post. Sure the scripts and the reset are a factor, but the players are just as much needed in a mindset transition as the scripts are to something playable.
Title: Re: Changes to be made
Post by: Ivan_MC on September 05, 2015, 02:34:50 am
Perhaps you could've worded better.

I somewhat agree with your post. Sure the scripts and the reset are a factor, but the players are just as much needed in a mindset transition as the scripts are to something playable.
Yes but the main lost of the players was the rs4-rs5 transformation. I don't know how to explain it but I will put it this way: If you are having a good job and with your hard work you get to like 5000$ salary, and all of a sudden the boss tells you that you will get 50$ salary. Would you continue working or would you go and search for a new job?
Point is that a lot active players lost everything they worked hard to get and left because of that. So I guess after they all saw the beginning of rs5 without good scripts, they went to other servers with already improved script to start all over again. Those who stayed here, stayed because of friends.
Title: Re: Changes to be made
Post by: Teddy on September 05, 2015, 02:36:58 am
There was a major loss then yes, undoubtedly, but according to independent analytics as well we did recuperate to 70+ players for a length period of time. This is what we're talking about.
Title: Re: Changes to be made
Post by: Ivan_MC on September 05, 2015, 02:43:27 am
There was a major loss then yes, undoubtedly, but according to independent analytics as well we did recuperate to 70+ players for a length period of time. This is what we're talking about.
Well if we are talking about that lost, I will support Frank Hawk that the management would have to find out the reason why they left and use that information in order to fix that problem and return back to that activity and even more.
I realy can't see the reason why that drop happened, but I think that is a temporary thing and it will rise again in less than 1month.
Title: Re: Changes to be made
Post by: Teddy on September 05, 2015, 02:46:45 am
to be honest, I attribute the problem to our mistake of limiting police, combat shotgun, and lack of business features. These are all things that'll be resolved in the coming week as my PC is fixed.
Title: Re: Changes to be made
Post by: Pedro. on September 05, 2015, 02:58:47 am
to be honest, I attribute the problem to our mistake of limiting police, combat shotgun, and lack of business features. These are all things that'll be resolved in the coming week as my PC is fixed.

SFTC gate pls!!!!
Title: Re: Changes to be made
Post by: Khm on September 05, 2015, 03:00:05 am
 :)Alright I feel more comfortable to say anything now without getting banned. All I'm saying is ftof my perspective to what I saw and how I got treated by others in SAMP.
Yes, we lost players due to the acc resets and yes it suck and I think it's made like because it will make huge exploit and massive bugs to the new economy system compared to the old one but hey look at the bright side we got rid if the people who only come ig to show off how much they had IG like it made their penises bigger.
We fucked up, players fucked up and HQ fucked up. HQ itself has had arguments behind the scenes about that matter, they asked players' help but their mindset of "this is not democracy scripters made huge effort and you have to adapt else just leave" killed the server and it didn't stop, we have a lot of victims throughout Argonath's history who got banned just because they wanted something better or went against HQ about a simple case, I as one of them know that feeling even Teddy does and it really sucks. People searched for stories behind these eliminations but all they heard is one sided story ftom HQ "Oh he was a dick so we got rid if him"  but when the truth was availed people started to loose faith with their leaders that's where motivation started to die. Slowly by the years till we reached to this but yes this is not the only reason in fact there's more..
The selfish jerks, I guess it's just 70% if the server are like this. They hate new players this in fact call them noobs, they just shoot them down with their guns or make a suckup crying story in the main chat or forum the fact some of them hold positions disgust me and makes me loose faith more. With the fact people started to leave making server playercount looks low so new players on the hosted tab won't even bother a server which has 10 players, specially a RP server.
This is a wake up call for us all. We destroyed our server by ourselves and still wondering what to do. We the players make the server not the scripts, staff team are also players. We have to work on our relationships and start trusting eachother again. We should never take roleplay scenes personal,  we are here to make friends and enjoy our freetime not create more stress. Ince players remember why they are playing this game they should know how to protect and once staff team and HQ remember that they are players volunteered to help their fellow friends around in that place where we all meet snd have fun, the server and the community will be better than ever.
Straight outta nudes of the truth.
Please dont mind the vocabulary mistakes, I wrote this using Samsung S3 mini phone while laying on my bed at 2am after 2hours of heavy physical workout
P.s. dont ban me pls.
Title: Re: Changes to be made
Post by: Rusty on September 05, 2015, 03:12:30 am
So yeah, what do you guys think? What scripts do we need to implement faster and what can be dropped aside for now? I do realize that our current scripts that are being worked on take lot of time and effort, so how about implementing the ones that don't require as much as them? For instance, we can have those duty colors removed as you said, new furniture objects, that /wear clothing system and whatever is there. I don't say that these will bring lots of players, but it's a good way to start. For example there might be players who love to furnish houses and would like to roleplay designers, but they can't because we're lacking of furniture objects.

What do we need to do? What should we work on? And for those who visit our forums and don't play, tell me guys, what do we need to do in order to get you back here? We need to step up and do things or else we're going down. /discuss

Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.
Title: Re: Changes to be made
Post by: Cofiliano on September 05, 2015, 03:37:09 am
to be honest, I attribute the problem to our mistake of limiting police, combat shotgun, and lack of business features. These are all things that'll be resolved in the coming week as my PC is fixed.
Combat shotgun isn't even among top 1000 reason why people left, and tbh its good the way it is.
Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.
You need people to comeback, in order to attract outsiders.

One of the reason why the player count went down is because most of Gvardia people are inactive in this period of the year. Yeah I know, I give too much credit to my group, but with 6-7 Gvardia online you get 10-15 more friends outsiders online minimum. That's half of the player count when the server is 40-50. And we just went inactive 2 weeks ago.
Title: Re: Changes to be made
Post by: danipoz on September 05, 2015, 07:49:37 am
Even if the old players roleplay it won't change the fact that new players are not staying.Almost every new player doesnt know English, you can't interact with them.
Title: Re: Changes to be made
Post by: psyron on September 05, 2015, 09:43:46 am
new players will be serious towards the server when the server shows its seriousness to its players. when a new player joins, he should be properly guided with the server rules and things to do like jobs, important locations etc via a introductory video. there should also be a roleplay quiz when a new player joins, to check his credibility.

a newcomer is either confused as fuck or doesnt know what roleplay is, hence. its like you join the server, spawn at airport and do whatever the fuck you want, no guidance. no seriousness.

think i should mention this as well, some admins and managers are not friendly at all. they act like bots, or rather egoistic putins. if you want respect from the players, you gotta give respect to the players.
Title: Re: Changes to be made
Post by: Stivi on September 05, 2015, 09:57:53 am
It's both the players and scripts. When new players join they want to see scripts, so they start interacting. But then, they need players to stay around with. We're doing this to ourselves.
Title: Re: Changes to be made
Post by: Pandalink on September 05, 2015, 02:21:21 pm
These days it's more about money then roleplay..
Let's be honest here, it's always been that way. People love to earn money and they always have done, right back to RS1.
Title: Re: Changes to be made
Post by: Brian on September 05, 2015, 02:26:20 pm
Let's be honest here, it's always been that way. People love to earn money and they always have done, right back to RS1.
Of course, it has always been. But in the past people still made some time for actual role-play. Pulled over a trucker yesterday who barely spoke English (which is okay), didn't really understand /em, didn't want to role-play. I fined him for speeding and he was moaning (not as character) about $20, then he just /sent and drove off.
Title: Re: Changes to be made
Post by: Que on September 05, 2015, 11:54:23 pm
Trust me, bringing back old things like combat shotgun is only a shortcut to success. It got removed for a reason. Remember the reason and make sure to keep up the good work.

In order to become successful once again, everyone needs to make sure they're on the same side of things. Argonath's two-sided community needs to become one in order to address the problem and become bigger and stronger. There are still people attempting to change Argonath to something it will never be. It's only a destroying movement. The players leave while the changes never come because they got indicated that it will happen, but never did.

The work you guys put in are top notch, from current group leaders to community managers, but it's up to the players themselves to accept the fact that Argonath is what it is and drop the serious attitude, because this will never be the place for it. No matter how hard anyone's pushing for it. The player base we have is not ready nor into it.

If you are into it yourself - about to create one astonishing serious group - do not do it. It might be fun for the first two weeks, but after then you always realize it's not working. Keep it simple and make the standard of the faction medium at most. Your roleplay quality can be high, but do not expect too much from the server itself nor from the structure of the group. If you somewhat believe otherwise and wants to operate above medium - it's only a matter of time before you seek elsewhere or ending your chapter quite early.

Keep things simple and enjoy the community for what it is.
Trust me, I've done nothing but the opposite for the past years and it's waste of time and a total mood crusher.
Title: Re: Changes to be made
Post by: Camels100s on September 06, 2015, 12:35:03 am
Or maybe, 27 users online on forum + 39 guests and only 1 person online at the moment [HB]Unbilievable. maybe is that eh.. maybe you can simply go IN GAME instead of moeaning about F***** useless things. Second, there are a lot of servers where people IG are more then 500, maybe they prefeer go IG instead of going AFK on a forum moaning about Scripts (Back in the day old players RPed back only using a sort of /l chat ) or moaning about Freecop,Combat Shotgun and other Sh***. Many servers requires to be accepted on forums by writing a sort of CV , after you will be accepted you can log in game, so.. why the F*** servers like that gets 600 players, and Argonath (WITH many "Elite" players and an awesome community, from Administration to the newest player) that have a "free entry" only has 1 (ONE) Player IN GAME? Ask yourselves.
Title: Re: Changes to be made
Post by: Camels100s on September 06, 2015, 12:39:10 am
Sorry for doubleposting. I'm GOING IG. Please, continue to talk about Scripts etc etc.. instead of moving ASSES (sorry for that word) I'm really angry for that. i spent a lot of time to find a server like Argo, trust me, no servers can be like it NO ONE, i went from server to server and all was really.. BAD. Go IG and play.. till you can. Just do it.

ACTA NON VERBA - Facts, not words.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 01:26:25 am
Camels, there's a lot of people that either don't have time/ ability to go in-game but like to browse the forums. Or people from other servers on this community (yes, we have more than one server.)
Title: Re: Changes to be made
Post by: Shorty. on September 06, 2015, 01:33:01 am
Actually, this server needs it's players more than ever, overall, we're here to have fun, not to argue not to do anything else..
Title: Re: Changes to be made
Post by: AK47 on September 06, 2015, 03:17:14 am
A useful guide would be good indeed so you can get some sort of clue what the server is about.

To re-gain more veterans I honestly think something like the "Economic Stimulis" like in RS4 should be added. Maybe not like 50k but a few bucks every hour(?) could be good, of course you would have to spend time in the server to get it, not just logging in every --:59 to get it. The current reward is just not that good (Yeah Im that guy, feel free to shit on me). Moneymaking is encouraging players, and spending hours and hours and not "getting that much back" is a moodcrusher.
Title: Re: Changes to be made
Post by: Stof. on September 06, 2015, 06:03:34 am
Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.

To be completely honest from my point of view yes, we do need roleplay but it is not everything. In my eyes more scripted jobs and things to do that require little player to player interaction are just as essential to the server as the /me command. You see, most people joining the server do want to learn to play on our server it's just we don't have the amount of people online to create the atmosphere that we want. A new player can't just walk down the street anymore and be greeted by gangsters or even stopped by the cops. Not because we're not roleplaying just because we don't have the player base to give that anymore. That's why I suggest we have a few jobs put in place especially for people who are new to the server and those jobs encourage roleplay and to learn how to roleplay. Some job that can force new players onto the rest of us so they can interact and learn, for an example maybe an electrician job where electrical workers get a radio alert "Power has gone out at bar 21 in montgomery call owner on 5656". This way, if the player is online the newbie can give them a call letting them know about the situation and that they're on the way over. This gives us players an option to roleplay with them and teach the while they make money on the job. And I guarantee if a new player wants to learn 98% of us will teach.

We need scripts that both encourage roleplay and discourage it as there a many times on the server where there are little to no people to roleplay with, I mean most of last week I was one of four players on the server most of the time.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 12:48:25 pm
more scripted jobs and things to do that require little player to player interaction are just as essential to the server as the /me command.

We need scripts that both encourage roleplay and discourage it as there a many times on the server where there are little to no people to roleplay with, I mean most of last week I was one of four players on the server most of the time.

This is what I am trying to explain them, Stof. They say players make the server, I agree, players do make the server. But in order to get new players, you need scripts, you need to give them something to do and keep them busy in-game rather than freeroaming all the day. Scripts are essential to get new players with the hope they'll remain here and we'll grow the playerbase.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 06, 2015, 12:58:07 pm
Mayor of San Andreas
I recommend making a short term immediate RP change:

- I suggest appointing an active influential member of the community as mayor
- Withhold their responsiblities to only RPing meetings with criminal factions to generate more activity
- One of the core priorities of SAPD will change to providing utmost security to the mayor

If I had to recommend making an appointment in the current climate, I would suggest Leon from the management team. Cofi is also another good candidate - both possess good diplomacy and measure.  I would encourage other people to also provide their recommendations for a mayor in the immediate need - we simply do not have the luxury of wasting time anymore.

Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.

Title: Re: Changes to be made
Post by: Corey. on September 06, 2015, 01:12:51 pm
This is what I am trying to explain them, Stof. They say players make the server, I agree, players do make the server. But in order to get new players, you need scripts, you need to give them something to do and keep them busy in-game rather than freeroaming all the day. Scripts are essential to get new players with the hope they'll remain here and we'll grow the playerbase.

Exactly.  There should be some more Jobs as @Satoshi said.
Title: Re: Changes to be made
Post by: Marcel on September 06, 2015, 01:20:08 pm
Some good stuff being posted in here. Thank you for thinking about how the server and community can be improved. Behind the scenes, many people are working on improvements that should help us achieve the desired effects.
Title: Re: Changes to be made
Post by: eymas on September 06, 2015, 01:21:49 pm
What I suggest is not to wait for the scripts, try to find a way to get the roleplay running in advance so people can get a general image of how it's supposed to go. If they would bring in a fishing job for instance then you could start roleplaying that in advance(provided you can buy/use a boat), the payment is a different story but if you think well enough: the profit lies in communication with each other, thus roleplay  :)
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 01:56:40 pm
Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.
I've literally got no idea what lag/desync you are talking about. I haven't experienced lag on Argonath for quite a while now. I also haven't been desynced. My ping is usually WAYYY higher than yours and i seem to be playing the game just fine.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 01:59:32 pm
Same here.
Title: Re: Changes to be made
Post by: .Matthew. on September 06, 2015, 02:02:14 pm
Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.
This is true, there's this constant delay/lag that occurs at random times throughout the day. It became impossible to even PIT someone, the vehicle sync is horrible. Either a stronger host is needed or there's something that causes it in script.
Title: Re: Changes to be made
Post by: Cyril on September 06, 2015, 02:03:18 pm
The lag is on his end.
There is no lag on the server.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 02:10:03 pm
The lag is on his end.
There is no lag on the server.
Indeed. If it was server-end lag, there would be way more complaining. So far i've only seend 1-2 people saying they lag.
Title: Re: Changes to be made
Post by: Salmonella on September 06, 2015, 02:44:13 pm
Everyone keeps saying we need more roleplay but there's plenty of that. Apart from a few people just standing idle at GS9 I think everyone in the server currently roleplays and does his or her best at it.

I read someone saying money isn't the issue, but it is. Horsebetting and trucking was the only straightforward way to make money.

The summer holidays wasn't the only thing that ended at the same time the playercount got divided by 2, horsebetting was also changed into something that's not profitable anymore. I suggested it'd be changed back to how it was but I'm afraid it's not gonna be like that again. I really believe this is one of the reasons we lost players in recent days, because that was the only way to make money if you didn't want to go out trucking and if you didn't run a large drug operation.

Roleplay has never been Argonath's main attraction. There was a lot more to Argonath than just roleplay, which made it so unique. The community is one of those things, but in terms of gameplay, there was actually a pretty cool economy going on in RS3 and RS4. People sold cars and houses to each other all the time, businesses earned good money if you had a good business, you could win the lotto, at some point sell guns to other players... Just all sorts of ways to earn money. As a player you just had a lot more features availible to you then, than you do now (storing skins and weapons, /heydude, /area, etc)

So yeah, when scripts like /area, /heydude, item storage in houses, entry fee and all these little things that made Argonath's scripts unique back then return, I think we'll gradually start to see new players. But only if there's actual ways to earn money.

Think about it, RS5 had 80 players at peak hours for some time. What has changed since then? I've been told trucking was more lucrative back then, and for the rest it's pretty much the same scripts. Then horsebetting was introduced and we got some more players, and now that's nothing and the server's dropped in amount of players again.

The idea was to create an unflawed economy right? The opposite of RS4's economy, right? I don't see how that turned out any different, except the names on the Mullholland mansions isn't for example [Rstar]Fernando, but Mario_Soprano.

I don't think that's a bad thing, new players got new chances. Just don't pretend the economy is any different now than it was then. There's rich people who were able to take advantage of money earning back when trucking earned good, and there's poor people who have to truck 10 times as long for that cash now. The rich and poor are equally divided as in RS4.

You actually might as well reset the server stats again and try again, because NOTHING changed, except for people's names.

I never thought anything needed to be changed though. It all worked fine, and you could find your vehicles.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 03:28:02 pm
Our staff need to be more friendly and approach the newcomers too. This has happened just a minute ago. I know he shouldn't have told the server's name, but he didn't know he is not allowed to. In this situation, couldn't the admin just approach the guy and inform him he is not allowed? And ban him if he would have done it again.
(http://i.imgur.com/BKMNWmx.png)
Title: Re: Changes to be made
Post by: Salmonella on September 06, 2015, 03:36:32 pm
What do you mean? Right in that screenshot Rudy_Guerrero informs him about it, and 5 seconds later he does the same thing. Seems justified to me.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 03:38:02 pm
If he mentions the server name, for example. I came from base germany, or what ever it's called, okay.
But he asked people to come to that server = recruiting = against the server rules.
I do how ever think that staff should be just jump happy, if someone mentiions a server name or accidentally types in caps there's no need to ban or warn/ mute straight away. Just ask them not to do it.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 03:44:22 pm
What do you mean? Right in that screenshot Rudy_Guerrero informs him about it, and 5 seconds later he does the same thing. Seems justified to me.

He said "please cam to base Germany" (this is not a server) and then he said the actual server's name which I taken off the screenshot. So he only said it once. What he meant by base Germany is that it's a popular area on another server, just like it's GS9 for us. He told me to come pick him up from the base of Germany (the popular place on that server).
Title: Re: Changes to be made
Post by: eymas on September 06, 2015, 03:49:14 pm
Let's not discuss the validity of punishments here. If it is invalid in your eyes then use this (http://www.argonathrpg.eu/index.php?board=351.0).

Answers were already given on that as well, but I can agree a single warning before it is more than enough unless he is actually recruiting like pictured.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 03:50:53 pm
Nevermind, it's not worth it.
Title: Re: Changes to be made
Post by: MrTony on September 06, 2015, 03:57:03 pm
It all worked fine, and you could find your vehicles.




one of my favorite pastimes on argonath is spending 2 hours trying to find my bike.
Title: Re: Changes to be made
Post by: eymas on September 06, 2015, 03:58:40 pm
Nevermind, it's not worth it.
given you knew what he was talking about, the answer was right before your eyes.  ;)
Title: Re: Changes to be made
Post by: Adam on September 06, 2015, 04:16:46 pm
He said "please cam to base Germany" (this is not a server) and then he said the actual server's name which I taken off the screenshot. So he only said it once. What he meant by base Germany is that it's a popular area on another server, just like it's GS9 for us. He told me to come pick him up from the base of Germany (the popular place on that server).

He said its a server. And I would have warned him if you didn't. He even replied with OK.
You want us to become more friendly with these type of players including hackers, won't they piss off / recruit players to their server making us lose players? Think before you speak.

Its not directed to you, but in general for those who want us to become more friendly with such players.
Title: Re: Changes to be made
Post by: Stivi on September 06, 2015, 04:56:36 pm
Oh I want admins to be more friendly sooooo much :rolleyes:

I wrote this on the feedback topic, don't know how much has been done about it, but I know it has been read.

I don't THINK that admins follow or maybe have even read the moderator guide that is found on the wiki, pretty interesting stuff there. In this scenario, they ( I'm not trying to point-fingers or say what Adam did is wrong, it's justified to me ) could've /banana the player, /freeze and then /goto him with a redname on. Red name is admin in every server, so they'll most likely read the chat and have their attention at you. It's best you communicate to him in his language, but still could've let him know not to advertise. Please simplify things for new players or this server will die. Very few know how much support I've given to the server because of what I read on the forums and empty promises, but I wouldn't want to see it die.
How to simplyfy? Okay, start off by using fucking /L, okay? Or /say or smth else, but not lowercase L, because it can ne confused with uppercase i ( I & l ) Ask them what they want to do, and by your judgment, direct them to a group, or a person who can get them to a group. Maybe even give them a namechnage if they want to be a gangster and hang out with ballas, or even a russian name if they want to become a powerful russian mobster, and send them to Gvardia, I'd happily take them in everytime I can. If not, bust my balls about it and I'll do it anyway xD

I think admins don't take shit anymore and resort to their commands as their safe-zone. But then again I think they're admins, they are supposed to get flamed, have everyone annoy them. Please be considerate when you /kick, /temban, /ban before you do it. The guy might never return. Or write on his kick reason thst numerical names are not allowed, not just "no numerical names.", instruct them to pick a FirstName_LastName.
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:02:30 pm
But then again I think they're admins, they are supposed to get flamed, have everyone annoy them. Please be considerate when you /kick, /temban, /ban before you do it.

Just no.

Please be considerate when you /kick, /temban, /ban before you do it.

It's time for the players to be more considerate towards those that dedicate their time to keep the server clean from people breaking the rules/hacking and disrupting the server.
Instead of treating them like slaves or worthless beings, show some respect and perhaps they will show respect to you in return instead of assuming they're here to be disrespected and harassed because that's how you treat your parents.
Title: Re: Changes to be made
Post by: Bruce. on September 06, 2015, 05:10:12 pm
Its not directed to you, but in general for those who want us to become more friendly with such players.
Then don't expect a player base to increase....
Title: Re: Changes to be made
Post by: Ivan_MC on September 06, 2015, 05:11:49 pm
I am having weird lag/delay. Yesterday we were in a chase with the PD and we were in heli. I was sitting in the back seat and Andrei car-jacked me with G and I died. I don't think that jacking with G is not even possible but yet It happened. I do believe that the lag is making that. And if Frank is having lag with that PC performance and internet speed I do not believe it is happening from his side. I think it has something to do with the Host and it is something that needs to be looked into.
Title: Re: Changes to be made
Post by: AK47 on September 06, 2015, 05:15:10 pm
I myself have a very powerful PC yet I lag Argonath and Argonath only
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:16:28 pm
I am having weird lag/delay. Yesterday we were in a chase with the PD and we were in heli. I was sitting in the back seat and Andrei car-jacked me with G and I died. I don't think that jacking with G is not even possible but yet It happened. I do believe that the lag is making that. And if Frank is having lag with that PC performance and internet speed I do not believe it is happening from his side. I think it has something to do with the Host and it is something that needs to be looked into.

The carjacking from passenger seats has nothing to do with lag but game sync, if you for instance managed to press G at the same time as another player, it tries to put you both in the same seat. Or if there's a seat available next to you it may result in you being carjacked by a passenger.

I have also looked at the host and nothing is out of the ordinary in regards to network traffic or system resource usage even when the server is busy.
Title: Re: Changes to be made
Post by: Mark on September 06, 2015, 05:18:34 pm
The lag appears randomly and it's evident. I don't know what you guys are used to but sometimes driving and even walking on the street with your mates is laggy. In chases and shootouts it's even more noticeable.

And no, it's not our connection. I tried different servers, even other games and i don't have the same issue.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 05:20:31 pm
Then don't expect a player base to increase....
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:21:09 pm
Then I will assume it's script related as it has nothing to do with resources. That however will be for @Teddy to look into.
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:23:34 pm
Then don't expect a player base to increase....

Do you honestly expect staff to be friendly and to go around hugging players that are wasting their time by advertising and disrupting the server?
The rules clearly state on registration that advertising is not allowed.

If you really want to talk about player base, shall I point you toward stunt?
Title: Re: Changes to be made
Post by: KhornateMonkey on September 06, 2015, 05:26:15 pm
Do you honestly expect staff to be friendly and to go around hugging players that are wasting their time by advertising and disrupting the server?
The rules clearly state on registration that advertising is not allowed.

If you really want to talk about player base, shall I point you toward stunt?

You seriously have such a negative impact on the community, just by the way you present yourself and respond to other members. You're a division leader, present yourself like one instead of shitting on players and other parts of the community.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 05:27:22 pm
Do you honestly expect staff to be friendly and to go around hugging players that are wasting their time by advertising and disrupting the server?
The rules clearly state on registration that advertising is not allowed.

If you really want to talk about player base, shall I point you toward stunt?
Staff are also players..
Title: Re: Changes to be made
Post by: beLTa on September 06, 2015, 05:27:53 pm
If you really want to talk about player base, shall I point you toward stunt?

What if I say there are almost no players in stunt just because there are hundreds of stunt server across SA:MP?
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:29:15 pm
If people would like to help improve the situation, it's not hard. Blaming it on the staff that are spending their time protecting the server and banning those advertising is illogical.
So is blaming staff for banning a person that should not be doing what they are doing.

And by the way I present myself, by responding to negative remarks in a similar fashion.  I am hardly shitting on anyone by responding to them.
If you have a problem you're welcome to send a PM.
Title: Re: Changes to be made
Post by: beLTa on September 06, 2015, 05:29:55 pm
Staff are also players..

Exactly. Are they differ from us? What if everyone leave the server, just an example. What the staff will do then? Banning each other to spend their time? Duh.

Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 05:36:54 pm
What if I say there are almost no players in stunt just because there are hundreds of stunt server across SA:MP?

The same logic could be implied in response to roleplay and rpg servers.
Title: Re: Changes to be made
Post by: KhornateMonkey on September 06, 2015, 05:42:58 pm
If people would like to help improve the situation, it's not hard. Blaming it on the staff that are spending their time protecting the server and banning those advertising is illogical.
So is blaming staff for banning a person that should not be doing what they are doing.

This I agree with, however changes can be made to the way we punish. Ask many players, since I was an admin in RS4 I have always used words rather than punishments.

And by the way I present myself, by responding to negative remarks in a similar fashion.  I am hardly shitting on anyone by responding to them.
If you have a problem you're welcome to send a PM.

But this I do not. You are a member of the community of high stature and rank. Players look up to you for leadership and guidance, or that is how it is meant to be. Many members, including I do not see it that way. I come on the forums to topics like these weekly with at first valid views which can be discussed with constructive criticism, which regulary are, until they are derailed usually by high ranking community members claiming that everyone is being negative and moaning, throwing at insults and childish banter. You would not see a high ranking official in the real world responding to such remarks in a similar fashion.

I am an admin and developer, but I don't look up to you, in fact I find what you say quite embarrassing and almost shames the entirety team, leaving us with limited respect from players.
Title: Re: Changes to be made
Post by: Teddy on September 06, 2015, 05:43:50 pm
Let's refocus this... players are players, staff are players.. there are rules all players need to follow. Plain and simple.

Now the amount of people here complaining could be the amount of people in the server actually making a difference. Finding new RP scenarios, helping new players fit in, and just in general having fun with friends. But no, you would all rather sit here and fight over some stupid ban instead of making a real difference.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 05:44:59 pm
Stunt's player base is not because of a thousand other servers. It's because the script lacks main items related to stunt, we barely get any new things and most updates are admin related. We have no active, dedicated scripter that actively puts out scripts. But we have two scripters that are busy with school, exam years and put in their time they have left (which is not much) with small updates.
I appreciate the people trying to defend stunt, but we need to improve a lot to actually gain players.
 
As for the admin team, I do agree that admins should be a bit stricter on some occasions, but also lenient on others. In my opinion when someone says. I previously played on (server name) that doesn't mean they should be banned straight away. All they do is notify they played there before, big deal. But once someone says 'come to...' or things like that, yes he does deserve a removal from the server.

And for Stivi, I have never even heard about a moderator guide in the wiki, no one has forwarded me to it, and I don't see it in the staff boards either. Most of the servers I have been staff at have their own guides, as all servers have different rule set, as they're about different items.
Title: Re: Changes to be made
Post by: Salmonella on September 06, 2015, 05:53:17 pm
Now the amount of people here complaining could be the amount of people in the server actually making a difference. Finding new RP scenarios, helping new players fit in, and just in general having fun with friends. But no, you would all rather sit here and fight over some stupid ban instead of making a real difference.

That ban thing was discussed long ago, you're bringing it up again for some reason, not other.

Did you read my post? What you're saying about RP and helping new players is going on MORE THAN EVER. RP is NOT the issue, there's plenty of it. It's the fact that yesterday a veteran quit because he had to spend 2 hours looking for his bike because of the absense of /heydude that draws less and less people to stay around. Or when that bike runs out of fuel and you have to respawn it to get 10 percent fuel to get to a gas station again, which is considered abuse but is absolutely necessary because of the absence of /fillup gascan.

Things like that are things we are lacking in and can be changed. The roleplay is there, the community is still there, the helpfulness to new players is there, but we can all sit in a circle and sing kumbaya but in the end that won't keep new players around if they can't earn a single penny and have to look for their bike for 2 hours only to find it's out of fuel and therefore rendered useless just the same...
Title: Re: Changes to be made
Post by: beLTa on September 06, 2015, 05:53:51 pm
The same logic could be implied in response to roleplay and rpg servers.

Are you sure? I barely find role play servers around. And most of them aren't perfect, almost all. The only server I'm playing in atm is Argonath. I tried many of them but there were nothing instead of robbing each other's pockets. So let's come up to the point. No one can make a difference between stunt as stunt is stunt. Other servers have same stunts as we have now, might be more than us.. I don't know.

My question is, what would you like to say about our player base that got decreased to 10 after touching the base of 100+? What do you think is going on between players?

Yesterday, I talked to a player who was complaining that the current leaders are just doing their best to make other players down. You just don't know how to talk with a player. Spreading shit around ain't gonna take us anywhere as everyone is with one thing! Democracy is better than just doing what you like!
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 05:55:20 pm
In my opinion when someone says. I previously played on (server name) that doesn't mean they should be banned straight away. All they do is notify they played there before, big deal. But once someone says 'come to...' or things like that, yes he does deserve a removal from the server.

Yes, exactly. That's what I meant and that's why I brought that subject.
Title: Re: Changes to be made
Post by: Bruce. on September 06, 2015, 05:57:34 pm
Do you honestly expect staff to be friendly and to go around hugging players that are wasting their time by advertising and disrupting the server?
With such a player base? Yes I do expect them to be friendly... They are not in that position to just /ban people because instead of talking to them they just insta /ban and end of story... They should be a bit patient with new players... if someone advertises like a fucking idiot by spamming ofc that's good to ban but if someone like the guy in the screenshot says a name without flooding and going on a retarded mode... just tell him politely and with respect to not do it again... instabaning people won't increase the playerbase....
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:00:18 pm
It's unbeliavable for Argonath not to have a advertisement on SAMP advertisement boards, if we had a advertisement there, we would be known, and atleast get atleast a few players or more. We should advertise this server on server advertisement websites,to our friends and our relatives.

People aren't caring about new players as I see, a new player comes and nobody comes to him and introduces him. I also suggest for players to get some kind of introduction video or something when they join Argonath. We all should give new players maximum respect and attitude they need.

If we introduce the new players and show them around, maybe they won't be confused and they will know what Argonath is etc... So they won't leave fastly.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:00:48 pm
We got told before that staff team is being worked on (by Teddy), let's focus about us the players now let's not go admins vs players again, what should we do from our position as veterans/regulars in your opinions guys?
It's unbeliavable for Argonath not to have a advertisement on SAMP advertisement boards, if we had a advertisement there, we would be known, and atleast get atleast a few players or more. We should advertise this server on server advertisement websites,to our friends and our relatives.
Ever read their rules (http://forum.sa-mp.com/showthread.php?t=464581)?
People aren't caring about new players as I see, a new player comes and nobody comes to him and introduces him. I also suggest for players to get some kind of introduction video when they join Argonath. We all should give new players maximum respect and attitude they need.

If we introduce the new players and show them around, maybe they won't be confused and they will know what Argonath is etc... So they won't leave fastly.
You know this yet you fail to apply it by yourself, this is another problem we throw chat like that and never really apply it.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:01:38 pm
Are you sure? I barely find role play servers around. And most of them aren't perfect, almost all. The only server I'm playing in atm is Argonath. I tried many of them but there were nothing instead of robbing each other's pockets. So let's come up to the point. No one can make a difference between stunt as stunt is stunt. Other servers have same stunts as we have now, might be more than us.. I don't know.

My question is, what would you like to say about our player base that got decreased to 10 after touching the base of 100+? What do you think is going on between players?

Yesterday, I talked to a player who was complaining that the current leaders are just doing their best to make other players down. You just don't know how to talk with a player. Spreading shit around ain't gonna take us anywhere as everyone is with one thing! Democracy is better than just doing what you like!
There are not plenty of roleplay servers which are successful. But the ones which are, tend to be highly populated(yes there are alot of them). Consider this asslicking or not i don't care but i would advise you to speak respectfully. If you shit on others, they'll shit on you. Devin alone cannot be held responsible for whatever is happening, so please stop with that nonsense. Yes he leads the server but is it really his fault the players are leaving? Even if there is, he just contributed to whatever there was already, so lets not blame the guy.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 06:04:13 pm
It's unbeliavable for Argonath not to have a advertisement on SAMP advertisement boards
This is something crucial that every server in need of players must have. I thought we have an advertisement team ... but yeah.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 06:04:21 pm
Yes, exactly. That's what I meant and that's why I brought that subject.
Your friend didn't jsut say he was from the server, he told people to join there. Falls under advertising, I would've banned him too.
Sure, new players should be treated with more leniency. But if due to their lack of English, they break the rules and get removed from the server, or punished. Then it is not the admins fault. I've had enough times where I tried to assist a new player, who barely spoke English who just continued to rule-break. Admins do talk to new players, a lot. Just behind the scenes, remember they can spectate, /pm, etc.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:04:48 pm

Did you read my post? What you're saying about RP and helping new players is going on MORE THAN EVER. RP is NOT the issue, there's plenty of it. It's the fact that yesterday a veteran quit because he had to spend 2 hours looking for his bike because of the absense of /heydude that draws less and less people to stay around. Or when that bike runs out of fuel and you have to respawn it to get 10 percent fuel to get to a gas station again, which is considered abuse but is absolutely necessary because of the absence of /fillup gascan.

Things like that are things we are lacking in and can be changed. The roleplay is there, the community is still there, the helpfulness to new players is there, but we can all sit in a circle and sing kumbaya but in the end that won't keep new players around if they can't earn a single penny and have to look for their bike for 2 hours only to find it's out of fuel and therefore rendered useless just the same...
I can pretty much agree with what Sal said. We are lacking several scripts that makes Argonath, Argonath. Therefore paying attention to that section might help the situation.
Title: Re: Changes to be made
Post by: Stivi on September 06, 2015, 06:05:43 pm
Maybe I chose the bad words to describe what I meant @Devin. No admins aren't supposed to get flamed, what I meant was most players will go to them to complain about every single thing, and when they think an admin didn't do what he should've done they flame them. You seem to look at me as someone who only likes to disrespect the admin team, but actually just trynna point what they do is sometimes wrong, or unneeded, call it whatever. Let's not talk about players, please. This is a topic addressing HQ on some changes that need to be done, HQ can't change players? No one can, we're dumb.



@Brian. then I was right xD here: http://wiki.argonathrpg.eu/index.php?title=SA-MP_Moderators_Guide
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 06:05:43 pm
This is something crucial that every server in need of players must have. I thought we have an advertisement team ... but yeah.
Indeed we have an advertisement team. But we also need some things that attract the people before we can make an advertisement there, videos, etc. Doesn't get made in 1-2 minutes.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:06:22 pm
We got told before that staff team is being worked on (by Teddy), let's focus about us the players now let's not go admins vs players again, what should we do from our position as veterans/regulars in your opinions guys?Ever read their rules (http://forum.sa-mp.com/showthread.php?t=464581)?You know this yet you fail to apply it by yourself, this is another problem we throw chat like that and never really apply it.

I saw their rules, and so what, the owner(s) can fulfill those requirements so they can post on the board.
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 06:06:56 pm
Last thing to throw in here; consider all that has happened since the beginning of RS5 in terms of server development and growth. think about who was around when things were on the decline and who was around and responsible for changes when things began progressing in the right direction with the current development team that is more interested in the players opinions than a vision or idea that was made years ago.

Keep in mind there is far more that goes in in hidden boards than you are aware of, just because you don't see things happening doesn't mean a person does nothing to try resolve matters.
Everyone gets frustrated, everyone gets annoyed at times. It does not help to go and blame someone because you can't see any other reason for something happening.
Title: Re: Changes to be made
Post by: Bruce. on September 06, 2015, 06:08:19 pm
Doesn't anyone has a account that have the privilege to post on "Server Advertisment" board on samp forum? If yes, we all can work on a layout to introduce the server and we can post it there...
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:09:13 pm
Doesn't anyone has a account that have the privilege to post on "Server Advertisment" board on samp forum? If yes, we all can work on a layout to introduce the server and we can post it there...
I do.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:09:48 pm
Doesn't anyone has a account that have the privilege to post on "Server Advertisment" board on samp forum? If yes, we all can work on a layout to introduce the server and we can post it there...

Read this carefully: http://forum.sa-mp.com/showthread.php?t=464581
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:10:20 pm
I saw their rules, and so what, the owner(s) can fulfill those requirements so they can post on the board.
No you didn't, did you see anything related to reputation score? Go check again and please answer what I wrote in the previous reply.
Doesn't anyone has a account that have the privilege to post on "Server Advertisment" board on samp forum? If yes, we all can work on a layout to introduce the server and we can post it there...
Really hard to find, considering only developers and owners of huge communities mostly post on sa-mp.com.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:12:03 pm
Read this carefully: http://forum.sa-mp.com/showthread.php?t=464581
You can post an Advert as long as you have the permission from the Owner/Leaders.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:13:36 pm
Khm, is it impossible for Gandalf or Aragorn or Sauron to create a account on SAMP forums and fulfill those requirements, and by requirements I mean those: You need to have a reputation on the forum of 15 or greater, your account must be 30 days or older, and you have to have atleast 10 posts.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:14:58 pm
Khm, is it impossible for Gandalf or Aragorn or Sauron to create a account on SAMP and fulfill those requirements, and by requirements I mean those: You need to have a reputation on the forum of 15 or greater, your account must be 30 days or older, and you have to have atleast 10 posts.
Getting reputation on SA:MP forums is not easy. You need to help ALOT of people in the scripting section. And even then some people dont award you with reps.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 06:15:34 pm
Khm, is it impossible for Gandalf or Aragorn or Sauron to create a account on SAMP and fulfill those requirements, and by requirements I mean those: You need to have a reputation on the forum of 15 or greater, your account must be 30 days or older, and you have to have atleast 10 posts.
We don't need any of those. Division leaders are the 'owners' of their server. If Devin(or Cyril) gives you the go, it's fine.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:16:15 pm
Khm, is it impossible for Gandalf or Aragorn or Sauron to create a account on SAMP and fulfill those requirements, and by requirements I mean those: You need to have a reputation on the forum of 15 or greater, your account must be 30 days or older, and you have to have atleast 10 posts.
Sigh..
Again check what I posted on the previous page (6). I want you to answer those please.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:18:26 pm
Getting reputation on SA:MP forums is not easy. You need to help ALOT of people in the scripting section. And even then some people dont award you with reps.

If Gandalf or Aragorn or Sauron made account(s) on SAMP forums, can't we just rep them. Lol.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:19:05 pm
If Gandalf or Aragorn or Sauron made account(s) on SAMP forums, can't we just rep them. Lol.
And get them banned from the forums.

Read what Brian said.
Title: Re: Changes to be made
Post by: Bruce. on September 06, 2015, 06:19:20 pm
Really hard to find, considering only developers and owners of huge communities mostly post on sa-mp.com.
Can't let's say Axis post a advertisment there with the permission of Gandalf or HQ since Gandalf is inactive atm?
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:20:30 pm
Can't let's say Axis post a advertisment there with the permission of Gandalf or HQ since Gandalf is inactive atm?
If Axis has enough reputation there then why not.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 06:21:01 pm
Ppl can't read.
We DO NOT need Gandalf or Aragorn to post an advertisement on the SA:MP forums.
ANYONE can post there for the server, but if the owner wants the advertisement removed, he can just ask so, and it'll be removed.
DEVIN and CYRIL can give allowance to post there, or get things removed if they need it to be removed.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:21:52 pm
If Axis has enough reputation there then why not.
I do.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:22:34 pm

Then talk with them and agree about some kind of template there. :P
We sorted advertisement on sa-mp.com out, now let's talk about new players.
Title: Re: Changes to be made
Post by: Bruce. on September 06, 2015, 06:22:49 pm
Why aren't we working on it then?
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:24:53 pm
Ye so if a developer/leader wants me to do this. I'm down, HMU.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:27:27 pm
I'm down
sex

Anyways about new players, how about forming a new team but this time it works with the staff team and CMB. I want @Devin @Teddy and @Louise to check this idea out, we can sort it out again with ACA and other volunteers who are down for helping.
Title: Re: Changes to be made
Post by: AK47 on September 06, 2015, 06:28:37 pm
Is it really worth all the effort of doing things? Will we even back a good playerbase? I honestly doubt it.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:31:33 pm
Is it really worth all the effort of doing things? Will we even back a good playerbase? I honestly doubt it.

Well we need to improve our server, roleplay and scripts.

And I have said it millions of times and I will say it again, we need to spread the word of Argonath to others. We need to advertise this server on server advertisement websites,on social networks, to our friends and to their friends, and to our relatives.

We also need to introduce and help new players.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:31:57 pm
Is it really worth all the effort of doing things? Will we even back a good playerbase? I honestly doubt it.
If we set it as our goal and everyone really works on doing all that without anyone hating on the other then yes, it's worth it.
Title: Re: Changes to be made
Post by: Brian on September 06, 2015, 06:32:44 pm
Feel free to start something up, I am sure both Devin and Cyril will be fine with it. You are also free to use all resources of the advertisement team, if you need art design done or need items written down.
Title: Re: Changes to be made
Post by: Axison on September 06, 2015, 06:34:24 pm
I'd say this for myself, I'm not good at art. Not bad at writing but i prefer someone more professional does it. I'll post it.
Title: Re: Changes to be made
Post by: Marcel on September 06, 2015, 06:35:56 pm
Read this carefully: http://forum.sa-mp.com/showthread.php?t=464581
Can be done easily. I have 30+ reps there. As long as the post isn't reported by Gandalf, they won't even care.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 06, 2015, 06:40:35 pm
NOTE: Read this post now carefully, please, thank you.

Guys, if we are gonna advertise our server on SAMP forums server advertisement boards, we need to be prepared for the new players that will come,because I think that when people see our advertisement we will get more and more new players, because alot and I mean alot of people view advertisements at the SAMP forums server advertisement boards and then alot of people join those servers to see what they are, so they stay or leave, so when they come, we need to give them the maximum respect and attitude they need, we also need to introduce them to the server and show them around and help them.
Title: Re: Changes to be made
Post by: .Matthew. on September 06, 2015, 06:44:29 pm
Don't make any advertisements now.
Once server is properly updated with wanted and proper scripts, then go ahead and do it.
Currently it's a waste of time since newcomers will come and go out of boredom and lack of jobs/features.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 06:56:15 pm
Don't make any advertisements now.
Once server is properly updated with wanted and proper scripts, then go ahead and do it.
Currently it's a waste of time since newcomers will come and go out of boredom and lack of jobs/features.
It's not a waste of time, scripts are fine. How would new players know about the future plans that are still not yet live?
Give it a try like we did for the hosted tab. It's not hard to write a topic for this month.
Title: Re: Changes to be made
Post by: Marcel on September 06, 2015, 07:01:29 pm
It's not a waste of time, scripts are fine. How would new players know about the future plans that are still not yet live?
Give it a try like we did for the hosted tab. It's not hard to write a topic for this month.
Speaking of which, hosted tab has been paid for another month as of today, thanks to StatuZ.
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 07:02:42 pm
Can be done easily. I have 30+ reps there. As long as the post isn't reported by Gandalf, they won't even care.

With the frequency of his visits to these forums I wonder if he has an active account on the SA:MP forum. Either way it wouldn't be a problem for someone within the staff team to advertise on behalf of the community/server.
Title: Re: Changes to be made
Post by: Marcel on September 06, 2015, 07:04:51 pm
With the frequency of his visits to these forums I wonder if he has an active account on the SA:MP forum. Either way it wouldn't be a problem for someone within the staff team to advertise on behalf of the community/server.
If someone with design skills provides me with BBCode/Images, I will write the texts and post it on the SA:MP forums.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 07:29:02 pm
Just another case of today, I was IG just now. Asked someone to help out another new player while I'm going off but no one cared to help from around 14 players (Except Frank Hawk and Dan Coleman) BaLLaS.
How about we sort such problem out and really help to make them stick around? It's really disgusting how veterans downgrade these new players when these new comers are the feet of our community. We have to make a solid team with high activity and willing to help, advise everyone IG constantly to help others.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 07:33:57 pm
If someone with design skills provides me with BBCode/Images, I will write the texts and post it on the SA:MP forums.

@Traser
Title: Re: Changes to be made
Post by: Traser on September 06, 2015, 08:49:48 pm
@Traser

Go take a look in the spoiler for the one i made for GTA:MP :), this kind of thing i can also make for SA:MP. Provide me with ideas what there NEED to be on.

(http://i.imgur.com/WbuHmXG.png)
 
 
"A world of its own"
Argonath RPG was founded in 2006 with a clear target. The founders were upset with the community they left because of how people treated each other, and how there was a lack of recognition from the administration for the efforts of new players and those who were not in the favour of leaders.
There for it was decided to create a new community that would be open to all people,
and where new players were treated same as regulars and veterans. With a new community this was not a problem, as everyone was new and the only veterans were the main leaders.
With the growth of the community over the years, there have been a number of players who do not know about the origins of our community, and the goals that were set when creating it. As a result, there has been a clash between people who feel that they are entitled because of being regulars and the goals and ideas of the owners and developers. To clarify this, we present our vision.
  • 1.   Argonath was, is, and will always be a community that should be friendly to new people. We will continue to be  a breeding ground for new people to discover the fun of playing by imagination. This is what has brought us official status and creates a regular flow of new players in to our server, keeping the community alive and feeding it.
  • 2.   Argonath gives equal rights to new, experienced and admin players. We do not discriminate between players, and having admin rights or being a long time player does not give any of our players rights to act as better, higher or having more status as another.
  • 3.   Argonath does not offer privileges against payment. The equal status prohibits any possibility of payment for extra possibilities, rights or money in game.
  • 4.   Argonath strives to keep rules simple and understandable. Our community was created as free RP, based on imagination and creativity. We will not ever support it changing in to a jungle of rules that are impossible to understand, follow and adhere to. Our rules will remain the minimal needed to stop players who wish to disturb the fun in playing from doing so, not more and not less.
  • 5.   Argonath leaders will accept new rules and scripts only if they fit the vision. If any suggestion is limiting the possibility to play for new players, strives to give advantage to more experienced players, or creates a more complex rule that would make it hard to understand or follow, it will be rejected, regardless of how much support there is from the community
  • 6.   Argonath players are, regardless of point 5, free to implement within their group or play guidelines and habits of playing. However they are not allowed to force people outside their group to use the same rules, resort to flaming, insulting, or trying to excluse players who do not play by non-official group rules.
  • 7.   Argonath administration team will devote their time primarily to keep players following the guidelines. They apply for this knowingly, and will be given rights and levels according to their devotion, ability to help out others and follow the guidelines given to them. Admin rights shall never be given as reward or to show status. Promotions in the admin team will be based on the perception of the developers and main admins, and shall not be given based on seniority. If at any time admins feel not able to continue their devotion to admin guidelines, they are invited to resign. Resigning from admin rights or losing them should not reflect on the players status or recognition as valuable member of the community.
  • 8.   Argonath recognizes that a part of the community is underage. There for the following shall be prohibited:
    a.   Swearing, flaming and insulting. Within roleplay this is allowed very limited and strictly bound to the situation. If there is any doubt about the slang/language used is for ropleplay only,  administration has full right to take any measures they find necessary.
    b.   Promotion of usage of alcohol, drugs and other stimulating substances. We respect the freedom of choice, however people should be respecting that others who have different beliefs and choices have this right as well
    c.   Explicit sexual content. While within roleplay and discussion a certain freedom is granted, the underage community should be protected from eplicit sexual actions or content.
    d.  Cyberharrasment, stalking and bullying of players based on their belief, views, race or choices in life.
  • 9.   Argonath bases its community on respect and friendship between players of all nations.  This means that those who feel that they are allowed to disrespect others, consider others as inferior or treat them as such will be offered the choice to either change their views or leave the community. This includes any groups of players in game.
  • 10.   Argonath will remain as open, friendly and strong community for people worldwide who wish to enjoy playing a game based on imagination and creativity.
(http://i.imgur.com/ZkYb4I7.png)
(http://i.imgur.com/j1axkoK.png)

Argonath RPG a world of its own, medium level role-play server.
The role-play server with the best experience in the gaming world, a server which will show you the amazing wide open world, a world, YES! a world of it’s own, It will show you adventures and thousands of opportunities and jobs, if you don't want to work all day long you can always take a day off and buy a fully loaded Shotgun with various mods at the ammunation, blast yourself a way trough los santos, or keep the peace! your head explodes with all the opportunities hidden in the big city of los santos, so? where are you waiting for? come to the cities, join us at Argonath RPG!

(http://i.imgur.com/DUXb1WX.png)
What if you could be who you want to be? it is possible, we offer you the following:
  • Advanced Registration system.
    You are able to register your account with additional options to ensure safety!
  • City Foundation.
    You are able to start fresh, play some days and get a passport and drivers license!
  • Basic roleplay structure.
    The basic roleplay commands to role-play your way!
  • Property System.
    The way to live your life in a building owned by you!
  • Vehicle system.
    The way to move yourself, from state vehicles to owning vehicles!
  • Group protection system.
    The ability to have a group-tag and protect it!
  • Real feeling Economy.
    A real feeling of money that is spend or not!
  • Inventory.
    Collected weed, got a passport and license?
More stuff? yes there is!
  • A state of the art Panel
    Argonath RPG GTA:MP Panel!
  • Direct feedback with the Developers
    Talk directly with the developers of the game-mode!
  • Direct usage of the ideas section!
    Join the forums and post your idea for the server!
  • More to be added.
(http://i.imgur.com/LmQ0cCn.png)
"The Team" The team behind this project, advanced within scripting and graphical art
 
  • Traser - Graphical Designer / Administration Manager / Server Leader
  • Marcel - Script Developer / Panel developer
  • Armelin - Script Developer
  • James Conway - Script developer
  • Cyril - Administrator
  • Teddy - Server Management
  • Gandalf - Server Owner (community owner)
  • Aragorn - Server Owner (community owner)
  • Sauron  - Server Management
(http://i.imgur.com/ah7yJwJ.png)
Take a look at the various ways you can contact us:
 
Argonath RPG Website - www.argonathrpg.eu
Argonath RPG Forum - www.argonathrpg.eu/forum
Argonath RPG Ingame - gtamp.argonathrpg.eu
 
Or take a look at our other servers:
 
SA:MP Rpg.
(http://www.game-state.com/46.105.234.125:7777/560x95_FFFFFF_FF9900_000000_000000.png) (http://www.game-state.com/46.105.234.125:777/)

SA:MP Stunt.
(http://www.game-state.com/46.105.234.127:7777/560x95_FFFFFF_FF9900_000000_000000.png) (http://www.game-state.com/46.105.234.127:7777/)
 
VC:MP
(http://www.game-state.com/178.62.228.75:8192/560x95_FFFFFF_FF9900_000000_000000.png) (http://www.game-state.com/178.62.228.75:8192)
 
IV:MP
(http://www.game-state.com/46.105.234.126:9999/560x95_FFFFFF_FF9900_000000_000000.png) (http://www.game-state.com/46.105.234.126:9999)
 
See you soon.
 
With kind regards
Traser.
Argonath RPG GTA:MP Server leader.
 
Argonath RPG, all rights reserved.
® Traser Designs 2006-15

Special thanks to Bert // Loon for the "take a look and be amazed" subtext!
Title: Re: Changes to be made
Post by: Marcel on September 06, 2015, 09:33:55 pm
Working on the advertisement with @Traser! Will be done shortly.
Title: Re: Changes to be made
Post by: Satoshi on September 06, 2015, 09:44:21 pm
Sounds great!
Title: Re: Changes to be made
Post by: Thom on September 06, 2015, 10:03:19 pm
So this is supposed to be a discussion topic, but I only see people throwing their ideas.. Suprisingly the next ones to post, won't discuss what they saw and just throw what they think or extend what they already said before..

Anyway, let me throw in what i think.. There are some reasons out there, why Argonath isn't attractive for new players or generally being active. There was mentioned from someone before about the new games and GTA V that SA:MP is getting old. If that's true, Argonath isn't making, much of a progress to keep up with at least the scripts of the original new games like GTA V. Why play a game like SA:MP when the best thing argonath can offer you is trucking and houses.

One month ago, I had travelled to my cousin's house for 2 weeks. He started playing argo SA:MP because of me. Being next to him, helping him a little for the start was really dissapointing. Spawning in LSAP, All the cars with no fuel, bunnyhopping to GS9 and grab a vehicle to do what? Be a cop, that nowadays needs application? Be a fireman when no one is? Be a taxi driver, where it isn't guaranteed you know the Argonath Places as a newbie? Mechanic, probably never RPed before? Trucker to never find a trailer, and not even knowing the locations that are on the Job Offer catalog? The script isn't even new player welcome. Believe me the only thing that keeps Argonath together, is old bonds.

My point is, why should New Players play, when they don't know anybody, and there are games and servers with more fun?

My suggestions: 1. Make Unity Station the new spawning place for newbies and fill it with Bikes (No fuel needed)
2. Show a box and a text that tells in simple and little words what they are supposed to do in this server.
3. Support a revive of the ACA, with assist of Admin Staff and CMB that will help new players.
4. People should remember why is the reason they are trucking, in the end it's all about RP. Add an "Exhaustion" Script that you can accept up to 15 Job Offers(trucking) lets say the day. People get obssesed with money forgeting what is the purpose in this server, to RP and have fun.
5. Try to assist the new creative ideas i see around failing, only because they aren't script supported or ran by a staff member.
6. Add the Mayor script. This whole competitive game between the cities will spread the people gathered in Los Santos in a positive way.

That's all from me
Title: Re: Changes to be made
Post by: Ivan_MC on September 06, 2015, 10:48:00 pm
Just another case of today, I was IG just now. Asked someone to help out another new player while I'm going off but no one cared to help from around 14 players (Except Frank Hawk and Dan Coleman) BaLLaS.
How about we sort such problem out and really help to make them stick around? It's really disgusting how veterans downgrade these new players when these new comers are the feet of our community. We have to make a solid team with high activity and willing to help, advise everyone IG constantly to help others.
LOL. Are you trying to say that whenever I am IG, I should go to LSAP and help every new player that logs in ? Veterans barrelly have time to go IG cuz you know they are grown now and have more busy life than the one 5-6years ago. They can't RP, take care of business and help new players, simple they don't have time for all that. What the server needs is a proper INTRO when you enter the server for the first time ( register ). You need to be guided in the things you can do to work and make money, because let's face it like 80percents of the new players that logs asks in /p What is the best job to make money?, the other 20percents are either cheaters or DMers ( rule-brakers ). You all talking about Role-Play is the thing to make the new players stay around, let's face it that is pure bullshit. Get back in time when you first time joined Argonath. I bet all of you were either rule-brakers or guided by some friend/member how to make money and you were doing just that. This will make new players stay around now too. One thing is that Admins have to be more kind and more in a talk-mode with the new players when they rule-brake ( warn them, ask them not to do that and similar, not just /ban them without a thing being said ). Second thing is to make one job that can pay off good by working it ( doesn't matter how much you hate money-hungry players, new ones will always want to work and get payed good for that ).  This two things will make new players stay around more, this was my opinion on how to improve the player-base.
Title: Re: Changes to be made
Post by: Traser on September 06, 2015, 11:17:25 pm
Stop this topic, and get ingame.
Title: Re: Changes to be made
Post by: Hevar. on September 06, 2015, 11:24:36 pm
Only if we kept RS4 instead of this unfinshed RS5,

in RS4 we had everything, all type of scripting ALSO /TAXI <--- This has been requested so many times and atill not added,

Davis_Omid did in RS4 not only /taxi he even did /bus /tram /train, like really cmon? And there is no sense to make funny RP bank robbery since LS bank got a bad small interior.....and the maxium prison Mordor is still not finished , which we had alot of RP there in Rs4

I can make a huge list here, but just sgree with me...RS5 got released too early :/ and some changes in RS5 did it worse and made people to leave. This is so sad!
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 11:37:38 pm
We really do not need to go over the reasons as to why RS5 was pushed out early, it has been stated more than enough times now.
Title: Re: Changes to be made
Post by: Khm on September 06, 2015, 11:52:30 pm
LOL. Are you trying to say that whenever I am IG, I should go to LSAP and help every new player that logs in ? Veterans barrelly have time to go IG cuz you know they are grown now and have more busy life than the one 5-6years ago. They can't RP, take care of business and help new players, simple they don't have time for all that. What the server needs is a proper INTRO when you enter the server for the first time ( register ). You need to be guided in the things you can do to work and make money, because let's face it like 80percents of the new players that logs asks in /p What is the best job to make money?, the other 20percents are either cheaters or DMers ( rule-brakers ). You all talking about Role-Play is the thing to make the new players stay around, let's face it that is pure bullshit. Get back in time when you first time joined Argonath. I bet all of you were either rule-brakers or guided by some friend/member how to make money and you were doing just that. This will make new players stay around now too. One thing is that Admins have to be more kind and more in a talk-mode with the new players when they rule-brake ( warn them, ask them not to do that and similar, not just /ban them without a thing being said ). Second thing is to make one job that can pay off good by working it ( doesn't matter how much you hate money-hungry players, new ones will always want to work and get payed good for that ).  This two things will make new players stay around more, this was my opinion on how to improve the player-base.
Jesus, that's so selfish. As a new player I'd never interact with a robot, I am there to meet with people not a fucking interactive robot. Yes as a veteran you have to help the new players with a detailed introduction, if you will keep thinking like that we will have no SA:MP Argonath anymore.
Title: Re: Changes to be made
Post by: Luke on September 06, 2015, 11:54:06 pm
What was the big difference from the jump from RS4 to RS5?
Hardly nothing if all RS5 has so many scripts what shit on RS4 14x over, the diffrence is everyone is so f**cking money motivated now-days that role-play is a thing of the past, everyone just wants to roll round with 500 properties 500 cars and loads of cash and guns acting to be the big I am, you don't need cash to role-play, imho this is the difference. People left in RS4 because they lost their cash, boo hoo, I for one stayed yes I lost everything yes I contemplated when I went to RS5 but this game aint about cash, its about the experience of friends, I don't join to farm cash, I join to have a laugh with my distant friends, thats why we are all here, no big changes to be made, all the issue is at the moment is everyone has become so distant from everyone, in RS4 I could name half the server as friends, RS5 I can only name a few, a few pop in from RS4 but that's the issue, the reason why I still play and still sit on these forums day in and day out, is for the friendship we all have built with one another within Argonath, the new players don't stay as they just don't have that, they join and feel isolated leave due to the boredom of being alone, yes we have guys join and bam they fit right in, @Kaseem is my prime example, he wouldn't have event thought about SAMP or Argonath if it wasn't for me introducing him and making him feel welcome, the guy who introduced me also did the same and the train follows. Point is the server at the moment ain't getting new players staying due to the fact well, there is no interaction or effort with them, everyone just expects players to join and know the game off the bat, we need to get involved get into the roleplays with the new guys, if it comes down to just going to LS/LVAP and saying "Ayo Welcome" or someshit thats a start, we all started off at that point, and its bloody hard to get started on Argonath, I joined myself and just went straight to the Ammu and began shooting everyone, because thats what everyone knew, it wasn't till my mate, came round to my house (not saying do this) to actully explain how it works, and he brought me to Roleplays etc. and thats where it all started. We cannot just expect a massive change all of sudden we just have to work towards it. Like it or not, we are all one big family.
Title: Re: Changes to be made
Post by: Devin on September 06, 2015, 11:57:58 pm
What was the big difference from the jump from RS4 to RS5?
Hardly nothing if all RS5 has so many scripts what shit on RS4 14x over, the diffrence is everyone is so f**cking money motivated now-days that role-play is a thing of the past, everyone just wants to roll round with 500 properties 500 cars and loads of cash and guns acting to be the big I am, you don't need cash to role-play, imho this is the difference. People left in RS4 because they lost their cash, boo hoo, I for one stayed yes I lost everything yes I contemplated when I went to RS5 but this game aint about cash, its about the experience of friends, I don't join to farm cash, I join to have a laugh with my distant friends, thats why we are all here, no big changes to be made, all the issue is at the moment is everyone has become so distant from everyone, in RS4 I could name half the server as friends, RS5 I can only name a few, a few pop in from RS4 but that's the issue, the reason why I still play and still sit on these forums day in and day out, is for the friendship we all have built with one another within Argonath, the new players don't stay as they just don't have that, they join and feel isolated leave due to the boredom of being alone, yes we have guys join and bam they fit right in, @Kaseem is my prime example, he wouldn't have event thought about SAMP or Argonath if it wasn't for me introducing him and making him feel welcome, the guy who introduced me also did the same and the train follows. Point is the server at the moment ain't getting new players staying due to the fact well, there is no interaction or effort with them, everyone just expects players to join and know the game off the bat, we need to get involved get into the roleplays with the new guys, if it comes down to just going to LS/LVAP and saying "Ayo Welcome" or someshit thats a start, we all started off at that point, and its bloody hard to get started on Argonath, I joined myself and just went straight to the Ammu and began shooting everyone, because thats what everyone knew, it wasn't till my mate, came round to my house (not saying do this) to actully explain how it works, and he brought me to Roleplays etc. and thats where it all started. We cannot just expect a massive change all of sudden we just have to work towards it. Like it or not, we are all one big family.

 :app:
Title: Re: Changes to be made
Post by: Traser on September 06, 2015, 11:58:11 pm
"Lead by example, and others will follow" @Luke
Title: Re: Changes to be made
Post by: Luke on September 06, 2015, 11:59:34 pm
"Lead by example, and others will follow" @Luke

Couldn't agree more mate.
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 12:02:26 am
If there's no welcoming or friendly atmosphere on the server, it leaves no reason for new players to stay on the server. If they walk up to a player who just shoots them, which happens far too often, or that player straight up ignores them then why would they care about staying online?

It's all about the presentation of the players towards others, as well as the atmosphere within the server.
Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 12:02:40 am
What was the big difference from the jump from RS4 to RS5?
Hardly nothing if all RS5 has so many scripts what shit on RS4 14x over, the diffrence is everyone is so f**cking money motivated now-days that role-play is a thing of the past, everyone just wants to roll round with 500 properties 500 cars and loads of cash and guns acting to be the big I am, you don't need cash to role-play, imho this is the difference. People left in RS4 because they lost their cash, boo hoo, I for one stayed yes I lost everything yes I contemplated when I went to RS5 but this game aint about cash, its about the experience of friends, I don't join to farm cash, I join to have a laugh with my distant friends, thats why we are all here, no big changes to be made, all the issue is at the moment is everyone has become so distant from everyone, in RS4 I could name half the server as friends, RS5 I can only name a few, a few pop in from RS4 but that's the issue, the reason why I still play and still sit on these forums day in and day out, is for the friendship we all have built with one another within Argonath, the new players don't stay as they just don't have that, they join and feel isolated leave due to the boredom of being alone, yes we have guys join and bam they fit right in, @Kaseem is my prime example, he wouldn't have event thought about SAMP or Argonath if it wasn't for me introducing him and making him feel welcome, the guy who introduced me also did the same and the train follows. Point is the server at the moment ain't getting new players staying due to the fact well, there is no interaction or effort with them, everyone just expects players to join and know the game off the bat, we need to get involved get into the roleplays with the new guys, if it comes down to just going to LS/LVAP and saying "Ayo Welcome" or someshit thats a start, we all started off at that point, and its bloody hard to get started on Argonath, I joined myself and just went straight to the Ammu and began shooting everyone, because thats what everyone knew, it wasn't till my mate, came round to my house (not saying do this) to actully explain how it works, and he brought me to Roleplays etc. and thats where it all started. We cannot just expect a massive change all of sudden we just have to work towards it. Like it or not, we are all one big family.
Good job chav, much luv. :D
Title: Re: Changes to be made
Post by: Kaseem on September 07, 2015, 12:03:24 am
@Luke thanks for all you done for me. :)

without Luke this wouldn't had happen the argonath communtiy and samp he was there when I really needed the help in the community and help me make new friends around the world and get me where I am now,
Title: Re: Changes to be made
Post by: brian1996 on September 07, 2015, 12:05:11 am
Jesus, that's so selfish. As a new player I'd never interact with a robot, I am there to meet with people not a f**cking interactive robot. Yes as a veteran you have to help the new players with a detailed introduction, if you will keep thinking like that we will have no SA:MP Argonath anymore.
Since when is it the task for players/veterans to help new players. We don't have to do so, those who do are choosing for it. It's the staff's job to help them, not ours.
Title: Re: Changes to be made
Post by: Traser on September 07, 2015, 12:06:24 am
If there's no welcoming or friendly atmosphere on the server, it leaves no reason for new players to stay on the server. If they walk up to a player who just shoots them, which happens far too often, or that player straight up ignores them then why would they care about staying online?

Correctly, so YOU as player, you the person that's reading this, don't be like this, but actually teach

"Lead by example, and others will follow"

To finish with this:
It's all about the presentation of the players towards others, as well as the atmosphere within the server.



Stop moaning why, stop caring about your community, your bullshit here kills it, so your family that you cared about will vanish if you all just give up like this..
Start SA:MP, Join the server and START roleplaying, you don't have to.. but you can have fun! you could have fun in RS2, RS3, RS4, you can also in RS5.
Title: Re: Changes to be made
Post by: Brian on September 07, 2015, 12:08:10 am
Since when is it the task for players/veterans to help new players. We don't have to do so, those who do are choosing for it. It's the staff's job to help them, not ours.
It's the communities job to do so, we ain't forcing you, but there's enough people that don't mind doing it.
Title: Re: Changes to be made
Post by: brian1996 on September 07, 2015, 12:11:16 am
It's the communities job to do so, we ain't forcing you, but there's enough people that don't mind doing it.
Exactly, there's enough people who are willing to volunteer their help to new players but don't go stating that every single player must help them (khm) because some simply don't care.
Title: Re: Changes to be made
Post by: Ivan_MC on September 07, 2015, 12:15:08 am
Jesus, that's so selfish. As a new player I'd never interact with a robot, I am there to meet with people not a f**cking interactive robot. Yes as a veteran you have to help the new players with a detailed introduction, if you will keep thinking like that we will have no SA:MP Argonath anymore.
Why are you talking about yourselfe? Look around. Face the facts that bigger percentage of the new players are asking how to make big cash, they are not like /p I want to meet people and make friends. They are all /p What is the easiest way to earn cash ?. You have to look what the new players are asking for, not to do what you think that YOU would like to see if you enter for the first time.
Title: Re: Changes to be made
Post by: Traser on September 07, 2015, 12:24:22 am
It's very hard.

Go ingame, moaning on forums only LOWERS the playercount.
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 12:32:25 am
No one says you have to help new players, however if you actually want to make a difference and help improve things you would be willing to help new players instead of passing it on to the next person.
Title: Re: Changes to be made
Post by: Axison on September 07, 2015, 12:34:30 am
If you're not willing to help those new players then you can stop complaining about playerbase.
Title: Re: Changes to be made
Post by: Traser on September 07, 2015, 12:34:50 am
Posts containing no useful information that is not related to the OP (original post) at all will be removed.
Title: Re: Changes to be made
Post by: brian1996 on September 07, 2015, 12:45:21 am
If you're not willing to help those new players then you can stop complaining about playerbase.
I never complained about the playerbase since I frankly don't care at all about that, I've got more important things to do than playing some modification that's a decade old.
I think it will increase after some time, this is just a phase, just like all the times before this.
Title: Re: Changes to be made
Post by: Jeremy. on September 07, 2015, 12:49:32 am
http://www.argonathrpg.eu/index.php?topic=107026.msg1701121#msg1701121

I posted this some time ago and I believe this could bring a lot of benefits for the newcomers. There's no need of something complicated, but something short and concrete to familiarize those which have an interest about learning things. Of course this requires the implementation of the scripts which have been promised.

Indeed this doesn't compare to assisting the new players in-game but I think in this way they will become more interested and it will become easier for us to help them out.
Title: Re: Changes to be made
Post by: Que on September 07, 2015, 01:16:58 am
GUYS

Just look at this topic, at least the last five pages or so. No brain surgery is needed to realize that there are millions of opinions and points, but yet no one is agreeing, neither making any progress. It's just an endless discussion about absolutely nothing, which has been going on for years.

It's time to sit down, community leaders, all the big bosses, capos or plain high ups of each faction that is recognized or famous within the Argonathian border, role models of the community who wants to promote more widely, and you all sit down, take up questions like:

* What is Argonath to You?
* What do we want in the future?
* What is our main priority right now?
* How can we achieve success?
* What can we do to develop?

Make a Skype group or whatever. Sit the fuck down, talk to each other like a TEAM and decide what Argonath should become in the future.
I bet half of the community don't even have a clue what's going on and where the community is heading.

The situation is clusterfucked.
Title: Re: Changes to be made
Post by: Traser on September 07, 2015, 01:31:41 am
The situation is clusterfucked.

Me, crowe. and Manoni were the last 3 remaining, i just logged off. now it's this:
(http://i.imgur.com/KbSRfxV.jpg)



And now take another look at this pathetic moan topic.
Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 01:37:43 am
I'm supporting this, we should make that asap in this week. How about Tuesday 20:00 server time? Or just make a topic about it of people who want to join in this "meeting" (only serious people and known players please) and agree about a date and time which suit everyone.
Title: Re: Changes to be made
Post by: Cofiliano on September 07, 2015, 01:49:23 am
Jesus, that's so selfish. As a new player I'd never interact with a robot, I am there to meet with people not a f**cking interactive robot. Yes as a veteran you have to help the new players with a detailed introduction, if you will keep thinking like that we will have no SA:MP Argonath anymore.
Thing is both you/Luke/Devin and Ivan are right.

You are all talking from your perspective. Some new players likes to interaction more. Some new players likes to start working more and focus on that.

And you got 3rd type of new players, who likes to check out and enjoy interesting scripts(horsebets, casinos, bank robbery that's coming, etc etc)

So its just a matter of "taste", but we need both types of players around, and we need to provide them with enough opportunities for both.


Answer on first type of new players are veterans and their group. They're the one who's roleplays and interaction is gonna make those kind of players stick around.

Answer on second and third kind of new players is more interesting, and enjoyable scripts, that you can have alot of fun together with your friends, and that you can earn from.


But its a charmed cycle really. Because in order to bring Veterans and their groups back, you need those new interesting and enjoyable scripts, specially for criminals and we need them to be amazing as well. Then they'll start interactions and roleplays that will make new players stick around.

So we unfortunately go down on the issue, its the scripts. The faster they are developed and published, the more people will come back. The slower they are developed and published, more people will find other places to play on. Including the new players who went trough Argonath and left.

And yeah these topics ain't really helping and are pointless. Sit back and relax.

Title: Re: Changes to be made
Post by: Salmonella on September 07, 2015, 03:12:11 am
This whole ''players are selfish now and don't care for roleplay'' bullshit is all nice and it's great to see you all agreeing on it even though it's hardly true for the majority of the current players, but how's that gonna fix anything? What do you propose we do? Ban everyone that doesn't spend at least an hour welcoming people at LSAP? Ban someone for having a bunch of stuff? As far as I know developer Teddy is the richest person ingame, does that make him a bad RPer or anything? Lovely truisms and a bunch of stating the obvious (we all met friends on argonath okay  :bananav:), but the only useful in these last pages was Cofi's post.

Things that can be addressed need to be addressed. Like Cofi explained, in the end it all comes down to the scripts. RS5 should've taught anyone this, if anything.

Cofi broke it down exactly how it is. The scripts are what need to be attended to, and until those are tiptop again, nothing else is gonna change.

Please don't scoff at players for ''non-RP'' or ''it doesn't make sense RPLy''. Forcing people works the other way round. A lot of changes into the wrong direction have been forced on the players over time and it just gave bad results... One of the key things that made Argonath so unique was its freedom.

There is PLENTY of roleplay, there is a good enough community, there is a good administration team, so why is everyone still looking in those areas to blame it on?
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 03:48:01 am
What was the big difference from the jump from RS4 to RS5?
Hardly nothing if all RS5 has so many scripts what shit on RS4 14x over, the diffrence is everyone is so f**cking money motivated now-days that role-play is a thing of the past, everyone just wants to roll round with 500 properties 500 cars and loads of cash and guns acting to be the big I am, you don't need cash to role-play, imho this is the difference. People left in RS4 because they lost their cash, boo hoo, I for one stayed yes I lost everything yes I contemplated when I went to RS5 but this game aint about cash, its about the experience of friends, I don't join to farm cash, I join to have a laugh with my distant friends, thats why we are all here, no big changes to be made, all the issue is at the moment is everyone has become so distant from everyone, in RS4 I could name half the server as friends, RS5 I can only name a few, a few pop in from RS4 but that's the issue, the reason why I still play and still sit on these forums day in and day out, is for the friendship we all have built with one another within Argonath, the new players don't stay as they just don't have that, they join and feel isolated leave due to the boredom of being alone, yes we have guys join and bam they fit right in, @Kaseem is my prime example, he wouldn't have event thought about SAMP or Argonath if it wasn't for me introducing him and making him feel welcome, the guy who introduced me also did the same and the train follows. Point is the server at the moment ain't getting new players staying due to the fact well, there is no interaction or effort with them, everyone just expects players to join and know the game off the bat, we need to get involved get into the roleplays with the new guys, if it comes down to just going to LS/LVAP and saying "Ayo Welcome" or someshit thats a start, we all started off at that point, and its bloody hard to get started on Argonath, I joined myself and just went straight to the Ammu and began shooting everyone, because thats what everyone knew, it wasn't till my mate, came round to my house (not saying do this) to actully explain how it works, and he brought me to Roleplays etc. and thats where it all started. We cannot just expect a massive change all of sudden we just have to work towards it. Like it or not, we are all one big family.

You just earned a great deal of respect from me. Well said.
Title: Re: Changes to be made
Post by: Andeey on September 07, 2015, 06:02:52 am
i don't get how people aren't happy that changes are coming... Script updates mapping.. about 4-5 months ago there was nothing like this.. no changes at all not even bug fix's. Why can't we be happy atleast something is being done, it doesnt take 15 minutes to fix everything, scripters don't have an easy job.
Just be greatful
Title: Re: Changes to be made
Post by: Meow Meow on September 07, 2015, 07:57:24 am
to be honest, I attribute the problem to our mistake of limiting police, combat shotgun, and lack of business features. These are all things that'll be resolved in the coming week as my PC is fixed.
limiting police was never a mistake Teddy, actually limiting police is the best thing happened lately (at least in my opinion) now we don't have to get upset just because of new players coming in and going on cop duty as soon as they join the community just for /su ID (any shitty reason) then either jail him or kill him and get money, I mean how many cops or self proclaim cops we reported back at the days (before new script)? I cant imagine the number, and how many of them got punished? the answer will always be 0, adding business features is a good idea to attract members to our community. the other thing that needs a fix is some admins should stop considering themselves above the rules, it's so painful to see admin temp banning a member for sexual talk on main chat and next day another admin writes a complete essay of sexual talk on main chat,
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 10:45:20 am
the other thing that needs a fix is some admins should stop considering themselves above the rules, it's so painful to see admin temp banning a member for sexual talk on main chat and next day another admin writes a complete essay of sexual talk on main chat,

Please don't even start making up rumors about the staff team, if someone isn't following the rules then report then accordingly. And no, not for saying a single word either.
Title: Re: Changes to be made
Post by: Meow Meow on September 07, 2015, 11:01:05 am
Please don't even start making up rumors about the staff team, if someone isn't following the rules then report then accordingly. And no, not for saying a single word either.
I'm not talking about staff members in general, if you observe what generally happens in game you will find out that my point about some (not everyone) is a little valid, back to the main topic, as most of member say "everyone is focusing on money more then role play" well a better solution for that would be removing main chat script and also person's mark on map just to make it more realistic and will also help making more RP scenes then just coming in the server to have jokes on main chat and do trucking whole day
Title: Re: Changes to be made
Post by: Stivi on September 07, 2015, 11:37:41 am
There is RP in the server. We already know what the issues are, problem is how to solve them.

And damn, combat shotgun removal is not one. Police, yes, because we are limiting new players job possibilities. Yes, I wanted it to be application only, but now I see the harm it did to the server. So what we have money hungry people ? Up the welcome cash to $10,000 already because we no longer have wallets. ( Correctme if I am wrong but initially you were supposed to get $5k at registration and $5k upon purchasing your first wallet )  This way we can even remove state cars and add some rentals, along with some mountain bikes that respawn if they aren't used for 180 seconds. Remove trucking job so we'll have a little job diversity too, until a proper trucking script comes up. More freedom in creating a group and help them up ( even recognize them or make them official ) until we have groups with proper activity and motivation. Right now I'm unable to go In-Game because reasons, whatever. But if I was, I probably wouldn't because I don't have any motivation nor a reason to go when there are barely 5 people In-Game. We can even use AFK players, others will follow. ( bugged horsebetting? - kept IG didn't it?)

How about creating helpers? Not the /h chat ones, actual people that have their own commands and help new players up. Use /goto, spawn a Sunrise and help new players when needed. Open applications every two weeks or so, so you'll have people active enough. And those asslickers who would do anything to become a moderator, this way they can have more chances.

Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 11:41:12 am
I'm not talking about staff members in general, if you observe what generally happens in game you will find out that my point about some (not everyone) is a little valid, back to the main topic, as most of member say "everyone is focusing on money more then role play" well a better solution for that would be removing main chat script and also person's mark on map just to make it more realistic and will also help making more RP scenes then just coming in the server to have jokes on main chat and do trucking whole day
Are you kidding us or what? Have you read the rest of the topic? Do you realise that our problem is not because of the RP? Incase you didn't notice the RP quality on the server increased a lot.
Title: Re: Changes to be made
Post by: Pizza4_Games on September 07, 2015, 12:02:50 pm
Well, its not all about the cash, its to use your creativity and imagination, which most people don't care about, i missed argonath the way it was in the past but now its just.... eh. Am sorry if that was a bit offensive but, make a huge event? something? that can attract players back into argonath(maybe)
Title: Re: Changes to be made
Post by: danipoz on September 07, 2015, 12:21:21 pm
How about creating helpers? Not the /h chat ones, actual people that have their own commands and help new players up. Use /goto, spawn a Sunrise and help new players when needed. Open applications every two weeks or so, so you'll have people active enough. And those asslickers who would do anything to become a moderator, this way they can have more chances.
This is a perfect idea, totally support it. I would like to be that helper.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 12:47:55 pm
If going by the last few pages is what we have in offering solutions to this crisis, we're doomed beyond belief. The scripts are not the priority, the player experience is.

Can the leadership give us a offical explaination as to us why the player count dropped so significantly in the space of 2-3 weeks? A lack of transparency is leading to speculation. This speculation is being translated to players leaving as they seek to avoid a sinking ship.
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 12:54:32 pm
There's nothing to be transparent about? We have no idea why the player count has decreased besides the fact that some wanting to make a completely serious roleplay server out of Argonath didn't get what they wished for and left.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 01:22:39 pm
There's nothing to be transparent about? We have no idea why the player count has decreased besides the fact that some wanting to make a completely serious roleplay server out of Argonath didn't get what they wished for and left.

Are you at liberty to disclose the names of these people? Perhaps some of us can convince them to come back.
Title: Re: Changes to be made
Post by: AK47 on September 07, 2015, 01:29:50 pm
Economic Stimulus, just saying
Title: Re: Changes to be made
Post by: Meow Meow on September 07, 2015, 01:30:55 pm
Are you kidding us or what? Have you read the rest of the topic? Do you realise that our problem is not because of the RP? Incase you didn't notice the RP quality on the server increased a lot.
I'm not talking about RP quality, I was just saying that most of members come online for trucking and main chat discussion, at least that's what I'm seeing lately, and as I said by removing main chat script the server will look more like a RP server then global chat server
Title: Re: Changes to be made
Post by: Thom on September 07, 2015, 01:38:53 pm

How about creating helpers? Not the /h chat ones, actual people that have their own commands and help new players up. Use /goto, spawn a Sunrise and help new players when needed. Open applications every two weeks or so, so you'll have people active enough. And those asslickers who would do anything to become a moderator, this way they can have more chances.

What a great idea.. Oh, wait? That's what ACA is trying to do 3 years now
Title: Re: Changes to be made
Post by: Johan_S on September 07, 2015, 01:41:01 pm
Economic Stimulus, just saying

Two months ago we had in head of one week three or four lottos, suddenly stopped but however. We must admit that economic function in our server is very important.

What a great idea.. Oh, wait? That's what ACA is trying to do 3 years now

I give more credits to MIB assisting new players than those "wanna be moderator" organizations.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 01:43:47 pm
Two months ago we had in head of one week three or four lottos, suddenly stopped but however. We must admit that economic function in our server is very important.

The RS5 economy has stalled.

We are now in a full blown recession.
Title: Re: Changes to be made
Post by: Thom on September 07, 2015, 01:50:20 pm
I give more credits to MIB assisting new players than those "wanna be moderator" organizations.

Are you fucking serious? This is your way of seeing things. If for you, creating a group to help new players is asslicking and wannabe moderator, then it's you who is a wannabe.

Throw away disrespectful shit, and then go back to your corner IG, not helping the situation at all.

Because, I try 3 years now, to keep up this organisation and then the smartass Johan, decides one day to throw away all our efforts by saying we are wannabes.
Title: Re: Changes to be made
Post by: Johan_S on September 07, 2015, 01:56:00 pm
Are you f**cking serious? This is your way of seeing things. If for you, creating a group to help new players is asslicking and wannabe moderator, then it's you who is a wannabe.

Throw away disrespectful shit, and then go back to your corner IG, not helping the situation at all.

Because, I try 3 years now, to keep up this organisation and then the smartass Johan, decides one day to throw away all our efforts by saying we are wannabes.

I will be very honest, the only ACA i know is Aca Gvardia. I'm not throwing away your attributes in AoD, Verdant Motors SAPD etc.
Title: Re: Changes to be made
Post by: Lustigkurre on September 07, 2015, 02:10:56 pm
I'm not talking about RP quality, I was just saying that most of members come online for trucking and main chat discussion, at least that's what I'm seeing lately, and as I said by removing main chat script the server will look more like a RP server then global chat server

Removing the public chat will be the final death punch to the server.
Title: Re: Changes to be made
Post by: [Rstar]Peter on September 07, 2015, 02:18:09 pm
Removing the public chat will be the final death punch to the server.
Fatality!
Yup, we shouldn't do something like that lol
Title: Re: Changes to be made
Post by: Johan_S on September 07, 2015, 02:19:38 pm
The RS5 economy has stalled.

We are now in a full blown recession.

Once the decent ways to make profit will be implemented, the activity of the server will be normalized. Few players may stay all day saying that money =/= rp but this is our sad reality. We must live with it. The need of the money is vital in our server. Sometimes i feel sorry taking money from few members to pay other members which cannot adapt with way of the current profiting. Yet i cannot keep all motivated. We might speak about friendship and loyalty but we must consider the "time" which is very important for the life of everyone. I cannot justify the time that they will lose being with me at this rate.
Title: Re: Changes to be made
Post by: Bruce. on September 07, 2015, 02:22:58 pm
I'm not talking about RP quality, I was just saying that most of members come online for trucking and main chat discussion, at least that's what I'm seeing lately, and as I said by removing main chat script the server will look more like a RP server then global chat server
Like Lustig said, removal of public chat will be just the K.O. of the server.
Tho what we can do to look more like a roleplay server and not a freeroam deathmatch or whatever the fuck those shit are is to kinda force Firstname_Lastname usernames.. that can ofc also accept tags like [GSF] [WS] =AV= etc etc....
Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 02:25:28 pm
I give more credits to MIB assisting new players than those "wanna be moderator" organizations.
-_-
To be fair since ACA stopped working in RS5 (2 months ago) the income of new players who are sticking in the server has lowered. And that's why we mainly stopped, being called "wannabe moderator" organization...
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 02:32:28 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)
Title: Re: Changes to be made
Post by: Johan_S on September 07, 2015, 02:34:40 pm
You plan is very good so far. i think there are members which can improve it, i hope they will post their ideas here.
Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 02:38:15 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)
Script wise change, that would be the best.
Title: Re: Changes to be made
Post by: CharlieKasper on September 07, 2015, 02:46:16 pm
What you are already working on is great.
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions
Agreed on freecops. They have ALWAYS played a vital role in the activity of the server. There is NO doubt on this statement. Also, players without passport could be helpers. They can't suspect, they don't get weapons. But they can get on duty and can get a notification that they should play with other officers to gain experience before they become a full officer after receiving a passport.

Lottos: Less than RS4, more than RS5. And make it real. Not choosing a number from 1 to 100. Make it a multi number set combination like in real life.

Give equal importance to both. Shootouts will always be there. I personally think removing combat was a bs idea. It's not going to help except maybe make people improve on other weapons, but that's not the point. If a shootout happens along a roleplay, don't stop. Give the ARPD/SAPD some work. There could be a long backstory even if the roleplay before the shootout was short. It gets pretty obvious after a point when a shootout happens because of a reason vs when a shootout happens cause a group is bored and sees enemy in the TAB list.
Title: Re: Changes to be made
Post by: Axison on September 07, 2015, 02:46:21 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)
That is a start. Atleast that what majority of the playerbase wants.
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 02:51:15 pm
Shootouts will always be there. I personally think removing combat was a bs idea. It's not going to help except maybe make people improve on other weapons, but that's not the point. If a shootout happens along a roleplay, don't stop. Give the ARPD/SAPD some work. There could be a long backstory even if the roleplay before the shootout was short. It gets pretty obvious after a point when a shootout happens because of a reason vs when a shootout happens cause a group is bored and sees enemy in the TAB list.

I'm not saying that shootouts shouldn't or won't happen. That's a fairytale for the sims, not a GTA game. I am saying when players first come into contact with one another, the first logical step needs to be to RP, unlike it is now where players do just run up and shoot each other.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 02:57:53 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)

History has taught us that new players will want to become freecops shortly after joining the server. We should revert back to legacy RS4 functionality which allows new players to become cops without the need for a passport. If the counter argument is it would lead to more DM, we should accept that impact and mitigate it through RP.

Also, thanks for sharing the list but can we have definitive understanding as to what to expect first? I suggest ranking these improvements in terms of priority (i.e. one being the highest and likely to be delivered first and so on).

Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.
Title: Re: Changes to be made
Post by: Brian on September 07, 2015, 03:04:39 pm
Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.
As we tried to explain before, most of the people do not have lag, nor desyncs, the server statistics appear fine, as they have been checked by several people. And it appears just to be you and a few other people, who also appear to be from the UK.
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 03:12:55 pm
Also, thanks for sharing the list but can we have definitive understanding as to what to expect first? I suggest ranking these improvements in terms of priority (i.e. one being the highest and likely to be delivered first and so on).

Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.

The priority order and delivery order is not entirely the same thing. One system may be finished before another because it is smaller, or requires less rewriting. Our biggest priority rewrite is the business profit system which requires a very extensive amount of work, with a large amount of that still needed. There is also testing, and other phases which might change up release orders.

I have investigated the cause of the lag and I can't really seem to find anything off. Then again, I do not experience lag even on my Mac Book so it might be something not directly relating to your connection but rather the cyber path your connection takes.

Can you please tracert (http://www.wikihow.com/Traceroute) samp.argonathrpg.com and PM me the result. Anyone else having problems with lag please do the same. If we can identify a hop causing a problem we can begin to find a solution.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 03:13:37 pm
As we tried to explain before, most of the people do not have lag, nor desyncs, the server statistics appear fine, as they have been checked by several people. And it appears just to be you and a few other people, who also appear to be from the UK.

It is not the server that is the problem. We saw the same problem in RS4, where after multiple iterations of the code (by multiple developers) caused something to break and ultimately led never ending desync/lag.

RS5's first few iterations were fine, but lately something seems to have changed and has led to desync/lag resurfacing in the server. Somewhere along the line, a critical defect has surfaced and if we're going to build upon code that has this defect, the desync/lag is only going to get worse.

Also, it is not only those in the UK experiencing this issue. The issue of desync/lag is experienced by many others too.
Title: Re: Changes to be made
Post by: Marcel on September 07, 2015, 03:18:45 pm
There certainly isn't any script lag. What you are experiencing are likely network issues of some sort. Please take note of obvious lag moments and let us know. Any information you provide leading to the cause of your lag is helpful and could lead to a solution.
Title: Re: Changes to be made
Post by: MrTony on September 07, 2015, 03:19:59 pm
History has taught us that new players will want to become freecops shortly after joining the server. We should revert back to legacy RS4 functionality which allows new players to become cops without the need for a passport. If the counter argument is it would lead to more DM, we should accept that impact and mitigate it through RP.




exactly that. it's not like newbies becoming freecops caused that much of an issue, and even if/when they do, isn't there supposed to be an admin team specifically for that reason?
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 03:36:32 pm
Good news, with the few tracerts we've gotten we have a new suspect in the cause of the lag and will contact our hosting provider immediately to see it resolved. Continue to send those if/when you get lag.
Title: Re: Changes to be made
Post by: Yasko on September 07, 2015, 03:48:57 pm
Good news, with the few tracerts we've gotten we have a new suspect in the cause of the lag and will contact our hosting provider immediately to see it resolved. Continue to send those if/when you get lag.
What do you mean,if I get lag I should do the same procedure and send it everytime?  :uhm:
Title: Re: Changes to be made
Post by: Dennis. on September 07, 2015, 04:09:06 pm
A lot of people are giving ideas but not even 40% of the ammount are giving their contribution in game.


/save, /load...
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 07, 2015, 04:23:49 pm
I never complained about the playerbase since I frankly don't care at all about that, I've got more important things to do than playing some modification that's a decade old.
I think it will increase after some time, this is just a phase, just like all the times before this.

Oh well I do care about the playerbase. I don't have a life, the gaming world is much better. Nobody can change my mind. The internet and virtual and gaming world is the best.
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 04:33:22 pm
A lot of people are giving ideas but not even 40% of the ammount are giving their contribution in game.


/save, /load...

And people wonder why they get offended by my posts...

A business script, item script and plenty more is being worked on, and that will include ways to store items.
Title: Re: Changes to be made
Post by: Ivan_MC on September 07, 2015, 04:38:47 pm
And people wonder why they get offended by my posts...

A business script, item script and plenty more is being worked on, and that will include ways to store items.
And this is why we don't need topics like this. Sit back and relax ( atleast the ones that are not scripting or helping ) and let the new scripts being made and introduced to us and after that we can see if that helps and if not then we will open a topic like this and talk again.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 07, 2015, 04:45:58 pm
Guys, look.

1.We should make scripts and mappings that might get old players and groups back.

2.Admins should be more nicer to players, if an admin bans someones and that person gets really angry or his ban request gets denied, he might leave Argonath RPG, thus lowering Argonath's population. I am not saying admins shouldn't ban or kick people etc... But just explain to them what they did and not to do it again.

3. Freecops should be added, players can be freecops with no passport or license, but atleast make a script so a text box or something pops up and tells them the rules or how to behave or just some info.

4. I wouldn't like removing the trucking job, I have introduced a few new players, and they wanted to be truckers or cops. But mostly truckers.

5. Don't remove the public chat, that is our main way to communicate and have jokes and discuss things.

6.Make more scripts for criminals so people won't be bored.

7. Try doing something so that will players earn money easily or something, but the point is, alot of new players like and want money, so maybe make more jobs or smth. Just let them earn money easily or fastly.
Title: Re: Changes to be made
Post by: Khm on September 07, 2015, 04:47:46 pm
alot of new players like money, so maybe make more jobs or smth. Just let them earn money easily or fastly.
Not if you tell them that money here is only an option and our main reason to play on Argonath is making friends and role-play.
Title: Re: Changes to be made
Post by: Mark on September 07, 2015, 04:48:24 pm
Seriously, stop blaming this team for what they have done and what they are doing now. They have listened to us, they made the changes we wanted and we all saw what happened, that's a sign that our current playerbase is not ready for such changes yet. What's the big deal? You got many of those servers that aim to extreme realism, Argonath is more than that, at least for me.
The other issue is the MINDSET, we can ask all the scripts of this world but if we (I'm talking in general) don't change the attitude it will just be the same thing again over and over. Sitting here and saying everytime the same thing, RS4 had this while RS5 hasn't is PAST now, we are in the present. Also, the "old" stuff is coming back, the roadmap is visible to all, more transparent than this?
Title: Re: Changes to be made
Post by: Thom on September 07, 2015, 05:04:25 pm
If you want to discuss about this matter and come with a conclusion gather and discuss properly. This topic has become a mess.
Title: Re: Changes to be made
Post by: KhornateMonkey on September 07, 2015, 05:49:00 pm
1.We should make scripts and mappings that might get old players and groups back.

I can say that from the mapping teams perspective, we're trying our best to listen to players and introduce new and interesting ideas.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on September 07, 2015, 05:52:15 pm
                                                                     IMPORTANT

Guys, we are on hosted tab, so that means we are getting more and more new players that want to see what Argonath has to offer. Every second a player joins. We need to introduce them and help them. We need to give them the maximum respect and attitude they need. We are getting many players, we need to show them that Argonath is awesome. If we don't introduce them or help them, they might leave. People, come on the server and introduce and help the new players, because new players are joining every second.
Title: Re: Changes to be made
Post by: Teddy on September 07, 2015, 07:06:38 pm
Good news, with the few tracerts we've gotten we have a new suspect in the cause of the lag and will contact our hosting provider immediately to see it resolved. Continue to send those if/when you get lag.

Gandalf has gotten back to me regarding this and hopefully there should be some resolution to the lag.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 10:15:10 pm
The priority order and delivery order is not entirely the same thing. One system may be finished before another because it is smaller, or requires less rewriting. Our biggest priority rewrite is the business profit system which requires a very extensive amount of work, with a large amount of that still needed. There is also testing, and other phases which might change up release orders.

Thanks for looking into the lag Teddy – I’m assuming that we have different developers working on different parts of functionality planned to be released iteratively into RS5. I’m also assuming there is no interdependencies between the code and that each segment is standalone in its own right. This is a good approach and while I like it, I can suggest some recommendations to further our approach in delivering the right level of functionality at the right time.

From the list you supplied – let’s give each segment of functionality a priority rating (with 1 being the highest and 5 being the lowest). Let the leadership decide on what functionality should have what priority rating and then to seek the wider community view (i.e. a poll) to see whether your views tally with the community’s expectations. This would ensure that the production of functionality prior to starting development would be validated by user uptake.

From that point, you can assign the most experienced developers to the highest priority items ranked for delivery. This will allow the more experienced developer to produce the most sought after functionality first, while less experienced developers work on items with a lesser priority rating (allowing for more time to develop).

I also agree with your point on validation of the system. We as a community are simply not doing enough to validate the functionality that developers are delivering. If the development team is serious about developing, then we should also be serious in creating a ‘testing team’ which are specifically responsible for validating new functionality and carrying out regression testing.  Once we have created test scripts, they can be passed over to other players in future release to perform. I’m sure we would find many volunteers to help with this. This will help us to become more scalable, not only from a development perspective but also from an end user’s (ultimately players) perspective. 

Are you at liberty to disclose the names of these people? Perhaps some of us can convince them to come back.

Devin - are you prepared to disclose the names of those who left the server? Some of us may be able to reason with them and bring them back.
Title: Re: Changes to be made
Post by: Devin on September 07, 2015, 11:02:45 pm
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.
Title: Re: Changes to be made
Post by: Frank_Hawk on September 07, 2015, 11:12:38 pm
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.

We should show them our humbleness, by offering them an olive branch to come back.
Title: Re: Changes to be made
Post by: Traser on September 07, 2015, 11:14:17 pm
We have to teach all the newcomers, a healty and friendly atmosphere will make them stay, but all together we need the new and updated scripts asap!
Title: This might help, I guess.
Post by: Dennis. on September 08, 2015, 01:51:12 am
Title: Re: Changes to be made
Post by: Stof. on September 08, 2015, 07:25:12 am
If people don't wish to play on the server, there's nothing stopping them from leaving if they choose to do so. I see no reason to name/list those that have chosen to leave.
Instead keep a positive attitude on top regarding the changes set to happen as per players requests.

100% agreeed, it was their decision to leave for whatever reason and with the changes coming who knows, they might come back. We shouldn't dwell on the past and the past members but focus on us, the new players and the future of argonath for now.

For me bringing back /save - /load and bussines profit(even the old one) asap, will help a lot. It's not a big deal but you know, people are waiting so long for it. /save and /load can help people to save money so they don't need to work all the time, but in the time that they are supposed to "work" they can roleplay and have fun.

Factions are an important thing too. Let me remember something, when there was a war between Soprano and Corleone, both parts increased their activity by 10 players+ from each side. The same thing for Gvardia and other factions.  More interactions => Something to do in-game => Increased player count.

Very valid points here, /store and /load do need to be brought back as it can be a major part of roleplay. We can start letting police confiscate our drugs on our person. It will also bring back the weapon market.

Factions are responsible for most of the roleplay that goes down on the server, I always stress in game to not take wars and other stuff personal and to communicate with the enemy to let them know your intentions through /pm to avoid any conflict. Sometimes we win, sometimes we lose, don't let your personal pride enter a video game.
Title: Re: Changes to be made
Post by: Rusty on September 08, 2015, 11:22:36 am
Some of you need to read Teddy's posts, he's already mentioned that the business script and other features you've all mentioned a dozen times will return.  Ain't no need to keep saying you want them when he already knows that.
Title: Re: Changes to be made
Post by: Devin on September 08, 2015, 01:28:35 pm
Storing and loading of items will only come back when the business script is released as they are all interlinked. There's no way to just release a portion of the script without the rest.
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:12:38 pm
will return
We know that it will, but when!? It's being too late. Is fishing more important than it?
Title: Re: Changes to be made
Post by: Rusty on September 08, 2015, 02:13:33 pm
Until it's finished they can't give a date when it's ready.
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:22:31 pm
Such thing has to be primary for teddy at the moment.
Things like fishing and hunting, can wait.

Making drugs profitable as much as trucking might help in players interaction too. Remove current trucking system and implement the drug one as in RS4.
By trucking players have to play alone and get bored from server.

I already know that those are suggested previously and are taken in consideration but this is primary for now! Forget about bank heist, fishing etc etc...(atm)
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:24:10 pm
We know that it will, but when!? It's being too late. Is fishing more important than it?

Ignorance won't help either. Fishing is being developed by an entirely different developer and hasn't even begun development really. We are doing everything we can to get this business logistics system out and it has our best developer working on it.
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:27:06 pm
Such thing has to be primary for teddy at the moment.
Things like fishing and hunting, can wait.

Making drugs profitable as much as trucking might help in players interaction too. Remove current trucking system and implement the drug one as in RS4.
By trucking players have to play alone and get bored from server.

I already know that those are suggested previously and are taken in consideration but this is primary for now! Forget about bank heist, fishing etc etc...(atm)

More ignorance from you. Check out our roadmap (https://trello.com/b/iF5fcZVa/sa-mp-rs5-1-roadmap) which clearly shows what is in development and what isn't. Check your facts before rambling on.
Title: Re: Changes to be made
Post by: TruthSvensson on September 08, 2015, 02:28:12 pm
Fishing is actually a very good way to give civillian RPers a thing to do. We've already got drug scripts, getting better ones is good but getting a completely different job is better in my opinion. Us Svenssons are very excited about fishing script actually.
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:29:38 pm
I already know. It's not my ignorance, you're wrong. But It's being 2years...
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:29:55 pm
Fishing is actually a very good way to give civillian RPers a thing to do. We've already got drug scripts, getting better ones is good but getting a completely different job is better in my opinion. Us Svenssons are very excited about fishing script actually.

I figure you guys would be more exciting about farming ^.^
Title: Re: Changes to be made
Post by: TruthSvensson on September 08, 2015, 02:32:37 pm
I figure you guys would be more exciting about farming ^.^

Hahah I just checked the roadmap and saw the "Farming" there. I was going to post something about it but you've beat me to it. It'll be very nice when we get the farming script. :cowboy:
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:33:07 pm
I already know. It's not my ignorance, you're wrong. But It's being 2years...

I am not wrong. We've clearly said that bank heists and fishing are PLANS and not in development. We have multiple avenues to verify this information that you clearly didn't have before posting... that is ignorance.

2 years, not exactly. Plus this is a new team... we weren't the same ones involved and back when I was a developer before I wasn't in charge, but rather a follower of a duo leadership that was fairly counter-productive. Our "new" team is working faster, better, and more efficiently than the previous. We will get this done.
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:35:28 pm
I figure you guys would be more exciting about farming ^.^
Do we as non-svenssons posses the right to plant in the fileds near their farm? Can they tell us to leave?
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:36:15 pm
I am not wrong. We've clearly said that bank heists and fishing are PLANS and not in development. We have multiple avenues to verify this information that you clearly didn't have before posting... that is ignorance.

2 years, not exactly. Plus this is a new team... we weren't the same ones involved and back when I was a developer before I wasn't in charge, but rather a follower of a duo leadership that was fairly counter-productive. Our "new" team is working faster, better, and more efficiently than the previous. We will get this done.
Noted.
Title: Re: Changes to be made
Post by: TruthSvensson on September 08, 2015, 02:37:17 pm
Do we as non-svenssons posses the right to plant in the fileds near their farm? Can they tell us to leave?

Script is not even released yet, I'm pretty sure they'll put up the rules about it when it's implemented into the server.
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:37:33 pm
Do we as non-svenssons posses the right to plant in the fileds near their farm? Can they tell us to leave?

Fields are tied to farms which are tied to property. The property owner has to "hire" farmers to use the fields which gives them script permission to sow the fields, plant various plants, and also harvest.
Title: Re: Changes to be made
Post by: Dennis. on September 08, 2015, 02:41:40 pm
I guess there will be public fields too
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 02:42:24 pm
I guess there will be public fields too

Yes.
Title: Re: Changes to be made
Post by: MrTony on September 08, 2015, 04:14:55 pm
can we also bring /heydude back?  we're all spending hours trying to find our cars until an admin logs in and tells us where it is. there's no roleplay involved to not being able to find your vehicle at all.
Title: Re: Changes to be made
Post by: Ivan_MC on September 08, 2015, 05:13:16 pm
can we also bring /heydude back?  we're all spending hours trying to find our cars until an admin logs in and tells us where it is. there's no roleplay involved to not being able to find your vehicle at all.
Well, kinda not true. You can call someone and hire him to find it, you can also put a price on it and make a lot of players looking for it. These are all some RP opportunities now.
Title: Re: Changes to be made
Post by: MrTony on September 08, 2015, 06:04:36 pm
Well, kinda not true. You can call someone and hire him to find it, you can also put a price on it and make a lot of players looking for it. These are all some RP opportunities now.
you know what's a good idea? let's make everyone  in a 20 people roleplaying server look for cars instead of doing actual roleplay with each other.
Title: Re: Changes to be made
Post by: Salmonella on September 08, 2015, 06:18:13 pm
Well, kinda not true. You can call someone and hire him to find it, you can also put a price on it and make a lot of players looking for it. These are all some RP opportunities now.

How will the other plays and the ones you're hiring know where it is?

Reality is there's nobody around to hire, nobody else knows where your shitty car is and it's only keeping you from RPing if that vehicle happens to be a part of your act (for example biker or pizza delivery man)
Title: Re: Changes to be made
Post by: Brian on September 08, 2015, 06:35:06 pm
As I've said on an idea topic before. I think it'd be cool if there would be an additional item that you can buy for your vehicle, a GPS tracker. You can track your vehicle to the exact location (/heydude but in a more role-play environment). And possible, scripters could also make it that cops can 'hack' the GPS and track it's location, and there should also be a way for criminals to hack someones GPS and get the location (maybe something like the 'code' system for the bank heists but then a bit easier)
Title: Re: Changes to be made
Post by: Ivan_MC on September 08, 2015, 06:36:39 pm
Let's not grab like a blind man for stick on that vehicle issue. That is not even a thing why everyone is leaving.
Title: Re: Changes to be made
Post by: MrTony on September 08, 2015, 06:40:37 pm
Let's not grab like a blind man for stick on that vehicle issue. That is not even a thing why everyone is leaving.


a bunch of people /q'd just because they couldn't find their vehicles, me included. it's small things like that that take away from the overall roleplaying experience that make people leave.
Title: Re: Changes to be made
Post by: Salmonella on September 08, 2015, 06:45:40 pm
Of course it's not the only reason, it's just one of the many nuisances for people.

GPS tracker and all is cool I guess, as long as there's some way to find your vehicle like /heydude. It was such an amazing command when it got introduced, everyone loved it.
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 07:31:51 pm
We will develop a system that allows tracking of vehicles, at a cost.
Title: Re: Changes to be made
Post by: MrTony on September 08, 2015, 08:03:33 pm
We will develop a system that allows tracking of vehicles, at a cost.
what kind of cost?  :jackson:

could we have /heydude until this system gets scripted?
Title: Re: Changes to be made
Post by: Salmonella on September 08, 2015, 08:04:06 pm
nice i'm all for that

can we have /heydude back in the meanwhile?
Title: Re: Changes to be made
Post by: Brian on September 08, 2015, 08:05:09 pm



what kind of cost?  :jackson:
Three souls and the blood of a virgin.

OT: I myself would say that it should cost between 5-10k, per vehicle. Maybe more for 'expensive' vehicles. That way if you buy a 10k vehicle, you might not put a GPS on it, and the more expensive ones you will. And if it can be tracked by other people you also have to think about if it's a smart idea. Especially if you commit a lot of crimes, etc.
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 08:08:40 pm
what kind of cost?  :jackson:

something that would be more than the cost of what most businesses charge to do it now, we will always favor RP over script and do what we can to promote RP over script when possible.
Title: Re: Changes to be made
Post by: MrTony on September 08, 2015, 08:14:18 pm
something that would be more than the cost of what most businesses charge to do it now, we will always favor RP over script and do what we can to promote RP over script when possible.


 :bananav:  it doesn't matter anyway admins tell you where your car is as soon as you ask them. it's just the issue of the server not having any admins half of the time.
Title: Re: Changes to be made
Post by: Teddy on September 08, 2015, 08:55:48 pm

 :bananav:  it doesn't matter anyway admins tell you where your car is as soon as you ask them. it's just the issue of the server not having any admins half of the time.


and I will start punishing admins for doing this when this system is finished.
Title: Re: Changes to be made
Post by: Huntsman on September 08, 2015, 09:18:14 pm
I realize that school started/is about to start for some of us, college and other things, but that's why need new players.

I lolled.

When the player base kept dropping during the summer, the management said "It's summertime, people are on holidays. Wait till autumn, till people will start school and we will certainly get a player base rise".

Now, when the school began, they are blaming the school :D.
Title: Re: Changes to be made
Post by: Cyril on September 08, 2015, 09:24:47 pm
I lolled.

When the player base kept dropping during the summer, the management said "It's summertime, people are on holidays. Wait till autumn, till people will start school and we will certainly get a player base rise".

Now, when the school began, they are blaming the school :D.

Do you see anyone from the Management telling the player drop is due to school?
I doubt it.
Title: Re: Changes to be made
Post by: Eps_Smalls on September 08, 2015, 09:57:32 pm
I don't think you can do anything about this, and, it's not about the player count, it's about the quality of the players. What's better ? 100 Players who never role play and their only goal is to make as much money as they can or 20 players who role play constantly and that's the main source of their fun, money is just a number to them and want to help new people understand the purpose of the server which is having fun by role playing and not making big virtual bucks.

The reason that Argonath is losing players (IN MY OPINION) is because there's no one to welcome the players and show them how good this server is. The reason I staid and kept playing on this server is because the first time I joined I was so welcomed and I loved the way people treated new players. I learned most of the server features and the way things worked in less than a week because of the many people that helped me and the amount of time they put in doing that. The more I learned the more I wanted to play here, I came to a point where I spent most of my day playing on Argonath, most of the time waiting for my friends and do stuff together which was super fun.

Instead of trying to increase the number of the players, why don't you try to increase the fun that the current ones have ? If they have more fun, Im pretty sure they'll invite their friends which will lead to getting new players.
Title: Re: Changes to be made
Post by: Louise on September 16, 2015, 08:37:58 am
Anyways about new players, how about forming a new team but this time it works with the staff team and CMB. I want @Devin @Teddy and @Louise to check this idea out, we can sort it out again with ACA and other volunteers who are down for helping.

Regarding this new form, I will be supporting this idea. The CMB Management will discuss about this form and will be evaluated very carefully. If possible, We would like a meeting with the staff team if this would be even possible.

Sorry for the late response.
Title: Re: Changes to be made
Post by: Cofiliano on September 16, 2015, 02:41:00 pm
I don't think you can do anything about this, and, it's not about the player count, it's about the quality of the players. What's better ? 100 Players who never role play and their only goal is to make as much money as they can or 20 players who role play constantly and that's the main source of their fun
100 players doing what ever is better. Because quality isn't better then quantity, nor is quantity better then quality, yet  quality comes from quantity. If you would have 100 players online, you would have at least 20-30 players roleplaying, and others would just follow their path, learn from them, participate in those roleplays and develop as quality players eventually, at least most of them.
Specially because you few veteran leaders around who are focused mostly in developing roleplayers and roleplays in general.
Title: Re: Changes to be made
Post by: Dennis. on September 26, 2015, 07:01:00 pm
As you all can notice, server is going up and up once again. For me it was about time and some recent changes.
(http://i.imgur.com/aHYgwt5.png)



ignore that client name. eric fuked it.
Title: Re: Changes to be made
Post by: Khm on September 26, 2015, 07:15:52 pm
Regarding this new form, I will be supporting this idea. The CMB Management will discuss about this form and will be evaluated very carefully. If possible, We would like a meeting with the staff team if this would be even possible.

Sorry for the late response.
Guess too late now since no one continued with that idea..
Title: Re: Changes to be made
Post by: Ivan_Dzeba on October 12, 2015, 03:20:54 pm
Sorry if this bump is unnecessary. But this problem still remains, so this topic still should be on and not locked.

We need to discuss and exchange ideas so Argonath's popularity and playerbase can grow again.
Title: Re: Changes to be made
Post by: Ivan_MC on October 12, 2015, 03:24:21 pm
Sorry if this bump is unnecessary. But this problem still remains, so this topic still should be on and not locked.

We need to discuss and exchange ideas so Argonath's popularity and playerbase can grow again.
Alright let's discuss. What's your idea?
Title: Re: Changes to be made
Post by: Johan_S on October 12, 2015, 03:24:54 pm
We need to discuss and exchange ideas so Argonath's popularity and playerbase can grow again.

You should be more active.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on October 12, 2015, 03:35:42 pm
                                            NOTE: Please read these ideas carefully and think about them and share your opinions and thoughts about them.

Idea 1: Lets advertise Argonath on social media, on SAMP forums, on forums that are made for server advertisements.

Idea 2: Let's invite our friends and relatives to play here. And tell your friends to invite their friends to play here.

Idea 3: Try bringing back Old Players.

Idea 4:: We need to focus on New Players, because they are the future of argonath. We need to always help them and give them the maximum respect and attitude they need.

Idea 5:: We should expand or servers to other multiplayer games or to other social networks.

Idea 6: Lets try to make mappings and scripts that most players want and/or like.

Idea 7: If anyone has any ideas, they should share them immediatly and so we could all discuss about them.
Title: Re: Changes to be made
Post by: Frank_Hawk on October 12, 2015, 03:41:37 pm
Lift the validation for players to log in before they can read/post on forums. I suspect there are a lot of players who cannot remember their passwords or set up false validation emails and are no longer able to log in.
Title: Re: Changes to be made
Post by: Ivan_MC on October 12, 2015, 03:46:27 pm
Idea 1: There are some advertisemant teams that are doing this already.

Idea 2: This might work for the younger players, not possible for older ones.

Idea 3: Not possible and no point in that. Too old now or too busy with RL.

Idea 4:: Veterans are always helping them but nothing changes still.

Idea 5:: No opinion about this.

Idea 6: Khornate/Rusty are already doing this.

Idea 7: Yes.


I suggested some kind of server tutorial right before/after register. This might help little.
Title: Re: Changes to be made
Post by: Teddy on October 12, 2015, 06:42:58 pm
I suggested some kind of server tutorial right before/after register. This might help little.

Problem is Gandalf is really picky on this, won't let us do forced tutorial. I've been looking into an optional tutorial, at least then those who want to legitimately play can have a proper avenue to learn how to.
Title: Re: Changes to be made
Post by: Satoshi on October 12, 2015, 06:45:47 pm
Well yes, I guess you could implement such a system where he can choose whether to take the tutorial or not. And like ... you could also write that it is recommended to take it.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on October 17, 2015, 08:14:30 pm
Bump. Important topic. Very important. We need to exchange ideas and discuss and help Argonath.
Title: Re: Changes to be made
Post by: .Matthew. on October 17, 2015, 10:26:24 pm
What's wrong now? look at changelog section, the updates are coming and the player count increased since this topic was made.
Everything is fine now.
Title: Re: Changes to be made
Post by: Marcel on October 17, 2015, 10:52:30 pm
Bump. Important topic. Very important. We need to exchange ideas and discuss and help Argonath.

Ideas are being exchanged like XTC on Amsterdams' Dance Event. Playercounts are rising and updates are being pushed out regularly. What more do you expect?
Title: Re: Changes to be made
Post by: Ivan_Dzeba on October 17, 2015, 10:55:16 pm
Ideas are being exchanged like XTC on Amsterdams' Dance Event. Playercounts are rising and updates are being pushed out regularly. What more do you expect?

I expect more help to new players, more advertisements about Argonath, more people inviting their friends and relatives, and making scripts which will bring old players, and scripts that most or all of the community likes/wants.
Title: Re: Changes to be made
Post by: Ivan_Dzeba on October 17, 2015, 10:58:21 pm
Plus, we need to do something for new players to know about the server and its scripts. Maybe a tutorial or something.

But the thing that I want the most is for people to focus on new players and help them alot.
Title: Re: Changes to be made
Post by: Marcel on October 17, 2015, 11:02:33 pm
I expect more help to new players
Plus, we need to do something for new players to know about the server and its scripts. Maybe a tutorial or something.
But the thing that I want the most is for people to focus on new players and help them alot.
If you haven't noticed, the recent recruitment wave yielded many new moderators who are all very active and always help new players.

more advertisements about Argonath
http://forum.sa-mp.com/showthread.php?t=591643 plus the Marketing team (formerly Advertisement Team) is very active.

more people inviting their friends and relatives
Have you invited friends and relatives yet? I have interested my brother in joining Argonath.

and making scripts which will bring old players, and scripts that most or all of the community likes/wants.
http://www.argonathrpg.eu/index.php?board=403.0

 :hah:
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