Argonath RPG - A World of its own

GTA:SA => Changelogs => SA:MP Development => SA:MP - San Andreas Multiplayer => Script Changelogs => Topic started by: Teddy on December 28, 2015, 02:00:50 am

Title: RS5.1.17a-FINAL
Post by: Teddy on December 28, 2015, 02:00:50 am
-> removed the faulty "never empty" fuel logic, vehicles will respawn empty when empty.
-> Added the command /sellcoins to complement /buycoins at the criminal vendor. Notorious Gold is traded 1:1.
-> Added the ability for SWAT to use RPG cases without notoriety requirement
-> various other minor fixes and performance improvements

To be deployed at earliest convenience
Title: Re: RS5.1.17a-FINAL
Post by: Mikal on December 28, 2015, 02:10:30 am
-> Added the ability for SWAT to use RPG cases without notoriety requirement
I guess SWAT complained about FLA's RPG use on them today, but to be honest I see no reason why SWAT should have access to such things, they have free weapons and armour, that usually being M4's and 2k armour, criminals do not, I fired 2 RPG's at SWAT earlier, I don't recall seeing any of them die due to the 2k armour, giving them RPG's is just going to make them waaaay more overpowered than they already are, did I mention they had a tank outside waiting to blow us up if we exited? Yeah, we criminals don't have access to those, RPG's were the one thing criminals had that was good, it gave us a very slight bit of protection against a much better equipped force, I no longer see the point in us buying them anymore, since SWAT will then just pull one out and fire it back at us, our only advantage is lost.

Why not just change SWAT's skin to the camouflage army skin and call them Argonath's official government military?
Title: Re: RS5.1.17a-FINAL
Post by: Chase on December 28, 2015, 02:11:15 am
-> Added the ability for SWAT to use RPG cases without notoriety requirement

So does that mean SWAT can actually use RPGs now? What's the reasoning behind that?
Title: Re: RS5.1.17a-FINAL
Post by: [NP]Monte Montague on December 28, 2015, 02:13:34 am
SWAT with RPG's???

That is...
What is the reason for that??

Well I guess if the police has access to hydras and hunters, the RPG isn't much.
Title: Re: RS5.1.17a-FINAL
Post by: Stivi on December 28, 2015, 08:43:58 am
Guess if you moan just enough you'll achieve what you want.

SWAT is called in breaching, right? So, how do you expect SWAT to use their RPG inside interiors? It would technically blow the fuck up of that building, ehich shouldn't be done my a fovernment agency.Or maybe when a high risk situation is on-going outside. Blowing a place up is always a risky desicion. There might be civilians nearby, the explosion might get out of hand and create a huge fire and whatever reason I can find to compare this to RL (to make you realise this is not a well-thought decision) and then be faced with the this isn't RL argument.

Also I'd like to bring up another point, that being that RPG is illegal and SWAT can not have immunity over any law.
Title: Re: RS5.1.17a-FINAL
Post by: Mang on December 28, 2015, 10:18:41 pm
-> removed the faulty "never empty" fuel logic, vehicles will respawn empty when empty.

So all of the commonly used state vehicles like planes and cars in convenient spots are going to be unusable?
Title: Re: RS5.1.17a-FINAL
Post by: TiMoN on December 28, 2015, 10:49:07 pm
-> Added the ability for SWAT to use RPG cases without notoriety requirement
Where's the logic behind this?
Title: Re: RS5.1.17a-FINAL
Post by: Mikal on December 28, 2015, 10:51:25 pm
Also I'd like to bring up another point, that being that RPG is illegal and SWAT can not have immunity over any law.
Aye! You saw me being shot to death at Conference Center the other day Teddy, for the simple reason that I had RPG's and they are 'illegal' - I wasn't visibly carrying and I wasn't even suspected, I was told it was allowed since I was in possession of RPG's, which are illegal.

SWAT would not only be OP by having these, but they would also be breaching the constitution which they are meant to uphold and enforce, I assume anyway.
Title: Re: RS5.1.17a-FINAL
Post by: Teddy on December 28, 2015, 11:29:01 pm
This is a changelog topic; not a place for us to explain ourselves to you. The RPGs are a temporary solution to a growing dis-balance; in RS5.2 another more law enforcement-like solution is implemented.
Title: Re: RS5.1.17a-FINAL
Post by: TiMoN on December 28, 2015, 11:36:47 pm
This is a changelog topic; not a place for us to explain ourselves to you. The RPGs are a temporary solution to a growing dis-balance; in RS5.2 another more law enforcement-like solution is implemented.
Dis-balance? Are you kidding me? It's already overbalanced.
Last I checked this isn't iraq.
Title: Re: RS5.1.17a-FINAL
Post by: Mikal on December 28, 2015, 11:39:57 pm
This is a changelog topic; not a place for us to explain ourselves to you. The RPGs are a temporary solution to a growing dis-balance; in RS5.2 another more law enforcement-like solution is implemented.
To be honest, I don't think there is a dis-balance, what there probably is, is cops (SWAT more so) moaning because criminals have a 'powerful' weapon, which costs alot and requires work for notoriety, we don't get them free, unlike SWAT with their 2k armour and M4's.

Nobodies asking you to explain yourselves, we are simply displaying disagreement with what appears to be a hugely dis-balancing move, if law enforcement are moaning because they are getting shot at by criminals with RPG's there is an extremely simple solution: Don't go after criminals with RPG's, I for one don't hesitate to use them when I'm out-numbered, but bare in mind all the work it takes to have them in the first place, alot more than just typing /weaponequip.
Title: Re: RS5.1.17a-FINAL
Post by: Teddy on December 28, 2015, 11:45:30 pm
You seem to think SWAT gets unlimited RPGs; they'll probably have less than you. The amount of weaponry is incredibly limited. Besides, it's only for a few weeks until a better solution is in place. Calm down.
Title: Re: RS5.1.17a-FINAL
Post by: Fuzzy on December 28, 2015, 11:48:17 pm
You also forget that even if people get given access to something like RPG's they still have integrity, they don't just turn into a suspect hunting RPG squad, they probably still prefer using proper policing tactics just like before.
Title: Re: RS5.1.17a-FINAL
Post by: Stivi on December 29, 2015, 12:06:18 am
Doesn't chanfe the fact it's illegal, man..
Title: Re: RS5.1.17a-FINAL
Post by: Celso on December 29, 2015, 03:10:22 am
Just to clarify what has already been said by Teddy, SWAT indeed has RPG's but it's not like we are going to shoot them at everyone, and like teddy also said, we probably have less RPG's then you (since we don't obtain then via /weaponequip).

Regulations on its usage is in play.. We wont use them unless it's our last resort, also just like teddy said, this is temporary.

Also about the legal/ilegal side of things, it was given permission by SAMP HQ there for no one can go against it.

Now please everyone can calm down and just play the game.



Title: Re: RS5.1.17a-FINAL
Post by: Stivi on December 29, 2015, 09:59:04 am
Also about the legal/ilegal side of things, it was given permission by SAMP HQ there for no one can go against it.
SAMP HQ isn't above the constitution, in RP that is. If it's illegal, it's illegal. Unless the constitution gets changed.
Title: Re: RS5.1.17a-FINAL
Post by: Gnb_22 on December 29, 2015, 10:25:06 am
Regulations on its usage is in play.. We wont use them unless it's our last resort, also just like teddy said, this is temporary.

Define Last Resort.
Title: Re: RS5.1.17a-FINAL
Post by: Gnb_22 on December 29, 2015, 11:32:43 am
When will this be live ? Or is it already ?
Title: Re: RS5.1.17a-FINAL
Post by: Devin on December 31, 2015, 12:09:26 pm
SAMP HQ isn't above the constitution, in RP that is. If it's illegal, it's illegal. Unless the constitution gets changed.

I don't want to say you're wrong, but you're wrong.

Define Last Resort.

Last resort in terms of a suspect with an RPG or a highly hostile/threatening situation; then SWAT might make use of one to return fire from what I recall.
Title: Re: RS5.1.17a-FINAL
Post by: Manoni on December 31, 2015, 12:31:39 pm
MGI also had the hability to have RPG's. It never got seen due to the inactivity of the group.
You all need to chill there isn't really a change.
Title: Re: RS5.1.17a-FINAL
Post by: Celso on January 03, 2016, 11:23:08 pm
Define Last Resort.
https://en.wiktionary.org/wiki/last_resort (https://en.wiktionary.org/wiki/last_resort)

And what Devin said.

Last resort in terms of a suspect with an RPG or a highly hostile/threatening situation; then SWAT might make use of one to return fire from what I recall.
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