Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: Neproify on January 03, 2016, 11:00:58 pm

Title: IV:MP Continuation
Post by: Neproify on January 03, 2016, 11:00:58 pm
Hello, my name is Neproify. I just forked IV:MP source code. I will try to do my best to fix bugs, implement new things and improve stability. You can find it here: https://github.com/Neproify/ivmultiplayer

I see you are the biggest server on IV:MP. For sure you know some bugs of this multiplayer. If you have any suggestions or questions, please contact me(in the near future I will create forum and something like bugtracker). Maybe there are some persons who can help me with testing?

Thank for your attention, Neproify.
Title: Re: IV:MP Continuation
Post by: Gandalf on January 03, 2016, 11:04:55 pm
Hi and welcome. I will contact you and maybe we can work together on some things.
Title: Re: IV:MP Continuation
Post by: superh2o on January 04, 2016, 03:27:26 pm
would be cool to get a more stable client.
Title: Re: IV:MP Continuation
Post by: Norrage on January 04, 2016, 03:53:27 pm
Looking forward to a stable client indeed. Can't wait. Good to hear somebody is working / solving some things.
Title: Re: IV:MP Continuation
Post by: Pokedude on January 07, 2016, 11:02:31 am
It would really nice to get a better client, It would be sad to see the old one go, but meh :P
Title: Re: IV:MP Continuation
Post by: James Conway on January 07, 2016, 11:30:59 am
We will be glad to help you out Neproify where able  ;)
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 07, 2016, 03:03:52 pm
I was waithing for this.  :dance:   :jackson:  :jackson:  :jackson:

Good luck!

If you need help, You can count me in.
Title: Re: IV:MP Continuation
Post by: Neproify on January 07, 2016, 11:59:09 pm
You can see developer progress at https://github.com/Neproify/ivmultiplayer/commits/master
When I end rewriting scripting API(the squirrel part, it will be totally OOP) then I will release first DEV version so everyone can test it, create scripts, etc. The modification is based on IV: Multiplayer RC3.

In future the forum(and site, master server...) of project will be on http://www.ivmp.tk/
Currently there isn't anything to show, but I just want to inform you guys.

Thank for your feedback, Neproify
Title: Re: IV:MP Continuation
Post by: Harzy on January 08, 2016, 08:40:00 am
Great to see someone thinking about IV:MP. I really thank you for that.

I will test any new client updates you make, I will be as helpful as i could.

Good luck in the development.
Title: Re: IV:MP Continuation
Post by: SuchAnAngel on January 08, 2016, 09:13:39 am
Really Want To play IV:MP .. but the f**cking Internet Cafe Owner Deleted IV .. Shit Happens ..

NICE IDEA ..  :D :hah: :bananav:
Title: Re: IV:MP Continuation
Post by: Marcel on January 08, 2016, 11:12:37 am
If you need a domain with forums and stuff, let me know and i'll sort you out.

Great to see you help our community, it is greatly appreciated!
Title: Re: IV:MP Continuation
Post by: Neproify on January 08, 2016, 07:46:47 pm
I just uploaded the Windows Client, Windows Server and Linux Server. You can get it here: http://ivmp.tk/download/ (http://ivmp.tk/download/)
It is the developer version. Everyone can test it. If you find any bug, send me PM or open new issue on github.
Title: Re: IV:MP Continuation
Post by: psyron on January 08, 2016, 07:52:01 pm
well shit, time to download the game again
Title: Re: IV:MP Continuation
Post by: James Conway on January 08, 2016, 08:31:52 pm
I just uploaded the Windows Client, Windows Server and Linux Server. You can get it here: http://ivmp.tk/download/ (http://ivmp.tk/download/)
It is the developer version. Everyone can test it. If you find any bug, send me PM or open new issue on github.
Do you have a list of all server functions and events?
Title: Re: IV:MP Continuation
Post by: Neproify on January 08, 2016, 08:46:11 pm
http://gta-ivmp.com/ivmp_wiki/ you can take functions from there. I think it's up-to-date. Sadly some pages doesn't work.
Title: Re: IV:MP Continuation
Post by: Norrage on January 08, 2016, 10:04:58 pm
Tried installing that launcher, got an error saying that i miss 'MSVCP140.dll', and 'VCRUNTIME140.dll'.
Title: Re: IV:MP Continuation
Post by: Neproify on January 08, 2016, 10:14:02 pm
It looks like you haven't got Visual Studio 2015 redistributable.

Search in google: "visual c++ redistributable for visual studio 2015"
Title: Re: IV:MP Continuation
Post by: Leroy_Kolta on January 08, 2016, 10:24:33 pm
Great to hear you're in contact with us to get IV:MP moving along again.

Thank you for your help and generosity - Our community appreciates it. It would be nice to have a stable IV:MP client. 
Title: Re: IV:MP Continuation
Post by: Bass on January 08, 2016, 10:27:06 pm
Looks good, thanks for your help! and good luck!

EDIT: after trying it out, it works fine until I reach loading screen, which keeps going on an endless loop.
Title: Re: IV:MP Continuation
Post by: James Conway on January 08, 2016, 11:10:48 pm
If you want a little insight of how many people still play IVMP on the Argo server, check out http://ivmp.ferocia.eu/.
Title: Re: IV:MP Continuation
Post by: Neproify on January 08, 2016, 11:15:26 pm
Looks good, thanks for your help! and good luck!

EDIT: after trying it out, it works fine until I reach loading screen, which keeps going on an endless loop.
What version of Windows do you use(if it is Windows 10, try to use Compability mode with Windows 7 or/and try to run as administrator)?
Title: Re: IV:MP Continuation
Post by: Bass on January 08, 2016, 11:29:08 pm
What version of Windows do you use(if it is Windows 10, try to use Compability mode with Windows 7 or/and try to run as administrator)?

Yeh windows 10, tried both and still not working.
Title: Re: IV:MP Continuation
Post by: James Conway on January 08, 2016, 11:42:48 pm
Yeh windows 10, tried both and still not working.
I just tried it, it worked on my windows 10. Did have to set it in compatibility windows 7 and run as administrator.
Title: Re: IV:MP Continuation
Post by: Bass on January 08, 2016, 11:44:16 pm
I just tried it, it worked on my windows 10. Did have to set it in compatibility windows 7 and run as administrator.

Oh well I guess my pc hates me then! x)
Will keep trying.
Title: Re: IV:MP Continuation
Post by: _FreezingDark_ on January 08, 2016, 11:51:08 pm
looks cool finaly someone has came to fix this client! runs on my windows 7 with no problems, are there any server running ? like test servers ? because the masterlist is empty, or down.
Title: Re: IV:MP Continuation
Post by: Neproify on January 09, 2016, 12:24:35 am
looks cool finaly someone has came to fix this client! runs on my windows 7 with no problems, are there any server running ? like test servers ? because the masterlist is empty, or down.
There are 3 online servers. The masterlist is broken as now.
Title: Re: IV:MP Continuation
Post by: AnoneteX on January 09, 2016, 02:31:00 am
Nice. Good luck and thanks for doing this.
Title: Re: IV:MP Continuation
Post by: _FreezingDark_ on January 09, 2016, 02:45:32 am
i have port forwarded a simple test server, so if i the community wants, i will post the ip, this isnt advertisement in any way, its just a test server, so you can test out how it works, play with others etc, etc.
Title: Re: IV:MP Continuation
Post by: ahmedXD on January 09, 2016, 04:13:28 am
Thank you Neproify :app: We really were waiting for an update since the outdated BC client :D
Im excited to see a new client update and hope that the 32 player limit is bypassed if it doesn't cause crashes.
I mean what worldwide server has 32 players?
So im just pointing out on this important point, players slot numbers  :gand:
If its made then it will truly be the greatest thing that the client offers.
Many thanks again :)
Title: Re: IV:MP Continuation
Post by: Harzy on January 09, 2016, 08:43:32 am
Greetings, Argonathians,
The client mentioned above needs vc_redist to run, so download that from here and install it(Instal 32bit for 32bit sytems, and 32bit and 64bit for 64bit systems):
https://www.microsoft.com/en-us/download/details.aspx?id=48145

If you get stuck at loading screen(Happens if you are using windows 10 with a low video card memory), put a commandline.txt file in GTAIVFolder>IVMP. And write: -availablevidmem 20 (I set it to 40). After that, save the text file.

Now right click on Client.Launcher.exe (GTA IV>IVMP)
Open the properties and then open the compatibility tab.
After that, select Windows 7 (If you have compatibility disabled then just enable it.)
Then in the same tab below, Check the box that says "disable scaling for high DPI devices".

Now apply every change you made and run server and then open the client and hit "Quick connect" and then "Connect. (The ip of the server you started locally is already in the client, so don't change anything it it.)

I hope that I helped.
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 09:25:38 am
Tried installing that launcher, got an error saying that i miss 'MSVCP140.dll', and 'VCRUNTIME140.dll'.

I have the same problem, downloaded the dll file and got another prob:
(http://i.imgur.com/QWovw4x.png)
Title: Re: IV:MP Continuation
Post by: Norrage on January 09, 2016, 12:54:53 pm
Oh great now my normal IV:MP doesn't even work anymore :'), crashes right after the loading screen (with the guy).

Singleplayer works just fine tbh.
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 01:31:58 pm
Oh great now my normal IV:MP doesn't even work anymore :'), crashes right after the loading screen (with the guy).

Singleplayer works just fine tbh.

Tried restarting your computer?
Tried reinstalling IVMP (normal)?
This usually solve it for me
Title: Re: IV:MP Continuation
Post by: Norrage on January 09, 2016, 01:52:23 pm
Tried restarting your computer?
Tried reinstalling IVMP (normal)?
This usually solve it for me

Worked, thanks.

No testing for me then. If you need some icons or stuff designed Neproify, I'm available ;)
Title: Re: IV:MP Continuation
Post by: hurricane on January 09, 2016, 02:07:08 pm
I want to thank you for all your work and I'm really excited about the continuation. :jackson: :jackson: :jackson:
Title: Re: IV:MP Continuation
Post by: Neproify on January 09, 2016, 02:12:05 pm
Worked, thanks.

No testing for me then. If you need some icons or stuff designed Neproify, I'm available ;)
Maybe this can help? http://www.tomshardware.co.uk/faq/id-1931360/0xc00007b-error-fix.html
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 05:36:00 pm
Might be too early to ask, but can we expect animations and destructable baricades aswell as cones?

EDIT : I got win7 and I cannot start it, it says ERROR : Could not run GTAIV (I installed microsoft thingy)

Please... help     :( :( :( :(
Title: Re: IV:MP Continuation
Post by: Osamad on January 09, 2016, 06:33:45 pm
Very nice  :)
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 07:36:01 pm
It is working now, tried fresh re-installation of the client and virtual studio.
It sounds great, I'am excited to test it by a server ;)
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 08:14:18 pm
I keep loosing connection from a beta server, this is the error message:

(http://i.imgur.com/RDREOvl.jpg)

Hope is solved soon, either by me downloading some files, or by the server/client itself :)
Title: Re: IV:MP Continuation
Post by: Neproify on January 09, 2016, 08:43:02 pm
I keep loosing connection from a beta server, this is the error message:

(http://i.imgur.com/RDREOvl.jpg)

Hope is solved soon, either by me downloading some files, or by the server/client itself :)
Im 90% sure it's problem with connection between your client and server. I never spotted this bug. Try to delete clientscripts folder(it's in clientfiles folder).
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 09:32:00 pm
Might be too early to ask, but can we expect animations and destructable baricades aswell as cones?

EDIT : I got win7 and I cannot start it, it says ERROR : Could not run GTAIV (I installed microsoft thingy)

Please... help     :( :( :( :(

Pwease dear sers!
Title: Re: IV:MP Continuation
Post by: Neproify on January 09, 2016, 09:35:32 pm
Pwease dear sers!
Try to start it as admin. It looks like problem with GTA itself, not multiplayer.
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 09:36:12 pm
Already tried, I can start the previous client aswell as the normal game.
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 09:46:09 pm
What is the exact error message you are getting?
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 09, 2016, 09:52:11 pm
I've installed the net. c++ framework 2015, Did Run as administrator, did Windows 7, did dpi thingy, Restarted the pc , Reinstalled the IV:MP 4 times
Still getting errors like
(http://i.imgur.com/zw21lSe.png)

(http://i.imgur.com/kuD4VKQ.png)

Only things i didnt do is Reinstall the game
Does it make any problems having the old IV:MP and this IV:MP at the same time a problem?

Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 09:52:50 pm
Im 90% sure it's problem with connection between your client and server. I never spotted this bug. Try to delete clientscripts folder(it's in clientfiles folder).

I believe it is either from the server, or some unknown bug which disallows me from getting the targetted filed.

The client is cool so far, but not really steady.
We faced some bugs, and some crashes which usually happens when using RPGs, or when shooting someone else's car tires. The crashes were successfully reported, we hope you find a solution for them.
I like the improves you made so far, such as Z-Angel fix, car turning signals, ability to destroy vehicles and aircrafts. And we are still hoping for more ;)
Good luck on your project, I wish you the best of luck! And if you need testers, we are available for service :)
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 09:54:54 pm
I've installed the net. c++ framework 2015, Did Run as administrator, did Windows 7, did dpi thingy, Restarted the pc , Reinstalled the IV:MP 4 times
Still getting errors like
(http://i.imgur.com/zw21lSe.png)

(http://i.imgur.com/kuD4VKQ.png)

Only things i didnt do is Reinstall the game
Does it make any problems having the old IV:MP and this IV:MP at the same time a problem?
Make sure you got your VC++ files from here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Restart your computer after and try running the mod again.

Note: Depending on your system and how the mod is coded, you may need both the 32-bit and 64-bit versions installed. I don't know your system specs or the details of IV:MP's coding, though, so I cannot confirm this.
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 10:01:04 pm
ERROR: Could not run GTAIV.exe
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 10:02:32 pm
I've installed the net. c++ framework 2015, Did Run as administrator, did Windows 7, did dpi thingy, Restarted the pc , Reinstalled the IV:MP 4 times
Still getting errors like ...

Only things i didnt do is Reinstall the game
Does it make any problems having the old IV:MP and this IV:MP at the same time a problem?

I had the same problem as yours. What made it work is a fresh reinstalling, steps:
-Unninstall IVMP using the  Unninstaller in the folder.
-Remove all fiiles/folders you have inside the installation folder.
-Install IVMP using the installer.
-Download the 2015 Virtual Studio from the link provided by harzy in the first page.
-Unnunstall it using what,you downloaded if you already installed it before.
-Install Virtual Studio again.
-Start the game.

Hope this helps you and those,who got the same problem.

Edit:
Download the x86, as the x64 doeasnt work even if  yours is x64.
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 10:03:44 pm
ERROR: Could not run GTAIV.exe
How did you obtain your game?
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 09, 2016, 10:04:11 pm
my System is x64 bit installed the 32bit And it booted up i`ll bring the news how it works
Thanks SugarD  :dance:
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 10:05:02 pm
my System is x64 bit installed the 32bit And it booted up i`ll bring the news how it works
Thanks SugarD  :dance:
No problem! :D
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 10:07:47 pm
I obtained my game through a store that sells videogames, called Algoritam d.o.o.
The game was purchased somewhere in 2013.
With the game I recived two papers, or small notebooks, one a big map of Liberty City and the other with instructions and promoting the DLC.

Edit: I re-installed the game and when I try to run the client it is not responding, as I never double clicked on the .exe
Title: Re: IV:MP Continuation
Post by: Mark on January 09, 2016, 10:09:40 pm
ivan are you sure you installed the IVMP client in the GTA IV folder? We all know that IV:MP works even on the pirated versions..it has nothing to do with that.
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 10:10:52 pm
my System is x64 bit installed the 32bit And it booted up i`ll bring the news how it works
Thanks SugarD  :dance:

Just take a note that there are no official servers yet, therefore you need to make yours or other's manual servers in order to test ;) (Thanks to Freezer for his service  :lol:)
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 10:12:02 pm
I did not, I installed it inside Program Files, and I don't feel comfortable showing my CD-key just to prove I possess a legal copy.
Title: Re: IV:MP Continuation
Post by: Mark on January 09, 2016, 10:13:11 pm
I did not, I installed it inside Program Files, and I don't feel comfortable showing my CD-key just to prove I possess a legal copy.

You don't have to show me anything :P You have to install IV:MP in the GTA IV folder though.
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 10:13:55 pm
We all know that IV:MP works even on the pirated versions..it has nothing to do with that.
Argo also does not support piracy, and will not allow it to be discussed.

Edit: I re-installed the game and when I try to run the client it is not responding, as I never double clicked on the .exe
Try completely removing the game and IV:MP, then reinstall and run the game to make sure it works. After that, reinstall IV:MP and try it again.

If nothing on your computer is responding, try restarting it.

I did not, I installed it inside Program Files, and I don't feel comfortable showing my CD-key just to prove I possess a legal copy.
You don't need to show us that, nor should you ever show it to anyone. I just wanted to make sure that wasn't the issue.
Title: Re: IV:MP Continuation
Post by: Younes on January 09, 2016, 10:15:13 pm
I did not, I installed it inside Program Files, and I don't feel comfortable showing my CD-key just to prove I possess a legal copy.

You need to install it in the same folder as your game if you want it to launch.
Title: Re: IV:MP Continuation
Post by: Mark on January 09, 2016, 10:16:03 pm
Argo also does not support piracy, and will not allow it to be discussed.

I did not know that, thanks Sherlock! I simply told you that the client does not recognize illegal copies, even tho it was a steam version it wouldn't have changed much.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 09, 2016, 10:25:16 pm
Restarted the PC, Run it, Keeps showing "Stopped responding"...etc So I guess its for a fresh new install ?
Title: Re: IV:MP Continuation
Post by: Ivan_Zuljevic on January 09, 2016, 10:28:31 pm
Gave up, good luck chaps.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 09, 2016, 10:29:56 pm
Gave up, good luck chaps.
I guess its only because its still in progress probably wont have these problems in the future :)
Title: Re: IV:MP Continuation
Post by: SugarD on January 09, 2016, 10:37:10 pm
Restarted the PC, Run it, Keeps showing "Stopped responding"...etc So I guess its for a fresh new install ?
If your singleplayer game doesn't work, then yes. Else you may only need to reinstall IV:MP. If that doesn't work, you can try reinstalling both.

Gave up, good luck chaps.
Did you try what I suggested?
Title: Re: IV:MP Continuation
Post by: Steven S. on January 09, 2016, 11:03:10 pm
I'm very happy to see you at work. Really Good Luck and keep the good job!
Title: Re: IV:MP Continuation
Post by: Steven S. on January 10, 2016, 07:41:14 pm
Is still going on the work? Any update?
Title: Re: IV:MP Continuation
Post by: Neproify on January 10, 2016, 07:50:32 pm
Is still going on the work? Any update?
1. Yes
2. No

Currently I am working on stability of client, but I do only small progress.
Title: Re: IV:MP Continuation
Post by: Norrage on January 10, 2016, 11:26:06 pm
1. Yes
2. No

Currently I am working on stability of client, but I do only small progress.

We're glad that you do any progress. Thanks ;) Take your time.
Title: Re: IV:MP Continuation
Post by: Joey on January 11, 2016, 06:14:31 am
I do only small progress.

Its always better than nothing. :) Thank you and all others who are helping in this!
Title: Re: IV:MP Continuation
Post by: Pokedude on January 11, 2016, 10:44:13 am
Something is better than nothing, Neproify. Thanks for working on the client! If you need my help, you can PM me!
Title: Re: IV:MP Continuation
Post by: Martijn on January 11, 2016, 10:47:22 am
Such a great initiative! I'm looking forward to see IV:MP is getting further in its development, especially now the GTA:MP project for GTA V has been abandoned.
Title: Re: IV:MP Continuation
Post by: hurricane on January 11, 2016, 06:17:43 pm
Such a great initiative! I'm looking forward to see IV:MP is getting further in its development, especially now the GTA:MP project for GTA V has been abandoned.

Me too
Besides, I still prefer GTA IV and EFLC vehicle physics over GTA V, both handling and damage.
And I still like Liberty City more than Los Santos  :depature:

Would be great if the support of EFLC vehicles would be added. Just like it was in CitizenMP (aka Four:M) client before it was shut down along with the Five:M. It also supported modded vehicles from server side. (Everyone could see those weird cars with the handling set by the server). This means no more individual handling changes if implemented.  :jackson:
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2016, 02:07:58 pm
It looks like I found the cause of crashes(it looks calling natives for dead players or exploded vehicles isn't a good idea :P). I am 90% sure I will release a new update today.
Title: Re: IV:MP Continuation
Post by: DinoKid23 on January 12, 2016, 02:13:13 pm
It looks like I found the cause of crashes(it looks calling natives for dead players or exploded vehicles isn't a good idea :P). I am 90% sure I will release a new update today.

Does that mean no more random crashes?
that's awesome!  :app:
Title: Re: IV:MP Continuation
Post by: Pokedude on January 12, 2016, 02:15:22 pm
It looks like I found the cause of crashes(it looks calling natives for dead players or exploded vehicles isn't a good idea :P). I am 90% sure I will release a new update today.
Hats off :D
Title: Re: IV:MP Continuation
Post by: Younes on January 12, 2016, 02:32:01 pm
It looks like I found the cause of crashes(it looks calling natives for dead players or exploded vehicles isn't a good idea :P). I am 90% sure I will release a new update today.

Great, hope to see more stability soon ;)
Title: Re: IV:MP Continuation
Post by: Norrage on January 12, 2016, 02:42:38 pm
It looks like I found the cause of crashes(it looks calling natives for dead players or exploded vehicles isn't a good idea :P). I am 90% sure I will release a new update today.
You are my man :app:
Title: Re: IV:MP Continuation
Post by: Pokedude on January 12, 2016, 03:13:01 pm
A Question. Will the developers have to shift the server to a new client, or is this like a continuous continuation (Couldn't find a better word) :P
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2016, 03:17:49 pm
A Question. Will the developers have to shift the server to a new client, or is this like a continuous continuation (Couldn't find a better word) :P
Probably scripts from T3 can work on this version, but I don't know about all changes. It should work, but it can don't work.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 12, 2016, 05:38:13 pm
Probably scripts from T3 can work on this version, but I don't know about all changes. It should work, but it can don't work.
I also see You guys are planning to increase the MaxLimit of players, You guys are just awesome, Keep the good work up :X  ;)
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2016, 06:40:58 pm
http://ivmp.tk/download/ - download latest version of iv:mp. ;) The server is unchanged with initial release, only change is in client. It should improve stability a lot.
Title: Re: IV:MP Continuation
Post by: Pokedude on January 12, 2016, 07:00:43 pm
http://ivmp.tk/download/ - download latest version of iv:mp. ;) The server is unchanged with initial release, only change is in client. It should improve stability a lot.
Finally! Its here!  :app:
Kudos to you, buddy!  :bananarock:
Title: Re: IV:MP Continuation
Post by: Pokedude on January 12, 2016, 07:05:39 pm
Question: Which of those do I download? I downloaded one and it just installed a IVMP folder, went inside it, opened the client.launcher.exe and it gave me an error. :(
Title: Re: IV:MP Continuation
Post by: Mark on January 12, 2016, 07:14:50 pm
The lastest one ofc aka r489 Client. There is date on the left for a reason  :lol:
Title: Re: IV:MP Continuation
Post by: SugarD on January 12, 2016, 07:18:39 pm
The lastest one ofc aka r489 Client. There is date on the left for a reason  :lol:
I think he means how to install it properly with or replacing the existing client. Not everyone knows how to use nightly releases properly.
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2016, 07:25:30 pm
Question: Which of those do I download? I downloaded one and it just installed a IVMP folder, went inside it, opened the client.launcher.exe and it gave me an error. :(
You can use both nightly or normal. If you installed r486(the previous release) replace previous installation. If not, install in new folder.
Title: Re: IV:MP Continuation
Post by: Martijn on January 12, 2016, 08:47:21 pm
Just to be sure, we need to get "IVMP-r489-Client.zip"?
Title: Re: IV:MP Continuation
Post by: SugarD on January 12, 2016, 08:51:49 pm
Just to be sure, we need to get "IVMP-r489-Client.zip"?
The higher then number, the newer the build. I don't know if he is just uploading all builds, or only ones he considers to be stable, but use caution. Nightly releases in any application are usually unstable and buggy.
Title: Re: IV:MP Continuation
Post by: Badandy on January 12, 2016, 08:58:22 pm
I might try IV:MP sometime
Title: Re: IV:MP Continuation
Post by: Martijn on January 12, 2016, 09:01:44 pm
The higher then number, the newer the build. I don't know if he is just uploading all builds, or only ones he considers to be stable, but use caution. Nightly releases in any application are usually unstable and buggy.
The thing is, this hero is actually attempting to make it more stable and less buggy.
Title: Re: IV:MP Continuation
Post by: Mark on January 12, 2016, 09:11:41 pm
Finally it starts for me, is there any server to play on?
Title: Re: IV:MP Continuation
Post by: SugarD on January 12, 2016, 09:22:59 pm
The thing is, this hero is actually attempting to make it more stable and less buggy.
I'm not saying he's not. I'm just saying that nightly builds in general tend to be unstable and buggy. This is a fact of coding because it is not a finished product. It is something for people to test and try out as new features are added or things are changed/fixed. That is why they are released so often, hence the name. When he feels ready, I'm sure he'll probably have official releases. I'm just saying to be cautious with nightly releases if you are worried about stability.
Title: Re: IV:MP Continuation
Post by: Norrage on January 12, 2016, 09:39:42 pm
I might try IV:MP sometime
You are very welcome to!
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2016, 09:41:04 pm
I'm not saying he's not. I'm just saying that nightly builds in general tend to be unstable and buggy. This is a fact of coding because it is not a finished product. It is something for people to test and try out as new features are added or things are changed/fixed. That is why they are released so often, hence the name. When he feels ready, I'm sure he'll probably have official releases. I'm just saying to be cautious with nightly releases if you are worried about stability.
You are right. I have no build server as now(i need to bought one with windows and one with linux, or buy dedicated server and create virtual machine... Whatever.), so I am uploading only builds that changes some things. For example new stuff, fixed things, etc.
Title: Re: IV:MP Continuation
Post by: SugarD on January 12, 2016, 09:43:12 pm
You are right. I have no build server as now(i need to bought one with windows and one with linux, or buy dedicated server and create virtual machine... Whatever.), so I am uploading only builds that changes some things. For example new stuff, fixed things, etc.
I know the feeling man. One of my projects related to Grand Theft Auto multiplayers keeps running into similar issues. I'd offer to help you out, but my own VPS is a bit overloaded already.
Title: Re: IV:MP Continuation
Post by: Marcel on January 12, 2016, 10:43:11 pm
As I said above: if you need anything related to server infrastructure, I can set you up at no cost. Also going to be checking out the sourcecode when I get the time. Send me a skype message :)
Title: Re: IV:MP Continuation
Post by: hurricane on January 13, 2016, 01:14:48 am
As I said above: if you need anything related to server infrastructure, I can set you up at no cost. Also going to be checking out the sourcecode when I get the time. Send me a skype message :)

Would be nice to see a dedicated server for testing.   ;)
Title: Re: IV:MP Continuation
Post by: Pokedude on January 13, 2016, 10:38:25 am
Hm... I downloaded the right one then, but it seems to give me an error...
MSVCP140.dll is missing D:
Title: Re: IV:MP Continuation
Post by: Mark on January 13, 2016, 12:07:44 pm
Hm... I downloaded the right one then, but it seems to give me an error...
MSVCP140.dll is missing D:

Did you install visual studio? If yes try to reboot and reinstall the client
Title: Re: IV:MP Continuation
Post by: Pokedude on January 13, 2016, 12:31:51 pm
Did you install visual studio? If yes try to reboot and reinstall the client
I tried to find the latest Visual Studio, but Microsoft site says that the link does not exist or something like that...
Title: Re: IV:MP Continuation
Post by: Mark on January 13, 2016, 12:47:18 pm
This one should work https://www.microsoft.com/en-us/download/details.aspx?id=48145
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 13, 2016, 03:03:05 pm
If your singleplayer game doesn't work, then yes. Else you may only need to reinstall IV:MP. If that doesn't work, you can try reinstalling both.
Did you try what I suggested?

Make sure you got your VC++ files from here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145

Restart your computer after and try running the mod again.

Note: Depending on your system and how the mod is coded, you may need both the 32-bit and 64-bit versions installed. I don't know your system specs or the details of IV:MP's coding, though, so I cannot confirm this.

I had the same problem as yours. What made it work is a fresh reinstalling, steps:
-Unninstall IVMP using the  Unninstaller in the folder.
-Remove all fiiles/folders you have inside the installation folder.
-Install IVMP using the installer.
-Download the 2015 Virtual Studio from the link provided by harzy in the first page.
-Unnunstall it using what,you downloaded if you already installed it before.
-Install Virtual Studio again.
-Start the game.

Hope this helps you and those,who got the same problem.

Edit:
Download the x86, as the x64 doeasnt work even if  yours is x64.

Greetings, Argonathians,
The client mentioned above needs vc_redist to run, so download that from here and install it(Instal 32bit for 32bit sytems, and 32bit and 64bit for 64bit systems):
https://www.microsoft.com/en-us/download/details.aspx?id=48145

If you get stuck at loading screen(Happens if you are using windows 10 with a low video card memory), put a commandline.txt file in GTAIVFolder>IVMP. And write: -availablevidmem 20 (I set it to 40). After that, save the text file.

Now right click on Client.Launcher.exe (GTA IV>IVMP)
Open the properties and then open the compatibility tab.
After that, select Windows 7 (If you have compatibility disabled then just enable it.)
Then in the same tab below, Check the box that says "disable scaling for high DPI devices".

Now apply every change you made and run server and then open the client and hit "Quick connect" and then "Connect. (The ip of the server you started locally is already in the client, so don't change anything it it.)

I hope that I helped.


For all those that need instructions how to install it you got here  ;)
Title: Re: IV:MP Continuation
Post by: SugarD on January 13, 2016, 07:28:57 pm
For those installing Visual Studio, that is not necessary. You only need the redistributable files. Visual Studio itself is only necessary if you wish to modify and compile source code yourself.
Title: Re: IV:MP Continuation
Post by: voks on January 15, 2016, 07:41:44 pm
i test client all work fine with deticated server good work :)
video here: https://www.youtube.com/watch?v=VsgJCf4xd9c
Title: Re: IV:MP Continuation
Post by: Marcel on January 15, 2016, 07:49:17 pm
I'm impressed! Looks like IV:MP might have a bright future after all!
Title: Re: IV:MP Continuation
Post by: Mido on January 15, 2016, 10:47:14 pm
I'm impressed! Looks like IV:MP might have a bright future after all!
Not really its still unplayable client.
Title: Re: IV:MP Continuation
Post by: SugarD on January 16, 2016, 12:01:00 am
Not really its still unplayable client.
The video that was posted says otherwise. If you are having technical issues, describe them so we can help you!
Title: Re: IV:MP Continuation
Post by: Mido on January 16, 2016, 12:05:14 am
The video that was posted says otherwise. If you are having technical issues, describe them so we can help you!
2mins of footage don't say much, try the client your self then answer :). you can't stay online for more than 10 mins without a crash or maybe less.
Title: Re: IV:MP Continuation
Post by: Harzy on January 16, 2016, 12:08:03 am
The video that was posted says otherwise. If you are having technical issues, describe them so we can help you!

The video isn't long enough to show you the technical issues that may occur during the gameplay.
There are crashes (massive ones), Some problems with syncing (The skins sometimes appear to be lying on the ground, or the car appears to be "destroyed", but actually it is not... etc.)

I am not destroying/killing hopes, I am just telling you what i experienced, compared to what is in the very short video.
Title: Re: IV:MP Continuation
Post by: SugarD on January 16, 2016, 12:16:17 am
You guys are forgetting that it is a nightly release. As I said previously, don't expect it to be stable. It is not a full, polished release. Crashes, bugs, and problems should be expected in these versions, as he is releasing them as he works on things.

Also:
try the client your self then answer :).
I was an Administrator in the server back when the client was very new. I'm well aware of how unstable it can be, contrary to popular belief.
Title: Re: IV:MP Continuation
Post by: Mido on January 16, 2016, 12:31:12 am
You guys are forgetting that it is a nightly release. As I said previously, don't expect it to be stable. It is not a full, polished release. Crashes, bugs, and problems should be expected in these versions, as he is releasing them as he works on things.

Also:I was an Administrator in the server back when the client was very new. I'm well aware of how unstable it can be, contrary to popular belief.
You were using T3 back then when the client was very new, i'm talking about this new version of it RC3. as for now this client is totally unstable go see for yourself.
Title: Re: IV:MP Continuation
Post by: SugarD on January 16, 2016, 12:43:01 am
You were using T3 back then when the client was very new, i'm talking about this new version of it RC3. as for now this client is totally unstable go see for yourself.
I was playing long before T3 came out.

As I said before, it is a nightly release. It is expected to have bugs. This is not a full release. To say that the mod has no future because of a nightly release is completely ridiculous.
Title: Re: IV:MP Continuation
Post by: Mido on January 16, 2016, 12:52:55 am
I was playing long before T3 came out.

As I said before, it is a nightly release. It is expected to have bugs. This is not a full release. To say that the mod has no future because of a nightly release is completely ridiculous.
i didn't say that the mod has no future, i was talking about the footage some ppl got too excited so i was saying "Mean while the client is not Playable"
Title: Re: IV:MP Continuation
Post by: Bass on January 16, 2016, 09:31:05 am
I still can't even get past loading screen loop.. Strangely normal IVMP version and original game both work perfectly.
Title: Re: IV:MP Continuation
Post by: Joey on January 16, 2016, 10:12:15 am
For me, when i lauch the client, it starts SP.
But..
Strangely normal IVMP version and original game both work perfectly.
Title: Re: IV:MP Continuation
Post by: hurricane on January 16, 2016, 03:25:21 pm
I still can't even get past loading screen loop.. Strangely normal IVMP version and original game both work perfectly.

Same here.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on January 16, 2016, 08:20:05 pm
As I said before, it is a nightly release. It is expected to have bugs. This is not a full release.
So all you have to do is wait ^^
Title: Re: IV:MP Continuation
Post by: Mark on January 16, 2016, 08:25:59 pm
Let's not push our dreams too far eh.
Title: Re: IV:MP Continuation
Post by: SugarD on January 17, 2016, 01:08:39 am
What is with all the negativity? This guy is working himself like crazy to bring you guys updates, and you're all doubting him. Support him instead! He needs that motivation and encouragement! If his work is not appreciated, why should he bother?
Title: Re: IV:MP Continuation
Post by: Mark on January 17, 2016, 02:33:19 am
Being real on judging the current situation is also being negative for you? Test it over like we do instead of writing things that we already know, let's not forget what happened to any other gta iv mp project tho, we are still too far to talk about a decent client able to offer a stable gameplay. Good luck to the guy, he is taking a big effort to develop something for this game.
Title: Re: IV:MP Continuation
Post by: SugarD on January 17, 2016, 03:22:06 am
Being real on judging the current situation is also being negative for you? Test it over like we do instead of writing things that we already know, let's not forget what happened to any other gta iv mp project tho, we are still too far to talk about a decent client able to offer a stable gameplay. Good luck to the guy, he is taking a big effort to develop something for this game.
It is understandable if you are hesitant, but spreading that opinion like a wildfire to the public is only going to make him want to give up on the project.
Title: Re: IV:MP Continuation
Post by: Steven S. on January 17, 2016, 09:52:45 pm
What is with all the negativity? This guy is working himself like crazy to bring you guys updates, and you're all doubting him. Support him instead! He needs that motivation and encouragement! If his work is not appreciated, why should he bother?

+1
Title: Re: IV:MP Continuation
Post by: FARQ3X on January 19, 2016, 12:33:09 am
Being real on judging the current situation is also being negative for you? Test it over like we do instead of writing things that we already know, let's not forget what happened to any other gta iv mp project tho, we are still too far to talk about a decent client able to offer a stable gameplay. Good luck to the guy, he is taking a big effort to develop something for this game.

Stop being such a pessimist. The guy spends HIS OWN time so we can gloat at him? Mate he needs support not hate.
Title: Re: IV:MP Continuation
Post by: Norrage on January 27, 2016, 01:09:28 am
How is it going now? Is there anything we can help with? :)
Title: Re: IV:MP Continuation
Post by: Vitorrio on January 30, 2016, 06:40:42 pm
Nepoify, I hope you will find a team. Because, let's be honest, nobody can program a multiplayer mod by themselves. Especially when it comes to a huge game like GTA IV.
Title: Re: IV:MP Continuation
Post by: Neproify on January 30, 2016, 08:31:46 pm
As now I have no idea how to fix some crashes, I know what causes them, but I don't know how to fix it. I gave you hope, but I can't do it as now. ;(
Title: Re: IV:MP Continuation
Post by: Younes on January 30, 2016, 09:09:44 pm
Take your time, with some time, I'm sure that you'll find a solution for it.
Good luck!
Title: Re: IV:MP Continuation
Post by: SugarD on January 31, 2016, 07:46:22 am
As now I have no idea how to fix some crashes, I know what causes them, but I don't know how to fix it. I gave you hope, but I can't do it as now. ;(
Hang in there man. Just keep searching around. I'm sure you'll find interested people soon. :)
Title: Re: IV:MP Continuation
Post by: Neproify on February 07, 2016, 03:30:00 pm
As now I'm trying to write multiplayer using HazardX .net script hook. I've got some network basics, and I'm working on basic Player synchronization. I think it will be easier to create. I can implement both client side and server side scripts using one of scripting languages(maybe javascript(?) and CEF for GUI?). What are you think about this concept?
Title: Re: IV:MP Continuation
Post by: James Conway on February 07, 2016, 08:19:35 pm
As now I'm trying to write multiplayer using HazardX .net script hook. I've got some network basics, and I'm working on basic Player synchronization. I think it will be easier to create. I can implement both client side and server side scripts using one of scripting languages(maybe javascript(?) and CEF for GUI?). What are you think about this concept?
Sounds good, what scripting langauges available?
Title: Re: IV:MP Continuation
Post by: Neproify on February 07, 2016, 08:59:54 pm
Sounds good, what scripting langauges available?
I can implement any language(maybe not any, but probably the most popular ones). I'm thinking about lua, squirrel and javascript. Squirrel and javascript are object-oriented. This is a big plus. In lua you can create kind of oop with tables, but personaly I don't like it. :P

@edit: I just created discord server. If anyone want to help with testing or just talk.
https://discord.gg/0oYYGuUDHpPP3mlO
Title: Re: IV:MP Continuation
Post by: Neproify on February 08, 2016, 08:31:22 pm
I can implement any language(maybe not any, but probably the most popular ones). I'm thinking about lua, squirrel and javascript. Squirrel and javascript are object-oriented. This is a big plus. In lua you can create kind of oop with tables, but personaly I don't like it. :P

@edit: I just created discord server. If anyone want to help with testing or just talk.
https://discord.gg/0oYYGuUDHpPP3mlO

Some updates. I created basic player synchronization(it is not perfect, little laggy and doesn't sync some things but works). I tested it with Harzy and James_Conway. Thank you guys. ;)
PS. I know, double post, but I want to bump topic.
Title: Re: IV:MP Continuation
Post by: superh2o on February 08, 2016, 08:36:10 pm
if you need more testers, feel free to pm me, i do think some of Lucchese members, are willing to help you out :)
Title: Re: IV:MP Continuation
Post by: Danny Soulson on February 08, 2016, 08:44:36 pm
Some updates. I created basic player synchronization(it is not perfect, little laggy and doesn't sync some things but works). I tested it with Harzy and James_Conway. Thank you guys. ;)
PS. I know, double post, but I want to bump topic.
Tomorow i`ll throw my time on fixing IV:MP so i`ll see if i can help you guys out!
Edit:
Aslo can you Edit your first post on the topic and put all the links you placed in the whole topic??, cheers
Title: Re: IV:MP Continuation
Post by: Toreto on February 08, 2016, 11:49:19 pm
If any help needed i have time for it now.
just pm me with the links and files to download them.
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 09, 2016, 12:46:36 am
I can implement any language(maybe not any, but probably the most popular ones). I'm thinking about lua, squirrel and javascript. Squirrel and javascript are object-oriented. This is a big plus. In lua you can create kind of oop with tables, but personaly I don't like it. :P

@edit: I just created discord server. If anyone want to help with testing or just talk.
https://discord.gg/0oYYGuUDHpPP3mlO

LUA Scripting?! I can help you with that, Infact: I like developing scripts :)
Title: Re: IV:MP Continuation
Post by: SugarD on February 09, 2016, 12:51:04 pm
I would definitely recommend keeping Squirrel support so you can keep the existing userbase. Switching to something else completely will kill it off. As for adding LUA in addition to that, it isn't a bad idea. It may attract some of those from the Multi Theft Auto multiplayer mod area, as that is the primary language used by MTA:SA, and to some extent, upcoming versions of GTA3:MTA and MTA:VC.
Title: Re: IV:MP Continuation
Post by: Marcel on February 09, 2016, 01:09:40 pm
LUA support to keep the backwards compatibility would be fine, however I recommend implementing another language for more advanced scripting, such as Javascript (nodejs) or C#.
Title: Re: IV:MP Continuation
Post by: Armelin on February 09, 2016, 05:25:36 pm
LUA or LuaJIT is by far the best pick in my opinion, not only it has the biggest documentation but it also suits the project, unlike JS which is designed for internet browsing applications. Server side C# is also an interesting idea.
GL.
Title: Re: IV:MP Continuation
Post by: Neproify on February 10, 2016, 10:34:09 pm
Some hot updates straight from my dev server. ;)
I created player interpolation, so player moves are now smooth and nice.
Title: Re: IV:MP Continuation
Post by: Mihail Junkovich on February 10, 2016, 10:48:22 pm
I can only give you words of encouragement and potentially offer some of services for any sort of work with graphics and images.. but I don't think you need that  :lol:

Good luck man  ^^
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 11, 2016, 12:13:47 am
Some hot updates straight from my dev server. ;)
I created player interpolation, so player moves are now smooth and nice.

Is ragdoll & physics can be possibly synced to all players now?
Like when we travel in high speed and hit a wall then got bailed out :D

One more question.. Car damages are synced right?
Player 1 is too far away from Player 2 (Player 2 didn't get Player 1's data sync because of the distances)
Player 1 damages his/her car (Car Deformation) then goes to Player 2
Does Player 2 receives the damage data sync from Player 1?
Is the damage looks different or same from their views?
Title: Re: IV:MP Continuation
Post by: Neproify on February 11, 2016, 12:29:18 am
1. Is ragdoll & physics can be possibly synced to all players now?
Like when we travel in high speed and hit a wall then got bailed out :D

2. One more question.. Car damages are synced right?
Player 1 is too far away from Player 2 (Player 2 didn't get Player 1's data sync because of the distances)
Player 1 damages his/her car (Car Deformation) then goes to Player 2
3. Does Player 2 receives the damage data sync from Player 1?
4. Is the damage looks different or same from their views?

1. It isn't synced like now, but ragdoll can be simulated on client.
2. Vehicles aren't synced as now. I'm writing them now. But if we can get it(damages - visual) from game - yes.
3. "But if we can get it from game - yes."
4. If we sync them it will look the same.
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 11, 2016, 07:53:52 am
1. It isn't synced like now, but ragdoll can be simulated on client.
2. Vehicles aren't synced as now. I'm writing them now. But if we can get it(damages - visual) from game - yes.
3. "But if we can get it from game - yes."
4. If we sync them it will look the same.

Good luck with it! :D I hope IV:MP is getting better & May Argonath'll be the first one to use it :)


( Ignore below :lol: )
(http://s13.postimg.org/xvypoxpcn/cats.jpg)
Title: Re: IV:MP Continuation
Post by: Neproify on February 11, 2016, 05:30:55 pm
I'm looking for beta testers, all you need is gta iv with 1.0.7.0 patch, some time and hamachi. ;)
Contact with me on PM or https://discord.gg/0oYYGuUDHpPP3mlO
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 12, 2016, 10:55:15 am
I'm looking for beta testers, all you need is gta iv with 1.0.7.0 patch, some time and hamachi. ;)
Contact with me on PM or https://discord.gg/0oYYGuUDHpPP3mlO

Sure, I'll be one of them :D

LogMeIn Hamachi right? I'll download it straight & install it :)
Title: Re: IV:MP Continuation
Post by: Toreto on February 12, 2016, 12:05:25 pm
Sure, I'll be one of them :D

LogMeIn Hamachi right? I'll download it straight & install it :)

i think Neproify will not use hamachi anymore :P
you can stay updated in this chat https://discord.gg/0oYYGuUDHpPP3mlO
Title: Re: IV:MP Continuation
Post by: Harzy on February 12, 2016, 12:21:44 pm
i think Neproify will not use hamachi anymore :P
you can stay updated in this chat https://discord.gg/0oYYGuUDHpPP3mlO

Hamachi is needed to let both of the systems connect to a server, Like a local connection.

Without Hamachi, You will not be able to join the server of Neproify.

Discord is just for being updated and connected with the developer and the other testers.
Title: Re: IV:MP Continuation
Post by: Toreto on February 12, 2016, 12:35:27 pm
Without Hamachi, You will not be able to join the server of Neproify.

no-ip can get you connected without hamachi :P
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 12, 2016, 12:42:05 pm
Hamachi is usable for temporary servers, might be unstable (laggy) a bit because of the virtual networks. :neutral2:

Some peoples cannot port forward to create servers because their ISPs has restricted it :)
Title: Re: IV:MP Continuation
Post by: James Conway on February 12, 2016, 12:42:28 pm
Hamachi is needed to let both of the systems connect to a server, Like a local connection.

Without Hamachi, You will not be able to join the server of Neproify.

Discord is just for being updated and connected with the developer and the other testers.
I think he stopped using Hamachi *giggles*
Title: Re: IV:MP Continuation
Post by: Harzy on February 13, 2016, 02:37:43 pm
I think he stopped using Hamachi *giggles*

I don't know... as we used it last time :3
Title: Re: IV:MP Continuation
Post by: Neproify on February 14, 2016, 09:27:07 pm
Hey guys. I just released source code: https://github.com/Neproify/ivmp
If you want you can contribute. First release should be today or tomorrow.
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 15, 2016, 09:44:03 am
:neutral2: My Discord tries to download an update but it can't, I already checked my Firewall Settings..
Title: Re: IV:MP Continuation
Post by: SugarD on February 15, 2016, 10:54:44 am
:neutral2: My Discord tries to download an update but it can't, I already checked my Firewall Settings..
That is something that you have to contact Discord about then.
Title: Re: IV:MP Continuation
Post by: Neproify on February 15, 2016, 04:34:00 pm
Okay, first release is here. You can get it here: http://nightly.ivmp.tk/

You should know that is alpha release. It contains only basic player synchronization, the vehicle synchronization is only partial(server to client, no updates from client).

To launch client you need asi loader. I can recommend: http://gtaforums.com/topic/388658-relgtaiv-xliveless/
You need to backup your script.img(common/data/cdimages).

When you are ingame - open console with `(tilde). Type:
Code: [Select]
connect <ip> <port>to connect with your server.
Title: Re: IV:MP Continuation
Post by: Neproify on February 16, 2016, 05:41:19 pm
0.2 is here!

Hello. I just released 0.2 update. It provides basic vehicle synchronization. It needs some(big) work, but it works. You can get it at: http://nightly.ivmp.tk/
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 16, 2016, 11:05:43 pm
Nice :D :app:
Title: Re: IV:MP Continuation
Post by: Norrage on February 17, 2016, 12:16:19 am
Great work. Looking forward to more!
Title: Re: IV:MP Continuation
Post by: kewlguy13x on February 17, 2016, 04:33:37 pm
Sweet, needed some good news to being some more attention to IV:MP.  :D
Title: Re: IV:MP Continuation
Post by: Neproify on February 22, 2016, 09:13:53 pm
W.I.P.
(http://screenshooterusnortheu.blob.core.windows.net/engine4files/tsqdblsgdumplkdmsqlbkjkoqlmxgodgczbxvvckjplzsrtkrraduswvxuaqbcvdbuvbtlmovsfolqozjkccmikbgplgzkfuevks)
Title: Re: IV:MP Continuation
Post by: Harzy on February 22, 2016, 10:52:23 pm
W.I.P.
(http://screenshooterusnortheu.blob.core.windows.net/engine4files/tsqdblsgdumplkdmsqlbkjkoqlmxgodgczbxvvckjplzsrtkrraduswvxuaqbcvdbuvbtlmovsfolqozjkccmikbgplgzkfuevks)

Looks cool, Good job!
Title: Re: IV:MP Continuation
Post by: Neproify on February 22, 2016, 11:27:11 pm
I released 0.3. Server side scripts are here! ;)
Currently there aren't many functions, but I will add them in future.
Title: Re: IV:MP Continuation
Post by: James Conway on February 22, 2016, 11:37:10 pm
I released 0.3. Server side scripts are here! ;)
Currently there aren't many functions, but I will add them in future.
Awesome!
Title: Re: IV:MP Continuation
Post by: DinoKid23 on February 22, 2016, 11:57:09 pm
hello, do the new things you've created work on one of your servers (if you own one), or on the IV:MP one on Argonath?

ps: gr8 work m8
Title: Re: IV:MP Continuation
Post by: Neproify on February 23, 2016, 12:25:21 am
hello, do the new things you've created work on one of your servers (if you own one), or on the IV:MP one on Argonath?

ps: gr8 work m8
Public server will be created when i migrate to new server. As now you can host your own. ;)
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 23, 2016, 08:37:14 am
Finally i could try making some scripts & test it :D
What kind of language code does it use? :neutral2:
Title: Re: IV:MP Continuation
Post by: Danny Soulson on February 23, 2016, 04:32:15 pm
I released 0.3. Server side scripts are here! ;)
Currently there aren't many functions, but I will add them in future.
Keep up the good work budd!
Title: Re: IV:MP Continuation
Post by: Neproify on February 23, 2016, 11:41:54 pm
W.I.P Events
(http://screenshooterusnortheu.blob.core.windows.net/engine4files/hvjzwotmpdmqdwlcvegbhbmvzmscithtykmdsknsyjooxdwntnbrclplwwhugafvfceadbodfwntdjzlsebrqvemopwyenmcemkx)
Title: Re: IV:MP Continuation
Post by: Mido on February 23, 2016, 11:48:30 pm
Good job, wish ya Best of luck.
Title: Re: IV:MP Continuation
Post by: DarkPower202 on February 24, 2016, 10:53:38 am
JavaScript (.JS), looks like .LUA a bit. not a problem ;)
Title: Re: IV:MP Continuation
Post by: MarsNeedMe on February 29, 2016, 01:34:39 pm
Good luck, best wishes and success.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on March 02, 2016, 12:16:26 am
How's it going so far @Neproify ?
Title: Re: IV:MP Continuation
Post by: Neproify on March 02, 2016, 12:50:30 am
How's it going so far @Neproify ?
Not good, not bad. Really slow.
Title: Re: IV:MP Continuation
Post by: Norrage on March 02, 2016, 10:36:46 am
If only I had time to learn scripting D:, Squirrel right? JavaScript right?
Title: Re: IV:MP Continuation
Post by: Harzy on March 02, 2016, 11:57:37 am
W.I.P Events
(http://screenshooterusnortheu.blob.core.windows.net/engine4files/hvjzwotmpdmqdwlcvegbhbmvzmscithtykmdsknsyjooxdwntnbrclplwwhugafvfceadbodfwntdjzlsebrqvemopwyenmcemkx)

Nice. Keep it up!
Title: Re: IV:MP Continuation
Post by: Neproify on March 02, 2016, 06:58:01 pm
Little progress with c++. ;)

(http://screenshooterusnortheu.blob.core.windows.net/engine4files/otsnqwfbkhiftetyvxhggxbuhrokhsiztbozaebsircfmhfhanolarggnlqpcyjwxbnleawgyhbfftdelcdbkhlfqohtxngsbahc)
Title: Re: IV:MP Continuation
Post by: James Conway on March 02, 2016, 07:40:12 pm
Little progress with c++. ;)

(http://screenshooterusnortheu.blob.core.windows.net/engine4files/otsnqwfbkhiftetyvxhggxbuhrokhsiztbozaebsircfmhfhanolarggnlqpcyjwxbnleawgyhbfftdelcdbkhlfqohtxngsbahc)
GUI's?
Title: Re: IV:MP Continuation
Post by: DarkPower202 on March 06, 2016, 02:35:12 am
Isn't there any code that can skip the game intro's? :D
Keep up to good work :)
Title: Re: IV:MP Continuation
Post by: Danny Soulson on March 06, 2016, 10:34:43 pm
tbh anything you do now its awesome from what we have right now so yeah some kind of motivation :D  :lol:
Title: Re: IV:MP Continuation
Post by: Vitorrio on March 09, 2016, 05:48:55 pm
Maybe improving the UI to be more friendly to the players(in IVMP, I mean), you know, similar to the SAMP UI would be an improvement. (UI=User Interface)
Title: Re: IV:MP Continuation
Post by: Norrage on March 23, 2016, 09:41:31 pm
Are there any updates regarding this subject? :)
Title: Re: IV:MP Continuation
Post by: Neal on April 01, 2016, 11:10:06 pm
Anything new with this?  :gand:
Title: Re: IV:MP Continuation
Post by: Danny Soulson on April 10, 2016, 10:57:15 pm
Well this is done i guess D:
Title: Re: IV:MP Continuation
Post by: Vitorrio on April 27, 2016, 08:43:16 am
I would like the ability to customize some spaces so that players can choose them for special events. That would help DM servers a lot. Oh, and tutorials to some servers SHOULD REALLY BE ADDED! Oh, and fix the Z angle, pls.
Title: Re: IV:MP Continuation
Post by: CharlieKasper on April 27, 2016, 03:03:35 pm
I would like the ability to customize some spaces so that players can choose them for special events. That would help DM servers a lot. Oh, and tutorials to some servers SHOULD REALLY BE ADDED! Oh, and fix the Z angle, pls.
Do you want anything else, sir? Maybe some chocopies or lattes while he adds maps and makes tutorials for all servers for you?
Title: Re: IV:MP Continuation
Post by: Julio. on April 27, 2016, 03:05:30 pm
I guess the Z angle issue here would be a nice thing to fix, I'd guess it's quite a lot of work though for it not to have been implemented already. Guessing the players taking damage was only mapped to map co-ordinates and not height?
Title: Re: IV:MP Continuation
Post by: Neproify on June 05, 2016, 09:30:35 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
Title: Re: IV:MP Continuation
Post by: James Conway on June 05, 2016, 09:41:41 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
We haven't got anything new since 2011, so I don't think the impact is that bad ;p. With that I mean we can wait. Anyway I think we all are still very interested in the continuation of the project!
Title: Re: IV:MP Continuation
Post by: Norrage on June 05, 2016, 09:45:16 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
I bet all of the IV:MP players are interested ;).
Title: Re: IV:MP Continuation
Post by: SugarD on June 05, 2016, 09:50:34 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
Definitely! If I could figure out why my current version of IV:MP was bugging, I'd already be in-game! :D
Title: Re: IV:MP Continuation
Post by: Toreto on June 05, 2016, 10:03:12 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?

sure we are still interested !!
just keep up the  great work ;)
Title: Re: IV:MP Continuation
Post by: superh2o on June 05, 2016, 11:19:22 pm
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
You are one of few ppl who tackled the IVMP client, dont dispair take your time, if you need some testers or something just ask :)
Title: Re: IV:MP Continuation
Post by: Danny Soulson on June 06, 2016, 12:56:34 am
Hello everyone. I know I disappointed you guys. I'm sorry. Anyone is still interested in continuation of this project?
We will support you if you need help, Though the point many people are not interested since there were many people "making" a new client though most of the people stopped the project due to gta v or such, If you finished it it would go really popular i would say that much.

Anyways good luck if you are interested in continuation of the client ;)
Title: Re: IV:MP Continuation
Post by: Neproify on June 17, 2016, 06:01:53 pm
Hey, a little update. I already pushed some updates to github(you can get the list here: https://github.com/Neproify/ivmp/commits/master (https://github.com/Neproify/ivmp/commits/master))

NEXT UPDATE:
I modified ped synchronization, it is smooth now. I modified vehicles synchronization also, it is buggy as now, but I think I can repair it before next update. :)

How about scripting? I am working with events, I created base, I have some problems with calling functions, but I think I know how to repair it. :) When I create it you can do your scripts! What do you think about it?

Example code:
Code: [Select]
function MyTestHandler(Arg1)
{
Console.Print(Arg1);
}

Event("MyOwnEvent").AddHandler(MyTestHandler);
Event("MyOwnEvent").Trigger("an example text");
Title: Re: IV:MP Continuation
Post by: JDC on June 17, 2016, 06:12:40 pm
Sadly, I'm not advanced enough yet in programming to help you out; sometime in Uni, I became a professional graphic designer instead. (Still have to resume my CS studies)

But you, sir, do us proud. I hope this community can help you out better :D
Title: Re: IV:MP Continuation
Post by: Matt on June 17, 2016, 06:42:30 pm

I modified ped synchronization, it is smooth now.

Finally, Now I cant carkill people by desync
Title: Re: IV:MP Continuation
Post by: SugarD on June 17, 2016, 07:24:57 pm
Finally, Now I cant carkill people by desync
If vehicle sync is still buggy, that can still happen. :lol:
Title: Re: IV:MP Continuation
Post by: Matt on June 18, 2016, 12:19:47 pm
If vehicle sync is still buggy, that can still happen. :lol:
Better aiming then  :D
prepare your butts cops :war:
Title: Re: IV:MP Continuation
Post by: Vitorrio on June 22, 2016, 05:02:55 pm
Good thing the work on the new port is working just fine. Uhm, Neproify, if you don't mind, could you make a hood and a trunk opening/closing animation, so that we could use it in Roleplays? I hope I am not asking for too much. Some simple body animations might come in handy, as well, like sitting and lying(on a bed, on the floor).
Title: Re: IV:MP Continuation
Post by: Norrage on June 22, 2016, 07:57:23 pm
Good thing the work on the new port is working just fine. Uhm, Neproify, if you don't mind, could you make a hood and a trunk opening/closing animation, so that we could use it in Roleplays? I hope I am not asking for too much. Some simple body animations might come in handy, as well, like sitting and lying(on a bed, on the floor).

Its up to him but I think he is focussing on fixing the client itself first.
Title: Re: IV:MP Continuation
Post by: Danny Soulson on June 23, 2016, 01:05:14 am
Hey, a little update. I already pushed some updates to github(you can get the list here: https://github.com/Neproify/ivmp/commits/master (https://github.com/Neproify/ivmp/commits/master))

NEXT UPDATE:
I modified ped synchronization, it is smooth now. I modified vehicles synchronization also, it is buggy as now, but I think I can repair it before next update. :)

How about scripting? I am working with events, I created base, I have some problems with calling functions, but I think I know how to repair it. :) When I create it you can do your scripts! What do you think about it?

Example code:
Code: [Select]
function MyTestHandler(Arg1)
{
Console.Print(Arg1);
}

Event("MyOwnEvent").AddHandler(MyTestHandler);
Event("MyOwnEvent").Trigger("an example text");
Awesome man :)
Title: Re: IV:MP Continuation
Post by: Neproify on June 24, 2016, 02:17:16 pm
0.4 is here! Download it: http://nightly.ivmp.tk/ (http://nightly.ivmp.tk/)

If you have any ideas, bugs report it here: https://github.com/Neproify/ivmp/issues (https://github.com/Neproify/ivmp/issues)
Title: Re: IV:MP Continuation
Post by: Matt on June 25, 2016, 08:29:36 am
0.4 is here! Download it: http://nightly.ivmp.tk/ (http://nightly.ivmp.tk/)

If you have any ideas, bugs report it here: https://github.com/Neproify/ivmp/issues (https://github.com/Neproify/ivmp/issues)
Awesome
prepare your butts cops im coming  :war:
Title: Re: IV:MP Continuation
Post by: SugarD on June 26, 2016, 03:54:20 pm
0.4 is here! Download it: http://nightly.ivmp.tk/ (http://nightly.ivmp.tk/)

If you have any ideas, bugs report it here: https://github.com/Neproify/ivmp/issues (https://github.com/Neproify/ivmp/issues)
Keep up the awesome work man!
Title: Re: IV:MP Continuation
Post by: keacwashere on June 26, 2016, 04:24:51 pm
Guys am updated my pc game open but work in blac screen (client open) but black screen any one help me ?
Title: Re: IV:MP Continuation
Post by: CharlieKasper on June 26, 2016, 05:22:41 pm
Even though I don't play IV:MP, I would like to thank you Neproify for your efforts. Argonath is in dire need of another GTA game. Thank you and good luck.
Title: Re: IV:MP Continuation
Post by: Harzy on June 27, 2016, 01:30:01 pm
Guys am updated my pc game open but work in blac screen (client open) but black screen any one help me ?

This is the wrong topic, you can try posting in the support topic. Also, if you are using windows 10, right click on the client then to the compatibility tab, then check "Disable high DPI scaling...". It works for me.

|

Nice progress, Neproify, looking forward to test ut out!
Title: Re: IV:MP Continuation
Post by: Vitorrio on June 28, 2016, 12:42:17 pm
Neproify, sorry to bother again. I would love if you could add an icon or so on the new client to know when a player is AFK. I know there is the ping 0 that helps us, but, it would help. Oh, and the healthbar beinng visible would give it a nice touch. Move on to creating a stable client, thanks so much for offering something to the players, I really appreciate it. And we can see that you're working on it. And no drums or whatever to brag about yourself. Nice. :app: :app: :app: :app: :app:
Title: Re: IV:MP Continuation
Post by: Matt on June 28, 2016, 04:56:09 pm
I have a bit of a suggestion
why not add " ' " instead of " ` "
its not that hard, right?
Title: Re: IV:MP Continuation
Post by: SugarD on June 28, 2016, 06:01:20 pm
I have a bit of a suggestion
why not add " ' " instead of " ` "
its not that hard, right?
If you mean in the chat, that may be blocked for security or coding conflict reasons.
Title: Re: IV:MP Continuation
Post by: Neproify on June 28, 2016, 09:20:05 pm
I have a bit of a suggestion
why not add " ' " instead of " ` "
its not that hard, right?
It is console, not chat. When I create client-side scripts you can create your own(I will provide working example anyway).
Title: Re: IV:MP Continuation
Post by: Vitorrio on June 29, 2016, 12:05:08 am
I have a bit of a suggestion
why not add " ' " instead of " ` "
its not that hard, right?
It is console, not chat. When I create client-side scripts you can create your own(I will provide working example anyway).
I hope that the console would be fixed, as well, so that we can get the ability to copy-paste long random links. That would help a lot. Now, you have to be very close to the differences and make no mistake, or  :rage: :war: :war::rage: :dead:
Title: Re: IV:MP Continuation
Post by: Neproify on June 29, 2016, 07:45:16 pm
Some changes on -link removed-

We've got automated builds for windows. Thank you AppVeyor!
I am looking for good forum software. What do you think guys about http://flarum.org/ (http://flarum.org/)?
Title: Re: IV:MP Continuation
Post by: Norrage on June 29, 2016, 08:51:45 pm
Some changes on -link removed-

We've got automated builds for windows. Thank you AppVeyor!
I am looking for good forum software. What do you think guys about http://flarum.org/ (http://flarum.org/)?

SMF forums like this one not an option?

By the way: site looks nice! It is really good to see this progress!
Title: Re: IV:MP Continuation
Post by: Vitorrio on June 30, 2016, 08:16:26 am
If there is anyone who knows how to put arifacts with Scripthook and things like that, please, make a tutorial on this topic so that we all would know how to put Neproify's updates, because they are artifacts(*asi), not executable and installable ports.
Title: Re: IV:MP Continuation
Post by: Neproify on June 30, 2016, 01:22:50 pm
If there is anyone who knows how to put arifacts with Scripthook and things like that, please, make a tutorial on this topic so that we all would know how to put Neproify's updates, because they are artifacts(*asi), not executable and installable ports.
Copy content of client package to GTA IV directory. Server can be in any directory.

By the way, i just launched test server on linux. You can connect to it by typing in console:
Code: [Select]
connect server.ivmp.tk 7777
Title: Re: IV:MP Continuation
Post by: Neproify on July 01, 2016, 12:19:09 pm
Sorry for double post. Soon I will release new forum. I'm ending configuring it. Here is a little preview:

(http://screenshooterusnortheu.blob.core.windows.net/engine4files/bfzciekewxqswbnrmpiayxnahovnvllspgakelmxnngvyeanulfdpxqdryutiwjlmycqacmackmkqsbdohsjghcspwsfqtoqdvia)

It is alive! http://www.forum.ivmp.tk/ (http://www.forum.ivmp.tk/)
Title: Re: IV:MP Continuation
Post by: Vitorrio on July 01, 2016, 05:53:33 pm
Nice looking forum, man
Title: Re: IV:MP Continuation
Post by: Neproify on July 01, 2016, 07:46:30 pm
Nice looking forum, man

Thank you!

I just created two topics, one with new events and one with new functions. If you have any idea share it with me on forum!

I am going back to work on code
Title: Re: IV:MP Continuation
Post by: Neproify on July 03, 2016, 10:50:48 pm
I just finished working on client-side scripts! http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update (http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update)
Title: Re: IV:MP Continuation
Post by: Norrage on July 03, 2016, 10:52:37 pm
I just finished working on client-side scripts! http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update (http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update)

Weird, but I almost cannot express how happy I am to see stuff is getting fixed! Great job.
Title: Re: IV:MP Continuation
Post by: Matt on July 04, 2016, 01:14:30 pm
I just finished working on client-side scripts! http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update (http://www.forum.ivmp.tk/topic/6/001-client-side-scripts-0-5-update)
Is it ready for download yet?
Title: Re: IV:MP Continuation
Post by: Vitorrio on July 14, 2016, 08:13:07 am
Is it ready for download yet?
I don't know and I don't think so. I think they are some .asi files, as well. But, maybe they can be downloaded.
Title: Re: IV:MP Continuation
Post by: Vitorrio on January 11, 2017, 07:52:56 pm
Wanted to ask, any new update regarding the IV:MP script? I hope you have fixed some desync issues by now and that you had put a live map.
Title: Re: IV:MP Continuation
Post by: Neproify on January 12, 2017, 03:21:12 pm
Wanted to ask, any new update regarding the IV:MP script? I hope you have fixed some desync issues by now and that you had put a live map.
-link removed-
Title: Re: IV:MP Continuation
Post by: Walid on January 15, 2017, 12:55:56 pm
atlast, i think there will be a good client :P  :rofl: :rofl: :rofl: :sweat: :sweat: :sweat: :sweat:
Title: Re: IV:MP Continuation
Post by: ahmedXD on January 20, 2017, 06:08:22 am
@Neproify These days I'm free a bit , message me in discord will try to script few things.
Title: Re: IV:MP Continuation
Post by: Vitorrio on March 04, 2017, 09:32:47 am
Hello, @Neproify, could you release an update list/log as soon as you can on this forum so that we can know how far the IV:MP continuation has arrived?
Title: Re: IV:MP Continuation
Post by: Joey on March 04, 2017, 10:37:05 am
Hello, @Neproify, could you release an update list/log as soon as you can on this forum so that we can know how far the IV:MP continuation has arrived?
Read this

-link removed-
Title: Re: IV:MP Continuation
Post by: Surena on March 04, 2017, 10:39:34 am
Read this
-link removed-

That link doesnt work, atleast for me it doesn`t.

Title: Re: IV:MP Continuation
Post by: Kowalski. on March 04, 2017, 11:34:58 am


That link doesnt work, atleast for me it doesn`t.

Same, redirected me to popups, virus scams and other bull  :mad: :mad:
Title: Re: IV:MP Continuation
Post by: DarkPower202 on March 04, 2017, 11:36:58 am
I guess his web got infected by a net virus (something called gopadsel), or has been taken down..

Your computer may get infected when visiting that site, Here's a workaround:

https://www.youtube.com/watch?v=56a7x_ysbEM
Title: Re: IV:MP Continuation
Post by: James Conway on March 04, 2017, 12:04:49 pm
Don't visit the link. It's pure aids for now. It seems Neproify left it so topic locked.
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