Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Agent002 on February 10, 2016, 10:56:52 am

Title: Investigations.
Post by: Agent002 on February 10, 2016, 10:56:52 am
In real, if a person is killed, the killer is unknown until the cops are on the investigation. This can also be apply ingame, where if a person is suddenly killed, the main chat will view:
Quote
[Player] has been murdered in [Location]
An icon will appear in the map, indicate the location of the murder. There are three possibilities:
1.
The police can use /solvecrime to solve it. The main chat will appear:
Quote
Officer [Police Officer Name] solved [Victim]'s murder. The killer [Murderer] is wanted.
2.
There are "clean kills" which cannot be solve. If a clean kill is committed, the main chat appear:
Quote
[Victim] has been found dead in [Location].
There are two conditions to make it a clean kill:
- No witnesses nearby (within a range)
- The victim has to be killed "naturally", Ex: Exploding, drowning,...
In this possibility, /solvecrime can't be used to discover the killer.

P/s : Sorry for the grammar and my stupidity to not knowing something is wrong in this idea.
Title: Re: Investigations.
Post by: Kessu on February 10, 2016, 11:26:52 am
We actually discussed something like this and deemed it's too complicated of a system to implement.
If you want to do roleplay solving the crime, you still can.
Title: Re: Investigations.
Post by: Rapture on February 10, 2016, 11:33:06 am
would be nice for the suspect to remain unknown if there were no witnesses, though. Its lame for cops to know who killed who right away
Title: Re: Investigations.
Post by: Agent002 on February 10, 2016, 11:44:52 am
Well, hitmens will be easier to escape :war:
Title: Re: Investigations.
Post by: Fuzzie on February 10, 2016, 11:52:22 am
This idea is quite dodgy. I could buy a sniper, go around killing people from a distance, not get wanted and escape with deathmatching.
Title: Re: Investigations.
Post by: Rapture on February 10, 2016, 11:55:49 am
well admins would notice random people dying and look into it, no?
Title: Re: Investigations.
Post by: Fuzzie on February 10, 2016, 11:57:30 am
well admins would notice random people dying and look into it, no?
And if there were no admins?
Title: Re: Investigations.
Post by: Rapture on February 10, 2016, 11:58:28 am
what are you trying to say? this happens even with death messages... when no admins are online new players can usually go wild and start killing people
Title: Re: Investigations.
Post by: Fuzzie on February 10, 2016, 12:29:37 pm
I'm not talking about newbies deathmatching. I'm talking about regular players who go on a killing spree and still not get wanted in anyway due the way this idea works. Plus, making something simple become complicating will be bad for bringing in new players.
Title: Re: Investigations.
Post by: Kessu on February 10, 2016, 12:32:23 pm
This idea is not supported due to the confusion factor (we do not want admins to have more chat logs / commands than they have now) and it causes unnecessary complications.

This would also disallow players from properly reporting another for deathmatching as they cannot even know who shot them to death, it'd just be a ragefest all around and eventually we would remove this feature.
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