* Re-wrote a majority the foundation of core of RS5.
* Updated core plugins essential to the operation of the server to newer, faster and improved versions.
* Removed legacy support for account version 1 and account version 2.
* Various performance improvements and user interface improvements.
* Added new MOTD-styled news and announcements system. Displayed before spawn selection.
* Removed legacy "reward" system, replaced fully now by achievements.
* Global code improvements, changes and fixes
* New players will now always spawn at Los Santos Airport
* Fixed animations so they don't have to write the animations twice to make it work
* You can now show your passport to yourself or players around you by doing /showpassport
* /infobar has been added for server staff (it's the same like the eventinfo bar)
* Spawn timer added when logging in to give the exterior objects time to load
* Welcome message added for server staff (with their rank - was there in RS5.1 but was never shown)
* /hduty added for those who want to welcome and help new players (like in RS4)
* Added around 40 to 50 new animations (yes, /piss is one of them!)
* Animation bugs fixed (you can /stopanim all animations now and have to write the animation once to apply the animation)
* /animhelp more organized in a list instead of an unorganized message box. When you click on one it'll apply the animation aswell.
* You cannot group invite members that are in the group already
* You cannot flood someone with the same invite until the person relogs, gets invited to another group or joins the group
* When a player gets invited to a group and/or leaves it, the player won't be able to join it again without an invite.
* The target player will receive a message now when their grouprank got changed
* Barrier script updated to one command (/barrier) for ARA, REBELS and SAPD. Spawned barriers wont spawn in the training VW's
* Added more objects for ARA
* Replaced the loadskin command for ARA with a duty point
* Added a group message when someone changes the name of a group rank
* /petey added with a group special permission for Argoradio DJ's
* Added ability to own and maintain farms
* Added crop farming
* Farms can have chicken coups and barns
* Interior fixes, new interior added and removal of useless objects
* Taser has been added; you can rearm your taser in a police department by doing /rearm taser or /rearm
* Weapon sharing restrictions have been added when having a taser out
* /copbans has received a huge update, those with access will see all the information regarding the copban
* /speed command added to check the vehicle speed of another player
* ARPD officer colour added for SAPD Recruits
* Spikestrips have been added for cops that have the group permissions to use it (there is a limit on it)
* Panic button for police officers added (/rpanic)
* All group permissions from SAPD "side groups" have been removed and are now connected with the SAPD group itself (except for their special permissions)
* Undercover bug fixed (it stored your duty weapons as citizen when relogging)
* Weapon disappearing bug fixed when you tried to go on FD/PD duty
* FBI & SWAT are able to go on duty behind their rancher and enforcers
* Jail reward for criminals have been removed
* Carsigns added for emergency vehicles (FD, PD, EMS). This is just a trial, depends if the community likes it
* Brand new MDC
* Citation system added
* Police, fire and emergency radio will show your rank and faction
* Qualifications script for SAPD (HSU, MU, K9U) so we can remove the "side" groups that were there only for "special" vehicle access
* Drive ability of the SAPD Command vehicles added as a special permission for the SAPD group so there is no need for the SAPDCommand group
* Duty weapons fixed for SAPD & firefighter duty. It will either give you your stored duty weapons or give you new duty weapons
* SWAT can go on duty at any police headquarters
* When you get armed with "new" duty weapons you'll receive a message like the restored message.
* You can remove your callsign now by doing "/callsign none"
* When you are getting suspected (by command) you will hear the "Police, Dont move!" sound.
* Airplanes and helicopters cannot refill anymore at gas station but only at airfield pumps
* Vehicles will respawn to their saved virtual world
* Unique car plates have been added. You can still use custom car plates but can not use an existing one
* You can now use /bonnet and /trunk when you are close to the vehicle (aka, you dont have to enter it first; you cannot use it when one is driving it)
* Changed the refuel script; you have to use /engine first and then /fillup to refill your vehicle
* Temporary vehicle keys; those who have a temporary vehicle key can (un)lock a vehicle aswell.
* /engine will do an automatic /me action so those around you see what the engine status is (on/off).
* New speedo textdraw (thanks to Fuzzy for the "design")
* /carlock will also do an automatic /me action
* /vehicles and /groupvehicles will show the location of the vehicle instead of the distance
* Hookers can now select "Job" as a spawn location.
* Added new Street Cleaner Job for LS.
* New Oil Worker Job for LV.
* Mechanic duty points have been moved to mapped mechanic buildings
* Driver duty points have been moved to mapped taxi depot buildings
* Driver duty got a skin selection menu that gives you the ability to choose between your own (citizen) skin or the pilot skin
* Mechanic duty got a skin selection menu that gives you the ability to choose between 3 mechanic skin
* Exact location added in /mechanic messages
* /taxi command is only available for those that don't have a phone. Those who have one are forced to /call 500
* Taxi script fully updated (with for example new commands: /acceptfare & /cancelare, old RS4.1 textdraw and information messages
* Volunteers on fire duty will receive like ARPD officers their own color & rank "volunteer"
* LSFD exterior (at Rodeo) re-added from RS4.1
* Added more than 75% new world languages, accents, dialects, and fictional languages based on pop culture to /accent
* Rewording throughout chat features (for grammar correction and more appropriate warning)
* Whisper command has changed to /w(hisper) [targetid] [message]. Will also display a /me action for people nearby you.
* Megaphone has changed to a colour to make it more clear when using it
* Able to use the /megaphone near FD / EMS / Police vehicles
* Police info messages added which you can enable or disable by doing /togglepoliceinfo
* In addition to above (^); all info messages such as escaping, cuffing, giving up, suspecting, unsuspecting and jailing will show up as a info message.
* Radio chats will split your message when it's too long into 2 lines (more chats will follow later)
* /microphone near the microphone object in the theater interior
* Radio added for taxi drivers
* Emergency radio updated
* "Over" removed from the radio messages
* Players that are around you will see the /radio, /emergency and /cb message
* You can now only /cbban & /cbkick players that are in your CB channel; enough of the /cbban flood when you're not in the channel.
* All chat ranges have been changed to a better range
* Added a local whisper command (/lw or /localwhisper) to whisper to all players that are close to you (aka the same like /w(hisper) [targetid] [message] but without playerid)
* The messages of 911 calls, taxi calls and mechanic calls have been updated
* Removed scripted loans.
* Introduced dirty money (cash tied to illegal activities)
* Added numerous criminal laundry service, used to convert dirty money into cash.
* Revised debt system and added a collection agency.
* Improved the group banking system
* Improved cash management system with fully streamlined and dynamic /cash command to replace /bank, /atm and various other commands.
* Phone fix; sometimes you received an error that none is calling you while one was calling you
* /thawme added
* Weapon sharing restrictions added (you can not give your weapon to another player when you're still in a vehicle or when you/the target player are entering a vehicle)
* /giveweapon blocked for the server staff that is spectating
* Mayors can send government messages (basically like /ad) by doing /gov [message]
* "No engine" bug fixed
* Virtual (state) garages (something like properties)
* Suspects that connect while being a suspect are forced to spawn at their last location
* Old, sweet RS4.1 login screen added
* ESC bug on mSelection at duty points has been fixed (it didn't destroy the textdraws)
* performance improvements throughout
* dozens of bug fixes throughout
* UI improvements throughout
Developer =AV=Marcel | Developer [Rstar]Dylan | |
Lead Mapper [Rstar]Rusty | ||
Mapper Mikal | Mapper Conky | |
Mapper Andeey |
Well I see one job that's missing... Makes my heart cry =( No trucker job
Business, Logistics and Supply Chain
We took a simple system concept and totally redesigned it from the ground up with a system provides a truly player driven economy with realistic logistics and a fully functional and player driven supply chain. We have sources such as wood cutting and ore mining which provides materials for factories to produce items that are then sold to businesses, and again off to players from within those businesses. In addition, farm owners can now begin growing crops and managing staff on their farms along with rising cows, sheep and hens!
Do note, this system is not yet entirely finished but updates over the next two weeks will complete the release.
In advance, i thank you for your time and effort put into this, Teddy.
Thanks but there's a few others to thank as well. The whole team has been putting in a huge amount of overtime over the last few weeks to reach this point.
Can't wait to play. :)
What about the weed & heroin that we got in our inventory now, will it be lost?
While you and everyone is waiting, all of our guides (http://www.argonathrpg.eu/index.php?topic=116163.0) are available. I'd recommend taking a skim over them and getting acquainted before getting involved. Our QA team and developers will be available to help initially.
Cannot see the Law Enforcement guide.
Whoah what happend to the server?
Whoah what happend to the server?
/store, /load?
Thanks for the effort and countless hours you guys put into making this possible.
Getting attacked? I guess people saw how amazing the scripts were and had to do something about it, quite pathetic but it happens.
Cant seem to find the IP anywhere.
Is it safe to say it was worth the wait and delays to ensure a smoother release?
Is it safe to say it was worth the wait and delays to ensure a smoother release?No, could've done better.
~First post~
Good job, thank u scripters!!! :)
Did you really have to quote the whole topic ?
~spam because nuisance~
I'll keep my promise that I will go back active when a new drug system came to action. You guys kept your promise, I'll do the same.Would be good to see you back IG!
Nice work guys.
some admins are... BadEvery admin is good at its job, otherwise wouldn't be picked as a staff member. Probably you had situation that you didnt like the outcome of a report and now you calling us bad...pff...
Every admin is good at its job, otherwise wouldn't be picked as a staff member. Probably you had situation that you didnt like the outcome of a report and now you calling us bad...pff...
Let's stay on topic.I love the new sweeper script, cracks me up very time I see one trekking around Los Santos :lol:
I love the new sweeper script, cracks me up very time I see one trekking around Los Santos :lol:Our sweepers shall take over the world! THE WORLD I TELL YOU!
Our sweepers shall take over the world! THE WORLD I TELL YOU!