Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Sonny on January 10, 2008, 08:37:29 pm

Title: SA:MP 0.3?
Post by: Sonny on January 10, 2008, 08:37:29 pm
Well, 35% done, and I still can't find any info on what's new. Does anyone know what's gonna be new in 0.3?
Title: Re: SA:MP 0.3?
Post by: Trojan_Fabrizio on January 10, 2008, 08:42:32 pm
Well, 35% done, and I still can't find any info on what's new. Does anyone know what's gonna be new in 0.3?
Nice stuff I hope. :lol: 0.2.2 wasn't a HUGE hit but I hope 0.3 will be better.
Title: Re: SA:MP 0.3?
Post by: Gimli on January 10, 2008, 08:42:58 pm
They promised to post a list of bugfixes/changes within the coming weeks (on the 31st of December).

I really hope that SA:MP will not die, as there are some problems in their development team. :rolleyes:


-xcasio
Title: Re: SA:MP 0.3?
Post by: Sonny on January 10, 2008, 08:45:48 pm
I haven't tried the Alpha-version of R* 0.2.2 version, but I hear that you can turn your head and your name doesn't show behind walls, so I think 0.2.2 was cool. :D
Title: Re: SA:MP 0.3?
Post by: Icarus on January 10, 2008, 08:52:47 pm
As xcasio has said, theres some problems with the dev team, a lot olf them left, and a lot of testers left, it looks like they quickly found a team of people ASAP without actually testing them, so I think the rest of the development will take a while.
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 10, 2008, 08:58:38 pm
Thats not good ... But i am sure that however time it takes the SAMP 0.3 will be better and with less bugs
Title: Re: SA:MP 0.3?
Post by: Icarus on January 10, 2008, 09:00:53 pm
Thats not good ... But i am sure that however time it takes the SAMP 0.3 will be better and with less bugs

Well to be honest, they have chosen beta-testers with no experience to replace the old ones, they chose people who a lot of sa-mpers from DM servers know, E.G: [KFC]NaD and the sort
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 10, 2008, 09:20:04 pm
Well then its not soo good :( I dont think some DMer should be in Betatest team of SAMP (no insult ofcourse),Some skilled [R*] member or IDK but some skilled RPG member should be in teh Betatest team!RPG is the true.DM servers are useless .. just goin around and shootin ppl ... :( :(
Title: Re: SA:MP 0.3?
Post by: VMNT on January 11, 2008, 12:02:04 am
Well then its not soo good :( I dont think some DMer should be in Betatest team of SAMP (no insult ofcourse),Some skilled [R*] member or IDK but some skilled RPG member should be in teh Betatest team!RPG is the true.DM servers are useless .. just goin around and shootin ppl ... :( :(


People in official servers are more likely to be in the testing...
Title: Re: SA:MP 0.3?
Post by: Gandalf on January 11, 2008, 12:21:52 am
I do not care who is in beta test team as long as they are testing.
Sometimes we have the same problem...people see one cool feature and go oh wow....then do not test if it creates problems with other commands.
When you make a game or a multiplayer like SA:MP testing should be work. Every single corner of the server and every single feature should be tested. Not with just one player, but also with the whole team to see if there is sync problems or lag. And all the team should work on the test assignment, not run around shooting each other.
Otherwise you get reports that it is cool and no problems found, where in reality nobody even looked for possible problems.

Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 11, 2008, 08:44:44 am
Sorry for the lil Advertising i will make,but for what Gandalf said ... damn he is write!I was in the betatest team of a game (like Age of Empires) The game is the best Bulgarian game and its named Knights of Honour. It was Veeery hard to test it cus it has hundred menus and sub-menus.The betatest was from 15 Great Gamers,and my passion are thoose kinda games  :cool: So in the SAMP betatest should be skilled RPG Gamers , not some DMers :(
Title: Re: SA:MP 0.3?
Post by: Hyper on January 11, 2008, 08:56:56 am
Will accounts ands everything be reseted AGAIN? with the new samp version? :(
Cause then we have to start over all the time :S
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 11, 2008, 08:58:34 am
I think it will be great fun if we do :lol: :D Yeah it will be great :D
Title: Re: SA:MP 0.3?
Post by: Hyper on January 11, 2008, 09:16:29 am
I think it will be great fun if we do :lol: :D Yeah it will be great :D

errr, no it wont :neutral:
Title: Re: SA:MP 0.3?
Post by: PMP on January 12, 2008, 01:47:47 am
IDK guys, let's see MTA:SA is a great client, a seriously great client, the only thing to fix is some compatibility issues with vista, but tthat with all games too so, it has almost no flaws.
And people used to say "MTA:VC will never die" but it kind of is dying in terms of development, the MTA blue project it's stopped as far as I know.
Plus VC:MP practically jumped in term of development and the PAWNO version will totally kill MTA:VC.
Same with SA, if MTA:SA doesn't kill SA:MP, GTA4 online will.
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 12, 2008, 11:03:36 pm
You are absolutely write Pmp... But SAMP will stay alive untill the GTA4 online comes out :)
Title: Re: SA:MP 0.3?
Post by: PMP on January 12, 2008, 11:50:32 pm
You are absolutely write Pmp... But SAMP will stay alive untill the GTA4 online comes out :)
thats relative...If you're speaking in terms of being played, then yes, it will, not only untill GTA4 release but also a little further.
But in terms of development, SAMP is as dead as MTA:VC.
Title: Re: SA:MP 0.3?
Post by: Aragorn on January 13, 2008, 12:34:07 am
Guys betatesters are not just some kids that are running around and shooting each other checking if server is good...
In game industry betatesters should always write reports on tests they did... And none will push them "go check this command or that command"... Did not do? Bye from testers... Betatesters in Rockstar for example should know perfect the Access and Excel to make the reports themselves... I hardly think SA:MP are really serious to their betatesters and all they check - it is server stability (with 6-10 testers) and some functions...
As for RPG mode - do not think they will write the RPG script and check out the problems (happened to us when we tried to release the new scripts and found out totally bugged car system and features)...
As for betatesters - they will pick up those whom they know - it means they sit on IRC channel all days and blah blah with SAMP developers... To get in the team needs some "special attitude"...
I hope its clear which one... In other words, they will pick up those who is talking a lot then those who are really professionals in it and know in which direction to test...
Title: Re: SA:MP 0.3?
Post by: Marack on January 13, 2008, 01:55:57 am
If GTA IV comes out for the PC will we have a Argonath RPG server for GTA IV?
Title: Re: SA:MP 0.3?
Post by: PMP on January 13, 2008, 02:15:32 am
Guys betatesters are not just some kids that are running around and shooting each other checking if server is good...
In game industry betatesters should always write reports on tests they did... And none will push them "go check this command or that command"... Did not do? Bye from testers... Betatesters in Rockstar for example should know perfect the Access and Excel to make the reports themselves...
Well, Rockstars betatesters are paid.
There is no comparison possible.
Title: Re: SA:MP 0.3?
Post by: Gimli on January 13, 2008, 02:21:55 am
Well, Rockstars betatesters are paid.
There is no comparison possible.

And Rockstars is a profit company...

-xcasio
Title: Re: SA:MP 0.3?
Post by: Dogmatic on January 13, 2008, 03:49:46 am
But in terms of development, SAMP is as dead as MTA:VC.

LOL! .. no. wrong.

I hope its clear which one... In other words, they will pick up those who is talking a lot then those who are really professionals in it and know in which direction to test...

some of the new beta testers for sa:mp were chosen from people who are running good active servers, 3 of them maybe. some others were invited to be beta testers because they either are on irc a lot, or are dev-clan members and smart. NoV FTW



One. ~
Title: Re: SA:MP 0.3?
Post by: Aragorn on January 13, 2008, 09:46:11 am
Well, Rockstars betatesters are paid.
There is no comparison possible.

There is... SA:MP is also not paid, but they run multiplayer... Maybe they should stop run it cos it is not paid?
If they are with the same philosophy as you then they will always have a shitty testers...
So it is up to them what they want...
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 13, 2008, 09:48:52 am
Yes not everything should be pair...in the life not everything is money as most of the ppl think.Many ppl are just doing it for the fun and the glory :)
Title: Re: SA:MP 0.3?
Post by: Aragorn on January 13, 2008, 09:54:49 am
LOL! .. no. wrong.
some of the new beta testers for sa:mp were chosen from people who are running good active servers, 3 of them maybe. some others were invited to be beta testers because they either are on irc a lot, or are dev-clan members and smart. NoV FTW One. ~

Incorrect...
If they run good active servers, that does not mean they will be chosen... Cos in Betatest team are chose those whom developers know (IRC)... Not whom they are "watching"... And that is the problem...
I am telling it with sure cos the old versions of SAMP were more stable and had no problems almost... As soon as they started giving ranks of testers on the left and on the right, SAMP versions were going less stable and playable even...

I dunno who are there betatesters but as I saw from posts - all from Deathmatch servers... So what do you expect from SAMP in RPG direction then? Again buggy cars, pickups and streamers - right what deathmatchers do not use...
And will not test...

They have a good scripter DracoBlue... So they could just do not hurry with releases but give him a time to make some small RPG scripts and test out how it behaves and affects on servers...

Not just "Whoa we released!" and after two weeks with the new RPG modes "oups cars are buggy, oups pickups are causing crashes, oups, oups, oups"...
For me better without turning head animation and without hiding nicks behind walls then a buggy program that cannot handle a good RPG mode script systems...
Title: Re: SA:MP 0.3?
Post by: Aragorn on January 13, 2008, 09:57:45 am
If GTA IV comes out for the PC will we have a Argonath RPG server for GTA IV?

Sure it will be on GTA 4...
Title: Re: SA:MP 0.3?
Post by: Marack on January 13, 2008, 10:03:02 am
thats gonna be awesome :P
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 13, 2008, 10:03:12 am
I Absolutely agree with you Aragorn.There should be more attention turned to the RPG...not just DM and Stunts and that kinda bull**** !Those Betatesters who are from "Famous" Death Match servers totally suck!I really hate them all!And they are stealing like ...
  Once i created a normal DM script (nothing special) and released it on the internet.After about 3 days i saw a guy who made his server(and there was no way he scripted on his own).I checked it out and i saw those are MY scripts,but only renamed by him.I was very disappointed.
    So once again,i thing skilled RPG Developers and Players should be in the Development/Betatesting team of SA:MP!
Title: Re: SA:MP 0.3?
Post by: Fatboy_Rob on January 13, 2008, 12:11:19 pm
Why do you think when i finish my little GM, i will not release it Vuveca? :)
Title: Re: SA:MP 0.3?
Post by: PMP on January 13, 2008, 12:47:14 pm
LOL! .. no. wrong.


One. ~
Yeah why?
Title: Re: SA:MP 0.3?
Post by: Aragorn on January 13, 2008, 01:12:51 pm
  Once i created a normal DM script (nothing special) and released it on the internet.After about 3 days i saw a guy who made his server(and there was no way he scripted on his own).I checked it out and i saw those are MY scripts,but only renamed by him.I was very disappointed.

We do not release our scripts cos due to the strict admin work we have a lot of "enemies", that start crying when they get ban and spend their life to ruin, crash and flame our community, telling that we have no life... Sure that they WILL use our gamemodes once we'll release it, but they will be never thankful for our work and will even call themselves zomg scripters with removing the credits and continue to shit our scripting work... So why should we fit the un-thankful retards?
Title: Re: SA:MP 0.3?
Post by: The_Wolf on January 13, 2008, 08:27:12 pm
Yes Aragorn,exactly what i am saying.There is absolutely no sense in releasing your Scripts.I made that mistake once and i i will never ever do it again .
Title: Re: SA:MP 0.3?
Post by: PMP on January 13, 2008, 08:29:37 pm
Yes Aragorn,exactly what i am saying.There is absolutely no sense in releasing your Scripts.I made that mistake once and i i will never ever do it again .
Can't you complain about the Rip?
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