Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: ParaNarthan on May 25, 2016, 06:08:35 pm

Title: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on May 25, 2016, 06:08:35 pm
in Real Life, If anyone carrying a valuable thing in a suit case or brief case, they will lock it with a key

Now Come to VCMP. A guy is carrying a stub and colt. If he is holding a colt in his hand . And when he died, The colt can be picked up by anyone But The stub will be in a briefcase which is locked by its owner's key .(He has to buy a Key-Supported Brief-Case and He should store the key in a safe place). then If the owner(or anyone) gets the key and opens the briefcase he could open it and get the stub. But then he has to rush to store the key again if he didn't, when he was killed when he is holding the key, then anyone can pick his key and can open the briefcase (that he is having right that moment) Then If he buys another Brief case with key, then the another key could only open it.

Cops should be provided a Briefcase Opener To Confiscate The Weapons of Criminals

Tell me about This Idea. It would Add a Great Experience To RolePlay.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Klaus on May 29, 2016, 12:29:51 am
Nah, Briefcase locks can easily be destroyed.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: XkillerX on May 29, 2016, 02:14:55 pm
If you are taking examples of real life then:
If you stored anything in a locked briefcase and you die with the key hidden.....then nobody will be able to open the briefcase and it will lie on the road forever until someone picks it and remember that:
Briefcase locks can easily be destroyed.
Its gonna be useless and if it's implemented it will provide a way to save weps in hand whilst dying.
So I Do not support it.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on June 04, 2016, 11:37:41 am
If you are taking examples of real life then:
If you stored anything in a locked briefcase and you die with the key hidden.....then nobody will be able to open the briefcase and it will lie on the road forever until someone picks it and remember that:Its gonna be useless and if it's implemented it will provide a way to save weps in hand whilst dying.
So I Do not support it.
I think u didn't understand what I am saying i say The Key should be hidden in our house or any other area.

And yes it can easily be destroyed with a tool in vcpd weapons.

And It can be purchased by others at a very high rate.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: XkillerX on June 04, 2016, 12:23:40 pm
Well my point was clearly:
If you are dead and drop a briefcase  whose key is hidden in your house...How can you get back to life and get the key from your house and /open and /pick it? 
owner(or anyone) gets the key and opens the briefcase he could open it and get the stub. But then he has to rush to store the key again if he didn't, when he was killed when he is holding the key, then anyone can pick his key and can open the briefcase .
Anyways, you can shoot the lock and unlock the briefcase easily. :D
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on June 10, 2016, 01:20:38 pm
  Anyways, you can shoot the lock and unlock the briefcase easily. :D

Wow thanks For This Idea Lets have it in this way:
If we shoot at the lock  of briefcase it will open but on the same time the things in it will get spoiled so u shd get only
10-15% of It. Or If the briefcase had explosives then it will burst and the shooter(If he is close to it) get damaged.

How Is my Idea?
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Hype on June 10, 2016, 05:39:42 pm
As interesting as it sounds, it will probably make everything more complicated  :lol:
What about briefcases placed above the ground? ( for example, the ones that smugglers lose after dying on the Yacht )
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: XkillerX on June 10, 2016, 06:05:08 pm
Wow thanks For This Idea Lets have it in this way:
If we shoot at the lock  of briefcase it will open but on the same time the things in it will get spoiled so u shd get only
10-15% of It. Or If the briefcase had explosives then it will burst and the shooter(If he is close to it) get damaged.

How Is my Idea?
Nice, would be fun  :)
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Klaus on June 11, 2016, 12:58:56 am
The case system is fine as it is. I don't see a good enough reason to complicate it any further and use valuable time on extending an already perfectly fine feature.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on June 12, 2016, 07:16:24 am
The case system is fine as it is. I don't see a good enough reason to complicate it any further and use valuable time on extending an already perfectly fine feature.

No. You should not tell like that . This will increase role play fun and so dm' ing will also be reduced and Some Cops do /kill and leavejob and pick ing the weps. So that too will reduce. This has many advantages Please @!!!!
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Kessu on June 12, 2016, 03:03:39 pm
As Klaus said previously, there's no need to overly complicate a simple feature that works exactly as we intended it to.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on June 12, 2016, 04:21:48 pm
As Klaus said previously, there's no need to overly complicate a simple feature that works exactly as we intended it to.

Sorry for telling. Are the scripters lazy or they can't do It? It just improve RolePLay adn make Argo more wonderful than now it is.

Please !! Everything is complicated in an angle In Another Angle Its not. This is not a complicated one as Locks for Cars, Just add this and Make a new object Briefcase key

Please Man! It Will Be So fun
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Kessu on June 12, 2016, 11:49:25 pm
Scripters won't do it because me and Klaus tell them not to.

The idea won't be implemented, period.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Klaus on June 13, 2016, 01:24:11 am
Remu, it's not that the scripters are lazy. We would just rather put their time and effort into adding new content instead of like I said extending an already perfectly fine feature.
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: ParaNarthan on June 13, 2016, 01:15:15 pm
Please It would be so cool please!!!!!!!
I dont want to say that scripters are lazy but I say that It would be Cool If you and Klaus Agree! You are not the ones scripting. So you just have to approve Please. Then Why The Hell you keep an Idea Section :bananav:

Then better you just remove this section.

Moreover This is a new feature though

:riot: :strike: :gun: :shoot: :fight:
Title: Re: Keys for Briefcases - Picking Weps after died
Post by: Kessu on June 13, 2016, 05:28:09 pm
Since the topic is not going anywhere and turned in to a begging fest, I'll lock it.

Idea not implemented.
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