Argonath RPG - A World of its own

GTA:SA => SA:MP General => SA:MP - San Andreas Multiplayer => SA:MP server information => Topic started by: Rusty on June 03, 2016, 01:57:32 am

Title: [SA:MP] In-Game Server Rules - Q&A
Post by: Rusty on June 03, 2016, 01:57:32 am
You may discuss, suggest or query any of the in-game rules (http://www.argonathrpg.eu/index.php?topic=100219.0) here.  Topic will be moderated to remove anything unrelated.
Title: Re: In-Game Server Rules - Q&A
Post by: Stivi on June 03, 2016, 12:57:28 pm
Is /su abuse script abuse? The officers are esentially abusing a script given to them for whatever reason, no?
Title: Re: In-Game Server Rules - Q&A
Post by: TiMoN on June 03, 2016, 12:57:35 pm
When is it okay to shoot on sight?

Shouldn't scammers be forced to hand back scammed goods script wise should they be confronted about it and left no choice?
Title: Re: In-Game Server Rules - Q&A
Post by: Marcell on June 03, 2016, 01:01:36 pm
Shouldn't people be punished for roleplaying having no money on them, no guns, etc, when you can clearly see they have 2k armors + sports car + had weapons in hands 1 min ago? It's kinda abusing lack of proper scripts to never 'lose'. During a robbery or a frisk that is.
Title: Re: In-Game Server Rules - Q&A
Post by: Rusty on June 03, 2016, 08:15:37 pm
Is /su abuse script abuse? The officers are esentially abusing a script given to them for whatever reason, no?

Should be treated as such yes.  If a cop roleplayed corrupt and the suspected player didn't mind the suspection then w'ere fine with that, though the cop may be open to a copban for it.

When is it okay to shoot on sight?

Shouldn't scammers be forced to hand back scammed goods script wise should they be confronted about it and left no choice?

Seeing a fellow faction member being shot at while you are present is fine enough, it's a tricky one to answer but have some decency and ask yourself if you think it's right. 

Yeah they should that is unless they roleplayed tossing the items away and can prove such action was done.  It's common courtesy to hand back what you stole if caught soon after.

Shouldn't people be punished for roleplaying having no money on them, no guns, etc, when you can clearly see they have 2k armors + sports car + had weapons in hands 1 min ago? It's kinda abusing lack of proper scripts to never 'lose'. During a robbery or a frisk that is.

We won't be punishing for this, even though it's pretty much the player being selfish and not giving someone a little something.
Title: Re: In-Game Server Rules - Q&A
Post by: Stivi on June 03, 2016, 08:25:39 pm
Should be treated as such yes.  If a cop roleplayed corrupt and the suspected player didn't mind the suspection then w'ere fine with that, though the cop may be open to a copban for it.
Should indeed. Everytime I report a police officer for abusing /su, I get told to file a report at ARPD and /or /gu and ask for an investigation. That's somethong that should change, but I 'll redirect admins to this reply. Thanks.
Title: Re: In-Game Server Rules - Q&A
Post by: Jellyfish on June 03, 2016, 09:08:58 pm
Situation: A player has been cornered on a side alley, there are no people around (or visible on the minimap). Three people go up to him, one discreetly places a gun to his back and tells him to get in a car parked a little bit ahead. The player complies with them, but as soon as he enters the car, he calls 911 and starts writing "HELP ID 34 IS KIDNAP POLICE PLEASE H#ELP POLIS POLIS" (I am not exaggerating, pretty close to the exact words). Does this fall under avoiding roleplay, even though we never took the phone from him, taking in mind how poor this was?
Title: Re: In-Game Server Rules - Q&A
Post by: Rusty on June 03, 2016, 09:32:52 pm
Situation: A player has been cornered on a side alley, there are no people around (or visible on the minimap). Three people go up to him, one discreetly places a gun to his back and tells him to get in a car parked a little bit ahead. The player complies with them, but as soon as he enters the car, he calls 911 and starts writing "HELP ID 34 IS KIDNAP POLICE PLEASE H#ELP POLIS POLIS" (I am not exaggerating, pretty close to the exact words). Does this fall under avoiding roleplay, even though we never took the phone from him, taking in mind how poor this was?

Clear poor attempt of roleplay, no one would pull out their phone and calls the cops whilst three people who just kidnapped him are in the car with him.  Not necessarily avoiding roleplay just there for a lack of common sense while roleplaying, I mean if they ain't taken away your shit and hands ain't tied then send a sneaky SMS out all while explaining your action in /me.  This is why if you kidnap someone first thing you should do is take away their devices used to communicate and search them thoroughly.
Title: Re: In-Game Server Rules - Q&A
Post by: Sweeper on June 03, 2016, 10:18:53 pm
Clear poor attempt of roleplay, no one would pull out their phone and calls the cops whilst three people who just kidnapped him are in the car with him.  Not necessarily avoiding roleplay just there for a lack of common sense while roleplaying, I mean if they ain't taken away your shit and hands ain't tied then send a sneaky SMS out all while explaining your action in /me.  This is why if you kidnap someone first thing you should do is take away their devices used to communicate and search them thoroughly.

Isn't it failure to roleplay properly, ruining roleplay and punishable?
Title: Re: In-Game Server Rules - Q&A
Post by: Rusty on June 03, 2016, 10:23:55 pm
I could have made my answer a little more clearer, but yes it would fall into failure to roleplay properly.
Title: Re: In-Game Server Rules - Q&A
Post by: Vaeldious on June 05, 2016, 07:54:08 pm
Rusty, since I own "Gas Station X" in Fort Carson, am I allowed to blow my own pumps up intentionally as a weapon? Within RP of course.
Title: Re: In-Game Server Rules - Q&A
Post by: Rusty on June 05, 2016, 07:56:27 pm
All gas pumps shouldn't be able to blow up, if yours can we'll look to fix this.  To answer your question, no you can't.
Title: Re: In-Game Server Rules - Q&A
Post by: Gandalf on June 05, 2016, 08:09:47 pm
Situation: A player has been cornered on a side alley, there are no people around (or visible on the minimap). Three people go up to him, one discreetly places a gun to his back and tells him to get in a car parked a little bit ahead. The player complies with them, but as soon as he enters the car, he calls 911 and starts writing "HELP ID 34 IS KIDNAP POLICE PLEASE H#ELP POLIS POLIS" (I am not exaggerating, pretty close to the exact words). Does this fall under avoiding roleplay, even though we never took the phone from him, taking in mind how poor this was?
In line of good roleplay I would also question your decision to kidnap this person. What are the criteria on which you as a group decide to kidnap someone? What is the objective of the kidnapping? Do you have a roleplay motive or are you just looking for a reason to obtain money or start a scenario involving the cops?
Random kidnapping is just as por as roleplay as attempting to alert the cops without having the roleplay means.
Title: Re: In-Game Server Rules - Q&A
Post by: Jellyfish on June 05, 2016, 08:17:58 pm
@Rusty, thanks for the response.

In line of good roleplay I would also question your decision to kidnap this person. What are the criteria on which you as a group decide to kidnap someone? What is the objective of the kidnapping? Do you have a roleplay motive or are you just looking for a reason to obtain money or start a scenario involving the cops?
Random kidnapping is just as por as roleplay as attempting to alert the cops without having the roleplay means.

I believe in this instance the purpose was to simply scare off the guy, as in threaten him (bit of beating up, perhaps) and abandon him in some remote area for transgressions committed by him earlier. Money and police activity weren't motives, especially not the police part, considering those of us that aren't pushing any sort of political agenda try to avoid them at all costs.
Title: Re: In-Game Server Rules - Q&A
Post by: Vaeldious on June 05, 2016, 08:52:26 pm
All gas pumps shouldn't be able to blow up, if yours can we'll look to fix this.  To answer your question, no you can't.

Ok. I think it's related to the fire script as one of the locations a fire can "naturally" start for a Mission. Just wanted to clarify. Thanks.
Title: Re: In-Game Server Rules - Q&A
Post by: Conk on June 05, 2016, 09:02:54 pm
Ok. I think it's related to the fire script as one of the locations a fire can "naturally" start for a Mission. Just wanted to clarify. Thanks.

It's related to Mikal's ability to understand the words "Do not use explodable objects" in the mapping guidelines  :lol:
Title: Re: In-Game Server Rules - Q&A
Post by: Julio. on June 05, 2016, 09:06:07 pm
It's related to Mikal's ability to understand the words "Do not use explodable objects" in the mapping guidelines  :lol:

I thought I was safe from exploding items by my trailer, accidentally ran over a gas canister, and, uh, that was that!
Title: Re: In-Game Server Rules - Q&A
Post by: Bruce. on August 05, 2016, 09:57:39 pm
A group gives a player a property to hold. There is no contract made or any kind of paper to make it legaly group property.
The player leaves the group and decides to keep the property for himself.

Is that a legal deal?
Is player allowed to keep the property for his own?
What makes a deal legal?
Title: Re: In-Game Server Rules - Q&A
Post by: Julio. on August 05, 2016, 10:02:01 pm
Good question, will be interesting to hear the managers take on it.

Personally I'd say that the group should have the property returned to them, as it was the group that purchased it in the first place and only gave it to the player under the condition it is for group use.

The only scenario I can think of where the player could keep the property was if the property was given (with a roleplay contract/statement) as a gift to the player.
Title: Re: In-Game Server Rules - Q&A
Post by: Bruce. on August 05, 2016, 10:05:48 pm
Well there was a person that bought the property and gave it to a player to hold it for the group. But there was no contract made to hold that property. Which makes the think that that deal was illegal and not legal. As there were no paper made to make it legal.
Title: Re: In-Game Server Rules - Q&A
Post by: Bruce. on August 06, 2016, 01:16:18 pm
A group gives a player a property to hold. There is no contract made or any kind of paper to make it legaly group property.
The player leaves the group and decides to keep the property for himself.

Is that a legal deal?
Is player allowed to keep the property for his own?
What makes a deal legal?

Still looking for answers from HQ about this.
Title: Re: In-Game Server Rules - Q&A
Post by: Bas on August 07, 2016, 04:24:11 am
Still looking for answers from HQ about this.

I'd say it's allowed since no contract was signed. legal deals reffer to direct deals like selling and buying. a situation like the one you describe is a agreement beteren multiple parties. these should always be sealed with a contract.

Title: Re: In-Game Server Rules - Q&A
Post by: Mister_Me on August 07, 2016, 11:54:29 am
It has been discussed in HQ and as I already told you on skype this particular case is the exception where it's not allowed to keep the object.
Higher HQ has also been involved in this decision.

Topic Locked, no discussion needed in this case.

All other cases: If theres no contract, feel free to do what you want, for example: a court case.
Title: Re: In-Game Server Rules - Q&A
Post by: Stivi on August 10, 2016, 09:45:42 am
Can I please be linked to the moment some HQ member decided that DBing people on foot ( read: those that are not shooting at you ) was removed as a server rule, and the reasoning behind why such thing was made? If such a thing didn't happen, I'd also like a clarification because admins say HQ told them that this is an SAPD regulation and never was a server rule.
Title: Re: In-Game Server Rules - Q&A
Post by: Leon. on August 15, 2016, 05:28:45 am
Can I please be linked to the moment some HQ member decided that DBing people on foot ( read: those that are not shooting at you ) was removed as a server rule, and the reasoning behind why such thing was made? If such a thing didn't happen, I'd also like a clarification because admins say HQ told them that this is an SAPD regulation and never was a server rule.
These rule changes really need to be updated in the official rules list.
Title: Re: In-Game Server Rules - Q&A
Post by: Stivi on August 15, 2016, 08:47:16 am
I don't want to sound rude, and sorry if I do.

Unless I get linked to the "removed rule" above, I will continue reporting anyone doing it, and I expect administration to handle the report as any other and not point me to SAPD regulations which I can not see, nor anything happens if I report.
Title: Re: [SA:MP] In-Game Server Rules - Q&A
Post by: Stivi on March 10, 2017, 09:04:53 pm
How is commenting on admin punishments against the rules? Here's the link to the rules: http://www.argonathrpg.eu/index.php?topic=100219.0

"Commenting on admin punishment is not against the rules, provoking and insulting that might come with it are" - Leon Arallian, HQ member. Not his exact words, as I do no longer have the screenshot I took. But, still valid.

@Brian @Andeey
Title: Re: [SA:MP] In-Game Server Rules - Q&A
Post by: yusufennab201 on August 11, 2017, 10:19:46 pm
does the /cmb ask u for a name of manager of the game or not for passport?
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