Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Julio. on June 08, 2016, 11:29:46 am

Title: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 08, 2016, 11:29:46 am
Hi all,

Firstly, I've decided to put this in the SA:MP area because that's the server I primarily play on, but if this is applicable/an issue cross platform then feel free to move this topic to a more suitable board.

I've been following the statistics of player count and such on both the following sites:

http://statistics.ferocia.eu/index.php?page=dashboard (I believe this is run by @James Conway)
http://monitor.sacnr.com/server-1671653.html

From what I've followed recently, the statistics show a slight positive trend which is promising, but it would be nice to see the gradient steepen a little in regards to player registration/retention, overall play time, and average player count. The pattern per week in terms of average players online is as you'd expect, peaks towards the weekends, and troughs towards the center of the week where people may be working etc.

I thought it'd be nice to try and pull together suggestions into one topic that we consider to be a free (or very cheap...) way of attracting/keeping new players.

In order to help direct your ideas, I direct you to the below link which gives some sort of spread as to how our current players have actually found out about SA:MP:
http://www.argonathrpg.eu/index.php?topic=116585.0

It'd be nice if this topic doesn't get too far derailed, so it isn't too difficult to look through the ideas. I'll do my best to keep up to date with your ideas and stick them into this first post with your username tagged next to the idea.  :D

Ideas:


Suggestion ContributorsSuggestionActionDone?




@Julio. | @MikroAs mentioned previously, the cleanest SA:MP Game Monitor I've seen is: http://monitor.sacnr.com/
Currently Argonath is only accessible on that list by name search or manually seeing the whole list, once a filter is placed, the server isn't on there. Can we get in contact with them to get this remedied?
@Julio. - Made contact with SACNR
@Mikro - Updated script name so filter is now functional




@Julio. | @Stivi Some sort of player tutorial (short and optional) which could bring newly registered players up to speed with the server and the many features (Unique Pershing Square, Jobs, Market etc)-




@Julio.Increased visibility on the SA:MP forum. Could mean our management team posting as many advertisements as allowed.-




@Julio. | @JDCIncreased visibility on the SA:MP forum. More players remaining active on the forum with Argonath in our signatures/profiles if allowed there.

Extension 1 - @JDC: I guess our Graphic Designers can help by producing nice Argonath signatures (from and for different platforms, too) for people to use on client sites?
-




@Julio.Hosted Tab? - Controversial I know...@Carbon - Implemented




@Julio.Promoting interaction with new players, ingame benefits for doing so?-




@Julio. | @LukeSending out more regular community emails/announcements

Extension 1 - @Luke: Reminder email, for example: "Hey, we haven't seen you around lately?"
-




@MoraisWeekly Newsletter-




@TiMoNReconsider allowing players without a passport to go on police dutyImplemented


Please discuss!
Title: Re: Player Registration/Retention and Statistics
Post by: JDC on June 08, 2016, 12:18:31 pm
Damn, son. Following numbers is not easy. :lol:

Increased visibility on the SA:MP forum. This could mean our management team posting as many advertisements as allowed, or simply more of us as players remaining active on the forum with Argonath in our signatures/profiles if allowed there.

I guess our Graphic Designers can help by producing nice Argonath signatures (from and for different platforms, too) for people to use on client sites? I noticed advertising and branding have not been our strong suits, since our focus was mostly inward.

Hosted Tab? - Controversial I know...

Can someone enlighten me on the controversy here? Legit question. :(
Title: Re: Player Registration/Retention and Statistics
Post by: Julio. on June 08, 2016, 12:40:57 pm
I guess our Graphic Designers can help by producing nice Argonath signatures (from and for different platforms, too) for people to use on client sites? I noticed advertising and branding have not been our strong suits, since our focus was mostly inward.
Neat idea and I've added it as an extension to an idea in the initial post! If anybody has the time to do something like this then that would be great! (with the unflattened image as well as the image so if necessary other people can modify sections to taste).

Can someone enlighten me on the controversy here? Legit question. :(

There's a split between people who want it and don't:
Some people believe it encourages primarily hackers (which I believe is inevitable when you're attracting new players and the admin team should deal with it).
Whether or not the cost is worth the benefit, I have no idea, as I do not know how many extra people it attracts, and I'm not aware of us having kept ongoing statistics to see retention rates of new players etc.
Title: Re: Player Registration/Retention and Statistics
Post by: Stivi on June 08, 2016, 02:18:45 pm
Our main problem, in my opinion, is not being able to keep new players STICK TO THE SERVER. Like, actually keep playing it. Teddy was thinking of a possible OPTIONAL tutorial, do go with Gandalf's vision for the server - not sure what's up with that idea, but that would be great. @Teddy
Title: Re: Player Registration/Retention and Statistics
Post by: Julio. on June 10, 2016, 11:27:50 am
Agreed. A brief tutorial could be very helpful.

Added another suggestion to the end in regards to sending out more community emails/announcements. There are a lot of users registered here with valid email addresses... I'm not saying send daily spam, but a few more regular emails could remind older players that we're still here, and alive.
Title: Re: Player Registration/Retention and Statistics
Post by: Morais on June 10, 2016, 11:51:27 am
Agreed. A brief tutorial could be very helpful.

Added another suggestion to the end in regards to sending out more community emails/announcements. There are a lot of users registered here with valid email addresses... I'm not saying send daily spam, but a few more regular emails could remind older players that we're still here, and alive.

Weekly newsletter
Title: Re: Player Registration/Retention and Statistics
Post by: TiMoN on June 10, 2016, 11:54:03 am
Our main problem, in my opinion, is not being able to keep new players STICK TO THE SERVER. Like, actually keep playing it. Teddy was thinking of a possible OPTIONAL tutorial, do go with Gandalf's vision for the server - not sure what's up with that idea, but that would be great. @Teddy
Passport restrictions on cop duty and weapons should be removed.
Title: Re: Player Registration/Retention and Statistics
Post by: Julio. on June 10, 2016, 12:50:28 pm
Passport restrictions on cop duty and weapons should be removed.

I agree. A lot of new players try to come straight to cop duty, myself included when I joined. Or allow them to be "security guard" or something like that with less powerful weaponry?

Added.

Weekly newsletter

Added :)
Title: Re: Player Registration/Retention and Statistics
Post by: Julio. on June 21, 2016, 05:19:03 pm
Any other people's opinions on this, or if anybody can pick up on any of the suggestions feel free to say so and I'll put your name into the "Action" column of the table... Of course there are some actions which normal community members cannot pick up which may involve dev access/script work, but some items can be picked up for sure!

Had a quick search around the forum and can see that @Traser made quite a few nice Argonath RPG signatures, in terms of external signatures we'd be looking for something like that, but with the focus a little more on Argonath rather than the quotes, which we could then make as a link to Argonath's community forums or something like that.
Signatures below for inspiration:
http://www.argonathrpg.eu/index.php?topic=113559.0
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Luke on June 21, 2016, 06:12:08 pm
Had the idea of sending out a mass email to everyone of Argonath forums, not a spam mail, mainly to the inactive accounts, just to jog the memories sort of a "Hey, we haven't seen you around lately?" along with new features of RS5, and reasons to return (laughable currently) but is a idea, most top companies use that method such as Rockstar with GTA V and Amazon with prime. Sort of pulls you back.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 21, 2016, 06:20:58 pm
Had the idea of sending out a mass email to everyone of Argonath forums, not a spam mail, mainly to the inactive accounts, just to jog the memories sort of a "Hey, we haven't seen you around lately?" along with new features of RS5, and reasons to return (laughable currently) but is a idea, most top companies use that method such as Rockstar with GTA V and Amazon with prime. Sort of pulls you back.

Yeah totally agree, or even something as daft as an automated birthday email...
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Devin on June 21, 2016, 06:27:45 pm
Whilst the idea of a mass email being sent out to all registered users which equates to over 24 000 registered accounts seems like a good idea, I am not really all for spamming so many emails. Let's also not forget Argonath houses multiple servers, it would be rather unnecessary to email everyone about a single server whilst there are multiple being houses under the same "roof".

We are however coming up on the 10th year Anniversary of Argonath so perhaps something could be put together to inform older players.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 21, 2016, 06:32:07 pm
Whilst the idea of a mass email being sent out to all registered users which equates to over 24 000 registered accounts seems like a good idea, I am not really all for spamming so many emails. Let's also not forget Argonath houses multiple servers, it would be rather unnecessary to email everyone about a single server whilst there are multiple being houses under the same "roof".

We are however coming up on the 10th year Anniversary of Argonath so perhaps something could be put together to inform older players.

It doesn't have to be about an individual server, just a reminder about the community would be enough. As a good friend has messaged me today in fact, reminders by association are as good as explicit ones.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: TiMoN on June 21, 2016, 06:43:49 pm
Whilst the idea of a mass email being sent out to all registered users which equates to over 24 000 registered accounts seems like a good idea, I am not really all for spamming so many emails. Let's also not forget Argonath houses multiple servers, it would be rather unnecessary to email everyone about a single server whilst there are multiple being houses under the same "roof".
Not necessarily the SA-MP server, you could list all the active servers and what each has accomplished.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on June 21, 2016, 11:40:29 pm
Not necessarily the SA-MP server, you could list all the active servers and what each has accomplished.
With a link to proper forum topics.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 21, 2016, 11:44:15 pm
Yep, and I'd be a bit more laid back towards the groups actually actively RPing with a lot of activity. (Including FLA), I would argue its up to ingame measures to deal with such groups, all that seems to have happened is that the measures against them + threats have sent them more inactive, resulting in a lower average player base.
@Mikal
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 22, 2016, 01:37:07 am
Having trucking back would be great too ;)

Simple, fun job which is infinitely times more interesting than purely typing out commands (like oil working)
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Hevar. on June 22, 2016, 01:50:19 am
Does Argonath have a Facebook page? If yes, who is behind it?
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 23, 2016, 04:59:48 pm
I think there is one, I have no idea who runs it though.

@Devin - Any more feelings on the emails point? Rather than sending one email on the 28th July, it would possibly be a better marketing technique to send one a month before, then a week before, then a reminder on the day I think. This is obviously community wide so wouldn't be SA:MP specific.
Something the webmasters could arrange? - @Teddy, @Mister_Me, @Brian.

Would anyone be happy to run up some generic Argonath signatures (prioritising the "Argonath RPG" brand on it) which we could use on SA:MP forums etc?
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Devin on June 23, 2016, 06:20:45 pm
Let's see if we can get something put together. Time is a little limited at the moment for me however.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: beLTa on June 23, 2016, 06:34:26 pm
Does Argonath have a Facebook page? If yes, who is behind it?

Traser and Brian handle the facebook page. Few months ago they accepted new members for it but I don't remember their names. Also, facebook page has gone inactive again as it was before.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 23, 2016, 06:37:01 pm
Facebook is a bit of a strange medium for a gaming community to use overall really. Fair enough having a page, but as a professional I like to keep gaming content away from my page so prospective employers and business partners only see my serious side. Some people may feel differently though of course!

But yeah, I guess if the page is regularly updated and such it would be more interesting.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: JDC on June 23, 2016, 08:14:09 pm
Facebook is a bit of a strange medium for a gaming community to use overall really. Fair enough having a page, but as a professional I like to keep gaming content away from my page so prospective employers and business partners only see my serious side. Some people may feel differently though of course!

My 2nd Facebook, aside from checking things my first cannot, is also for Argonath purposes :p
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on June 24, 2016, 08:41:52 am
A steam club or whatever it's called? Can get a lot of gamers from there.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Brian on June 24, 2016, 11:30:53 am
A mass email was sent out a year and a half ago after a situation which happened in the community and wasn't accepted well by the inactive players, getting numerous complaints on our forum mail. (And even a guy threatening to sue us.)

I'm all about informing people, but if someone doesn't access the forums anymore I guess it's best to leave it at that and not send them unwelcome 'spam'.
If ideas are being brought up they can be worked on, feel free to @ me or PM me regarding ideas and I'll see what I can do.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on June 24, 2016, 11:41:57 am
lol sue us for what? Sending an e-mail that he didn't want to see yet gave out his e-mail to us himself?
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 24, 2016, 11:45:53 am
A mass email was sent out a year and a half ago after a situation which happened in the community and wasn't accepted well by the inactive players, getting numerous complaints on our forum mail. (And even a guy threatening to sue us.)

I'm all about informing people, but if someone doesn't access the forums anymore I guess it's best to leave it at that and not send them unwelcome 'spam'.
If ideas are being brought up they can be worked on, feel free to @ me or PM me regarding ideas and I'll see what I can do.

Threatening to sue? I'd have just laughed in his face mate. He registered here and ticked the "Allow Admins to Email Me" box... he had no grounds.

I'd say send another.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Leon. on June 24, 2016, 02:20:16 pm
I've taken it upon myself to reach out to a handful of old people I knew from back in the day. Some have a very specific reason for leaving, others are now flat out disinterested in SAMP, moving on to more modern games or living an adult life. For example Eugene and Tommy Gvardia have both started a family, and from what I hear Ben Samiir has a family as well. Our owners have family too if I recall correctly (let's remember that now). Cofiliano has had less and less time as he works towards a career. Cutt3r's in India pursuing a career as well methinks? Soon enough I'm going to find myself too preoccupied to dedicate any notable amount of time to SA:MP as I try to balance an education, work, and a social life.

Threatening to sue over a mass email is retarded. I sometimes get "we miss you!" type emails from various sites of various natures, and even get "Happy birthday!" messages from sites I haven't visited in like 6 years. Boo hoo, one more e-mail in your inbox. These are the type of players that cry about everything - the type that we don't want here. I personally enjoy the relatively mature environment the server has reached this year, compared to what it was in 2011.

Ultimately having a lower player count is a catch 22. In order to keep new players, a currently higher player count is desired to keep the players interested in playing. In order to get a higher player count, we need newer players. We can make up for this by making a proactive effort to keep new players interested in playing. As for gathering new players, perhaps we should pursue new avenues. Argonath has never been the type of server to blatantly flail its cock every which way saying "COME TO ARGONATH PLZZZ." I'm not really sure myself where we can reach out to, however.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Teddy on June 24, 2016, 03:18:31 pm
A steam club or whatever it's called? Can get a lot of gamers from there.

https://steamcommunity.com/groups/Argonath
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on June 24, 2016, 11:20:37 pm
https://steamcommunity.com/groups/Argonath
Ah me and my keeping up-to-date with stuff :|
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Devin on June 25, 2016, 02:59:39 am
A mass email was sent out a year and a half ago after a situation which happened in the community and wasn't accepted well by the inactive players, getting numerous complaints on our forum mail. (And even a guy threatening to sue us.)

Let's be honest, that email was fucking stupid and should have never been sent out by a person that shouldn't be sending emails.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: JDC on June 25, 2016, 03:25:03 am
Let's be honest, that email was fucking stupid and should have never been sent out by a person that shouldn't be sending emails.

I guess the problem in that case was with the composition of the email and/or the position of the sender? :lol:

Personally, I'm okay with the idea of a well-crafted email from Argonath global HQ. So many past players had good memories here, and I'm sure some of them would not mind coming home for the 10th Anniversary at least.

If some inactive person gets the email and complains, then boo fucking hoo. They registered on this forum with their email, allowed admins to email them, and did not take the precautions to disalllow emails from Argo when they left. Unless we are encouraging players to do illegal shit IRL or are selling suspicious-looking penis enhancement pills, then there shouldn't be grounds for a legitimate court case. Welcome to the internet.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Devin on June 25, 2016, 04:25:39 pm
I guess the problem in that case was with the composition of the email and/or the position of the sender? :lol:


I assume you never received or saw the email, it was basically just a massive rant complaining about everything which is extremely annoying to receive and rather demotivating.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on June 25, 2016, 05:15:44 pm
I assume you never received or saw the email, it was basically just a massive rant complaining about everything which is extremely annoying to receive and rather demotivating.

Well uh, let's not complain in the next one yeah?  :lol:
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Leon. on June 26, 2016, 04:12:07 am
Well, we can always try a more positive oriented message. There's lots of message boards that send mass "We miss you!" messages. And it can't be any worse than a "Hot russian singles!" email. Maybe create a nicely formatted e-mail with all the new features for each of our servers highlighted.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: JDC on June 26, 2016, 04:17:39 am
"Hot russian singles!"

( ͡° ͜ʖ ͡°)

On a more serious note, I saw the original message that was emailed, and yes I have to agree it was stupid. Good intentions, but very negative-oriented language.

Still, I'm hoping for a mass email for the upcoming 10th anniversary at the least. One that is more positive (maybe "we miss you!" too) oriented, and this would be a great addition:

Maybe create a nicely formatted e-mail with all the new features for each of our servers highlighted.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on July 07, 2016, 12:41:15 pm
Getting close to the birthday now guys. Has any sort of email announcement been considered? This is certainly one time of the year where an email is without a doubt acceptable...

In fact, I'd be pretty surprised and disappointed if one wasn't put together.

@Mikro @eymas
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: James Conway on July 07, 2016, 11:04:20 pm
I just noticed this topic, but if you guys need anything on the statistics.ferocia.eu (http://statistics.ferocia.eu) page, I'll be glad to help.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on July 08, 2016, 02:18:18 pm
I just noticed this topic, but if you guys need anything on the statistics.ferocia.eu (http://statistics.ferocia.eu) page, I'll be glad to help.

Thanks mate! Where do the statistics get pulled from? A service of some kind or straight out the DB?

Just a couple of graphs from here: http://monitor.sacnr.com/server-1671653.html
I apologise for the terrible photoshop paint efforts, the graphs in one of the pictures were to different scales...

60 day average player count per day:
(http://i.imgur.com/cTY9EWG.png)

60 day peak player count per day:
(http://i.imgur.com/OxC8uDh.png)

I'm no data scientist, but this shows that on average we're actually seeing what looks like a positive trend from the start of May to now, which is promising!
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: James Conway on July 08, 2016, 11:46:33 pm
Thanks mate! Where do the statistics get pulled from? A service of some kind or straight out the DB?


It's very easy, I just save every 5 minutes who is ingame in my own database.I must have around 3 million records about now from all the servers of Argo. From that I can make all kinds of conclusions. There are still statistics I can get out of that info that I haven't posted yet, like the average count per day :p
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on July 09, 2016, 12:00:40 am
Average count per day would be awesome if you wouldn't mind haha, saves me stitching together the graphs from the SA:MP monitor!
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on July 21, 2016, 12:58:47 am
Again, I'd like to reiterate that an email announcing the 10th anniversary would be good... it's a real milestone for a community. I can't see any way that this can offend anyone.

Or is it simply that nobody has the capability to be able to do it?
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on August 09, 2016, 03:20:56 pm
Just going to leave this here... the numbers aren't exact, as I've had to estimate the numbers from the screenshots of the graphs from here: http://monitor.sacnr.com/server-1671653.html
The numbers are reasonable accurate however, and are more than accurate enough for you to get the big picture.

(https://s9.postimg.org/rki43g3of/excelgraph.png)
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on May 05, 2017, 03:47:43 pm
Just noticed that we are once again no longer in the current filter on the SACNR Monitor. Please refer to the first row in the table on the front page.

Could a scripter/developer please make a modification to the script name to reflect the "RP" status if possible? I haven't been ingame for a while but I'm at least assuming that's the line we're still following  :D
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Webster on May 05, 2017, 07:40:09 pm
Just noticed that we are once again no longer in the current filter on the SACNR Monitor. Please refer to the first row in the table on the front page.

Could a scripter/developer please make a modification to the script name to reflect the "RP" status if possible? I haven't been ingame for a while but I'm at least assuming that's the line we're still following  :D
ERROR 404: Scripters not found.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Vitorrio on May 05, 2017, 09:48:15 pm
ERROR 404: Scripters not found.
When are there any SA:MP scripters going to come/sign up? :lol: :cry:
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: AK47 on May 05, 2017, 10:13:19 pm
When are there any SA:MP scripters going to come/sign up? :lol: :cry:

Nobody wants to work for a toxic community
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Julio. on May 05, 2017, 10:39:39 pm
ERROR 404: Scripters not found.

We don't have a single scripter?
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Hevar. on May 05, 2017, 11:11:07 pm
haha there is no scripters, only scripter that did good work was Teddy and he had good controll. Now its sad to see Argonath like this
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Younes on May 06, 2017, 12:24:33 am
We don't have a single scripter?

/developers in game and you'll see no-one.. I hope Hidduh's still saving us! :D
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Que on May 06, 2017, 07:35:35 pm
Always wondered where JDC and his comrades took off, when they were so sure by making all the good roleplayers leave for other communites to prove their point and "remaining the same", when they instead vandalized and destroyed an epic era of roleplaying game. Look at this now.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Kaze on May 06, 2017, 07:46:27 pm
Always wondered where JDC and his comrades took off, when they were so sure by making all the good roleplayers leave for other communites to prove their point and "remaining the same", when they instead vandalized and destroyed an epic era of roleplaying game. Look at this now.

In a nutshell, this community is a ticking time bomb.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Marcel on May 07, 2017, 06:49:39 pm
If by scripting you mean begging Gandalf or Carbon to upload some script, no thanks. Start appreciating your staff by treating them as the competent individuals that they are. Not allowing some mediocre idiot ruin the script just because you like him better.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on May 07, 2017, 08:11:20 pm
If by scripting you mean begging Gandalf or Carbon to upload some script, no thanks. Start appreciating your staff by treating them as the competent individuals that they are. Not allowing some mediocre idiot ruin the script just because you like him better.
FredericK is what we need rn xdd  :rofl:
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Bruce. on May 07, 2017, 08:25:20 pm
FredericK is what we need rn xdd  :rofl:
[/b]
To balance the script.
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Mark on May 07, 2017, 11:00:17 pm
FredericK is what we need rn xdd  :rofl:

(http://i.imgur.com/j2SLtB4.png)

damn it Stivi
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Endri on May 07, 2017, 11:06:08 pm
(http://i.imgur.com/j2SLtB4.png)

damn it Stivi
lol
Title: Re: Player Registration/Retention and Statistics - Community Input
Post by: Stivi on May 08, 2017, 01:42:24 pm
Well, I wish that doesn't happen often xdd
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