Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on June 11, 2016, 05:53:56 pm

Title: Introducing a character system
Post by: Teddy on June 11, 2016, 05:53:56 pm
Hola,

We have added the ability to define characters in-game. You can use /createcharacter [name], it costs $10,000. The characters are tied to roleplay events; if you have no character defined your name will be bound. Once you have a character you can use /usecharacter to switch to that character.  You can view a player's active character by using /character [id] (must be in a certain distance) You cannot switch characters once you have selected one. They are per session; relog to start a new session and /q'ing in the middle of something to avoid it is going to get your shit ass thrown out of here.

Properties, vehicles, skins, etc are tied to your USERNAME; while roleplay actions such as crime are tied to character.

This is apart of our anti-abuse system for multiple characters.

If enough people wish, we can add a setting to enable using your character name in local roleplay chats; rather than usename.

Kindly,
Teddy

commands
/createcharacter
/usecharacter
/character
/deletecharacter
Title: Re: Introducing a character system
Post by: TheGreasyChopper on June 11, 2016, 05:59:27 pm
Damn! Awesome work, thank you Teddy.
Title: Re: Introducing a character system
Post by: Leonardo on June 11, 2016, 06:05:54 pm
The function to enable character names instead of the username would be just gorgeous.
Title: Re: Introducing a character system
Post by: MrTrane on June 11, 2016, 06:07:06 pm
The function to enable character names instead of the username would be just gorgeous.
Title: Re: Introducing a character system
Post by: TheRock on June 11, 2016, 06:09:59 pm
Great work!
Title: Re: Introducing a character system
Post by: Rusty on June 11, 2016, 07:05:40 pm
Fucking brilliant, definitely should show selected character name in all of the local chats and /me/em actions either by enabling the option or forced on.
Title: Re: Introducing a character system
Post by: Vaeldious on June 11, 2016, 07:09:17 pm
Outstanding!  :app: :app: Now I wont have to spend so much on /changenames! :D

Is there any plans for this to be linked with "saved" or "stored" skins?
Title: Re: Introducing a character system
Post by: Salmonella on June 11, 2016, 07:15:29 pm
I actually suggested keeping the account name there and having a /character <ID> show the roleplay name to maintain the Argonath a e s t h e t i c

Would be interesting to have an optional function to also show the character name in local chats, like Rusty said, but I'm not sure if that would conflict with the mainchat name/name above head.. It makes more sense to me the way it is now.
Title: Re: Introducing a character system
Post by: .Matthew. on June 11, 2016, 07:16:37 pm
Force character names to display in roleplay messages rather than a username in SAMP. That means /r, /e, /me, /em, /s, /l, /m etc...
Title: Re: Introducing a character system
Post by: Stivi on June 11, 2016, 07:52:57 pm
Force character names to display in roleplay messages rather than a username in SAMP. That means /r, /e, /me, /em, /s, /l, /m etc...
Yes, that way we can have a "trololol69topkek" username and no one would know who is who. It's jsut RP. I like it.
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 08:08:49 pm
How about phones?

EDIT: Also, can the money part be reconsidered...I'm a little bit short. I can't afford a character!
Title: Re: Introducing a character system
Post by: eymas on June 11, 2016, 08:11:38 pm
Interesting.
Title: Re: Introducing a character system
Post by: Vaeldious on June 11, 2016, 08:12:36 pm
How about phones?

What about phones? Just buy a new burner phone number from the electronics store.
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 08:14:16 pm
What about phones? Just buy a new burner phone number from the electronics store.
If properties (i.e. a physical asset) is Username specific, then is a phone?
Title: Re: Introducing a character system
Post by: Teddy on June 11, 2016, 08:15:48 pm
How about phones?

EDIT: Also, can the money part be reconsidered...I'm a little bit short. I can't afford a character!

same cost as registering a new name with city hall, as that is what you are doing.

Force character names to display in roleplay messages rather than a username in SAMP. That means /r, /e, /me, /em, /s, /l, /m etc...

We will never force this; we will consider if enough wish to make a setting. What I would be comfortable doing is adding text below the player's username with their character name.
Title: Re: Introducing a character system
Post by: Teddy on June 11, 2016, 08:20:02 pm
If properties (i.e. a physical asset) is Username specific, then is a phone?

Yes, a phone is username specific
Title: Re: Introducing a character system
Post by: Stivi on June 11, 2016, 08:21:24 pm
How about phones?

EDIT: Also, can the money part be reconsidered...I'm a little bit short. I can't afford a character!
Yeah first char free.
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 08:24:15 pm
Sorry for all the questions...

So is single-character RP being enforced now? For example, at the moment I have no character as such (can't afford it), so can I only be one person?

Thanks Stivi - If I only have one character do I have to have to stick with it in roleplay?

My thoughts were that we could RP multi characters previously without using /changename, so I'd question why it costs anything now. Effectively we have to pay to RP something else, is that more-or-less right?
Title: Re: Introducing a character system
Post by: Vaeldious on June 11, 2016, 08:25:27 pm
If enough people wish, we can add a setting to enable using your character name in local roleplay chats; rather than usename.

Yes plz ser, i have 7 jelly beans to donate to Theodore Enterprises to make this happen.
Title: Re: Introducing a character system
Post by: Trevor. on June 11, 2016, 08:35:12 pm
Awsome!
Title: Re: Introducing a character system
Post by: Teddy on June 11, 2016, 08:41:01 pm
My thoughts were that we could RP multi characters previously without using /changename, so I'd question why it costs anything now. Effectively we have to pay to RP something else, is that more-or-less right?

Yes, the cost of abusive cuntlords who are smart enough to stay just inside the rules I'm afraid
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 08:41:26 pm
Fucking cuntlords  :rage:
Title: Re: Introducing a character system
Post by: Salmonella on June 11, 2016, 08:43:23 pm
Maybe we could lower the cost to 5K. Would make sense to me, given that /changename is 10K and more of a change.
Title: Re: Introducing a character system
Post by: Manoni on June 11, 2016, 09:02:02 pm
The function to enable character names instead of the username would be just gorgeous.
I'm not sure if that would conflict with the mainchat name/name above head.

Let's hide the tags above our heads then, makes more sense as we can't really know someone's name without roleplaying with that person :D
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 09:03:34 pm
Let's not go too quickly too soon, eh! Let's see how it works at stopping quasi-rulebreaking first...  :v:
Title: Re: Introducing a character system
Post by: Salmonella on June 11, 2016, 09:17:00 pm
Let's hide the tags above our heads then, makes more sense as we can't really know someone's name without roleplaying with that person :D

pls

maintain the Argonath a e s t h e t i c
Title: Re: Introducing a character system
Post by: FARQ3X on June 11, 2016, 09:19:33 pm
Let's hide the tags above our heads then, makes more sense as we can't really know someone's name without roleplaying with that person :D

Damn right! HIDE EM TAGS!!!
Title: Re: Introducing a character system
Post by: Julio. on June 11, 2016, 10:15:22 pm
Interesting. I noticed that by default you don't have a "character" as such.
What happens if you buy one character then use it, you can't go back to "no" character?

For example, I have no characters at the moment and am just Julio Kolta. If I buy a character and use it, called "Potato_Potato", could I go back to Julio Kolta?

If the answer to the above question is no, then I do understand that it could me difficult to migrate all our current usernames into our character names, but could the first "character" be free to counter this fact? - ie, my first character could be "Julio Kolta", others would cost money.
Title: Re: Introducing a character system
Post by: FARQ3X on June 11, 2016, 10:17:47 pm
Interesting. I noticed that by default you don't have a "character" as such.
What happens if you buy one character then use it, you can't go back to "no" character?

For example, I have no characters at the moment and am just Julio Kolta. If I buy a character and use it, called "Potato_Potato", could I go back to Julio Kolta?

If the answer to the above question is no, then I do understand that it could me difficult to migrate all our current usernames into our character names, but could the first "character" be free to counter this fact? - ie, my first character could be "Julio Kolta", others would cost money.

If you buy another Character he can be FLA and not be Julio,  but you still have your other character Julio who can be pimping them hoes instead and you dont lose either.
Title: Re: Introducing a character system
Post by: Ben. on June 11, 2016, 10:34:59 pm
Interesting. I noticed that by default you don't have a "character" as such.
What happens if you buy one character then use it, you can't go back to "no" character?

For example, I have no characters at the moment and am just Julio Kolta. If I buy a character and use it, called "Potato_Potato", could I go back to Julio Kolta?

If the answer to the above question is no, then I do understand that it could me difficult to migrate all our current usernames into our character names, but could the first "character" be free to counter this fact? - ie, my first character could be "Julio Kolta", others would cost money.
Yeah first char free.
Title: Re: Introducing a character system
Post by: JDC on June 11, 2016, 11:10:50 pm
abusive cuntlords

A worthy addition to my vocabulary. :lol:



For someone with my playing style (i.e. actually knows sportsmanship), this is just an extra expense that I don't need to avail of. Interesting to see how this would play out.

What about the possibilities for abuse though? (i.e. people insulting others and using "oh it was not me it was only my character" excuse when confronted after)
Title: Re: Introducing a character system
Post by: Salmonella on June 11, 2016, 11:17:28 pm
What about the possibilities for abuse though? (i.e. people insulting others and using "oh it was not me it was only my character" excuse when confronted after)

I don't really see the named situation as abuse. Stuff you do on one character has consequences for that character, while stuff you do or say on the other has consequences for that other character. Assuming you're talking about RP and not people screwing around with others for non-roleplay reasons.
Title: Re: Introducing a character system
Post by: McGarrett on June 11, 2016, 11:22:29 pm
Question: If I change to a character will my name change temporarily as well?
Title: Re: Introducing a character system
Post by: Salmonella on June 11, 2016, 11:28:28 pm
Question: If I change to a character will my name change temporarily as well?

A quick read through this topic would tell you the answer is no.
Title: Re: Introducing a character system
Post by: Stivi on June 11, 2016, 11:29:48 pm
Question: If I change to a character will my name change temporarily as well?
This is important. Having "Stivi" above my head but when I speak to someone else he sees "I_Have_Your_TV says: W'sup Mayne?" will create a lot of confusion.
Title: Re: Introducing a character system
Post by: Julio. on June 11, 2016, 11:33:30 pm
If you buy another Character he can be FLA and not be Julio,  but you still have your other character Julio who can be pimping them hoes instead and you dont lose either.

/character yourself and you'll see. "Julio_Kolta" isn't a character. I don't have any characters. What I'm asking is, if I DO buy a character, it means I will no longer be able to go back to the "Julio_Kolta" entity unless I then buy that AS WELL.
Title: Re: Introducing a character system
Post by: AK47 on June 11, 2016, 11:35:51 pm
This is important. Having "Stivi" above my head but when I speak to someone else he sees "I_Have_Your_TV says: W'sup Mayne?" will create a lot of confusion.

Agreed. What about doing like (for example only), LSRP has the option to buy a mask that will hide your name(nametag) and change it to [mask_84859505]. Isn't it possible to do something like that? If I do /Character Ernst_Svensson my nametag will change to that.
Title: Re: Introducing a character system
Post by: Vaeldious on June 12, 2016, 12:40:52 am
Suggestion:

/Groups requires admin approval to be added, after theyve posted on forums to Groups and Families Board.

Why not require /Characters to be approved the same way, once they are added to @Teddy 's most recent Character board?
Title: Re: Introducing a character system
Post by: Mark on June 12, 2016, 01:03:56 am
How is this exactly going to prevent the abuse you talk about? I can just make a character, get some charges by FBI and then delete it like nothing happened, is this true?
Title: Re: Introducing a character system
Post by: Mikal on June 12, 2016, 02:16:09 am
Would be cool if there was small text floating above the players nickname showing their active character name, could make it optional for players to use I guess.
Title: Re: Introducing a character system
Post by: Teddy on June 12, 2016, 06:43:24 am
How is this exactly going to prevent the abuse you talk about? I can just make a character, get some charges by FBI and then delete it like nothing happened, is this true?

This creates a trail we can conclusively follow to rid this server of those fucktards. In previous cases, where no real definitive system existed, it would prove rather difficult to trace and disprove.

Would be cool if there was small text floating above the players nickname showing their active character name, could make it optional for players to use I guess.

Yes, I was thinking the same as well.



I CANNOT be any more clear: We are NOT LSPR and we never will be. IF you want that hardcore shit, go for it there. We ARE NOT it. We will NOT hide names. End of the discussion. This is about one thing: minimizing abuse of the character system; in addition its allowing us to track the fuckers abusing it.
Title: Re: Introducing a character system
Post by: [NP]Reznov. on June 12, 2016, 06:50:44 am
Not sure if I'm in the correct post to say this but, I think that would be great if we could save /wear  items, so when we relog we have all items displayed on the character as it was last time we played.
Title: Re: Introducing a character system
Post by: Kalvin on June 12, 2016, 07:49:09 am
1) If only we can get rid of the name tag and replace it with the current character name or something like that, it will be great.
2) On every login session, it will first ask which character to spawn with.
3) Characters may have the ability to have different clothes.
Title: Re: Introducing a character system
Post by: Celso on June 12, 2016, 09:17:20 am
So let's say I wanted to join a gang.

I go and shot at some cops, FBI starts a case on me and some friends in PD tell me about it, I roleplay leaving town IG.
Next day I create a new character and join the same gang and we start everything again.
Can I get punished for this? And if yes, how is HQ going to check everyone using this system?
Because we can simply create a brand new character each week making it hard to bring someone down on the long run, Since one can just RP that character dieing of a heartattack each time someone puts a court case on them and puff character gone.
Title: Re: Introducing a character system
Post by: Stivi on June 12, 2016, 09:51:53 am
Say some cops request a lawyer, but I chose to play a mobster on login, I can /q and choose the lawyer char?
Title: Re: Introducing a character system
Post by: eymas on June 12, 2016, 10:01:03 am
If I were to believe teddy's terms, such abuse is what we would prevent here celso.
We allow players to become different characters here so that they have a definite way to die in a scenario, but if you were purposedly using it to avoid roleplays i'm sure there are sanctions on that.

quite sure it'd be easy to detect that as well, doesn't need the character system either to prove you want to chicken out of the consequences of committing crimes  ;)
Title: Re: Introducing a character system
Post by: Vaeldious on June 12, 2016, 11:02:48 am
Well, for example in my case, I usually maintain 2 distinct styles of character. One, a criminal, that breaks laws for monetary gain. The other is considered good/neutral and does not regularly commit crimes. I often /changename to distinguish between which character I am using. My question is really if the actions of the criminal will "spill over" to the good/neutral character, who is never in play or able to "control" the criminal character.
Title: Re: Introducing a character system
Post by: Celso on June 12, 2016, 11:14:15 am
Alright what about this -
Court as approved of a warrant.
F.B.I., S.W.A.T. and S.A.P.D. have been mobilized upon arrival to the target he simply states that he's on another character and in which he isn't breaking any rule, since he didn't do it on purpose.

How would the police know when to arrange such actions against someone? Because this could happen a lot and would waist a lot of peoples times.
Same goes for people who go towards another to ask for cash back, or something like that, and he would simply state that he's currently RP'ing another character, how would both this points be fixed?
Title: Re: Introducing a character system
Post by: Benn on June 12, 2016, 11:27:23 am
Now you can be FBI and corleone the same time :3
Title: Re: Introducing a character system
Post by: Stivi on June 12, 2016, 11:47:58 am
Alright what about this -
Court as approved of a warrant.
F.B.I., S.W.A.T. and S.A.P.D. have been mobilized upon arrival to the target he simply states that he's on another character and in which he isn't breaking any rule, since he didn't do it on purpose.

How would the police know when to arrange such actions against someone? Because this could happen a lot and would waist a lot of peoples times.
Same goes for people who go towards another to ask for cash back, or something like that, and he would simply state that he's currently RP'ing another character, how would both this points be fixed?
If you would read, it says you use /character [ID] when close to someone.
Title: Re: Introducing a character system
Post by: Celso on June 12, 2016, 11:59:24 am
If you would read, it says you use /character [ID] when close to someone.
When close.. I don't want to do that shit 20 times a day with a full team behind me.
Rather make something that you can see it everywhere.
Title: Re: Introducing a character system
Post by: Pizza4_Games on June 12, 2016, 12:10:44 pm
Excellent, but 10k for creating a character,  sigh, do you even recieve this money?
Title: Re: Introducing a character system
Post by: Bruce. on June 12, 2016, 12:17:00 pm
Excellent, but 10k for creating a character,  sigh, do you even recieve this money?
You pay the same to change your name don't you?
Title: Re: Introducing a character system
Post by: Pizza4_Games on June 12, 2016, 12:21:35 pm
You pay the same to change your name don't you?
Changing your name is a different story.
Title: Re: Introducing a character system
Post by: Manoni on June 12, 2016, 12:24:09 pm
Changing your name is a different story.

How? :uhm:
Title: Re: Introducing a character system
Post by: Bruce. on June 12, 2016, 12:24:53 pm
Changing your name is a different story.
It's clearly the same shit... lol
Title: Re: Introducing a character system
Post by: TheGreasyChopper on June 12, 2016, 12:27:03 pm
 Even though it sounds good on paper, I gotta ask is this gonna be mandatory? And is there going to be a character limit? Like you can create a character only once a week and you have a maximum of 5 characters or something.
Title: Re: Introducing a character system
Post by: Sweeper on June 12, 2016, 12:32:42 pm
When close.. I don't want to do that shit 20 times a day with a full team behind me.
Rather make something that you can see it everywhere.

One of your men drives past the person, identifies the person, confirms the identity of the person, full team engages the person.

What are the requirements to become an undercover cop?
Title: Re: Introducing a character system
Post by: JDC on June 12, 2016, 12:55:42 pm
Now you can be FBI and corleone the same time :3

It would be best for FBI to keep the acceptance process player-based, not character-based.

When I first joined VCPD in MTA:VC, the SWAT Commander was also the Sforza Mafia Don. Not only because we had small amount of players (and because he was a good fighter), but also because most players actually knew sportsmanship and were professional enough to value fun over their e-penis.

But knowing the "winning mentality" / "moar e-penis pls" of many players in SA:MP nowadays, I doubt people can handle both roles without using their FBI knowledge to give their mafia an advantage.
Title: Re: Introducing a character system
Post by: Celso on June 12, 2016, 01:02:14 pm
One of your men drives past the person, identifies the person, confirms the identity of the person, full team engages the person.

What are the requirements to become an undercover cop?
Staking out a person in argo doesnt work very well.
They know your name!
Title: Re: Introducing a character system
Post by: TheGreasyChopper on June 12, 2016, 01:08:22 pm
 Also if we're gonna go on like this, I believe there should be a /characterkill option with which you can kill off someone's character(they'll have to /ckaccept or something ofcourse, if he refuses with a shit reason an admin would interfere and decide ofc)
Title: Re: Introducing a character system
Post by: Stivi on June 12, 2016, 02:00:53 pm
Also if we're gonna go on like this, I believe there should be a /characterkill option with which you can kill off someone's character(they'll have to /ckaccept or something ofcourse, if he refuses with a shit reason an admin would interfere and decide ofc)
This is rather totally fine. But then again no one will accept that 'cause $10k.
Title: Re: Introducing a character system
Post by: Sweeper on June 12, 2016, 02:15:55 pm
This is rather totally fine. But then again no one will accept that 'cause $10k.

[17:19:24] CMD  -> Player (39) : /l (( I'm not getting character killed- I'm getting banned, maybe, character killed- nope. ))

Title: Re: Introducing a character system
Post by: Salmonella on June 12, 2016, 03:08:20 pm
Also if we're gonna go on like this, I believe there should be a /characterkill option with which you can kill off someone's character(they'll have to /ckaccept or something ofcourse, if he refuses with a shit reason an admin would interfere and decide ofc)

/deletecharacter if they agree with the ''character kill roleplay''. :)

No need to even get admins involved with such a thing. It shouldn't be one's aim to 'character kill' those who don't want to die permanently, anyway.
Title: Re: Introducing a character system
Post by: TheGreasyChopper on June 12, 2016, 03:20:12 pm
/deletecharacter if they agree with the ''character kill roleplay''. :)

No need to even get admins involved with such a thing. It shouldn't be one's aim to 'character kill' those who don't want to die permanently, anyway.

With /deletecharacter nothing stops you from /createcharacter with the same name and continuing. When you /characterkill this character/character name cannot be returned anymore. Simple difference.
Title: Re: Introducing a character system
Post by: Salmonella on June 12, 2016, 03:25:11 pm
With /deletecharacter nothing stops you from /createcharacter with the same name and continuing. When you /characterkill this character/character name cannot be returned anymore. Simple difference.

I don't think people should be forced to do things like this. I didn't know a /characterkill command would involve that since you didn't specify so. Perhaps that's how it works on other servers.  :rolleyes:
Title: Re: Introducing a character system
Post by: TheGreasyChopper on June 12, 2016, 03:32:00 pm
I don't think people should be forced to do things like this. I didn't know a /characterkill command would involve that since you didn't specify so. Perhaps that's how it works on other servers.  :rolleyes:

ON LOS SANTOS ROLE PLAY.....nah, fuck that, this has nothing to do with other servers. No other server has a /character command(or I haven't seen one so far) nor a /characterkill. If we make shittons of characters we should be able to lose them.

This whole /character system hasn't been thought out enough and comes out pretty rushed, I agree it looked good at first glance but there are too many flaws in it. Perhaps it should have been discussed with the community at first.
Title: Re: Introducing a character system
Post by: Salmonella on June 12, 2016, 03:36:30 pm
ON LOS SANTOS ROLE PLAY.....nah, fuck that, this has nothing to do with other servers. No other server has a /character command(or I haven't seen one so far) nor a /characterkill. If we make shittons of characters we should be able to lose them.

Then I guess you just forgot to mention something. :D

I think it should be up to the player when he wants to lose/get rid of a character, hence why /deletecharacter suffices.

Title: Re: Introducing a character system
Post by: Liviu. on June 12, 2016, 03:50:05 pm
How about /groups being tied to a character?
Title: Re: Introducing a character system
Post by: Teddy on June 12, 2016, 04:35:16 pm
We have absolutely no intention of tying anything additional into this new character system or linking. This is because it would take a very large considerable rewrite to make our scripts support such a system and to be quite honest, I do not see this as something deeming that much of importance.
Title: Re: Introducing a character system
Post by: Dizzy. on June 12, 2016, 05:06:37 pm
This is just a bad idea.
Title: Re: Introducing a character system
Post by: StevenCollin on June 13, 2016, 05:47:25 pm
Awesome work :rofl:
Title: Re: Introducing a character system
Post by: JonathanAnderson on June 13, 2016, 06:44:54 pm
im a little confused on  something now.  this  to me seems kinda eh. i may understand it better later on but for now my impression on it is kinda iffy  but  what im seeing is people can make a character  do a crime /q get back on as another and tell the cops to fuck off  pretty much. though there are ways to shut people like that up of course but my concern lies here. what if i make a character  walk up to  someone ask for a huge loan take it then leave send this money to someone then they send the money back to me as another character and the  character i used to take the loan just leaves  town or dies off. that leaves me in gain and the loaner screwed over . im not trying to  bash the new chara thing im just curious to how such things like this will be handled.
Title: Re: Introducing a character system
Post by: Vaeldious on June 13, 2016, 08:48:04 pm
im a little confused on  something now.  this  to me seems kinda eh. i may understand it better later on but for now my impression on it is kinda iffy  but  what im seeing is people can make a character  do a crime /q get back on as another and tell the cops to fuck off  pretty much. though there are ways to shut people like that up of course but my concern lies here. what if i make a character  walk up to  someone ask for a huge loan take it then leave send this money to someone then they send the money back to me as another character and the  character i used to take the loan just leaves  town or dies off. that leaves me in gain and the loaner screwed over . im not trying to  bash the new chara thing im just curious to how such things like this will be handled.

From my understanding both those situations would be considered abuse and subject to administrative punishments. The /usecharacter will help HQ determine this kind of abuse by mandating a standardized command, instead of trusting players to do the "honorable" thing and to NOT be abusive cuntlords as Teddy would say, by providing definitive logs for review in case an admin is not present. Switching characters while wanted is not allowed, and would be considered /q to avoid arrest. As far as the loan goes, the BANK account is tied to the player, not the character, and therefore would supersede the character.
Title: Re: Introducing a character system
Post by: beLTa on June 13, 2016, 11:13:31 pm
That's just awesome!
Title: Re: Introducing a character system
Post by: Que on June 13, 2016, 11:48:22 pm
Amazing, guys. Will try to get on whenever I get the chance to!
Title: Re: Introducing a character system
Post by: Whiteman on June 14, 2016, 02:13:04 am
Looking forward for certain rules (official server rules) regarding this update.
Title: Re: Introducing a character system
Post by: Vaeldious on June 14, 2016, 06:49:48 pm
The question has been posed to me several times, so I'll ask it here:

Is there a limit of characters that a player can have? Personally, I see no need beyond 5 maximum. Anything beyond is just superfluous.

Can a command be added to list the available characters a player has created? Such as /viewcharacters, to list the exact names that player has created.
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