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GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Vitorrio on June 23, 2016, 09:40:35 pm

Title: New phone command(/speaker)
Post by: Vitorrio on June 23, 2016, 09:40:35 pm
Well, talking on the phone has started/triggered many Roleplays, actually, and, it has been awesome so far. But, it might be not very handy when you want to hear the call, as well, the man near a caller/receiver.
Ex: Player1 dials Player2.
Player2 doesn't know much of the map, and doesn't understand English very well.
Player1:Yo!
Player2:Yo!
Player1:For the deal, meet me on the Liberty State Pavilion Towers(I call them UFOs ;)), in Meadows Park, near Tudor Street and Walton Lane. Make sure to be alone.
Player2:Ok. I tell player 3.
Player1 hangs up.
Player3 is near Player2, but hears only what Player2 said(the coloured text in this topic beginning).
Player3 asks Player2 where the deal is going on. Player2 answers:
He say in Meadows Park. Or Middle Park.
Then, Player1 arrives and Player3 is searching for Player1, he might go to Middle Park and then pm Player1, or might track Player1 if he arrives in Meadows Park. So, in some cases, a /speaker command might come in handy. Also, it might let other players talk to one phone(it would help new players without a phone, too ;) :jackson:). So, what do you think?  :cop: :)
Title: Re: New phone command(/speaker)
Post by: Vitorrio on June 30, 2016, 12:22:15 pm
Well, talking on the phone has started/triggered many Roleplays, actually, and, it has been awesome so far. But, it might be not very handy when you want to hear the call, as well, the man near a caller/receiver.
Ex: Player1 dials Player2.
Player2 doesn't know much of the map, and doesn't understand English very well.
Player1:Yo!
Player2:Yo!
Player1:For the deal, meet me on the Liberty State Pavilion Towers(I call them UFOs ;)), in Meadows Park, near Tudor Street and Walton Lane. Make sure to be alone.
Player2:Ok. I tell player 3.
Player1 hangs up.
Player3 is near Player2, but hears only what Player2 said(the coloured text in this topic beginning).
Player3 asks Player2 where the deal is going on. Player2 answers:
He say in Meadows Park. Or Middle Park.
Then, Player1 arrives and Player3 is searching for Player1, he might go to Middle Park and then pm Player1, or might track Player1 if he arrives in Meadows Park. So, in some cases, a /speaker command might come in handy. Also, it might let other players talk to one phone(it would help new players without a phone, too ;) :jackson:). So, what do you think?  :cop: :)
Why doesn't anyone reply? On the server, in the game, they said that the idea is good (the players). So, why do you really not care about my posts? :uhm: :uhm: This is an idea that can be developed, trust me. :balance:
Title: Re: New phone command(/speaker)
Post by: Mark on June 30, 2016, 12:49:48 pm
Because it's not essential nor "unique" as you think. You gotta understand that not everyone bothers to post here including some people from the HQ. Fact is, don't get offended, you sound pretty weird almost everytime someone talks (writes) to you.
Anyway this is not a bad idea but not really necessary at moment.
Title: Re: New phone command(/speaker)
Post by: Harzy on July 05, 2016, 09:06:58 am
Helping new players using this feature is really nice, I guess.

In my opinion, it is kind of unique, but it is not that necessary, at least for now.

Supported.
Title: Re: New phone command(/speaker)
Post by: Anto17 on July 16, 2016, 02:55:35 pm
Hey CVP,
That sounds great, I think thatit should be a cool thing to add. Many ppl saying that its not necesary but i find it as many other good ideas good to develop for a new Script Update like for RS2.
Supported.
Title: Re: New phone command(/speaker)
Post by: skillz on July 18, 2016, 07:02:14 am
Hey CVP, I like the idea and would support it. As it would be good for a Law Enforcement side of things in cases for proof as a witness etc. Sounds great!
Title: Re: New phone command(/speaker)
Post by: Vitorrio on February 28, 2017, 05:01:02 pm
Bumping an old topic 😜. Okay, to sum the topic up(if you don't want to read it), I suggest a /speaker command for times when it is hard to remember a long conversation between two people and a third guy(a police officer, a player that might get in a Roleplay) and then repeat what the other man said, plus, that probably the phone chat colour needs to be changed so that players can tell a difference between the local chat, roleplay actions and description sentences of the action. Probably this colour/color(they both are correct) can go well:
Yo!
Player1 continues the deal
*some roleplay bumps*
*on the phone*Hey, we need back-up, fast!
Officer does something
Are you ready?
Watch out, the bank is surrounded
Probably they aren't necessary, but, they might be good to go :strong: :dance:.
Title: Re: New phone command(/speaker)
Post by: Surena on February 28, 2017, 05:22:36 pm
Supported.

It can become handy for some roleplaying purposes with multiple people.
Talking to multiple people will go easier aswell, though, CB radio is already a solution to this.
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