Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Richard. on August 21, 2016, 07:00:28 pm

Title: Character System/Multiple Accounting
Post by: Richard. on August 21, 2016, 07:00:28 pm
Title says it all, perhaps we can have a proper character system where you can be a totally different player, skin, status and so on.
Or maybe allow us to have alt accounts without the ability to buy houses/businesses with it.
I myself would love to play as a cop sometimes and try something new, but I can't because of my notoriety.

So yeah, maybe you can allow us(players) to have 2 accounts or maybe make a proper character system where we can have totally different roles/stats. :rolleyes:
Title: Re: Character System/Multiple Accounting
Post by: AK47 on August 21, 2016, 08:49:49 pm
So yeah, maybe you can allow us(players) to have 2 accounts or maybe make a proper character system where we can have totally different roles/stats. :rolleyes:

Been suggested before and the response was "omg herpderp won't happen everyone abuse omg fuck off lsrp" so doubt it will happen
Title: Re: Character System/Multiple Accounting
Post by: TrotlDebilni on August 21, 2016, 08:58:38 pm
"omg herpderp won't happen everyone abuse omg fuck off lsrp"


triggered (http://www.argonathrpg.eu/index.php?topic=116994.0;topicseen)
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 21, 2016, 09:03:28 pm
Personally I'd like to see:

 - Revamped notoriety (treat it as a currency, and not lose any upon death)
 - Allowing of notorious people to go on duty
 - Allowing of members of criminal groups to go on duty (unless their leader forbids it)
 - Removal of /characters in its entirety

Would also solve the problem.
Title: Re: Character System/Multiple Accounting
Post by: Richard. on August 21, 2016, 09:17:53 pm
People have to lose their notoriety some how Julio, if you don't lose it upon dying by cops then it would be too op. Let's not get away from the main topic...
Title: Re: Character System/Multiple Accounting
Post by: Comrade on August 21, 2016, 10:42:24 pm
- Revamped notoriety (treat it as a currency, and not lose any upon death)

I like the current system. Makes death something to fear. Wish cops had something similar so they would be less inclined to rambo.
 
- Allowing of notorious people to go on duty

Would be a way to avoid the bounty on notorious people's head, assuming the current system is kept. Other than that I can't see any issues.

- Allowing of members of criminal groups to go on duty (unless their leader forbids it)

Already implemented for a week or so.

- Removal of /characters in its entirety

I quite like the command. Allows me to be someone else for a while, so as to not be afraid to /gu to FBI in fear of some bullshit court case that aims to wipe half my assets.
Title: Re: Character System/Multiple Accounting
Post by: James on August 21, 2016, 11:12:28 pm
Sometimes im bored of being criminal i wanna go as a cop but my character wont allow me so maybe this idea will work having 2 characters or 2 account because we all want to play as a cop sometimes
supported.
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 21, 2016, 11:46:13 pm
People have to lose their notoriety some how Julio, if you don't lose it upon dying by cops then it would be too op. Let's not get away from the main topic...

Alright. On topic:

Not interested in a system like this, same person behind the screen, therefore separation by script is as ineffective as a chocolate teapot.
Title: Re: Character System/Multiple Accounting
Post by: clancker on August 22, 2016, 12:03:27 am
The way i see this should be done is to create a master account system which will be the account which the characters will be placed under, and instead of using some in game command, there should be added a menu from the start before spawning to create and choose a character it's gender and so on, so all of the characters will be linked to the master account.
Title: Re: Character System/Multiple Accounting
Post by: Drawn on August 22, 2016, 01:30:34 am
Clancker, I wanted to say that for a long time, I'm glad someone else has the same thoughts in mind. Unfortunatly the current script forces me to use in-game commands, which I forgot to do whenever I crash. Which, in this scenario, led to me being sued as mayor when I was on my default character.

All in all, I'm all in for Clancker's idea.
Title: Re: Character System/Multiple Accounting
Post by: Khm on August 22, 2016, 02:01:12 am
That idea is great yeah but I don't think it's feasible. It probably needs the core of the server itself to be changed.
Title: Re: Character System/Multiple Accounting
Post by: Richard. on August 22, 2016, 07:59:02 pm
Can we have some of the HQ members share their opinion here?
@Carbon
@Dylan.
Title: Re: Character System/Multiple Accounting
Post by: Allison on August 22, 2016, 08:18:03 pm
Alright. On topic:

Not interested in a system like this, same person behind the screen, therefore separation by script is as ineffective as a chocolate teapot.
What does the character someone portrays have anything to do with who is actually behind it? Seems like a bad comparison to me.


I remember vividly speaking about this with someone in the dev team (current or former, whichever). A large portion of the account script (and I'd assume others) would need a total redo to use Clancker's idea, which while a good idea isn't really something of a priority. Unless there is some way to monitor multiple accounts without them being connected in the database / script, any other idea is just prone to abuse in some form.
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 22, 2016, 08:38:25 pm
What does the character someone portrays have anything to do with who is actually behind it? Seems like a bad comparison to me.

Absolutely nothing, but seeing as the player behind the screen separates the characters mentally, you may as well allow free RP without a characters based script, ie, by removing the criminal/cop based restrictions.
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 08:59:59 pm
I don't support the idea, you can't be two persons at same time, let's just not.........
Title: Re: Character System/Multiple Accounting
Post by: Gnb_22 on August 22, 2016, 09:04:29 pm
I don't support the idea, you can't be two persons at same time, let's just not.........

Well someone had a horrible childhood. Where the fuck is your imagination ?
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 09:10:31 pm
Well someone had a horrible childhood. Where the fuck is your imagination ?

You want imagination?
I would love to have a hydra on my backyard.
Title: Re: Character System/Multiple Accounting
Post by: Allison on August 22, 2016, 09:15:07 pm
You want imagination?
I would love to have a hydra on my backyard.
whats this have to do with characters
ok

Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 09:18:00 pm
whats this have to do with characters
ok

 :neutral2:
Title: Re: Character System/Multiple Accounting
Post by: Dale. on August 22, 2016, 09:26:19 pm
I don't support the idea, you can't be two persons at same time, let's just not.........

Sure you can but maybe you don't have a vivid imagination to pull off two uniquely different characters.   

Alright. On topic:

Not interested in a system like this, same person behind the screen, therefore separation by script is as ineffective as a chocolate teapot.

What the fuck.

Any good role player can keep both characters separated.   Its the first rule of having two characters, if you're going to down vote the idea then present good reasons as to why not some dumb shit.
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 09:30:59 pm
Sure you can but maybe you don't have a vivid imagination to pull off two uniquely different characters.   

It's simple, may be a good idea but not in argonath.
Title: Re: Character System/Multiple Accounting
Post by: Comrade on August 22, 2016, 09:40:09 pm
It's simple, may be a good idea but not in argonath.

Why not?
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 09:42:08 pm
Why not?

Most of argonath's community members main priority over a new script is to abuse it after testing it.
Title: Re: Character System/Multiple Accounting
Post by: Comrade on August 22, 2016, 09:50:24 pm
Most of argonath's community members main priority over a new script is to abuse it after testing it.

You cannot generalise a whole community based on a few bad apples.
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 09:55:13 pm
You cannot generalise a whole community based on a few bad apples.

i did not point my finger in the whole community, and trust me, it's more than a few.
Title: Re: Character System/Multiple Accounting
Post by: Dale. on August 22, 2016, 09:57:24 pm
We have staff to ban those who abuse.   System can be flawless if you listen and consult with the right people,  you know the role players of the community.
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 22, 2016, 10:18:04 pm
Any good role player can keep both characters separated.   Its the first rule of having two characters, if you're going to down vote the idea then present good reasons as to why not some dumb shit.

Anyone who describes themselves as a good roleplayer should also be able to separate characters RPly without script support. In which case why should we waste our scripters valuable time in rewriting a large chunk of the script for something which is easily done without script support?
Title: Re: Character System/Multiple Accounting
Post by: Link9rly on August 22, 2016, 10:21:36 pm
Anyone who describes themselves as a good roleplayer should also be able to separate characters RPly without script support. In which case why should we waste our scripters valuable time in rewriting a large chunk of the script for something which is easily done without script support?

Yes. Let me go ahead and /changename every time I want to RP another character. All of us totally have 10k to blow.
Title: Re: Character System/Multiple Accounting
Post by: Richard. on August 22, 2016, 10:22:55 pm
Anyone who describes themselves as a good roleplayer should also be able to separate characters RPly without script support. In which case why should we waste our scripters valuable time in rewriting a large chunk of the script for something which is easily done without script support?
Yeah good roleplayer would be able to have level 10 notoriety and go on cop duty with it with bounty on his head.
If the scripters don't have time to script...then simply they weren't ready for the job they were given, in this case I'm pretty sure they're able to script it and have the time to do so seeing they got a new scripter in who would put in a lot of help!
Title: Re: Character System/Multiple Accounting
Post by: Dale. on August 22, 2016, 10:35:25 pm
Anyone who describes themselves as a good roleplayer should also be able to separate characters RPly without script support. In which case why should we waste our scripters valuable time in rewriting a large chunk of the script for something which is easily done without script support?

Tried saying I was someone else once while my in game name remained the same and got punished for it,  said I couldn't just switch names like that.   

The only real problem I assume the scripters have is player inventory,  having two lots of it on.one account.   So that a property on one account won't show the name of your other character when switching.   
Title: Re: Character System/Multiple Accounting
Post by: jovanca on August 22, 2016, 10:38:50 pm
i did not point my finger in the whole community, and trust me, it's more than a few.

I completly agree. The sort of people you belong to as well shouldn't be trusted with such system.

Yet there's many others who deserve and would do good for this community if they were allowed to create multiple accounts. Using mafia experience to enhance your roleplay as cop is a good example
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 10:42:16 pm
I completly agree. The sort of people you belong to as well shouldn't be trusted with such system.

Wasn't you the one trusted with admin script lets say, and then kicked for missusing etc?
https://www.youtube.com/watch?v=aZHvd0ks7Es

Don't turn this shit personal now, and stay way from me.

Yet there's many others who deserve and would do good for this community if they were allowed to create multiple accounts. Using mafia experience to enhance your roleplay as cop is a good example
I don't want people to return after death again and again on me, or simply dying with their mafia account and hunting me back in their policeman account..

You either be a criminal, or either a cop..
Title: Re: Character System/Multiple Accounting
Post by: James on August 22, 2016, 10:45:15 pm
I don't support the idea, you can't be two persons at same time, let's just not.........
I Thought you wanted to be Rei and Stig , isnt that 2 characters?
Title: Re: Character System/Multiple Accounting
Post by: Rei on August 22, 2016, 10:46:09 pm
I Thought you wanted to be Rei and Stig , isnt that 2 characters?

I can fit them in one account :D
Title: Re: Character System/Multiple Accounting
Post by: Emre on August 22, 2016, 10:46:21 pm
why should we waste our scripters valuable time in rewriting a large chunk of the script for something which is easily done without script support?
Because it isn't as much of a junk chunk of scripts and it's a reasonable thing to enhance it. Some circumstances require such a script to relieve you from having to use the changename script every time.

I don't want people to return after death again and again on me, or simply dying with their mafia account and hunting me back in their policeman account..

You either be a criminal, or either a cop..
Oh, you little equivocator.
Title: Re: Character System/Multiple Accounting
Post by: Link9rly on August 22, 2016, 10:46:56 pm
I don't want people to return after death again and again on me, or simply dying with their mafia account and hunting me back in their policeman account..

You either be a criminal, or either a cop..

Sounds to me like you want to pigeonhole yourself into an boring two choice system. That's cool and all but a good chunk of us want to have the freedom of being able to do other things. As for your first statement,
We have staff to ban those who abuse.   System can be flawless if you listen and consult with the right people,  you know the role players of the community.

But, you're right. I can still see it happening. There was a certain group that died defending their weed field then went on cop duty to report said field. I wonder which group that was...
Title: Re: Character System/Multiple Accounting
Post by: jovanca on August 22, 2016, 11:20:54 pm
Wasn't you the one trusted with admin script lets say, and then kicked for missusing etc?
https://www.youtube.com/watch?v=aZHvd0ks7Es

Don't turn this shit personal now, and stay way from me.
I don't want people to return after death again and again on me, or simply dying with their mafia account and hunting me back in their policeman account..

You either be a criminal, or either a cop..

See you are the one making it personal and talking out of your ass. I was never kicked for misusing scripts. I was suspended and then chose to quit myself.

And yes, taff should be taking care of possible abuse. Same way returning after death is not allowed, returning after death on other account wouldn't be allowed either.
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 22, 2016, 11:25:55 pm
Sorry, I'm missing something, did I mention /changename?  :rofl:

Perfectly possible to RP different characters without using that particular function for sure.
Title: Re: Character System/Multiple Accounting
Post by: jovanca on August 22, 2016, 11:31:17 pm
Sorry, I'm missing something, did I mention /changename?  :rofl:

Perfectly possible to RP different characters without using that particular function for sure.

still not a solution for notoriety, and spending 10k every time you wish to change your character?
Title: Re: Character System/Multiple Accounting
Post by: Julio. on August 22, 2016, 11:33:26 pm
still not a solution for notoriety, and spending 10k every time you wish to change your character?

Indeed, please refer to my original post in this topic that contained my full opinion with suggestions, which was deemed off-topic earlier  ;)

Personally I'd like to see:

 - Revamped notoriety (treat it as a currency, and not lose any upon death)
 - Allowing of notorious people to go on duty
 - Allowing of members of criminal groups to go on duty (unless their leader forbids it)
 - Removal of /characters in its entirety

Would also solve the problem.
Title: Re: Character System/Multiple Accounting
Post by: AK47 on August 22, 2016, 11:42:45 pm
Perfectly possible to RP different characters without using that particular function for sure.

Except that the mentality of the Argonath players don't understand it.
Title: Re: Character System/Multiple Accounting
Post by: Link9rly on August 23, 2016, 12:32:37 am
Sorry, I'm missing something, did I mention /changename?  :rofl:
You didn't but it's the only command we have as of now for role playing different characters logically.

Perfectly possible to RP different characters without using that particular function for sure.
It is possible but know that you'll be only one who'll acknowledge that initially. Everybody else in the roleplay scenario has to be notified of it.

Let's say I know Grandpa in the game. If I decide to roleplay a new character without changing my name, he will still acknowledge me by the character name I have. Basically, his thought process is "I see 'Lincoln' in his nametag, so I'm going to assume he is RPing as his Lincoln character". I'll then have to correct him (and anybody else joining who makes the same assumption) about the fact that I'm not roleplaying as my usual Lincoln character, even though my name says otherwise.

Having a system that does it visually helps avoid situations such as these. The current character system is undoubtedly trash if it's still the same as I remember it. That's not even mentioning the fact that roleplay groups carry over to the secondary character.
Title: Re: Character System/Multiple Accounting
Post by: Rusty on August 23, 2016, 01:23:23 am
Rewrite of certain features would be needed to implement this fully.  I very much doubt they'll change the rules on one account per player.  I would like to see it happen though.

Title: Re: Character System/Multiple Accounting
Post by: Link9rly on August 23, 2016, 01:54:46 am
I personally like this system:
create a master account system which will be the account which the characters will be placed under, and instead of using some in game command, there should be added a menu from the start before spawning to create and choose a character it's gender and so on, so all of the characters will be linked to the master account.

I'm guessing that it will be difficult to implement due to properties and assets but it would be the way to go. Might as well remove the current system until it's possible since the one in place is useless.

It would work like this:
My master account would be "Link9rly", so I'd connect with that name to the server:
(https://i.imgur.com/5oaiEG2.png)

When I log into the server, this box would appear:
(https://i.imgur.com/19DxaXW.png)
Title: Re: Character System/Multiple Accounting
Post by: James on August 23, 2016, 02:06:10 am
I personally like this system:
I'm guessing that it will be difficult to implement due to properties and assets but it would be the way to go. Might as well remove the current system until it's possible since the one in place is useless.

It would work like this:
My master account would be "Link9rly", so I'd connect with that name to the server:
(https://i.imgur.com/5oaiEG2.png)

When I log into the server, this box would appear:
(https://i.imgur.com/19DxaXW.png)
Liked your idea more , and ''aimbot deactivated''? lol what the fuck
Title: Re: Character System/Multiple Accounting
Post by: Link9rly on August 23, 2016, 02:08:04 am
''aimbot deactivated''? lol what the fuck
https://www.youtube.com/watch?v=zYPhXA2zHCU
Title: Re: Character System/Multiple Accounting
Post by: Jay42 on August 23, 2016, 03:17:20 am
supported.
Title: Re: Character System/Multiple Accounting
Post by: Matt Murdock on August 23, 2016, 06:51:28 am
Yes, not two accounts but attach characters to the same account, so they cannot try to ban evade or rule break. Allow the characters to share house slots, like both of them can own one each ? Same goes for vehicles.
Title: Re: Character System/Multiple Accounting
Post by: Comrade on August 23, 2016, 08:15:05 am
Allow the characters to share house slots, like both of them can own one each ? Same goes for vehicles.

You can already own an infinite amount of vehicles, houses and businesses. Provided you can afford the vehicle licenses and monthly tax, that is.
Title: Re: Character System/Multiple Accounting
Post by: Richard. on August 24, 2016, 07:09:08 pm
So?
Title: Re: Character System/Multiple Accounting
Post by: Lionel Valdes on August 24, 2016, 07:17:15 pm
I like the master account idea.
Title: Re: Character System/Multiple Accounting
Post by: TiMoN on August 24, 2016, 07:23:26 pm
It has been stated multiple times by many developers that making a master account system is next to impossible at this stage without rewriting entire systems, tbh just allowing multiple accounts to an extent is easier.
Title: Re: Character System/Multiple Accounting
Post by: Dylan on August 25, 2016, 01:30:50 am
I like the idea but it's impossible without rewriting the current script.
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