After playing the SAMP server for quite some time, I've noticed many things which should be fixed. Some of them I have already posted about and will not mention here. These are other problems I have experienced.
After Game Crash
Yes, Game crashes happen. They're more of a natural cause which even the most stable scripts mightn't be able to stop. However, this is about what happens after the crash, not about the fact that game crashes occur.
After the game crashes, when you come back ingame, you'll re-spawn weaponless. This is what the problem is about. It is very annoying as a cop, to have to return to the PD to re-gain the weapons because the game crashed and that your weapons magically disappeared. It's time taking, and should not have to happen.
It's not just involving cops, civilians are also affected by this problem. In the case of when you buy a weapon, it's also very annoying. You buy a AK-47 from the amnu-nation shop, then you exit the place. But sometimes, after walking a few metres, the damn game crashes. When you return, you find that your weapons are all gone. This is a problem because now I've lost like $3000 because I spent it on an object which just magically disappeared.
There's also the problem of where you have the red marker to collect your weed/heroin, then while you were going there, your game crashes. After re-logging in, the heroin marker disappears and you have to start /growweed or /finddrugs all over again.
Overall, what I'm trying to say is that after you respawn, your weapons and your original skin (Officer/FBI skin) should be all restored. It's not fair and also un-RP to magically lose all your weapons just because your game crashed.
Heli Running suspects
Heli running suspects at the moment, are allowed in the server. However in my opinion, it shouldn't be.
There's no good Anti-Air weaponary in the game, meaning a helicopter flying at around 100m above the ground cannot ever be affected by anything which is on the ground. This is just advantage and isn't a fair thing to do. Hydra's and sea sparrows don't exist in the SAMP servers so they can't be used either. Helicopters also have infinite fuel, which means they can just stay in the sky for as long as they want.
People also abuse the use of exiting the map of SA with the helicopter, and come back on the other side of SA. How can we chase a suspect who leaves the map of SA, when there's no accurate info of his whereabouts?
When I ask "Give me a good way to stop you from running in a helicopter", I always get the same answer "Ram me with another, or ram with plane." Well if I ran in a helicopter as a suspect, you try and ram me with your helicopter. By flying over 500m above the ground, you have made it to a zone where lag occurs more because of clouds. It is nearly impossible to catch up with one's helicopter using another, and even harder due to lag to actually hit them directly. And even if you do hit them, what damage have you made? In real life, if you rammed your helicopter to another, you've probably put more damage to your own helicopter than onto theirs. Now "Ram him with a plane then, Trobby!". Why should I if it's a kamikaze move? If you ram with a plane, your plane will definately explode eventually making you die. Where's the fairness if I must die no matter what, just so that I could stop the suspect?
Helicopter Running suspects should not be allowed on the server as they have too many advantages and there's no proper way to stop them.
Cops stealing $500 from jailed/killed suspects
Cops earn $500 after killing or jailing a suspect. That's great, however, the suspect loses his $500. In my opinion, this isn't fair. Why should the suspect lose $500 after he gets jailed or killed? It's just a way to make people flat broke in the game. It's practically the same as the suspect paying the cops for their work, which is not RP. Cops are paid by their seniors, or the government, but not by the criminals.
Criminals don't lose money as a suspect in MTA, and neither do they lose the money in VCMP. It should be the same in SAMP.