Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Trobby888 on January 16, 2008, 10:41:58 am

Title: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 16, 2008, 10:41:58 am
After playing the SAMP server for quite some time, I've noticed many things which should be fixed. Some of them I have already posted about and will not mention here. These are other problems I have experienced.

After Game Crash

Yes, Game crashes happen. They're more of a natural cause which even the most stable scripts mightn't be able to stop. However, this is about what happens after the crash, not about the fact that game crashes occur.

After the game crashes, when you come back ingame, you'll re-spawn weaponless. This is what the problem is about. It is very annoying as a cop, to have to return to the PD to re-gain the weapons because the game crashed and that your weapons magically disappeared. It's time taking, and should not have to happen.

It's not just involving cops, civilians are also affected by this problem. In the case of when you buy a weapon, it's also very annoying. You buy a AK-47 from the amnu-nation shop, then you exit the place. But sometimes, after walking a few metres, the damn game crashes. When you return, you find that your weapons are all gone. This is a problem because now I've lost like $3000 because I spent it on an object which just magically disappeared.

There's also the problem of where you have the red marker to collect your weed/heroin, then while you were going there, your game crashes. After re-logging in, the heroin marker disappears and you have to start /growweed or /finddrugs all over again.

Overall, what I'm trying to say is that after you respawn, your weapons and your original skin (Officer/FBI skin) should be all restored. It's not fair and also un-RP to magically lose all your weapons just because your game crashed.

Heli Running suspects


Heli running suspects at the moment, are allowed in the server. However in my opinion, it shouldn't be.

There's no good Anti-Air weaponary in the game, meaning a helicopter flying at around 100m above the ground cannot ever be affected by anything which is on the ground. This is just advantage and isn't a fair thing to do. Hydra's and sea sparrows don't exist in the SAMP servers so they can't be used either. Helicopters also have infinite fuel, which means they can just stay in the sky for as long as they want.

People also abuse the use of exiting the map of SA with the helicopter, and come back on the other side of SA. How can we chase a suspect who leaves the map of SA, when there's no accurate info of his whereabouts?

When I ask "Give me a good way to stop you from running in a helicopter", I always get the same answer "Ram me with another, or ram with plane." Well if I ran in a helicopter as a suspect, you try and ram me with your helicopter. By flying over 500m above the ground, you have made it to a zone where lag occurs more because of clouds. It is nearly impossible to catch up with one's helicopter using another, and even harder due to lag to actually hit them directly. And even if you do hit them, what damage have you made? In real life, if you rammed your helicopter to another, you've probably put more damage to your own helicopter than onto theirs. Now "Ram him with a plane then, Trobby!". Why should I if it's a kamikaze move? If you ram with a plane, your plane will definately explode eventually making you die. Where's the fairness if I must die no matter what, just so that I could stop the suspect?

Helicopter Running suspects should not be allowed on the server as they have too many advantages and there's no proper way to stop them.

Cops stealing $500 from jailed/killed suspects

Cops earn $500 after killing or jailing a suspect. That's great, however, the suspect loses his $500. In my opinion, this isn't fair. Why should the suspect lose $500 after he gets jailed or killed? It's just a way to make people flat broke in the game. It's practically the same as the suspect paying the cops for their work, which is not RP. Cops are paid by their seniors, or the government, but not by the criminals.

Criminals don't lose money as a suspect in MTA, and neither do they lose the money in VCMP. It should be the same in SAMP.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Wael90 on January 16, 2008, 11:25:16 am
I strongly agree with the l"Cops stealing $500 from jailed/killed suspects"

Cops are paid but yet In real life i don't think cops robbing the criminals lol everyone would be a criminal...Most of people refuse to surrender cause they afraid of loosing their $ which they are hard earned.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Paroxysm on January 16, 2008, 01:12:06 pm
I strongly agree with the l"Cops stealing $500 from jailed/killed suspects"

Cops are paid but yet In real life i don't think cops robbing the criminals lol everyone would be a criminal...Most of people refuse to surrender cause they afraid of loosing their $ which they are hard earned.


Yeah agreed. I normally would just run...its better to lose $100 then $500 from getting jailed.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Aragorn on January 16, 2008, 02:10:55 pm
If cops will be paid from out nowhere - the jail will be cheated by people: one - cop, other - criminal...
It happened on some servers already: suspect jail, share money... suspect, jail, share money...
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Fatboy_Rob on January 16, 2008, 02:11:43 pm
About the 'blame argonath for a crash that isnt their fault' has been discussed about 4 times, Everyone including myself will ask "What were you doing running around with 10k of guns for?"

If cops will be paid from out nowhere - the jail will be cheated by people: one - cop, other - criminal...
It happened on some servers already: suspect jail, share money... suspect, jail, share money...
100% Truth
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Wael90 on January 16, 2008, 02:52:10 pm
I personally think that this is the main reason of the bad relationship between suspects and SAPD.
Not to mention that most of the cops are very violent...I've been beaten by 4 cops at the same time and been hunted down by 6 who were shooting at me + crashing their vehicles onto mine...

Why are not cops get charged $500 for this kind of treatment...
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 17, 2008, 01:16:17 am
Hayden, you haven't even considered the cops and that the weapons needed for chasing suspects part. Why go back to PD just go get back the originally required weapons to resume a chase? Are you saying it's normal for people to magically lose their weapons, and that it's normal an officer of FBI skin goes back to cadet after a game crash?

If cops will be paid from out nowhere - the jail will be cheated by people: one - cop, other - criminal...
It happened on some servers already: suspect jail, share money... suspect, jail, share money...

True, it's just that if we do make the people lose $500 part, we may get other problems like this.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Yoshi on January 17, 2008, 03:26:29 am
How is it out of no where?

In real life, Cops also get paid for addition hours of Patrolling etc. So to me, It makes perfect sence that if u kill a suspect, u get 500, but if u jail a suspect, u get 500+2000 as salary?

Offcourse, It does come from 'nowhere' but we do not got a person who gives out money per arrest which makes it pretty much take at least 1 week to get 10k because if u lose weapons at every crash, you cant contineu the chase, thuse need to RETURN to a PD to get weapons.

This is just one of my issues with Argonath currently.

I disagree pretty big with Aragorn because of that. I am lucky if I get 2K of money in 1 hour of player (including the gas costs etc). I am pretty sure thou, that some people would disagree with me due to the lack of my experience but as the way it goes now, U really need to play for hours to gain at least a few K a day.

Correct me if I wrong about this. I fully agree on the details and think some people do not understand what the topic creator is taking

I think this would stop 'jail abusing' if you use correct admins.

You cant stop abusing with /su when there are no admins.

So why refuse to give a extra salari to cops when cops are goverment property, which should get paid by the goverment. (I have never seen a cop earn 500 per arrest)
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Paroxysm on January 17, 2008, 08:27:45 am
If cops will be paid from out nowhere - the jail will be cheated by people: one - cop, other - criminal...
It happened on some servers already: suspect jail, share money... suspect, jail, share money...


True, but it should still be 

If your Jailed: -$200
Killed:  -$400

At least there would be a benefit to go to jail then to kill yourself or end in a Gun Battle.

and if a cop kills a Criminal

Killed or Jailed: $500 I guess.

Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Gimli on January 17, 2008, 08:53:27 am
True, but it should still be 
If your Jailed: -$200
Killed:  -$400
At least there would be a benefit to go to jail then to kill yourself or end in a Gun Battle.
and if a cop kills a Criminal
Killed or Jailed: $500 I guess.

Player 1: hey <Player 2>, can you suspect/jail me 10 times?
Player 2: Sure
Player 1 was suspected by Player 2 for: abuse.
Player 1 was jailed by player 2.
Player 1 got 500$
Player 2 lost 200$
Player 2 sent 350$ to Player 1
----
This means they both earned 150$... Imagine if this happened when the server was totally empty, they could do it hundreds of times :)


-xcasio
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Wael90 on January 17, 2008, 09:09:02 am
That's another very good point :P
They could do hundreds of money cheats too but this is another story :P

Well as i said..I prefer going to the top floor of the highest building in LS and go boom chickaboom on the floor than surrendering and loosing my hard earned $500..
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 17, 2008, 01:35:23 pm
One thing, I got to mention is, that there should be more ways to earn money from script itself without hacking or breaking any rules. In the game, there's only 2 ways to earn money from the script itself. It's either that payday, in which server admins sometimes use, or steal from a new player (Who makes a welcome 10k into the game). The rest are all just getting money from regular players whether it's drug dealing or copwork, or whatever. Really, from this, money isn't coming into the game from the script fast enough. The only way to make it at the normal pace is make big "payday"'s.

This is why people in MTA could get richer without making others broke. There's actually ways such as copwork, shrooming and also that new bank robbery script to earn money from the script itself. Many people probably complain that 021 should stay up, because there were mole missions and other ways to earn money from script itself. SAMP 022 does not have many possibilities to do this.

Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Yoshi on January 17, 2008, 02:28:51 pm
Player 1: hey <Player 2>, can you suspect/jail me 10 times?
Player 2: Sure
Player 1 was suspected by Player 2 for: abuse.
Player 1 was jailed by player 2.
Player 1 got 500$
Player 2 lost 200$
Player 2 sent 350$ to Player 1
----
This means they both earned 150$... Imagine if this happened when the server was totally empty, they could do it hundreds of times :)


-xcasio

What can you stop more? You really cant stop ANYTHING when there is nobody... so its a lame excuse lol
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Wael90 on January 17, 2008, 02:41:03 pm
I got to admin , i was surprised when is aw that there are no mole missions anymore..Noreover i was surprised when i heard that everything was wiped :S I had 100k + in previous account :( But anyways every start is for good :)
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Merc on January 17, 2008, 04:08:18 pm
I agree with the Crashes one as it does kinda ruin the roleplay, and when you grow drugs and it dissapears after a crash is very annoyin :( , but I'm not sure that these crashes could be stopped, maybe we should just live with them for now :devroll:
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Wael90 on January 17, 2008, 04:13:56 pm
Got to admit that crashes have been reduced a lot lately...
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trix on January 17, 2008, 04:29:05 pm
I wanted to post this yesterday but my internet decided to be silly,

Me and Hank chased a couple of suspects in a helicopter, obviously we were in one too, we used the megaphone to warn the suspects, we directed ground units to the location via radio and both the suspects died at the end. It is not impossible to catch suspects In helicopters/bikes it just makes the cops job so much more fun.

I personally love chasing bikes / helicopters it is harder but very rewarding once the suspects are in custody or dead, also I have taken down helicopters in the past with the desert eagle by my self, it is not impossible and once in old scripts took a tank out with razor with desert eagles.

I do agree with the weekly / monthly wage of a cadet / officer It should be done by two things the amount of work you do and what rank you are. But I do not agree with suspects losing anything, suspects in real life get fined for the criminal damages they have caused. If you did not lose anything as a suspect then you will not learn anything.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: VMNT on January 17, 2008, 04:35:00 pm
Heli Running suspects


Heli running suspects at the moment, are allowed in the server. However in my opinion, it shouldn't be.

There's no good Anti-Air weaponary in the game, meaning a helicopter flying at around 100m above the ground cannot ever be affected by anything which is on the ground. This is just advantage and isn't a fair thing to do. Hydra's and sea sparrows don't exist in the SAMP servers so they can't be used either. Helicopters also have infinite fuel, which means they can just stay in the sky for as long as they want.

People also abuse the use of exiting the map of SA with the helicopter, and come back on the other side of SA. How can we chase a suspect who leaves the map of SA, when there's no accurate info of his whereabouts?

When I ask "Give me a good way to stop you from running in a helicopter", I always get the same answer "Ram me with another, or ram with plane." Well if I ran in a helicopter as a suspect, you try and ram me with your helicopter. By flying over 500m above the ground, you have made it to a zone where lag occurs more because of clouds. It is nearly impossible to catch up with one's helicopter using another, and even harder due to lag to actually hit them directly. And even if you do hit them, what damage have you made? In real life, if you rammed your helicopter to another, you've probably put more damage to your own helicopter than onto theirs. Now "Ram him with a plane then, Trobby!". Why should I if it's a kamikaze move? If you ram with a plane, your plane will definately explode eventually making you die. Where's the fairness if I must die no matter what, just so that I could stop the suspect?

Helicopter Running suspects should not be allowed on the server as they have too many advantages and there's no proper way to stop them.



ARPD Issue Minigun/Rocket propelled Grenade!!!!!!!!!!111!1111 :banana: :D :D


 :rofl:
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 18, 2008, 01:46:18 am
I wanted to post this yesterday but my internet decided to be silly,

Me and Hank chased a couple of suspects in a helicopter, obviously we were in one too, we used the megaphone to warn the suspects, we directed ground units to the location via radio and both the suspects died at the end. It is not impossible to catch suspects In helicopters/bikes it just makes the cops job so much more fun.

I personally love chasing bikes / helicopters it is harder but very rewarding once the suspects are in custody or dead, also I have taken down helicopters in the past with the desert eagle by my self, it is not impossible and once in old scripts took a tank out with razor with desert eagles.

I do agree with the weekly / monthly wage of a cadet / officer It should be done by two things the amount of work you do and what rank you are. But I do not agree with suspects losing anything, suspects in real life get fined for the criminal damages they have caused. If you did not lose anything as a suspect then you will not learn anything.

I'd like you to explain how that helicopter was taken down. What you're trying to say is that the helicopters you and hank's have taken down were flying low. Have you considered a helicopter flying like 1KM above the ground? And even a helicopter who flies out to the middle of the ocean? The possibilities of running in a helicopter are not as simple as what the things that suspect you were chasing did. I could just fly at 1KM instead, and then fly out to the ocean and re-enter SA at another place. It's no different to running in a bicycle or swimming out to no-where.

But maybe you're right about weekly fines when you work as a cop.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trix on January 18, 2008, 01:06:44 pm
I'd like you to explain how that helicopter was taken down.

The helicopter was not just flying low it was high and low going through trees and by the ocean, we got above the helicopter that we was chasing and dropped ours down on to there propeller this damages there helicopter more then ours.

Eventually they had no choice but to land and fight/run both suspects were dangerous and were shot down.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 18, 2008, 02:05:59 pm
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Fatboy_Rob on January 18, 2008, 02:13:28 pm
Man, i just want the fun & the deathmatchers back from 0.2.1, now it seems like.... get stopped by a cop, get a ticket for a dumbass reason, repeat.

As soon as someone gets killed, RP or not - Deathmatcher. - kicked/jailed/banned.

Ask hess, when me & him & biteme 1st went to SA, what were we doing? crashing the hydra into each other, was it fun? - Hell yea it was.
Now, the only 'bad' thing people do is crash a harmless nevada into LSPD, which dosent blow up, and just creates a road block.

Title: Re: Problems/Bugs in SAMP which should be solved
Post by: rJCaiG on January 18, 2008, 02:16:53 pm
the deathmatchers back from 0.2.1
Man, seriously, you were not admin in 0.2.1 when the DMers came. There were OVER 70 PEOPLE, almost HALF OF THEM DMING, and i was the ONLY ADMIN ONLINE at times.

You need to learn when you took it too far man; asking for DMers back is stupid. Just because you've only been in SAMP admin for new scripts where DMers are rare..man, you got no idea..have a kitkat, stop flaming people, stop thinking stupid stuff like this up and then get back to posting..
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Fatboy_Rob on January 18, 2008, 02:26:34 pm
haha Giac...

Well, i see that you were not one of the few that actually had fun with the deathmatchers...
I would like to tell you to do somthing with that kitkat, but i wont :)
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trix on January 18, 2008, 02:52:11 pm
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?
The helicopter was not just flying low. it was high and low going through trees and by the ocean.

I did not say just through trees, if the suspect / suspects go in water then I would jump in the nearest boat and go to them carry out the police procedures asking them to surrender and give up.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 21, 2008, 09:47:49 am
So now you're suggesting suspects who run in water should be allowed?

High and low, doesn't mean he stays high forever. Besides, it wouldn't be as easy as how you stopped them, if the suspect was actually serious about running away in the helicopter.

If helicopter running suspects's are going to be allowed in the server, then they need to at least restrain the way how they run. Some suspects run 3KM out to the ocean while others try to reach the height limit which you can only go to in SAMP in order to run away from the cops.

 :ps: I wonder what 021 dmers have to do with this topic?
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trix on January 21, 2008, 12:36:30 pm
So now you're suggesting suspects who run in water should be allowed?
High and low, doesn't mean he stays high forever. Besides, it wouldn't be as easy as how you stopped them, if the suspect was actually serious about running away in the helicopter.
If helicopter running suspects's are going to be allowed in the server, then they need to at least restrain the way how they run. Some suspects run 3KM out to the ocean while others try to reach the height limit which you can only go to in SAMP in order to run away from the cops.

No offence but I seriously don't get you, you asked me what I would do when a suspect goes in water:
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?

To which I replied my answer now your saying that I said suspects should be allowed to do what ever ? I'm just answering your questions that is all.

Back to topic, if a suspect has the patients to get suspected then go as high as they can in a helicopter to just sit there so what ?, They are not going to stay there forever if it takes them half an hour to come back down so be it, we have other work to carry on with weather that be spot checks, giving information to lost public or other suspects.

This also goes with someone far out in water they will come back if you leave them alone, if you stand right by the shore or underneath the helicopter you will probably see "HAHA NOOB COPS UR SHIT" in main chat as the people you are offering to would be the sort of person who wants to come on the server and have a "laugh".

In my opinion though I don't really see the need of complaining about people being in helicopters or really really far out in sea, I guess this happen to you once ? It does not happen all the time and I have only come across one suspect who has gone really far out to sea but he was arrested and brought back to shore.

But I would be agreeing with you if very single suspect did it, but what you are talking about is a very very rare occasion.

Nicholas Angel Captain of LSPD
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: PMP on January 21, 2008, 04:57:43 pm
Player 1: hey <Player 2>, can you suspect/jail me 10 times?
Player 2: Sure
Player 1 was suspected by Player 2 for: abuse.
Player 1 was jailed by player 2.
Player 1 got 500$
Player 2 lost 200$
Player 2 sent 350$ to Player 1
----
This means they both earned 150$... Imagine if this happened when the server was totally empty, they could do it hundreds of times :)


-xcasio
Thats just nonsence, that system is used both in MTA:VC and VC:MP and there has never been any report of money cheaters using that scheme.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Alsatian on January 21, 2008, 05:48:41 pm
The crahses we'll have to live with, its annoying when lose weapon si know but its hard to fix crahses  :(

the only thing i would like is more way to make money, as it is REALLY REALLY hard atm
i know MOLE was easy money, but listen to this


so mole was once every 45 min? and you got 7-13k i think (depended) aybe we could make it every 15 min, But less money, like 1-2k? that why atleast there is a way to make money  :roll:
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Petey on January 22, 2008, 01:28:57 am
Thats just nonsence, that system is used both in MTA:VC and VC:MP and there has never been any report of money cheaters using that scheme.
Pmp back in my days of staying on MTA, i can say i have seen many people doing that, i have even banned people for it, so dont say people dont do it when they do...
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: PMP on January 22, 2008, 01:31:39 am
Pmp back in my days of staying on MTA, i can say i have seen many people doing that, i have even banned people for it, so dont say people dont do it when they do...
Who would go for all that trouble?
I never seen anyone doing that.
But it's a successful system.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Trobby888 on January 22, 2008, 02:51:39 am
The reason doing that "suspect: abuse, jail, share, suspect: abuse etc." became impractical in MTA was because everytime you tried it, you type all the messages in public chat. Therefore, all admins online can see it, and can do something about it very easily and hence ban the money cheaters. In SAMP, there's local chat, and all /su's and /gu's are all pm'ed. So even if admins were online, people could still get away with that money cheating method. So it's understandable why we can't allow the get money from script with the copwork.

The crahses we'll have to live with, its annoying when lose weapon si know but its hard to fix crahses  :(

True, but isn't it possible to make it so you get your weapons and original officer/FBI skin back?
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Maxy on January 22, 2008, 07:31:37 am
I agree with all of Trobbies suggestions.. When I buy my weapons from ammunation I expect to have them for more than 30 minutes maximum.. I am in a Mafia, and I barely do any Mafia RP anymore.. It's just no fun when you don't have a gun, I mean this IS GTA SA, it's about guns basically. It seems like the admins tried to make 0.2.2 More Against Rulebreakers, than Fun For Regulars and that's just plain annoying. It's getting to the point where the only logical thing to do is be a cop. Just because somebody somewhere COULD abuse something doesn't mean that you should deprive everyone on the server of it, if 5 or 10 people out of 100 abuse something, it's not that bad, because the other 90 are having fun with it.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: PMP on January 22, 2008, 08:39:38 pm
I agree with all of Trobbies suggestions.. When I buy my weapons from ammunation I expect to have them for more than 30 minutes maximum.. I am in a Mafia, and I barely do any Mafia RP anymore.. It's just no fun when you don't have a gun, I mean this IS GTA SA, it's about guns basically. It seems like the admins tried to make 0.2.2 More Against Rulebreakers, than Fun For Regulars and that's just plain annoying. It's getting to the point where the only logical thing to do is be a cop. Just because somebody somewhere COULD abuse something doesn't mean that you should deprive everyone on the server of it, if 5 or 10 people out of 100 abuse something, it's not that bad, because the other 90 are having fun with it.
thats the main problem with this script version.
simple fix-give a 9mm(or other self defense weapon) to every player at spawn.
To at least balance cops equipment with citizens'.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Pandalink on January 22, 2008, 10:26:06 pm
Just build a Script to save guns at crashes, it can be done by the Scripters surely, look at what they have made so far  :).

By the way, if the only reservation for money-making is with being a Cop, I will physically keel over and die. Give non-cops a money source!!

Current Inflation Sources:
Paydays.
Welcome Money.

We need money. Unfortunately, any inflation-related suggestion is just met with "Oh but then you just abuse it to make money..".
Well, frankly, Yes. That is the whole point. You're supposed to just do random stuff to make money, how the hell else are we supposed to do it?

Send money into the economy to goddamn revitalise it, the depression of the business loans subsided quickly, but was also met quickly. This economic state is very, very bad. Some are very rich, and some have an ok amount of money. I, for one, do not need anymore money (I own everything I could ever want) but it does mean that I am 100% reliant on random people going into my Business for general "usage" money. (i.e. Suspect Killing, Fuel, Paint, etc.). We need another money source. I guarantee you, a suspect is a lot more fun to chase when you know they don't exactly mind the risk of losing $500. I went into negative money today by being a suspect, which was downright irritating.

The one group of people who make the most money (the ARPD) have the absolute least need for it. They can't even own a Business, so what the hell are we Business-owners supposed to do?
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: PMP on January 23, 2008, 12:02:02 am
the current money system is completely wrong.
its way to easy to loose money, thats whats wrong.
And the depression is being felt everywhere.
My drugs, they used to worth 10k, now, no1 wants to buys them, everyone is selling.
Of course, there is also lot of possibilities on this.
A government paid job for citizens would solve it all. Do something like truck driver or a bank rob script. That almost killed cops on MTA.
Title: Re: Problems/Bugs in SAMP which should be solved
Post by: Watti on January 23, 2008, 12:41:40 pm
Thats the point.. loose more money than Gain realy...
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