Argonath RPG - A World of its own
GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Fuzzie on January 29, 2017, 06:14:31 am
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Hello Argonathians,
It has been awhile since the last Developers Diary (cause we lazy). In this developer diary, we will be going over the prominent changes in the latest update to hit the server, Update 3.1.
VC:MP rel004
The latest version of the server removed 3 important features that we used in the 3.0 version of the script. Textdraws, sprites and spheres. Read more about the server changes here (http://forum.vc-mp.org/?topic=2719.0). A fallback had to be made in order to prevent existing spheres from failing completely. Textdraws and sprites have also been moved to the newly announced client scripts. While we are still experimenting with the possibilities of client scripts, the menus from 3.0 have not been changed for 3.1.
Help Guides
Help guides have been changed significantly. Instead of the text-based messages in 3.0, 3.1 now moves the camera around the map to show locations, objects, vehicles etc to better help new players.
Locking properties
Yes, you can now lock your property! This feature will only work with private properties and not businesses. You can lock your property using /lockprop. Be careful when you lock yourself in your house while being wanted. Cops can still bust in using /breaklock. Got locked inside? Don't worry! Locking properties only prevent anyone including yourself from entering your property and not exiting it.
UID Bypass Permission
While we do allow multi-accounters, what we do not allow is using those multiple accounts to bypass certain restrictions we have imposed to prevent abuse. One way we have chosen to solve that problem is by introducing a UID restriction. Only one account on a UID is allowed to buy properties and vehicles. If there are multiple family members playing on one PC, you can consult an admin and they can give you a special permission to bypass this restriction. Do note however that this permission can only be granted to another one account under the same UID. No more than that.
Among the scripts restricted by the UID is properties(bypassable), vehicles(bypassable), car thief/smuggle(bypassable) and smuggle(not bypassable).
Restriction of multiple instances under the same UID
Continuing from the UID permission, we have also decided to disallow players from joining the server using multiple instances. This is to prevent intentional and accidental script abuse, particularly the selection of mini-missions and smuggle. The only exception to this restriction are level 4+ admins, i.e. scripters and division leaders.
Phone
You can turn on and off your phone using /phone [on/off]. Erm.. Yea...
Ownerships of properties and vehicles by banned players
Any properties owned by a 3+ months banned player will be sold with no refunds and any vehicles will be removed from the server.
Stash
Stashing crates and dropping briefcases from vehicles have been disabled. Abusers....
Map Objects
Several map objects have been removed. These objects are the gates to the mansions at Starfish Island, Pay n' Spray garage doors and a fence blocking the PnS at Downtown (Yes. That garage behind Ammunation Downtown).
Bank
Ever wondered what's the use of depositing your money in the bank? Yea, we too. And then we decided to change the way players buy properties and vehicles. Instead of using cash in hands, buying properties and vehicles now use balance in bank. The same case for selling too.
Tax
The government will now tax a percent of your bank balance. The tax is global and will also affect players who are offline. Players with less than $100 in their bank account will be exempted from the tax. Them corrupt bastards
Caddy
R.I.P Caddy (2015 - 2017). You can no longer buy caddies from the showroom effective increasing the minimum cash to $45,000. Any existing caddies won't be refunded.
Loss of Cash on Death
Now, when you die you lose all the cash you have in your hand. The amount of cash dropped is 0% if you die by fire or explosion, 20% if you drown and 50% for other form of deaths. The cash will be dropped in a briefcase similar to weapons.
Medical Bills
The hospitals are running low on funds! Players will now pay a medical bill costing $250 which will be deducted from the player's bank account.
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Imagine carrying 500k out and get killed by a dmer :D
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Imagine carrying 500k out and get killed by a dmer :D
All legal incomes are added to your bank account directly.
All legal purchases are made from your bank balance instead of cash in hand.(except medic heals and cabbie fares)
So, no-one should be carrying insane amounts of cash unless you got a massive drug deal going down.
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gg
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:so does that mean if a cop kills a criminal will that money go straight to the bank
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:so does that mean if a cop kills a criminal will that money go straight to the bank
Yes it will(as what I've seen in-game now). If you're a cop, and kill an suspect, drop any crate to WBPD or all the other VCPD rewards will be deposited to your bank(/cash to check it). I was shocked today when killed 2 suspects and say didn't received any money then yea /cash and it was there deposited automatically :D.
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In 3.1 cops can come back after death ? cuz now there is more cops thn criminals in vc :uhm:
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Now THIS is what I call a script update.
In 3.1 cops can come back after death ? cuz now there is more cops thn criminals in vc :uhm:
Huh? What do the scripts have to do with this?
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need cop spawn at farthest pd and all good
also need limited swat lives :D :D :D :D :D
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also need limited swat lives :D :D :D :D :D
:^)
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Some serious scripting going on here lads, good job!
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Welcome to 3.1
overpowered cops
criminals lose EVERYTHING NOW
:app: :app: :app: :app: :app:
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Welcome to 3.1
overpowered cops
criminals lose EVERYTHING NOW
:app: :app: :app: :app: :app:
err not exactly, the fact that you lose weapons on jail is more of a bugfix than anything. blame it on people who'd DM police to surrender right after for free guns
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err not exactly, the fact that you lose weapons on jail is more of a bugfix than anything. blame it on people who'd DM police to surrender right after for free guns
im talking about minimissions and criminal jobs
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Rly good to read on the dark theme
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im talking about minimissions and criminal jobs
just get a decoy and send him the money so he goes to store it while rest fights, ez
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UID Bypass Permission
Restriction of multiple instances under the same UID
Tax
R.I.P Caddy
Loss of Cash on Death
Medical Bills
LOL, those ain't advantages, NIGGA!
Welcome to 3.1
overpowered cops
criminals lose EVERYTHING NOW
:app: :app: :app: :app: :app:
LOL true.
Good job!
Not really...
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LOL, those ain't advantages, NIGGA!LOL true.
Not really...
I fucking love your avatar
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I fucking love your avatar
Lol which avatar? Mines or Reaper ones?
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Lol which avatar? Mines or Reaper ones?
yours
the stock photo of the african american fellow in a suit
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yours
the stock photo of the african american fellow in a suit
Thanks mate ;)
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Nice.
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Some of the scripts included were not meant to be advantages for players, but for admins to keep players from abusing the multi-account rule, or lack there of.
Also what you see as cops gaining advantages, the development team sees as making it more realistic.
What sort of jailing system would let the criminal keep the illegal weapon they just used to massacre 20 cops with? :D
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Sounds perfect to me! Great job Fuzzie and CallMeDad :app:
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Also what you see as cops gaining advantages, the development team sees as making it more realistic.
(http://i.imgur.com/PcYvlXZ.jpg)
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What's your point?
If you're implying that something's not realistic there, you might as well get rid of smuggling altogether. A pleasure yacht cruising around the city with armed smugglers that magically gives weapons/drugs/discount codes after arriving at some racetrack in Downtown is hardly realistic itself. :D
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Frag nades are considered flashbangs by SWAT due to fact they are not instakill :^)
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(http://i.imgur.com/PcYvlXZ.jpg)
Because shooting 10 rpg's in a bank during a heist is realistic.
(http://s2.quickmeme.com/img/2e/2e48513e655583252ac1e830d54c20ecc97785d0eafd65bc2d2d412821774344.jpg)
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you might as well get rid of smuggling altogether. A pleasure yacht cruising around the city with armed smugglers that magically gives weapons/drugs/discount codes after arriving at some racetrack in Downtown is hardly realistic itself. :D
All I am going to say is, use a little imagination here. Due to limitations in the game this is representation of a smugglers yacht smuggling in goods from outside the city. Yes we all know the boat begins docked and not actually in the middle of the ocean but that would simply complicate things further. Also if you are unaware, many smugglers in the 80s (the wealthy ones) did own yachts and use them as gateways. So all in all, why start having a go at the smuggle script when really it has been the most successful edition of the 3.0 era?
Frag nades are considered flashbangs by SWAT due to fact they are not instakill :^)
In most cases they are instakill, especially if used on the yacht where it's pretty much all CQB. You may get lucky and survive one but that rarely makes a difference as SWAT carry around 5 so if you manage to survive one the follow up grenade will waste no time blowing you up as you're on the floor. The explosion kills in the screenshot above is a genuine representation of how lethal grenades are. You still consider them flashbangs?
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In 80s reality if it was discovered that the yacht was actually full of armed smugglers it would be just shot to pieces by 10 coastguard boats with m60s mounted on them, so using a few grenades once it's stopped isn't really that far off considering we can't even have a shooting passenger on boats. Not to mention that Coast Guard aren't that far off from actual military so they get access to military grade shit. You can always have 2 guys with smgs tasked with shooting back the grenades, though I guess that'd require some luck to pull off.
While spamming grenades might be unrealistic it's also unrealistic we have to use helicopters like battering rams to land on the yacht because everyone is reluctant to have a working rappel/eject script.
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Well I wasn't trying to get involved in the whole 'realism' argument because it seems kind of pointless on both ends. I was just making the point on how deadly grenades are.
Also you're right about the coastguard going all out and rekting smuggle boats so I'm not complaining about it, the real issue at the moment is the smuggle timer being known to everyone making covert smuggle operations (which they are meant to be) practically impossible.
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Well I wasn't trying to get involved in the whole 'realism' argument because it seems kind of pointless on both ends. I was just making the point on how deadly grenades are.
Also you're right about the coastguard going all out and rekting smuggle boats so I'm not complaining about it, the real issue at the moment is the smuggle timer being known to everyone making covert smuggle operations (which they are meant to be) practically impossible.
I don't know why the public timer and alert is still there, pretty sure the removal is on todo list.
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I don't know why the public timer and alert is still there, pretty sure the removal is on todo list.
Suddenly remembers something
There's no point in arguing realism in a GTA game, especially one as old as VC. Goodluck carrying 6 weapons including RPG around on the street and managing to hide them all :D
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Suddenly remembers something
There's no point in arguing realism in a GTA game, especially one as old as VC. Goodluck carrying 6 weapons including RPG around on the street and managing to hide them all :D
only this isn't about realism, but about balance
we all know that smugglers can't leave the ship when 2 / 3 (or more) SWAT spam grenades (and 1 SWAT has 5 grenades) onto the yacht seconds before you get rewards / after you get them
note I said: can't leave. I am well aware of what smugglers can do to get their items out of there, but that's not a solution to the situation, not at all