Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Kaze on February 02, 2017, 07:41:16 pm

Title: Here we go again.. /mask
Post by: Kaze on February 02, 2017, 07:41:16 pm
Hello,

An incident occurred earlier in which I was /su'd for holding a weapon in public. Fair enough it's a valid crime to be suspected for however at the time I had a bandana covering my face. Here's the catch, how can you identify someone as a suspect when they have a mask on them? /su should be used when a cop can identify you as your face is exposed.

In my particular scenario, I was /su'd by my 'clothing' but I still find that invalid reason to /su me as there can be two people with the same clothes and cars how would you know who is the suspect?

/su, in theory, means the officer has identified the criminal and is on the look out for him but how can you be identified with a mask? /crime [ID] would say <NAME> has been suspected by <NAME> for <reason>. Is this where metagaming comes into play?



Not a moan/complain topic, just want the communities thoughts on this and a final decision by the HQ on how to handle large groups or individuals with masks as I believe I have been /su'd unfairly.
Title: Re: Here we go again.. /mask
Post by: Mikal on February 02, 2017, 07:48:43 pm
you can be identified coz theres a name above ur head, duh
Title: Re: Here we go again.. /mask
Post by: Link9rly on February 02, 2017, 07:49:08 pm
It's Argonath. It's light RP. You're expecting too much. We have /area and auto-/sus for homicide, no matter how discreet you do it.

you can be identified coz theres a name above ur head, duh
Also, this.
Title: Re: Here we go again.. /mask
Post by: Vitorrio on February 02, 2017, 07:56:07 pm
you can be identified coz theres a name above ur head, duh!
Lol! :lol: Well, the suggestion is good, but you can explain to the guys participating in a roleplay before they suspect you or after that, using /em.
Title: Re: Here we go again.. /mask
Post by: Hidduh on February 02, 2017, 08:09:20 pm
Light roleplay, no rules (unfortunately) regarding metagaming. I personally don't like it either but some people just prefer to metagame in a roleplay server.
Title: Re: Here we go again.. /mask
Post by: Vitorrio on February 02, 2017, 08:10:55 pm
Light roleplay, no rules (unfortunately) regarding metagaming. I personally don't like it either but some people just prefer to metagame in a roleplay server.
Yes, this is true.
Title: Re: Here we go again.. /mask
Post by: Kaze on February 02, 2017, 08:13:43 pm
So /wear is basically useless.. can we remove /wear for a proper useful script then?
Title: Re: Here we go again.. /mask
Post by: DinoKid23 on February 02, 2017, 08:23:26 pm
some people just have to learn roleplaat
Title: Re: Here we go again.. /mask
Post by: TiMoN on February 02, 2017, 09:11:42 pm
Server has 40 players.
Masked Lucianos come to Angel Pine to settle a score with FLA.
Because FLAs are tactical geniuses and 1 fla = 3 luciano we /area the entire server population other than cops and our allies.
Lucianos show as "Whetstone".
We kill them.

It's pointless at such player base level because /area will always give you.
Title: Re: Here we go again.. /mask
Post by: Bruce. on February 02, 2017, 09:17:30 pm
If we have /area and auto suspection removed, I don't see why not have this one.
Title: Re: Here we go again.. /mask
Post by: Carlo Marcello on February 02, 2017, 09:26:03 pm
Light roleplay, no rules (unfortunately) regarding metagaming. I personally don't like it either but some people just prefer to metagame in a roleplay server.
its not even light roleplay
Title: Re: Here we go again.. /mask
Post by: Loupidd on February 02, 2017, 09:31:51 pm
you can be identified coz theres a name above ur head, duh
Title: Re: Here we go again.. /mask
Post by: Carlo Marcello on February 02, 2017, 09:57:57 pm

no shit
Title: Re: Here we go again.. /mask
Post by: Rei on February 02, 2017, 10:19:37 pm
It will also be hard to indicate who returns after death and who doesn't as well.
Title: Re: Here we go again.. /mask
Post by: Lincoln. on February 28, 2017, 09:04:07 am
It's Argonath. It's light RP. You're expecting too much. We have /area and auto-/sus for homicide, no matter how discreet you do it.
Also, this.
I use to kidnap people and put them in my car. If I want them dead, I park on a bridge/cliff very close to the edge so if he exits he falls off and dies because of the height. I make him exit then.

Not suspected. I work on notoriety if I don't want people to /area me.

The system is quite simple and can be in your favour if you work hard enough for it.
Also, If you want to kill people discreetly, use my tactic or something else.

I sometimes force a guy to sit in the buritto and then push him in the water. I rply double cuff him to the wheel, put metal shields on the windows and push the buritto into the water. He dies from drowning a couple of minutes later. Painful and interesting death. Do I become a suspect? No. Is the guy I wanted to be dead - dead? Yes.

Also, if there is a possibility to use /mask just to cover the name above your head, it would be outstanding. However, refusing to take off a mask when forced to (kidnapped, tied, cuffed etc.) should be against the rules.
That would be very very useful. No blip removal, just the main problem of Argo - names above the head.
Title: Re: Here we go again.. /mask
Post by: Celso on February 28, 2017, 10:03:01 am
Light roleplay, no rules (unfortunately) regarding metagaming. I personally don't like it either but some people just prefer to metagame in a roleplay server.
It goes like this, if one does it, get an advantage and goes unpunished, I do it as well, thats the mentality of everyone because they are human, put a rule in and watch the world burn.
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