Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: Vitorrio on April 10, 2017, 07:56:57 pm

Title: IV:MP needs us to stay alive!
Post by: Vitorrio on April 10, 2017, 07:56:57 pm
Probably most of you don't like that IV:MP is not very stable or comparable to the official multiplayer mode from Rockstar Games in GTA IV (the one that uses (https://cdn.sc.rockstargames.com/images/common/logo_20130828.png)). Actually, even cars can't be damaged properly in the IV:MP port and, sadly, there aren't many player slots here (maximum 32/server).

Anyway, did you know that last year someone actually tried to improve and grow the IV:MP port to a stable release? His/her name is @Neproify and he/she tried to fix issues and even increase the player count. Sadly, the project didn't go very far. Anyway, if you want to see his/her progress, you can go to https://github.com/Neproify/ivmultiplayer.

Now, here's the good news, he/she is actually still active and might even resume the project with your help! Yes, your actual help. If you actually want to try to fix the code with your code skills, you now can try to improve a port with very many players on a server of its own (with 15616 players on
the Argonath IV:MP server in total, according to this site (http://statistics.ferocia.eu/)). You can contact Neproify on Discord now: https://discord.gg/TmK2RBp.

If you want to check the previous IV:MP continuation discussion, you can check it here: IV:MP Contiunation (http://www.argonathrpg.eu/index.php?topic=115201.0).
Title: Re: IV:MP needs us to stay alive!
Post by: Batta on April 10, 2017, 08:06:21 pm
Thank you for the heads up.
Title: Re: IV:MP needs us to stay alive!
Post by: ahmedXD on April 11, 2017, 05:38:04 am
Gonna extend my arms to help thhis time, although I'm learning python at the moment, not sure I will be able to help as the last time.
If @Neproify and @Armelin work together then maybe something can happen.
I will try my best but I'm not that skillful.
Title: Re: IV:MP needs us to stay alive!
Post by: Joey on April 11, 2017, 09:59:13 am
work together then maybe someone can happen.
oh boi
Title: Re: IV:MP needs us to stay alive!
Post by: ahmedXD on April 11, 2017, 10:02:05 am
oh boi
Typo  :jackson:  :D
Title: Re: IV:MP needs us to stay alive!
Post by: MiaKhalifa on April 12, 2017, 11:24:19 pm
Well this is good news, more power to argonath! Wura!!
Title: Re: IV:MP needs us to stay alive!
Post by: DarkPower202 on April 19, 2017, 06:28:51 am
It's hard to find these "sample scripts" online for IV:MP, I found most of them but the website is written in France/Germany/Russian and some other languages.

Not sure if i am allowed to upload 'em here so i'll only say the names, Goodluck finding it!
EasyINI - Save & Load Data (Player Login/Registration System etc)
Crypto & Math - Crypto System & Math Functions (ROT13/47, Base64, MD5, SHA1, CRC32)
ProxDetector - Player Prox/Range Detector (/me /l /em chat and some other functions)

I've been learning Squirrel since 3 months ago, its almost the same as LUA nor JScript.
Title: Re: IV:MP needs us to stay alive!
Post by: Tai on April 19, 2017, 09:25:15 am
It's hard to find these "sample scripts" online for IV:MP, I found most of them but the website is written in France/Germany/Russian and some other languages.

Not sure if i am allowed to upload 'em here so i'll only say the names, Goodluck finding it!
EasyINI - Save & Load Data (Player Login/Registration System etc)
Crypto & Math - Crypto System & Math Functions (ROT13/47, Base64, MD5, SHA1, CRC32)
ProxDetector - Player Prox/Range Detector (/me /l /em chat and some other functions)

I've been learning Squirrel since 3 months ago, its almost the same as LUA nor JScript.
forum.iv-mp.net (We are trying to backup the most important informations)
Title: Re: IV:MP needs us to stay alive!
Post by: Vitorrio on April 19, 2017, 09:43:50 am
forum.iv-mp.net (We are trying to backup the most important information)
Nice to hear that
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