Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: Neproify on April 23, 2017, 06:45:32 pm

Title: IV:Network - multiplayer for Episodes From Liberty City
Post by: Neproify on April 23, 2017, 06:45:32 pm
What was IV:Network?

IV: Network (IV:Net) was a modification for Grand Theft Auto: IV (GTA:IV) founded in 2013 - Development ceased due to shifting to GTA V with GTA:MP, which was later shut down by Take 2. It turns GTA:IV into an alternative multiplayer game. You can play over the internet (or LAN). You will need the original GTA:IV PC game in order to play IV:Net.

In IVNet you are able to do almost anything that you can do in single player GTA:IV. IV:Net features the possibility to create your own scripted modes. There are many game modes that feature a series of different and fun things to do. Many of which are not possible in single player.

Who am I?

I’m Neproify, a hobbyist programmer. I love MTA:SA, I love open source and I love customization. Why I am writing this? 1 year ago I created this topic: http://www.argonathrpg.eu/index.php?topic=115201.0. I was trying to improve IV:MP RC3, but I failed. Then I tried to write my own multiplayer. It was working, but really simple, not polished, it needed a lot of work. I abandoned this project too. 6 months ago I found the IV:Network source code. It is a really good basis for IV based multiplayer.

What I did already?

Where can you contact me?

Technical stuff:


Links:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Hernandez on April 23, 2017, 06:52:40 pm
Nice. Hope to see some updates in the futur. Keep up the efforts.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Nadim Jones on April 23, 2017, 10:06:16 pm
well good job up there, hope to see more  ;)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: MiaKhalifa on April 23, 2017, 11:02:13 pm
I'm glad and thankful for your work and looking forward to it.
If you need help or anything we can do, please feel free to tell us!
Good luck!!
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: William Carter on April 24, 2017, 09:15:00 am
Good job :)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: ahmedXD on April 24, 2017, 09:22:41 am
@Armelin write scripts please, Mine are basic  :D

Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Neproify on April 26, 2017, 08:18:06 pm
A little info:

Forum is back online - http://forum.ivnetwork.tk/ (http://forum.ivnetwork.tk/)

Always latest windows builds - https://ci.appveyor.com/project/Neproify/iv-network/build/artifacts (https://ci.appveyor.com/project/Neproify/iv-network/build/artifacts)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on April 26, 2017, 09:27:06 pm
A little info:

Forum is back online - http://forum.ivnetwork.tk/ (http://forum.ivnetwork.tk/)

Always latest windows builds - https://ci.appveyor.com/project/Neproify/iv-network/build/artifacts (https://ci.appveyor.com/project/Neproify/iv-network/build/artifacts)
It's nice that a version of it came so fast.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on April 27, 2017, 09:57:31 am
If you guys switch to IV:MP EFLC, Most of us don't have that and we won't be able to play.
Think for a second?
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Hernandez on April 27, 2017, 11:43:13 am
If you guys switch to IV:MP EFLC, Most of us don't have that and we won't be able to play.
Think for a second?
We buy it maybe ? Easy, isn't it ? Think for a seconde.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Joey on April 27, 2017, 12:56:48 pm
hail steam
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: MK_Lucifer on April 27, 2017, 06:40:06 pm
We buy it maybe ? Easy, isn't it ? Think for a seconde.

U don't have a bank account, your parents don't give any more money to buy games... *thinks for a second* *starts Crying*
 :cry:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: superh2o on April 27, 2017, 09:10:00 pm
There is a saying google is your friend :)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Nadim Jones on April 27, 2017, 10:08:50 pm
If you guys switch to IV:MP EFLC, Most of us don't have that and we won't be able to play.
Think for a second?
i agree with what you said, because in ma country i cant buy.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Hernandez on April 27, 2017, 10:27:12 pm
i agree with what you said, because in ma country i cant buy.
In Case we got this client launching and supported officially ,The Server Management Team will not Stop the current server from being Hosted publicly, Therefore the server will remain Online for all, meanwhile they work for the other one.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on April 28, 2017, 06:48:20 am
We buy it maybe ? Easy, isn't it ? Think for a seconde.

I'm broke lol, No money and still running on this Potatoe PC :uhm:
Not only me that has this problem.. Ya know that



There is a saying google is your friend :)

/me ... image removed
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Nadim Jones on April 28, 2017, 08:09:40 am
same me, potatoe pc and waiting for moneh,  :rage:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Kowalski. on April 28, 2017, 09:37:46 am
No Piracy references.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on April 28, 2017, 11:33:20 am
It was just a joke. (hover over the word joke to find out the definition of the word ;))
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Mihail Junkovich on April 28, 2017, 11:43:03 am
The next one to quote the image gets an extra spicy paprika on the server C:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on April 28, 2017, 11:53:22 am
Anyway, staying on topic, Neproify has announced on the Discord group (http://www.discord.gg/TmK2RBp), the forum (http://forum.ivnetwork.tk/) is online and also, the first build is actually working, but the screen is blank, without GUIs, having only some testing text. Anyway, he's still looking for a scripter for the freeroam resource for EFLC, who knows Squirrel (https://en.wikipedia.org/wiki/Squirrel_(programming_language)) and Lua (https://en.wikipedia.org/wiki/Lua_(programming_language)).
Here's how the login image looks like at the moment:
(https://cdn.discordapp.com/attachments/300710700555304964/305456605485596683/ivn-2017.04.22-23.28.23.png)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Neproify on April 28, 2017, 02:05:19 pm
Anyway, staying on topic, Neproify has announced on the Discord group (http://www.discord.gg/TmK2RBp), the forum (http://forum.ivnetwork.tk/) is online and also, the first build is actually working, but the screen is blank, without GUIs, having only some testing text. Anyway, he's still looking for a scripter for the freeroam resource for EFLC, who knows Squirrel (https://en.wikipedia.org/wiki/Squirrel_(programming_language)) and Lua (https://en.wikipedia.org/wiki/Lua_(programming_language)).
Here's how the login image looks like at the moment:
Client is working, that is the screen before you spawn(it takes about 20-30 seconds to load world :P). A little misunderstanding.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on April 29, 2017, 09:27:32 am

I can't see it :uhm:

(http://s24.postimg.org/xzbdsnwt1/cats.jpg)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on April 29, 2017, 12:52:14 pm
This is how the default IV:N server performs (you can notice the health bar is available to players right now, unlike IV:MP):
(https://cdn.discordapp.com/attachments/300710700555304964/307796879800795136/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_04.29.2017_-_10.36.09.04.png)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 11, 2017, 01:42:19 pm
If you are curious to see how synced vehicles (as you can see, tires can be deflated when shooting them, unlike IV:MP) are and how IV:Network basically works, check out this video:
https://www.youtube.com/watch?v=5EnvnZPIuWs
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: ahmedXD on May 11, 2017, 05:36:52 pm
Took vehicle to crashy(bugged) swing place,  and this was the result.

Sadly a bug as well: unable to exit the vehicle when its damaged too much.

(https://cdn.pbrd.co/images/52c9gnkyu.png)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 11, 2017, 05:51:11 pm
What server did you join, the one in the video? Also,
Sadly a bug as well: unable to exit the vehicle when its damaged too much.
Good to know.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Majestic on May 11, 2017, 08:28:16 pm
Good luck with this man, I really appreciate the hard work u putting here.  :bananav: :bananav:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 12, 2017, 06:03:13 pm
This is the IV:Network aftermath after testing it:
The port overall is working really fine, with vehicle damage enabled, as you can see in the image below:
(https://cdn.discordapp.com/attachments/300710700555304964/312612711550943232/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_05.12.2017_-_17.30.31.09.png)
Unfortunately, the damage sync isn't the best, and as you can see in the image above, player in car sync towards others is worse compared to IV:MP. Even though vehicle damage is enabled in IV:Network, it really needs some work when it comes to syncing burned vehicles to other players, as you can see in the spoiler below:
(https://cdn.discordapp.com/attachments/300710700555304964/312617236718419968/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_05.12.2017_-_17.47.25.15.png)(https://cdn.discordapp.com/attachments/300710700555304964/312617502808997888/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_05.12.2017_-_17.48.49.16.png)(https://cdn.discordapp.com/attachments/300710700555304964/312617615145041920/image.png)
As you can see in the images above, the white Turismo appears to be burnt to one player, while to the other it is not burnt, and not put where it actually is.(https://cdn.discordapp.com/attachments/300710700555304964/312619511087890432/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_05.12.2017_-_17.56.25.19.png)
As you can see in the image above me, the player Kendal can see the player Vittorio drive a burnt car, while, at Vittorio, it isn't burnt. Weird, isn't it? :eek:
One more thing to note, even though this multiplayer port uses EFLC, it uses only the EFLC renditions of the radio stations, among specific radio stations: Vice City FM, Self-Actualization FM and RamJam FM (those stations appear to be white rectangles here, though). So, be surprised to not enter EFLC buildings.(https://cdn.discordapp.com/attachments/300710700555304964/312667521906114560/image.png)
(https://images-ext-2.discordapp.net/eyJ1cmwiOiJodHRwOi8vdmlnbmV0dGUxLndpa2lhLm5vY29va2llLm5ldC9lcy5ndGEvaW1hZ2VzLzUvNWYvVGhlX0xvc3RfQ2x1Yi5QTkcvcmV2aXNpb24vbGF0ZXN0P2NiPTIwMTAxMTIzMDYxMDU3In0.Ne87RCLwwTjXvErg-EjD5fFIm9o?width=960&height=540)
Also, only vehicles from GTA IV are supported so far in the game. Also, if you with to spawn a car, use /cv [ID]. It works from /cv 0 to /cv 123.
All in all, IV:Network is a place with well synced health bars and vehicle damage, but, still needs work with player sync in vehicles and showing the state of vehicles properly. In rest, it needs work. I am planning on using freeroam to make some roleplay commands to start testing the possible Argonath RPG EFLC community. Also, @Neproify, the guy who made slight improvements to the port overall, needs our help. He said that he needs people coding in Lua (https://www.lua.org/) and Squirrel (http://squirrel-lang.org/), so, if you want to give him a helping hand, it would be appreciated.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 12, 2017, 06:19:02 pm
Some server gameplay footage
(https://cdn.discordapp.com/attachments/300710700555304964/312611827848839169/Grand_Theft_Auto_IV_Expansion_-_Episodes_from_Liberty_City_05.12.2017_-_17.26.59.08.png)
Also, please note that if a vehicle limit is exceeded, all players get crashed from the server (I think it's around 30 or 40).
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 13, 2017, 09:19:00 am
If Argonath RPG will actually have a community in IV:Network, at least now we know that new players will learn fast enough not to blow up the Main Gas Station (MGS). :rofl:
Also, @Neproify, the guy who made slight improvements to the port overall, needs our help. He said that he needs people coding in Lua (https://www.lua.org/) and Squirrel (http://squirrel-lang.org/), so, if you want to give him a helping hand, it would be appreciated.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 13, 2017, 08:35:10 pm
A new version of IV:Network has come, with slight synchronisation, CEF (probably Cisco Express Forwarding) and stability improvements. It can be downloaded at the following link: https://ci.appveyor.com/project/Neproify/iv-network/build/artifacts
Also, a 24/7 server has been opened for players to see how the things work around, called freeroam.ivnetwork.tk (just type it in "Quick Connect")
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 15, 2017, 04:33:00 pm
Currently, this port is good, overall. Even though a vehicle might crash players when it's damaged even slightly (the Airtug), the port is pretty much ready for creating a test Argonath RPG server. Development of the server needs to be written in Squirrel, and it can be written in the folder IVNetworkServer > freeroam-master > resources > freeroam, in any of the .nut files (I think the best one is Main.nut). These files can be opened with Notepad.
It would be good to initially just have the basic roleplaying commands (/me, /em, /l, /s and /w).
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 17, 2017, 01:57:47 pm
I have had a discussion in the last few days with a staff member, which told me that he likes how the port has been going so far, but, the IV:MP staff members need to see the benefits that are going on the long run for IV:Network, to see if it's at least equal or superior to IV:MP 0.1 T3. In order to test if IV:Network is stable enough, it would be nice for more players to join the test server. Unfortunately, so far the server had 2 players playing at the same time, max.
My goal would be for there to be 15 players at once, in order to test the sync and find bugs, if there are. Also, it would be nice to test the stability of the server. So, please, tell us your suggestions on how to bring at least 15 players at once there (freeroam.ivnetwork.tk).
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: ahmedXD on May 17, 2017, 02:25:49 pm
.nut scripts is limited only based onnserver functions and events.

Unless Armelin can add plugins to the server and create it from scratch , I don't think any dev is willing to script an unofficial game with no parent board.

I have scripted few stuffs probably similar to iv:mp but the server crashes easily with 80 vehicles loaded only.

And creatingcheckpoint is not possible, atleast for me.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on May 17, 2017, 02:33:31 pm
.nut scripts is limited only based on server functions and events.

Unless Armelin can add plugins to the server and create it from scratch, I don't think any dev is willing to script an unofficial game with no parent board.

I have scripted few stuff probably similar to IV:MP but the server crashes easily with 80 vehicles loaded only.

And creating checkpoints is not possible, at least for me.
80? That's more than I tried to see if the test server crashes. For me it crashes easily at 50 :lol:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on June 02, 2017, 08:38:28 am
Found this video online, Not sure if its the real IV:MP RC2. It has car damage and HP indicators..
I tried using it (RC2) and it has more client & server functions than T3 ones, it's kinda unstable i guess

https://www.youtube.com/watch?v=3aABQ0Y6njE

/discuss?
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Matt on June 02, 2017, 11:06:30 am
RC2 is more unstable than T3
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on August 19, 2017, 10:41:55 am
So.. now this so called IV-MP T4 (anything related here?) will only work with EFLC ver?

Too bad some of us don't have it and the server population may drop.. rip
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: superh2o on August 19, 2017, 10:53:41 am
Whats the term you need to check  in google for eflc on sale team ro something i cant remember :p
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: thmn on August 19, 2017, 10:54:21 am
Found this video online, Not sure if its the real IV:MP RC2. It has car damage and HP indicators..
I tried using it (RC2) and it has more client & server functions than T3 ones, it's kinda unstable i guess

https://www.youtube.com/watch?v=3aABQ0Y6njE

/discuss?
how to get into that
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Hernandez on August 19, 2017, 11:58:31 am
This is ain't T4. Completely different projects by different developers.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on August 19, 2017, 04:36:57 pm
This is ain't T4. Completely different projects by different developers.
This project (IV:Network) doesn't have any weapons or vehicles from TLAD or TBOGT, while IV:MP T4 does. You can see the Bullet GT (http://gta.wikia.com/wiki/Bullet) in the video below.
https://www.youtube.com/watch?v=Gwe-SKvAm8w
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 19, 2017, 06:35:58 pm
Real amazing , Good Job all team , thanks for offering that to us.

I will try to join it real soon , But wanted to clear a thing on something :

Most of us (Like Jay) Don't have EFLC Or even can get it , Google is full of links but Even if free I can't afford being scammed after downloading a 14GB On a 100KBytes/S Internet connection IF all of my family is disconnected .

I don't have paypal , I can pay , But even if I can buy the game from some steam shops in my country that buys the game for you and takes some extra money on , I won't buy a game that all of its server are down...

I might go visit some Pirate game shops which are spreaded over Syria and maybe I be lucky and find the EFLC In a 1 CD .....

The Point is :

Not all of us can get the EFLC .



UPDATE :

Just now was going to download the client and BAM ! he asked me for for Grand Theft Auto EFLC directory , It was like *Raging in unknown language like Bigsmoke*
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Mark on August 19, 2017, 06:42:09 pm
Then don't play on it. It's 2017 and GTA IV + EFLC has been on sale multiple times before (recently on humble bundle) so why they shouldn't focus on a game that is more optmized than GTA IV and has more features to offer?
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 19, 2017, 09:13:39 pm
Then don't play on it. It's 2017 and GTA IV + EFLC has been on sale multiple times before (recently on humble bundle) so why they shouldn't focus on a game that is more optmized than GTA IV and has more features to offer?

Gta Is love , Its history for every kid in my country , I can't just leave it ....
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Mark on August 21, 2017, 11:54:41 am
Gta Is love , Its history for every kid in my country , I can't just leave it ....

https://www.bundlestars.com/en/game/grand-theft-auto-iv-complete-edition

8,99 euros, apply the "SUMMER10" code and you get another discount of 0,89 cents, making it 8,10 euros. It's not the cheapest game out there but it you are getting three games afterall.

Or https://www.bundlestars.com/en/game/grand-theft-auto-episodes-from-liberty-city

Just EFLC costs you 5,24 euros, with the SUMMER10 code you pay it 4,72 euros, cheaper no? ;)

However, if you live in any of these countries you're kinda rekt because it's region locked

Quote
Saudi Arabia; Brazil; Colombia; Argentina; Peru; Venezuela, Bolivarian Republic of; Chile; Ecuador; Bolivia, Plurinational State of; Paraguay; Uruguay; Guyana; Suriname; French Guiana; Falkland Islands (Malvinas); Russian Federation; Belarus; Ukraine; Armenia; Azerbaijan; Georgia; Kazakhstan; Kyrgyzstan; Moldova, Republic of; Tajikistan; Turkmenistan; Uzbekistan.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 21, 2017, 02:56:38 pm
https://www.bundlestars.com/en/game/grand-theft-auto-iv-complete-edition

8,99 euros, apply the "SUMMER10" code and you get another discount of 0,89 cents, making it 8,10 euros. It's not the cheapest game out there but it you are getting three games afterall.

Or https://www.bundlestars.com/en/game/grand-theft-auto-episodes-from-liberty-city

Just EFLC costs you 5,24 euros, with the SUMMER10 code you pay it 4,72 euros, cheaper no? ;)

However, if you live in any of these countries you're kinda rekt because it's region locked
Thanks you , But Paypal or any internet payment in syria is not allowed , I can just save all or the 4,72 Euros and buy it cracked from CD stores around Syria with only 300 Syrian Pounds only ! Since the Company Servers ain't working anymore , I will not get any extra things for the game...

Thanks again Markk , Stay tuned.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on August 21, 2017, 10:23:16 pm
However, if you live in any of these countries you're kinda rekt because it's region locked.
Quote
Saudi Arabia; Brazil; Colombia; Argentina; Peru; Venezuela, Bolivarian Republic of; Chile; Ecuador; Bolivia, Plurinational State of; Paraguay; Uruguay; Guyana; Suriname; French Guiana; Falkland Islands (Malvinas); Russian Federation; Belarus; Ukraine; Armenia; Azerbaijan; Georgia; Kazakhstan; Kyrgyzstan; Moldova, Republic of; Tajikistan; Turkmenistan; Uzbekistan.
Isn't there any region-free or worldwide version of the game? And only to think of that I live near one of those countries.

By the way, @Commander, IV:MP T4 will most probably be working with the 1.1.2.0 patch for EFLC, so, make sure you download that patch (https://support.rockstargames.com/hc/en-us/articles/200145386) here (https://updates.rockstargames.com/patches/eflc/update2_EN.zip), after you get a copy of the game.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Mark on August 21, 2017, 10:26:11 pm
:uhm:Isn't there any region-free or worldwide version of the game? And only to think of that I live near one of those countries.

By the way, IV:MP T4 will most probably be working with the 1.1.2.0 patch for EFLC, so, make sure you download that patch (https://support.rockstargames.com/hc/en-us/articles/200145386) here (https://updates.rockstargames.com/patches/eflc/update2_EN.zip).

Buy it from steam and  no region lock will be applied. It's on sale for the same price as bundlestars right now
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 21, 2017, 11:11:49 pm
Isn't there any region-free or worldwide version of the game? And only to think of that I live near one of those countries.

By the way, @Commander, IV:MP T4 will most probably be working with the 1.1.2.0 patch for EFLC, so, make sure you download that patch (https://support.rockstargames.com/hc/en-us/articles/200145386) here (https://updates.rockstargames.com/patches/eflc/update2_EN.zip), after you get a copy of the game.

Thanks Very much , Appreciated.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: DarkPower202 on August 23, 2017, 04:02:16 am
Yeah, thanks..

Wait, which patch should i apply? :uhm:
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on August 23, 2017, 03:28:50 pm
Yeah, thanks..

Wait, which patch should i apply? :uhm:
You should install the 1.1.2.0 patch for Episodes from Liberty City.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 28, 2017, 06:36:08 pm
Did anyone Noticed that If they are going to add EFLC , They will need to add new weapons that Originaly Came with TBoGT And TLAD ?

like Grenade Launcher (If they decided to add explosives) , Sticky Bombs , Assault SMG (Silenced P90) and Advanced Sniper and Automatic Shotgun and Saw-off Shotgun and such a things ?

This will be amazing....
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Hernandez on August 28, 2017, 08:53:12 pm
This is ain't T4. Completely different projects by different developers.
Also this is not supported by argonath, and I am not sure if this is still an active project, seems to be completely dismissed.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on August 28, 2017, 10:43:25 pm
Also this is not supported by argonath, and I am not sure if this is still an active project, seems to be completely dismissed.

Just good Reminder in the wrong topic...
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Neproify on September 12, 2017, 07:34:34 pm
It was long time since last update. I think this screenshot will self-explain this. :) IV:Network is alive!

(https://i.imgur.com/gBJDP1C.png)
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on October 25, 2017, 02:58:29 pm
Hey, guys. If you know how to code in both C++ and C, you are more than welcome to join our Discord (http://www.discord.gg/TmK2RBp) group. To be exact, 97% of the current client version code is made out of C++ and C. We are kind of stuck at finding a way for players to be able to choose from which game they want to get their files (either The Lost and Damned or The Ballad of Gay Tony).
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Commander_Cj on October 25, 2017, 03:02:09 pm
We will not be able to play both ?
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Vitorrio on October 25, 2017, 03:06:10 pm
We will not be able to play both ?
Unfortunately, if you haven't checked any screenshot, yet, the only assets that are taken into account when someone joins a server are from the core game, Grand Theft Auto IV. This includes the health bar, HUD style, buildings and props. For example, I couldn't figure out if this is because the server hasn't declared from which episode should it take the assets or because the client file handling the content from EFLC isn't complete.
Title: Re: IV:Network - multiplayer for Episodes From Liberty City
Post by: Armelin on October 25, 2017, 06:39:20 pm
The continuation of IV:Network is no longer in the interest of this server. Closed.
SimplePortal 2.3.7 © 2008-2025, SimplePortal