Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: jk98 on June 27, 2017, 06:45:57 am

Title: Introducing the Damage Meter
Post by: jk98 on June 27, 2017, 06:45:57 am
Is it possible to create the Damage meter.

I mean , I have no idea on coding and all those stuffs, so I am just Suggesting it.

We could take the Mass from the Handling and use it as a Prime health of all the vehicles, which means more the Mass, the more the Damage it could withstand.

Damage Meter Can be depleted by Ramming the Walls, Getting Rammed into Something, Failed Jumps and all other things which impacts the Body of a Vehicle.

If someones Damage meter is completely Drowned to 0 %, the vehicle must get Freezed (i.e :- Same as the No Fuel).

And he/she should wait for a Mechanic to get it repaired.

I know that the Cars are Invincible, But we could use a Damage Meter to adopt the Damage in a Alternate way.
Title: Re: Introducing the Damage Meter
Post by: DarkPower202 on June 27, 2017, 07:07:54 am
found this server functions, it does work (synced) though it is Vehicle Engine Health
Code: [Select]
getVehicleEngineHealth(int vehicleid)
setVehicleEngineHealth(int vehicleid, int health)

how about make it simple? if you flip a car, the engine would smoke..
Code: [Select]
getVehicleRotation(int vehicleid)keep flipping it and the engine'll emit black smoke (very damaged) and you won't be able to drive. (frozen)
Title: Re: Introducing the Damage Meter
Post by: izolenta on June 27, 2017, 08:28:28 pm
found this server functions, it does work (synced) though it is Vehicle Engine Health
Code: [Select]
getVehicleEngineHealth(int vehicleid)
setVehicleEngineHealth(int vehicleid, int health)

how about make it simple? if you flip a car, the engine would smoke..
Code: [Select]
getVehicleRotation(int vehicleid)keep flipping it and the engine'll emit black smoke (very damaged) and you won't be able to drive. (frozen)

Pretty interesting but what would you do to unfreeze car? Then we need someting like /repair to flip it and reset damage for mechanics?
Sounds good...But I don't know if I would support this
Title: Re: Introducing the Damage Meter
Post by: DarkPower202 on June 28, 2017, 08:33:34 am
Pretty interesting but what would you do to unfreeze car? Then we need someting like /repair to flip it and reset damage for mechanics?
Sounds good...But I don't know if I would support this

yeah i forgot to mention that, you'll need a mechanic to fix the engine/flip the car back :D
with command of /repair, should cost $250 (same as towing)
Title: Re: Introducing the Damage Meter
Post by: JackDockz on June 29, 2017, 04:20:45 pm
Man this is a good idea tho i dont suggest it very much in IVMP because its much more diff than samp of vcmp. In gta 4 cars have a lot diff handling than the previous titles. So cars flip in every 2 mins on any kind of raised point or sometimes even on a slight bump. So you are suggesting a /repair command for it so what is the need to make a damage bar if you have to /repair every two minutes.
Think About It. :gand: :janek:
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