Argonath RPG - A World of its own

Argonath RPG Community => Speakerbox => Topic started by: Legolas on July 18, 2017, 07:35:01 pm

Title: 11th Anniversary - developer history 2006 (personal notes)
Post by: Legolas on July 18, 2017, 07:35:01 pm
Hello everyone. Since there is upcoming 11Th anniversary. I have small suprise for you. How it was done in beginnings. You all might knew the history.
http://www.argonathrpg.eu/index.php?topic=117510.0   if not, check out Gandalf story  :gand:
The beginning (sounds like hobbit there and back again). In 2006 together with RON and Ronnel we was working on VC server. My part, well one of parts was properties. In the beginnings we had just few commands, and all roleplay was done on imagination. Basic scripts (buycar, sellcar, deposit, withdraw...etc)

...yes few admin commands ;)
(http://i.imgur.com/ks3e9nt.jpg)
...and that's all... all other was roleplay with (/me) comand. Now at that time we had also Argonath site (it was my job) we had to create properties section. How it work. I was driving all over the city. I did picture of all buildings that are possible to sell. On website there was a section where you could see (picture of property, localization, price and owner). 
(http://i.imgur.com/IaNLnNT.jpg)
You don't find it on site... its just my own personal notes from that time to organize it. It was load of properties... it took a time to set this all. While RON and Ronnel works on scripts.
(http://i.imgur.com/AjTPovf.jpg)
(http://i.imgur.com/iLm90zs.jpg)
(http://i.imgur.com/Jtk5Lvg.jpg)
(http://i.imgur.com/oy7Kkzo.jpg)
Ofc these are just samples... i have more of them. You can notice an ID of property and price at that time. To make a picture, I was driving with car on focus mode or fly (w/o hud, map, chat). People try to ram me, kill, or be part of picture. It was difficult to make this functioning. So everythin that was on site, i had to note... one property by one (all of them  :D)

How it was sold? If someone was interested to buy property, he had to meet property manager... send him money. And that's all. Property manager was changing owner on the site. Only information that you own property was on site... in-game you could just look at it  :rolleyes:
Same was with cars... (don't ask me why i write colours  :uhm: just don't remember). But you could buy car via script. Since cars were limited, we had all of them on site with owners...and free ones.
(http://i.imgur.com/9d5OKDw.jpg)
(http://i.imgur.com/RRwlwtJ.jpg)
That was on first edition. Later there was script update. In SAMP (from what i remember while i was manager) you had to stand next to the door (write comand for property icon and interior), to set property on sale. In VCMP property manager had to set points in property's corner's. Example of corners on flat terrain (top right, down right, top left, down left), then comand for price and comand for name of property. From that moment you could buy it in-game. So once again i traveled (not only me RON, Ronnel helped me) all the property's setting points.
(http://i.imgur.com/ieLWQEY.jpg)
...so yes it was hard work, don't forget admin work in-game and on forum. :gand: Beginning in 2006...just a sample.
Happy Argonath Anniversary in 2017
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Max_Crawford on July 18, 2017, 07:53:12 pm
Interesting.
I wonder how many papers of that poor calendar got wasted in order to achieve all of this.  :lol: :lol:
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: .Mario. on July 18, 2017, 07:56:59 pm
That's what I call dedication and hard work  :app:
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Hevar. on July 18, 2017, 08:00:01 pm
Legolos get ur online!!!
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Call_me_Dad on July 18, 2017, 09:04:30 pm
Fun fact, we are still using a bulk of those properties coordinates from MTAVC. :D

It was indeed a lot of hardwork to get the X,Y,Z edges of every property to form a polygon. Those coordinates and property names are being utilized in VCMP scripts since 10 years and on.
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: neriionz on July 19, 2017, 08:14:57 am
That's what I call dedication and hard work  :app:
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Legolas on July 19, 2017, 10:33:27 am
That poor calendar still contains real Sauron's name  :rolleyes:
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Kessu on July 19, 2017, 11:07:07 am
Current VC:MP server developers thanks you for your hard work with the props :D
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Hevar. on July 19, 2017, 06:11:58 pm
SugarD be like ''thank you LU Developers'' jk haha
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Omri on July 19, 2017, 08:39:42 pm
Haha, this reminds me of the printed documents I had when trying to learn ARPD's police codes as I were RPing a dispatcher.
Title: Re: 11th Anniversary - developer history 2006 (personal notes)
Post by: Ziad on July 19, 2017, 08:59:34 pm
Haha, this reminds me of the printed documents I had when trying to learn ARPD's police codes as I were RPing a dispatcher.
hahahah so true omri! i remember when i had the cadet exam i printed them then cheated in the exam codes :3
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