Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: SamirM on July 24, 2017, 12:54:42 pm
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Right I had a ton of suggestions, but I forgot em. Here's one.
People don't fear death. If you threaten somebody to give over a property to you, they won't listen. They'd rather spend $250 for the hospital fees and the fun of being chased instead of giving an 800k worth of property over to somebody. Unless we kick $250x3200 worth of shit out of him, so it'd be not worth it, we won't get that property. Irl many people would save the hassle, maybe give it over.
Here's another example; a guy can be surrounded by 20mil cops in a circle, no car, stubby. He won't /sur, because /jail now takes all your fuckin' weapons so it's practically POINTLESS. Everybody'd rather get shot and killed, rather than /sur and roleplay. Now, I can go rambling on about this but I'll get to da point.
(Martino suggested me this)
What if we make people spend time in the hospital, like falling or an accidental death like a carcrash will be the minimum time, and drowning will be a little more, but a headshot with an assault rifle or similar or a chainsaw blade on you might be the longest time. Sure that ain't enough fear for 800k worth of property, but still then people fear death. Atleast a little longer.
Don't raise the hospital fees, btw.
If you won't add this idea, just THINK of an idea which is good enough so people would fear death, please.
Sorry if Martino posted this idea once, he told me he will but I realized it just now and I didn't type this for no reason. Please, do something.
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Same as Martino, No.
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If you won't add this idea, just THINK of an idea which is good enough so people would fear death, please.
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The point of ideas like this is to first see what the others will think and to make it satisfy everyone. :gand:
In the case of not 'fearing death', it is either bad roleplay from the other side or just power gaming which is forbidden. Why not give people some kind of incentive to fear death instead? Although I do believe the punishment for being jailed should be discussed over again, because it's difference from death is just not losing 250$.
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We might be thinking about increasing medical bills :)
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We might be thinking about increasing medical bills :)
Kessu LMAO :lol: :D
Look at the pendulum:
:janek:
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The problem doesn't lay in the script, but in the community itself and so nothing can be done.
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The problem doesn't lay in the script, but in the community itself and so nothing can be done.
That's the entire point. Making people fear death.
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Let's script 2 virtual worlds called heaven and hell. Hell is mapped with objects ripped from Love Fist arena. Whenever a player dies, he spends 1 hour in hell with other dead guys, roleplaying all kinds of bullshit.
The scripts will lie that if you act good, you might get sent to heaven, but in reality everyone gets sent to hell. So we don't really need to script heaven.
jk
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Let's script 2 virtual worlds called heaven and hell. Hell is mapped with objects ripped from Love Fist arena. Whenever a player dies, he spends 1 hour in hell with other dead guys, roleplaying all kinds of bullshit.
The scripts will lie that if you act good, you might get sent to heaven, but in reality everyone gets sent to hell. So we don't really need to script heaven.
jk
thats actually a good idea
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Let's script 2 virtual worlds called heaven and hell. Hell is mapped with objects ripped from Love Fist arena. Whenever a player dies, he spends 1 hour in hell with other dead guys, roleplaying all kinds of bullshit.
The scripts will lie that if you act good, you might get sent to heaven, but in reality everyone gets sent to hell. So we don't really need to script heaven.
jk
Good joke mate, lol
But rly now, let's try to think about an idea which makes people turn their minds into
''Death? Meh, idgaf.''
To;
''Death? No pls no''
Or something.
Just try doin' it lol
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There is no such way to get people to fear death.
As krys mentioned, the problem lies in the community, not the script.
Criminals don't fear death unless they just did a bank heist and are carrying 50k. Some cops think that their death is irrelevant since they can return anyway.
The fear of death only comes in to play when you truly have something to lose, and all of that is already scripted with the loss of your entire inventory on death (with exception of phone etc) along with medical bills.
Only way we, as the developers, can add to that is by increasing the medical bills but that would screw over newer players rather than affect regulars in any way. Unless it uses a % of your bank balance.
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It's as extreme as it can be, without completely changing the game. If we made players lose absolutely everything on death that would destroy the game entirely.
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It's as extreme as it can be, without completely changing the game. If we made players lose absolutely everything on death that would destroy the game entirely.
There is no such way to get people to fear death.
As krys mentioned, the problem lies in the community, not the script.
Criminals don't fear death unless they just did a bank heist and are carrying 50k. Some cops think that their death is irrelevant since they can return anyway.
The fear of death only comes in to play when you truly have something to lose, and all of that is already scripted with the loss of your entire inventory on death (with exception of phone etc) along with medical bills.
Only way we, as the developers, can add to that is by increasing the medical bills but that would screw over newer players rather than affect regulars in any way. Unless it uses a % of your bank balance.
Sure, that's extreme I won't disagree, but something. Let's try to think for a second.
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What is there more to lose than what you currently do tho'? Your phone? lol
That'd get tedious to constantly buying back your phone which is why we decided it won't drop in the first place.
I'm afraid there really is no other way to start fearing death except players starting to do so themselves and value life more in the server.
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I'm afraid there really is no other way to start fearing death except players starting to do so themselves and value life more in the server.
Let's try to think for a second.
Life really has not much value, the only thing that happens if you die is that you come back to life, or, get saved in the hospital and the penalty for that is the 250$.
So heres my "thought for a second"; what if, we add another penalty upon coming back to life, as in, from the magical miracle-working operation you just underwent, for about 1 minute, you'd be drunk.
Its not really that you lose anything other than the money, but you do have some kind of incentive to not want to be drunk.. you know, to avoid motion sickness for 1 minute.
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What is there more to lose than what you currently do tho'? Your phone? lol
That'd get tedious to constantly buying back your phone which is why we decided it won't drop in the first place.
I'm afraid there really is no other way to start fearing death except players starting to do so themselves and value life more in the server.
That's the entire point of this lol, and I agree it's probs tedious, phone don't cost much, maybe your crates n briefcases? Or not
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Not advertising or something but why don't you see theadvertisement snipped death system...When they get shot to 0 HP they don't die instead, they spawn again but with the option not to move, that way the medics could role play saving them and if the downed person is a criminal when he is able to move again, healed by the medics the cops could arrest him... If the killer wants you to die, when you spawn again with the option "downed", he can shoot you again and that's the way you could die.
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Not advertising or something but why don't you see the snipped advertisement death system...When they get shot to 0 HP they don't die instead, they spawn again but with the option not to move, that way the medics could role play saving them and if the downed person is a criminal when he is able to move again, healed by the medics the cops could arrest him... If the killer wants you to die, when you spawn again with the option "downed", he can shoot you again and that's the way you could die.
Good, and if there are no medics, then respawn him. Right, but we're trying to make ppl fear death.
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That sounds painfully excruciating when you try to kill someone. Having to kill them twice? That's fucked up.
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Not advertising or something but why don't you see theadvertisement snipped death system...When they get shot to 0 HP they don't die instead, they spawn again but with the option not to move, that way the medics could role play saving them and if the downed person is a criminal when he is able to move again, healed by the medics the cops could arrest him... If the killer wants you to die, when you spawn again with the option "downed", he can shoot you again and that's the way you could die.
I've seen that in SAMP. That's just totally bull.
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Its a nice idea :kilt:
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Keep the discussion related to other servers out of these forums.
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Keep the discussion related to other servers out of these forums.
He referenced the SAMP Argonath server, what's so bad?
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He referenced the SAMP Argonath server, what's so bad?
No he didn't.
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He referenced the SAMP Argonath server, what's so bad?
There's no such feature on Samp argonath RPG, you directly respawn after dying.
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There's no such feature on Samp argonath RPG, you directly respawn after dying.
Rite.
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Maybe if you die as a criminal you get to pay the medical bill and also serve short prison time. This way prison and death have no difference.
(https://i.stack.imgur.com/526Tw.jpg)
Increase medical bill x3 please
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Maybe if you die as a criminal you get to pay the medical bill and also serve short prison time. This way prison and death have no difference.
(https://i.stack.imgur.com/526Tw.jpg)
Increase medical bill x3 please
Hm