Why keep the fine for freecops too? Since they get training now, it should be fine. What about a fine for the cop who carkills the suspect?
I guess it has to able to be turned off temporary only for trainings, as sometimes freecops(even ranked officers) do not appreciate the breaking pedal usage and do not like to watch their fire. Even I hate losing 500 dollars, this feature punishes careless people enough.
Seems like you don't know a shit about law enforcement, do you ? neither our fantastic client which isn't accurate and takes you days and days to understand how you can hit a suspect with 5ping.fine, i dont know shit, you traint to know how to aim to hit a player in most cases in our lovely client, what i wrote above is how lucchese did shooting trainings, how you will do it by going with duels to death is your staff business i was just saying how ppl with no script suspport did it.
fine, i dont know shit, you traint to know how to aim to hit a player in most cases in our lovely client, what i wrote above is how lucchese did shooting trainings, how you will do it by going with duels to death is your staff business i was just saying how ppl with no script suspport did it.Those people who did it with no script support were basically experienced and had decent knowledge of our client and how to deal with it unlike freecops or cadets who aren't familiar with the client, therefore it takes massive combats sometimes for people to learn.
Those people who did it with no script support were basically experienced and had decent knowledge of our client and how to deal with it unlike freecops or cadets who aren't familiar with the client, therefore it takes massive combats sometimes for people to learn.ohh please like we knew more then LCPD at any point, its just that we have much more self control ammo costs, healing costs, if you kill anyone you will go to jail, we did have small groups in training that's only thing we had in had ur advantage, we never did shoot to death tranings as $ loss would be insane this was RS1 still so all guns were lost on death. Again we had no advantage over lcpd except we had 6 people who wanted to learn.
We all know that the LCPD, FBI and NOOSE trains shooting to their cadets. With the $500 penalty to kill other cops this removes alot of money from the trainers' pockets.
I, and alot of other NOOSE / LCPD members agree with this idea. This means that trainings will be longer / better / more efficient. Ofcourse the penalty should stay for freecops with no experience (like shooting in wild).
- Remove it for TRU/ARPD/FBI and keep it for freecops? >> thats not fair at all.
There is no real reason behind it. We can also have it removed for freecops, not a problem.
There is no real reason behind it. We can also have it removed for freecops, not a problem.
If that could work then why not. The main focus is to have it removed due to the trainings and penaltys in trainings.
Why do you have to kill anyone in a shooting training?
2 medics 2ems vehciles parked in jail fenced yard and 6 armed mobsters, deaths happened so rare and they did happen most the time when one side trolled another and didn't stop on stop signal or one side didnt say stop.
So for a disciplined group shooting traning required guns/healing option of some sorts/communication and discipline. We did train like we were playing paintball, you hit 1/3, 1/4hp you use up arrow to spam already prepared stop/give up signal, you then heal up refill ammo and rinse and repeat.
Ranked officers/agents are elite if they missjudge a situation and kill a fellow law enforcer they deserve the fine.
Idea not supported.
- If you dont want the 500$ penalty >> easy off duty and train.- Off duty and train? How does that work? No guns to train with, no real footage and no real training sessions. We can't even drive police cars then + we need to /cs. = Useless
- Remove it for TRU/ARPD/FBI and keep it for freecops? >> thats not fair at all.*totally UNSUPPORTED*[/size][/color]
Healing up is a possibility. However we always train at the abandoned house at Colony Island, with no resources nearby for a /heal. It is much easier to set your spawn point and just shoot untill someone gets killed. Not every person knows the weakspot and it is a pain in the ass to find it and to heal everytime. If we do that it can count up like 5 times healing, the same money you use to get fined.
Why keep the fine for freecops too? Since they get training now, it should be fine.
UNSUPPORTEDWhat?
If cops dunno how to drive/shoot , get the heck off duty
UNSUPPORTED
If cops dunno how to drive/shoot , get the heck off duty
I believe training was done before too all these years, since back then this wasn't an issue why it has to be now? Also ranked members get salaries now, so you can just add the refund if you want instead of removing the penalty. Cops are already killing other cops before they kill the suspect, this will just increase that.
Not necessarily, EMS requested a way to prove they got what it takes to be a official group, why not link up and talk about money % refund to LCPD, as for vehicle spawns i'm sure the government can set a EMS vehicle wherever the LCPD requests it.
Also 5x lower per a "death" seems like a improvement already.
Giving some input from VC:MP point of view here:
Why would you want to kill someone during shooting training? We have a script here that allows cops to restock body armor in an enforcer, so enforcer is always present during shooting trainings. Officers only shoot each other till their armor goes down, then restock and continue training. I expect IV:MP also has something similar. If not, just use EMS. Killing people in trainings is considered against the rules in most Argonath branches.
Please go and read the first post again before you comment something useless, thanks.I'm talking in general , you want to remove it at all not only at training :)
I'm talking in general , you want to remove it at all not only at training :)
VC:MP and IV:MP are different servers with different scripts. We for one do not have any body armor in total, and noone can see your health neither. I believe in SA:MP and VC:MP you are able to see each others health. This means you can see whenever you have to stop and when not. We do not have such things.
Say for example a cadet has to find the 'special' spot (yes, we have just one spot you can hit in IV:MP) but cannot find it, they should keep trying untill it gets hit. Makes you loose -10 health. Not a good arguement for the idea, true.
However, we came to training lag shooting now. How should a cadet know that he hit the instructor when he is running? You cannot see how much health he has left..
As said, you cannot compare IV:MP to VC:MP.
You can train at PD instead of somewhere else, and avoid killing ur partner in training and use the free /heal whenever one gets to low hp.You won't be able to re-/heal unless after 8minutes, So that's completely useless + Shooting training shouldn't be performed in a public place.
Fine you cant get a official EMS member to heal get a random player who is willing to do it.Good idea, Let's call some random players to come watch our trainings which are classed as secret stuffs and give them some popcorn for way more comfortable entertainment.
You are trying to tell me criminals, are more trained then ppl who do training on regular basis?I am not, But it's you who acting like PROs who don't fear anything and finding easy solutions for every problem.
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Why keep the fine for freecops too? Since they get training now, it should be fine.
Does this seem like a reasonable solution?Yes, it does. For training, providing a suitable area, with no charges is a good suggestion. Supported.
Does this seem like a reasonable solution?
The $500 penalty will absolutely stay, as with it removed freecops (and ranked ones) will be spraying bullets without a care in the world. It is called a penalty for a reason, those with the responsibility to handle weapons/firearms in the name of the state should take proper care not to kill other civilians and officers. With that said one thing I never see trained (official or freecop) is crossfire. Too often I see cops running into the path of another officers automatic shotgun and taking damage and/or death. Staying out of the line of fire needs to be observed by both the shooter and others involved. Suspects running circles around cops in order to get them to shoot each other is another move I've observed which can easily be thwarted with a little patience.
As to the training side of things obviously $500 per death can add up rather quickly during even a short training session (as we observed the other day, thank you for allowing me to participate in your training :war:). My suggestion is to add a few "safe zones" where the $500 penalty will not apply. NOoSe HQ and Leftwood PD come to mind, Leftwood has a nice large and open parking lot which would be good for training. Something like 2-3x the radius of megaphone range should cover the area from the center of the blip. The script should support this as it would work similar to the range check done when attempting to harvest in front of cops.
Does this seem like a reasonable solution?
The $500 penalty will absolutely stay, as with it removed freecops (and ranked ones) will be spraying bullets without a care in the world. It is called a penalty for a reason, those with the responsibility to handle weapons/firearms in the name of the state should take proper care not to kill other civilians and officers. With that said one thing I never see trained (official or freecop) is crossfire. Too often I see cops running into the path of another officers automatic shotgun and taking damage and/or death. Staying out of the line of fire needs to be observed by both the shooter and others involved. Suspects running circles around cops in order to get them to shoot each other is another move I've observed which can easily be thwarted with a little patience.
As to the training side of things obviously $500 per death can add up rather quickly during even a short training session (as we observed the other day, thank you for allowing me to participate in your training :war:). My suggestion is to add a few "safe zones" where the $500 penalty will not apply. NOoSe HQ and Leftwood PD come to mind, Leftwood has a nice large and open parking lot which would be good for training. Something like 2-3x the radius of megaphone range should cover the area from the center of the blip. The script should support this as it would work similar to the range check done when attempting to harvest in front of cops.
Does this seem like a reasonable solution?
We all know that the LCPD, FBI and NOOSE trains shooting to their cadets. With the $500 penalty to kill other cops this removes alot of money from the trainers' pockets.That was already the idea xd
the penalty should stay for freecops with no experience (like shooting in wild).