Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: louati on September 09, 2017, 03:12:47 pm
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regarding the reckless driving of most of Argonath civilians all over the time , the time will be good for adding the ability of ' destroying your car ' in case of accident ( Just like the single player mode ) ,, sure thing the mechanics in this case will play an important role by fixing the crashed car by the command : /fixvehicle ID ... and i sugget to get paied by the damage of the vehicle ( ex : vehicle damage by 70% : paiment : 700$/£ --- vehicle damage by 100% : paiment : 1000$/£ )
in that case : ppl will obligated to drive more safely , evoiding car ramming , driving on the right lane , trying to be more carful with stunts / cops will find this more helpful in police chases by wrecking the (http://[color=brown]SUSPECT[/color]) vehicle or taking out tires and wheels to make sure that even he drove his car he won't get far away before cops arrive ... i suggested this idea on game to one of the admins and he said that an idea can be discussed about ...
as a secondery result , players won't spend like 1000$/£ fixing the car all over the day , they'll be more carful about this thing .
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This idea cant be added to IV:MP yet as it doesnt support car damage.
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This idea cant be added to IV:MP yet as it doesnt support car damage.
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Wait for IV:MP T4 ;)
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Wait for IV:MP T4 ;)
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Can't be added because of the Sync In the IV:MP T3 Client.
Wait for T4 ;)
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Impossible for this client.
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Possible with script. If I'm not mistaken and if I read the suggestion correctly, he suggested adding it manually by the script where it does not show damaged, but has percentage just like fuel. If your vehicle breaks out, it'd inform it's driver and freeze him out, which would need a mechanic to repair it (increases roleplay interaction between players, and adds more use to the mechanic job), or to be towed by the authorities (could be LCPD, could be mechanics where you can create companies). The vehicle would head then to the impound station by LCPD HQ (Algonquin), and recovering it would fix all the damage.
(That's all in case the damage gotten by physical objects in game can be counted by script..)
If that is what you suggested, I totally support it until a better client is developed.
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this client its possible i thing some years back i play in one sever have damage car
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This idea joins another suggestion (http://www.argonathrpg.eu/index.php?topic=120960.0) posted few months ago.
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this client its possible i thing some years back i play in one sever have damage car
Not possible at anyway , You maybe played at other Clients which Argonath Don't agree with their Owners and stuff.
In the T4 Client car damage will be possibly added
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https://www.youtube.com/watch?v=ztVMib1T4T4
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Can't be added because of the Sync In the IV:MP T3 Client.
Wait for T4 ;)
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Well, it would be nice to increase the realism and roleplay engagement in this server. So far, a damage meter that would freeze the car when it reaches 0 (zero) would work...
If I'm not mistaken and if I read the suggestion correctly, he suggested adding it manually by the script where it does not show damaged, but has percentage just like fuel. If your vehicle breaks out, it'd inform its driver and freeze him out, which would need a mechanic to repair it (increases roleplay interaction between players, and adds more use to the mechanic job), or to be towed by the authorities (could be LCPD, could be mechanics where you can create companies).
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Well, it would be nice to increase the realism and roleplay engagement in this server. So far, a damage meter that would freeze the car when it reaches 0 (zero) would work...
wouldn't be too bad :D