Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: abdallah98 on September 21, 2017, 09:00:25 am

Title: Cops can't suspect new players
Post by: abdallah98 on September 21, 2017, 09:00:25 am
Well , alot of new players who don't know what the server stands for or what is going on around them getting pull over (for speeding as example) and they don't even know the speed limits so gets suspected , gets killed and say this is DM server so he keeps killing others as he thinks the server is DM

So the players who aren't allowed to go on duty the cops can't /su them
If they DM or smth this is administration job
Title: Re: Cops can't suspect new players
Post by: James Conway on September 21, 2017, 09:56:01 am
Throwing them right into the action is the best way they'll learn  :D
Title: Re: Cops can't suspect new players
Post by: Advik on September 21, 2017, 10:27:52 am
Throwing them right into the action is the best way they'll learn  :D
:cop:
😂 That's the best way they'll learn, James.

P.S. But if no administration is online. The cops stumble and think to /Su or not, and in the end, become money-hunters. That's what happens most of the time in the early morning 3-6 AM CET.
Title: Re: Cops can't suspect new players
Post by: Hernandez on September 21, 2017, 10:38:22 am
Throwing them right into the action is the best way they'll learn  :D
Exactly, But sometimes, It is even worse that new players who aren't familiar with the rules yet to be suspected repeatedly, they will keep enjoying being chased and repeat the same action that led them to this fun and It will turn the server into a mess. So suspecting new players could be useful but not always, as well as staying away from suspecting new comers, cops are the ones to decide regarding their experience and to report a new player who turned it into copbaiting and no longer enjoyable.
Title: Re: Cops can't suspect new players
Post by: DarkPower202 on September 21, 2017, 12:06:25 pm
Should /whenmade command be available for ranked officers? (/registration is alright, just something came out of my mind)

Talking about freecops suspecting newcomers, that's a problem.
They (freecops) just need to understand whether if they're new to the server or not by watching their (newcomers) behaviors..
We just teach them what's the right thing to do and what's not, telling them the basic server /rules and some other stuffs. It's not that hard right?

Any rulebreakers shall be /report'ed directly to the administrators, You DON'T /su'spect them as that'll be a bigger problem for the one who did it.
Title: Re: Cops can't suspect new players
Post by: William Carter on September 21, 2017, 12:44:18 pm
why not have /whenmade for freecops too? /registration is enough i guess.
Title: Re: Cops can't suspect new players
Post by: badboy.dhia on September 21, 2017, 04:29:49 pm
Lot of Free cops abuse /su ! and suspect New players because they are easy to chase .. and we can say they are "source of money" and new players dont know howa to /report or taking screen shots ..
so he just find a new player walking he suspect him for "invalid reason"' then he kill/jail him and he earn money !
so SUPPORTED
Title: Re: Cops can't suspect new players
Post by: Joe_George on September 21, 2017, 04:56:45 pm
i always warn them through megaphone before having to pull them over tho, but i hardly pull over anyone coz i don't think they'll stop  :rofl:
personally i think we need to remind new officers not to be hard on newboys when training them or add it in /policehelp
but some players play for a long time and still aren't trained for duty or have passport they aren't new but new tho so :rofl: this is confusing xD
i believe preventing /su on new players is the last resort we need if this issue doesn't settle down, but officers abusing duty will be copbanned if anyone report them tho... :D
Title: Re: Cops can't suspect new players
Post by: abdallah98 on September 21, 2017, 05:30:01 pm
i always warn them through megaphone before having to pull them over tho, but i hardly pull over anyone coz i don't think they'll stop  :rofl:
personally i think we need to remind new officers not to be hard on newboys when training them or add it in /policehelp
but some players play for a long time and still aren't trained for duty or have passport they aren't new but new tho so :rofl: this is confusing xD
i believe preventing /su on new players is the last resort we need if this issue doesn't settle down, but officers abusing duty will be copbanned if anyone report them tho... :D
Why do u think am posting it in suggestions ?
Cuz admins don't believe "criminals" and say the cop didn't do math wrong , it's his job ...
Title: Re: Cops can't suspect new players
Post by: Surena on September 21, 2017, 05:38:14 pm
Unsupported.

This idea doesn't make quite, if at all, sense to me.

The LCPD doesn`t chase newcomers or rulebreakers, only in rare circumstances we do it when no administrators are around to keep the server "calm."
Sometimes, like James mentioned, it is better to put newcomers under the full LCPD "procedures"  to build up experience and knowledge.

Anyone that does suspect newcomers just to grind money can be reported to administrators on the forum to be punished/copbanned.

Yes, we also have newcomers that just have went through their training and are able to join /duty now, but they just need some time and chance to learn the laws and rules.
Give them some time or even consider helping them in daily basis to sort it out more quickly.

Besides that, the /whenmade command should be restricted to COLs and administrators only as cops, especially freecops, don`t need it.

So better make screenshots yourself and help newcomers out instead of posting such suggestions which we cannot really use as there are lack of good arguments and a solid plan to solve the matter.
Title: Re: Cops can't suspect new players
Post by: abdallah98 on September 21, 2017, 05:50:45 pm
Unsupported.

This idea doesn't make quite, if at all, sense to me.

The LCPD doesn`t chase newcomers or rulebreakers, only in rare circumstances we do it when no administrators are around to keep the server "calm."
Sometimes, like James mentioned, it is better to put newcomers under the full LCPD "procedures"  to build up experience and knowledge.

Anyone that does suspect newcomers just to grind money can be reported to administrators on the forum to be punished/copbanned.

Yes, we also have newcomers that just have went through their training and are able to join /duty now, but they just need some time and chance to learn the laws and rules.
Give them some time or even consider helping them in daily basis to sort it out more quickly.

Besides that, the /whenmade command should be restricted to COLs and administrators only as cops, especially freecops, don`t need it.

So better make screenshots yourself and help newcomers out instead of posting such suggestions which we cannot really use as there are lack of good arguments and a solid plan to solve the matter.
I appreciate this all , but corrupted cops are every where and when u tell them to Stop chasing the rulebreaker/newcomer they act like huh ? He isn't newcomer or rulebreaker so this is a small idea to jam them until any admin comes at least
Title: Re: Cops can't suspect new players
Post by: Surena on September 21, 2017, 05:55:48 pm
I appreciate this all , but corrupted cops are every where and when u tell them to Stop chasing the rulebreaker/newcomer they act like huh ? He isn't newcomer or rulebreaker so this is a small idea to jam them until any admin comes at least

This might help you out on that.

Anyone that does suspect newcomers just to grind money can be reported to administrators on the forum to be punished/copbanned.
So better make screenshots yourself and help newcomers out instead of posting such suggestions which we cannot really use as there are lack of good arguments and a solid plan to solve the matter.
Title: Re: Cops can't suspect new players
Post by: Danny Soulson on September 21, 2017, 09:33:19 pm
Hell yeah bro just keep them in a glass box for the rest of their life and DONT YOU DARE make them use their brain to figure out things on their own! just leave it all on the STAFF team!!!  :gand: This is the bigGGGest problem since i came on argonath god damn cops stole 600$ when i joined the server! I will never forget what they have done!

honestly idk whats worse the idea or the signature  :neutral2:
Title: Re: Cops can't suspect new players
Post by: Commander_Cj on September 21, 2017, 11:31:19 pm
Well , Thats Kinda of annoying to Get suspected/Pulled Over when you are just doing nothing Ilegal in the City and having fun.

I have the same damn Situation happened today , Let me explain what is the good way to handle it Fast and Clean :

I was doing my nomal Activities as a Police officer , Roaming around.
Then,

(No names) Was suspected by (No name officer) for : Evading Ts

Then chatting on the Radio started between Someone (He was a cop also) and the Cop who suspected him.
The High ranked officer asked the Freecop if he is sure that he knows why he got suspected , Answered the Freecop with a no or "kind of" as I remember....

We went into the Chase , I helped the freecop and Took the suspect State vehicle leaving him nothing to drive with.
I started chatting waiting for Orders , I told the freecop to don't loose him , Because we don't have a Vaild crime or Someone we don't know who either he is new or not to Suspect.

I started chatting with that (No name) Admin (who is a cop , those are enough hints) about what to do , I didn't use force As I mentioned up.

I went into PMing the new player (the suspected dude) if he knows why or not , He didn't answer , he kept running.
That was Hell Obvious that the dude Either :


So , I told that Special Admin-Cop and told him to CS that dude.
And it was Clean and Fast and Comfortable in the Suspect State vehicle that I took !

I dealt with him , and Told him EVERYTHING he needs to know usually and he stopped chasing and started acting like a Regular Player ! Magic !

In case there was no admins , Take SS with Fraps And report on forums !

Hope This helped , And Thanks !

Title: Re: Cops can't suspect new players
Post by: Basico on September 26, 2017, 07:01:04 am
Hell no. Just. No. UNSUPPORTED
Title: Re: Cops can't suspect new players
Post by: Roman on September 26, 2017, 07:35:06 am
Throwing them right into the action is the best way they'll learn  :D

Amen to that :)  :hah:  :balance:  :rofl:  :rofl:  :rofl:  :rofl:
Title: Re: Cops can't suspect new players
Post by: Kowalski. on September 27, 2017, 10:45:36 am
Hell no. Just. No. UNSUPPORTED
Title: Re: Cops can't suspect new players
Post by: Hammer_ on September 27, 2017, 11:57:04 am
Aren't new players in server protected from any sort of Kidnapping and Killing RP and also for being Suspected, they are protected for a whole full month.
Title: Re: Cops can't suspect new players
Post by: superh2o on September 27, 2017, 04:33:40 pm
Aren't new players in server protected from any sort of Kidnapping and Killing RP and also for being Suspected, they are protected for a whole full month.
nope :P IVMP lets them play as they wish from the minute they join.
Title: Re: Cops can't suspect new players
Post by: jk98 on October 19, 2017, 05:04:16 pm
Aren't new players in server protected from any sort of Kidnapping and Killing RP and also for being Suspected, they are protected for a whole full month.


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